At This Location: At the start of your turn, bury a card.
Free explore = Lost in the Storm Card 3: Karkinoi, Henchman B: Combat 32(25+7)
Spoiler:
Type: Monster
Traits:
Animal
Aquatic
Veteran
To Defeat:
Combat 25
The difficulty to defeat is increased by the adventure deck number of the current scenario.
If the Karkinoi would be defeated, reroll the dice. The Karkinoi is defeated or undefeated based solely on the result of the new die roll.
If the check to defeat does not include the Attack trait, after you act, the Karkinoi deals 2 Combat damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 6 Discard: 7 Buried: 4
Hero Points: 0
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Healing Light, Blessing of the Seventh Veil, Fire Snake, Bound Lantern Archon, Spite Cloud, Blessing of the Spellbound
Recharged: Discard Pile: Blessing of Nethys, Vreva Jhafae, ac Besmaran Priest, Blessing of Abadar, Wayfinder, Blessing of Pharasma, ac Skeleton Crew, Buried Pile: Augury (Old), Lacuna Codex, Numerology and Runes, ac Raise Animal,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Out of turn updates
Recovery Channel the Gift (Fire Snake)
Hour = 1 Celeste/Matsu_Kurisu: ???
Start of Turn At: #1: Lost in the Storm
Location.SoT: Bury(Blessing of the Spellbound)
Give: No
Move: No
At This Location: At the start of your turn, bury a card.
Free explore = Lost in the Storm Card 4: Trapped Spellbook, Barrier 5: Arcane 15
Spoiler:
Traits:
Arcane
Cache
Trap
To Defeat:
Intelligence
Arcane
Wisdom
Divine 15
If defeated, add 1d4 random spells from the box to your hand.
If undefeated, each character at this location is dealt 2d4 fire damage; banish this card.
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 7
Discard this card to succeed at your check to defeat a barrier that has the Task trait.
Discard this card to add 1d6 to any non-combat Strength or Dexterity check attempted by a character on a ship.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 9 check to recharge this card instead of discarding it.
S2: Raise Animal, Spell 5:
Traits:
Magic
Divine
To Acquire:
Wisdom
Divine 10
Discard this card to draw a card that has the Animal trait from your discard pile or your buried cards.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 12 check to recharge this card instead of discarding it.
Discard Wayfinder, explore = Lost in the Storm Card 5: Teleportation Trap, Barrier 6, Arcane 13
Spoiler:
Traits:
Trap
Magic
To Defeat:
Intelligence
Arcane 13
If defeated, you may move any number of characters at your location to a location of your choice.
If undefeated, you are dealt 2d4 Combat damage and moved to a random other location.
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 8 Discard: 5 Buried: 4
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): ac Recast, The Healing Light, Bound Lantern Archon, Channel the Gift, Disintegrate, Cleric of Nethys, Boneshatter
Recharged: Blessing of the Seventh Veil,
Discard Pile: Blessing of Nethys, Vreva Jhafae, ac Besmaran Priest, Blessing of Abadar, Wayfinder, Buried Pile: Augury (Old), Lacuna Codex, Numerology and Runes, Blessing of the Spellbound,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Discard Vreva Jhafae, explore +1d6 non combat = Lost in the Storm Card 3: Besmaran Priest, Ally B: Charisma 6
Spoiler:
Traits:
Human
Cleric
Pirate
To Acquire:
Divine
Charisma
Diplomacy 6
Recharge this card to add 1d6 to your non-combat Wisdom or Charisma check.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.
Discard ac Besmaran Priest, explore your location. Add the Swashbuckling trait to your non-combat checks
Lost in the Storm Card 4: Gargiya, Monster 6: Combat 25
Spoiler:
Traits:
Aberration
Aquatic
To Defeat:
Combat 25
All damage from the Gargiya is Fire damage.
If defeated, the Gargiya deals 1d8 Fire damage to each character at your location.
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 7 Discard: 3 Buried: 3
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Disintegrate, The Healing Light, Embiggen, Bound Lantern Archon, Fire Snake, Cleric of Nethys
Recharged: Blessing of the Seventh Veil,
Discard Pile: Blessing of Nethys, Vreva Jhafae, ac Besmaran Priest, Buried Pile: Augury (Old), Lacuna Codex, Numerology and Runes,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Discard Blessing of Nethys, examine 2(2: Warden of Wind, Monster 6, 3: Lookout Duty, Barrier B), rearrange(No), then explore = Lost in the Storm Card 2: Warden of Wind, Monster 6: Combat 22
Spoiler:
Traits:
Giant
To Defeat:
Combat 22
Damage dealt by the Warden of Wind is dealt to each character at this location.
End of Turn
Celeste.Examine, recharging( ) to examine ( )
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
Disintegrate - shuffled
Boneshatter - Choose not to recharge, discard
Reset
Recharge
Discard
Draw Numerology and Runes, Blessing of the Seventh Veil, lt Impossible Bottle, lt Besmara's Tricorne, Steal Soul
Summary
Location = #1: Lost in the Storm(1 - 20)
Acquired = Sp2 Recast,
Banished = Sp1 Freezing Sphere, Sp3 Corrosive Storm, 1: Norgorber Cultist, 2: Warden of Wind
Examined = 3: Lookout Duty
Displayed: Deck: 12 Discard: 2 Buried: 2
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift, Blessing of the Spellbound, Cleric of Nethys, The Healing Light, Disintegrate, Bound Lantern Archon, Blessing of Abadar, Spite Cloud, Embiggen, Wayfinder, Blessing of Pharasma, Fire Snake
Recharged: Discard Pile: Blessing of Nethys, Boneshatter, Buried Pile: Augury (Old), Lacuna Codex,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Channel the Gift, Cleric of Nethys, Blessing of Pharasma, The Healing Light, Bound Lantern Archon, Fire Snake, Blessing of the Spellbound, Steal Soul, lt Impossible Bottle, Wayfinder, Embiggen, lt Besmara's Tricorne, Spite Cloud, Blessing of Abadar
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed:Steal Soul,
Deck: 11 Discard: 5 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): ac Recast, Bound Lantern Archon, Blessing of Nethys, Embiggen, Cleric of Nethys, lt Impossible Bottle, Blessing of Pharasma, Augury (Old), Channel the Gift, Boneshatter, Spite Cloud
Recharged: Discard Pile: Vreva Jhafae, Blessing of Abadar, The Healing Light, Blessing of the Seventh Veil, Blessing of the Spellbound, Buried Pile: Lacuna Codex,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Type: Barrier
Traits:
Obstacle
Task
Weather
To Defeat:
Intelligence
Knowledge
Wisdom
Survival 13
You may recharge any number of allies, for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, Hurricane Winds deals 1d4+1 Structural damage to your ship; shuffle this barrier into a random open location.
If defeated, you may immediately attempt to close the location this henchman came from.
Location #2: Bow
When Closing: Succeed at a Intelligence 30 check less Hour Discard pile (11)
Recovery Fire Snake 1d10+4+2, Steal Soul +1d4, discard Blessing of the Seventh Veil +2d10
Display Embiggen: d4->d8, d6->d10, d8->12, d10->d12, d12->d20
Wisdom 19(30-11):1d12 + 4 + 2 + 1d8 + 2d12 ⇒ (4) + 4 + 2 + (7) + (12, 7) = 36
When Permanently Closed: On closing, you may shuffle the top 1d4+1 cards of the blessings discard pile into the blessings deck. - NO
End of Turn
Celeste.Examine, recharging( ) to examine ( )
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
Embiggen - shuffled
Fire Snake - shuffled
Reset
Recharge
Discard
Draw Blessing of the Spellbound, Numerology and Runes, Fire Snake
Displayed:Steal Soul,
Deck: 11 Discard: 4 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Nethys, Cleric of Nethys, Blessing of Pharasma, lt Impossible Bottle, ac Recast, Embiggen, Augury (Old), Bound Lantern Archon, Boneshatter, Spite Cloud, Channel the Gift
Recharged: Discard Pile: Vreva Jhafae, Blessing of Abadar, The Healing Light, Blessing of the Seventh Veil, Buried Pile: Lacuna Codex,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Type: Barrier
Traits:
Obstacle
Task
Weather
To Defeat:
Intelligence
Knowledge
Wisdom
Survival 13
You may recharge any number of allies, for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, Hurricane Winds deals 1d4+1 Structural damage to your ship; shuffle this barrier into a random open location.
If defeated, you may immediately attempt to close the location this henchman came from.
Displayed:Steal Soul,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma, Blessing of Nethys, Cleric of Nethys, Blessing of the Spellbound, Bound Lantern Archon, Spite Cloud, Augury (Old), ac Recast, lt Impossible Bottle, Fire Snake, Numerology and Runes, Boneshatter
Recharged: Discard Pile: Vreva Jhafae, Blessing of Abadar, The Healing Light, Buried Pile: Lacuna Codex,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Magic
Divine
To Acquire:
Wisdom
Divine 6
Discard this card to add 2 dice to any check to defeat a barrier.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Traits:
Animal
Aquatic
To Defeat:
Combat 21
If the Spiny Eurypterid would be defeated, reroll the dice. The Spiny Eurypterid is defeated or undefeated based solely on the result of the second die roll.
If the check to defeat includes the Strength or Melee trait, after you act, the Spiny Eurypterid deals 1d4 Combat damage to you.
Displayed:Steal Soul,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spite Cloud, Blessing of Nethys, Disintegrate, Cleric of Nethys, Blessing of the Spellbound, Blessing of Pharasma, Augury (Old), Boneshatter, lt Impossible Bottle, ac Recast, Channel the Gift, Bound Lantern Archon
Recharged: Discard Pile: Numerology and Runes, Vreva Jhafae, Blessing of Abadar, Buried Pile: Lacuna Codex,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Animal
Aquatic
To Defeat:
Combat 18
The Sapphire Jellyfish is immune to the Electricity and Mental traits.
Before you act, the Sapphire Jellyfish deals 1d4 Eelctricity damage to each character to your location.
If the check to defeat has the Piercing or Slashing trait, add 1d8 to it.
Damage from failing the check to defeat the Sapphire Jellyfish is Poison damage.
BYA Electricity Damage:1d4 ⇒ 1 (Numerology and Runes)
Traits:
Obstacle
Magic
Mental
Veteran
To Defeat:
Intelligence
Arcane
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.
Displayed: Deck: 12 Discard: 3 Buried: 1
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cleric of Nethys, Boneshatter, Blessing of Pharasma, Disintegrate, Wayfinder, Steal Soul, lt Impossible Bottle, Fire Snake, Blessing of Nethys, The Healing Light, Embiggen
Recharged: Blessing of the Spellbound,
Discard Pile: Numerology and Runes, Spite Cloud, Vreva Jhafae, Buried Pile: Lacuna Codex,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): lt Impossible Bottle, Augury (Old), Cleric of Nethys, Fire Snake, Steal Soul, Channel the Gift, Wayfinder, Blessing of Pharasma, Boneshatter, Embiggen, Blessing of the Seventh Veil, Blessing of Nethys, Bound Lantern Archon, Disintegrate, The Healing Light
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
On Ukuja's turn
Bury ac Flaming Buckler Gun to avenge
Sweetlips and Scurvy: Villain 6: Arcane 20
Spoiler:
Type: Monster
Traits: Human Bard Pirate Animal
To Defeat: Stealth Arcane Wisdom Diplomacy 20
If undefeated, Sweetlips and Scurvy does not deal damage; instead, banish a random card from your discard pile. Then add a random monster to a random open location deck.
Out of turn updates
On Ukuja/tcolmaster01's turn
- Discard Blessing of Abadar, recovery(shuffle) ac Recast, Embiggen, ac Corrosive Storm
Hour = 1 Celeste/Matsu_Kurisu: Blessing of Achaekek
Start of Turn At: #4: Shrine to Besmara
Celeste.Examine, recharging( Blessing of the Seventh Veil ) to examine(Sea Fort Card 2: Flaming Buckler Gun, Armor 6 )
Give: No
Move: #5: Sea Fort
At This Location: If you defeat a monster during your exploration, you may immediately explore again.
Free explore = Sea Fort Card 2: Flaming Buckler Gun, Armor 6: Dexterity 10 THEN Constitution 10
Spoiler:
Traits:
Shield
Firearm
Magic
To Acquire:
Dexterity
Ranged 10
THEN Constitution
Fortitude 10
For your combat check, bury this card to use your Dexterity or Ranged skill + 2d8+3 and add the Fire and Ranged traits; this counts as playing a weapon instead of an armor.
Recharge this card to reduce Combat or Fire damage dealt to you by 3; if you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check.
If youa re proficient with light armors, you may recharge this card when you reset your hand.
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 11 Discard: 5 Buried: 2
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Nethys, Blessing of the Spellbound, Blessing of the Seventh Veil, Wayfinder, ac Corrosive Storm, Embiggen, Fire Snake, Augury (Old), Spite Cloud, Vreva Jhafae, ac Recast
Recharged: Discard Pile: Cleric of Nethys, Blessing of Pharasma, ac Blessing of Achaekek, ac Geyser, The Healing Light, Buried Pile: Lacuna Codex, Bound Lantern Archon,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Hour = 1 Celeste/Matsu_Kurisu: Blessing of Achaekek
Start of Turn At: #4: Shrine to Besmara
Celeste.Examine, recharging( ) to examine([/b])
[b]Give: No
Move: No
At This Location: You may add the Pirate and/or Swashbuckling traits to your checks.
Recovery Bound Lantern Archon, examine 3(Blessing of Nethys, The Healing Light, Augury (Old)), then rearrange(Augury (Old), Blessing of Nethys, The Healing Light), then draw (Augury (Old))
Recovery Augury (Old)(Monster)
Shrine to Besmara Card 1: Kerdak Bonefist, Villain 6, Type: Monster - Reload Top
Shrine to Besmara Card 2: Blessing of Cayden Cailean, Blessing B - Shuffle
Shrine to Besmara Card 3: Cyclops, Monster 4 - Reload 2nd
Free explore = No
End of Turn
Celeste.Examine, recharging( ) to examine ( )
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
Arcane 1d10+4+2, Steal Soul +1d4
Bound Lantern Archon: Arcane 10:1d10 + 4 + 2 + 1d4 ⇒ (1) + 4 + 2 + (1) = 8 -> Bound Lantern Archon burried.
Augury (Old): Shuffle
Reset
Recharge
Discard
Draw Vreva Jhafae, The Healing Light
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 10 Discard: 5 Buried: 2
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Disintegrate, lt Besmara's Tricorne, Wayfinder, Numerology and Runes, Safety Bubble, Channel the Gift, Spite Cloud, Blessing of Nethys, Augury (Old), Blessing of the Spellbound
Recharged: Discard Pile: Cleric of Nethys, Blessing of Pharasma, ac Blessing of Achaekek, ac Geyser, ac Corrosive Storm, Buried Pile: Lacuna Codex, Bound Lantern Archon,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
End of Ukuja's turn
At the end of the turn, each other character is dealt 1 Acid damage
Ukuja takes 1 Acid Damage. Liriane takes 1 Acid damage
Recovery ac Corrosive Storm, choose not to recharge. Discard
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 12 Discard: 5 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spite Cloud, The Healing Light, Safety Bubble, Blessing of the Spellbound, Augury (Old), Channel the Gift, Blessing of Nethys, Disintegrate
Recharged: Wayfinder, Vreva Jhafae, lt Besmara's Tricorne, Numerology and Runes,
Discard Pile: Cleric of Nethys, Blessing of Pharasma, ac Blessing of Achaekek, ac Geyser, ac Corrosive Storm, Buried Pile: Lacuna Codex,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Traits:
Magic
Arcane
Divine
Fire
Attack
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
For your combat check, discard this card to use your Arcane or Divine skill + 2d6.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.
Discard Blessing of Pharasma, explore = Shrine to Besmara Card 2: Blessing of Achaekek, Blessing B: Intelligence 7
Spoiler:
Traits:
Divine
Achaekek
To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Discard ac Blessing of Achaekek, explore = Shrine to Besmara Card 3: Sea Troll, Monster 5: Combat 20
Spoiler:
Traits:
Troll
Aquatic
To Defeat:
Combat 20
If the check to defeat has the Fire trait, add 1d8 to it.
If the check to defeat doesn't have the Fire or Acid trait, the Sea Troll is undefeated.
End of Turn
Celeste.Examine, recharging( ) to examine ( )
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
ac Geyser - choose to take 0 (or roll divine 1d4) - discard
Reset
Recharge
Discard
Draw Embiggen, Blessing of Abadar, Blessing of the Seventh Veil, Bound Lantern Archon
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 12 Discard: 4 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Disintegrate, The Healing Light, Blessing of Nethys, Spite Cloud, Augury (Old), Blessing of the Spellbound, Channel the Gift, Safety Bubble
Recharged: Wayfinder, Vreva Jhafae, lt Besmara's Tricorne, Numerology and Runes,
Discard Pile: Cleric of Nethys, Blessing of Pharasma, ac Blessing of Achaekek, ac Geyser, Buried Pile: Lacuna Codex,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Displayed:lt Impossible Bottle,
Deck: 15 Discard: 1 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spite Cloud, Blessing of Nethys, Safety Bubble, Bound Lantern Archon, Augury (Old), The Healing Light, Embiggen, Blessing of the Spellbound, Disintegrate, Channel the Gift, Blessing of the Seventh Veil, Blessing of Abadar
Recharged: Wayfinder, Vreva Jhafae, lt Besmara's Tricorne,
Discard Pile: Cleric of Nethys, Buried Pile: Lacuna Codex,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Hour = 4 Celeste/Matsu_Kurisu: Blessing of the Gods
Start of Turn At: #2: Lucrehold
Celeste.Examine, recharging( lt Besmara's Tricorne ) to examine(Sea Fort Card 1: Omara Culverin, Villain 6 )
Give: No
Move: #4: Shrine to Besmara
At This Location: You may add the Pirate and/or Swashbuckling traits to your checks.
Free explore = Shrine to Besmara Card 1: Blessing of Sivanah, Blessing B: Charisma 7
Spoiler:
Traits:
Divine
Sivanah
To Acquire:
Intelligence
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Intelligence or Charisma check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Displayed:lt Impossible Bottle,
Deck: 15 Discard: 1 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spite Cloud, Blessing of Abadar, Blessing of Nethys, Blessing of the Spellbound, Blessing of the Seventh Veil, Bound Lantern Archon, Embiggen, The Healing Light, Channel the Gift, Disintegrate, Safety Bubble, Augury (Old)
Recharged: Wayfinder, Vreva Jhafae, lt Besmara's Tricorne,
Discard Pile: Cleric of Nethys, Buried Pile: Lacuna Codex,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Displayed:lt Impossible Bottle, Safety Bubble,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound, Blessing of Nethys, Spite Cloud, Bound Lantern Archon, Disintegrate, Blessing of the Seventh Veil, The Healing Light, Blessing of Abadar, Channel the Gift, Embiggen
Recharged: Wayfinder, Vreva Jhafae,
Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Traits:
Animal
Skirmish
To Defeat:
Dexterity
Stealth 16
If undefeated, each character attempts a Dexterity or Acrobatics 13 check. Characters who succeed are dealt 2 Combat damage; characters who fail are dealt 1d6+1 Combat damage.
Displayed:lt Impossible Bottle, Safety Bubble,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift, Blessing of Nethys, Disintegrate, Blessing of Abadar, The Healing Light, Spite Cloud, Bound Lantern Archon, Blessing of the Seventh Veil, Embiggen, Blessing of the Spellbound
Recharged: Wayfinder, Vreva Jhafae,
Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Disintegrate, Cleric of Nethys, Lacuna Codex, Blessing of the Spellbound, Fire Snake, Steal Soul, Bound Lantern Archon, Embiggen, Channel the Gift, Blessing of the Seventh Veil, Blessing of Nethys, Blessing of Abadar, The Healing Light, Blessing of Pharasma, Spite Cloud
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Type: Monster
Traits:
Aquatic
Giant
To Defeat:
Combat 22
Before you act, if you are not the only character at your location, a random character at your location is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in your hand.
Damage dealt by the Brineborn Giant is dealt to each character at your location.
If defeated, you may immediately attempt to close the location this henchman came from.
Displayed:lt Impossible Bottle, Safety Bubble, Steal Soul,
Deck: 11 Discard: 4 Buried: 2
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): ac Belt of Physical Might, ac Raise Dead, Numerology and Runes, Cleric of Nethys, Blessing of Abadar, Fire Snake, Embiggen, Disintegrate, Bound Lantern Archon, ac Geyser, Augury (Old)
Recharged: Discard Pile: Wayfinder, Blessing of Nethys, The Healing Light, ac Blessing of Erastil, Buried Pile: Blessing of the Seventh Veil, Sage's Journal (Core),
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Traits:
Divine
Erastil
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Dexterirty 1d8
Dexterirty 4:1d8 ⇒ 6 Acquired
Discard ac Blessing of Erastil, explore = Ghol-Gan Ruins Card 2: Occluding Field, Barrier 6: Constitution 15
Spoiler:
Traits:
Arcane
Magic
Obstacle
To Defeat:
Constitution
Fortitude 15
Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
Displayed:lt Impossible Bottle,
Deck: 12 Discard: 5 Buried: 2
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Augury (Old), Blessing of Abadar, ac Raise Dead, Cleric of Nethys, ac Geyser, Disintegrate, Channel the Gift, Blessing of Pharasma, Bound Lantern Archon, ac Belt of Physical Might, Numerology and Runes, Fire Snake
Recharged: Discard Pile: Wayfinder, Blessing of Nethys, Vreva Jhafae, The Healing Light, ac Blessing of Erastil, Buried Pile: Blessing of the Seventh Veil, Sage's Journal (Core),
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Traits:
Sword
Melee
Slashing
Finesse
Swashbuckling
Magic
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add 1d6. Add another 1d8 if the bane has the Human trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Strength 1d4 says Nope. Banished
End of Turn
Celeste.Examine, recharging( ) to examine()
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
Augury (Old) - Shuffle
Displayed:lt Impossible Bottle,
Deck: 12 Discard: 4 Buried: 2
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma, Bound Lantern Archon, Cleric of Nethys, Blessing of Abadar, Steal Soul, Numerology and Runes, Channel the Gift, ac Belt of Physical Might, Safety Bubble, ac Raise Dead, Augury (Old), Disintegrate
Recharged: Discard Pile: Wayfinder, Blessing of Nethys, Vreva Jhafae, The Healing Light, Buried Pile: Blessing of the Seventh Veil, Sage's Journal (Core),
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Traits:
Magic
Arcane
Divine
Fire
Attack
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
For your combat check, discard this card to use your Arcane or Divine skill + 2d6.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.
Discard The Healing Light, explore = Ghol-Gan Ruins Card 2: Dweller in the Deeps, Monster 6: Combat 26
Spoiler:
Traits:
Outsider
Aquatic
To Defeat:
Combat 26
The Dweller in the Deeps is immune to the Acid and Poison traits, all damage dealt by it is Poison damage, and it may not be evaded.
Before you act, succeed at an Arcane or Divine 15 check or you may not play spells that have the Attack trait.
Displayed:lt Impossible Bottle,
Deck: 12 Discard: 4 Buried: 2
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Safety Bubble, Steal Soul, Disintegrate, ac Raise Dead, Cleric of Nethys, Bound Lantern Archon, Channel the Gift, ac Belt of Physical Might, Blessing of Abadar, ac Geyser, Numerology and Runes, Blessing of Pharasma
Recharged: Discard Pile: Wayfinder, Blessing of Nethys, Vreva Jhafae, The Healing Light, Buried Pile: Blessing of the Seventh Veil, Sage's Journal (Core),
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Hour = 1 Celeste/Matsu_Kurisu: Blessing of the Gods
Start of Turn At: #3: Teleportation Chamber
Location.SOT(U,L,C):1d3 ⇒ 1Ukuja/tcolmaster01 is moved to #3: Teleportation Chamber
Celeste.Examine, recharging( ) to examine ( )
Give: No
Move: No
At This Location: At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
Type: Monster
Traits:
Giant
Oracle
To Defeat:
Combat 30
THEN Combat 30
Before you act, each character at your location examines the top 2 cards of her deck, then recharges one and buries the other.
Damage dealt by Mugslup is dealt to each character at your location.
Before you act, each character at your location examines the top 2 cards of her deck, then recharges one and buries the other. (Channel the Gift -Recharge, Blessing of the Seventh Veil - Bury)
Recovery Spite Cloud 1d10+4+2+4d6, bite(ac Belt of Physical Might) +1d8+6, reveal Sage's Journal (Core) +1d4
#1 Combat 30:1d10 + 4 + 2 + 4d6 + 1d8 + 6 + 1d4 ⇒ (8) + 4 + 2 + (1, 1, 5, 4) + (4) + 6 + (2) = 37 Success
Spite Cloud: Use result 37 vs #2 Combat 30 = Success
Villain flees
Location #3: Teleportation Chamber - Closed by Villain
When Permanently Closed: On closing, move to another location. Celexte moves to #1: Ghol-Gan Ruins. Ukuja/tcolmaster01 moves to ???
End of Turn
Celeste.Examine, recharging( ) to examine()
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
Spite Cloud - Shuffle
Reset
Recharge
Discard
Draw Cleric of Nethys, The Healing Light,
Other = lt Impossible Bottle: Reduce all Structural Damage by 2 Ukuja/tcolmaster01 is moved to #3: Teleportation Chamber Ukuja/tcolmaster01 examines the top 2 cards of her deck, then recharges one and buries the other.
Villain flees
Celexte moves to #1: Ghol-Gan Ruins. Ukuja/tcolmaster01 moves to ???
Displayed:lt Impossible Bottle,
Deck: 13 Discard: 3 Buried: 1
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Steal Soul, ac Raise Dead, Blessing of Abadar, Safety Bubble, ac Belt of Physical Might, Channel the Gift, Blessing of Pharasma, Bound Lantern Archon, Blessing of the Spellbound, Numerology and Runes, Augury (Old), Spite Cloud, Disintegrate
Recharged: Discard Pile: Wayfinder, Blessing of Nethys, Vreva Jhafae, Buried Pile: Blessing of the Seventh Veil,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Out of turn updates
Display lt Impossible Bottle: Reduce all Structural Damage by 2
Channel the Gift(Fire Snake)
Recovery Channel the Gift - Shuffle
Hour = 1 Celeste/Matsu_Kurisu: Blessing of Achaekek
Start of Turn At: #3: Teleportation Chamber
Location.SOT(U,L,C):1d3 ⇒ 2Celeste is moved to #5: Great Stone Bridge
Celeste.Examine, recharging( ) to examine ( )
Give: No
Move: #3: Teleportation Chamber
At This Location: At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
Traits:
Magic
Arcane
Divine
Attack
Fire
To Acquire:
Intelligence
Arcane
Wisdom
Divine 11
Display this card on your turn. While displayed, for your combat check, you may use your Arcane or Divine skill + 2d6, or 2d10 if the bane has the undead trait. Any other character at this location who encounters a monster adds 2d4 and the Fire trait to her combat check. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 13 check. If you succeed, recharge this card; if you fail, discard it.
Discard Vreva Jhafae, explore +1d6 on Non-Combat = Teleportation Chamber Card 2: Belt of Physical Might, Item 6: Constitution 9
Spoiler:
Traits:
Accessory
Magic
To Acquire:
Strength
Dexterity
Constitution 9
Reveal this card to add 2 to your Strength, Dexterity, or Constitution check. You may play another item on this check.
Displayed:lt Impossible Bottle,
Deck: 14 Discard: 3 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Seventh Veil, ac Raise Dead, Numerology and Runes, Channel the Gift, Blessing of Abadar, Bound Lantern Archon, Blessing of the Spellbound, Disintegrate, The Healing Light, Safety Bubble, Steal Soul, Augury (Old), Blessing of Pharasma
Recharged: Cleric of Nethys,
Discard Pile: Wayfinder, Blessing of Nethys, Vreva Jhafae, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Out of turn updates
Channel the Gift, draw(Disintegrate)
Recharge Wayfinder, Celeste moves to #1: Ghol-Gan Ruins and examines 2
(Ghol-Gan Ruins Card 1: Addu, Monster 6; Ghol-Gan Ruins Card 2: Occluding Field, Barrier 6)
Hour = 2 Celeste/Matsu_Kurisu: Blessing of Geryon
Start of Turn At: #1: Ghol-Gan Ruins
Celeste.Examine, recharging( ) to examine ( )
Give: No
Move: #3: Teleportation Chamber
At This Location: At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 12
Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.
After playing this card, if you do not ave the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.
End of Turn
Celeste.Examine, recharging( ac Raise Dead) to examine(Hall of Champions Card 1: Returning Frost Spear +2, Weapon 6 )
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
Channel the Gift - Shuffled
Embiggen - Shuffled
Disintegrate - Shuffled
Displayed: Deck: 14 Discard: 2 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Blessing of Abadar, Spite Cloud, Blessing of Pharasma, Numerology and Runes, Augury (Old), Fire Snake, Safety Bubble, ac Raise Dead, Steal Soul, Blessing of the Spellbound, The Healing Light, Disintegrate, Bound Lantern Archon
Recharged: Discard Pile: Wayfinder, Blessing of Nethys, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Numerology and Runes, Blessing of Abadar, Fire Snake, Blessing of the Seventh Veil, Blessing of Pharasma, lt Impossible Bottle, Sage's Journal (Core), Disintegrate, Augury (Old), Bound Lantern Archon, Safety Bubble, The Healing Light, Steal Soul, Vreva Jhafae, Spite Cloud
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Tier 6.2
- HP = Power Feat
[X] When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
2 Available
Card Upgrade
nil
Banished Cards
Loot Besmara's Tricorne:1d1 ⇒ 1, Byzantine Lexicon out
Impossible Bottle:1d1 ⇒ 1, Binder's Tome out. Only if no one else wants it
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Display this card next to a character. While displayed, that character's checks using her Dexterity skill are increased by 3. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 8 check. If you succeed, recharge this card; if you fail, discard it.
Discard Cleric of Nethys, examine 2(Lonely Island Card 2: Occluding Field, Barrier 6 , Lonely Island Card 3: Enemy Ship, Henchman B
), rearrange(3: Enemy Ship, 2: Occluding Field) the explore =
Lonely Island Card 3: Enemy Ship, Henchman B: Special
Spoiler:
Type: Barrier
Traits:
Skirmish
Aquatic
To Defeat:
None
Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated.
If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.
Location #3: Lonely Island
At This Location: If you are the only character at this location, add 1d4 to checks attempted at this location.
When Closing: Banish an ally. (Vreva Jhafae) - CLOSED
When Permanently Closed: On closing, draw a random ally from the box and recharge it. (Al1 Coral Capuchin, Ally 1 )
Discard Blessing of Nethys, examie 2(Top card (4-8):1d5 ⇒ 3, Top card (4-8):1d4 ⇒ 2) rearrange(Lonely Island Card 6: Breastplate of the Deep, Armor 5; Lonely Island Card 5: Speed,Spell B) then explore =
Lonely Island Card 6: Breastplate of the Deep, Armor 5: Constitution 11
Spoiler:
Traits:
Heavy Armor
Magic
Aquatic
To Acquire:
Constitution
Fortitude 11
Reveal this card to reduce Acid or Combat damage to you by 3, or damage dealt to you by a bane with the Aquatic trait by 4.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 13 Discard: 3 Buried: 2
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound, Fire Snake, Wayfinder, Augury (Old), Numerology and Runes, Safety Bubble, ac Breastplate of the Deep, ac Humanbane Gladius +2, Channel the Gift, ac Helpful Haversack, Bound Lantern Archon, Spite Cloud, Blessing of the Seventh Veil
Recharged: Discard Pile: ac Blessing of Sivanah, Blessing of Pharasma, Blessing of Nethys, Buried Pile: Blessing of Abadar, Sage's Journal (Core),
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
☐ When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Free explore Top card (2,4-8):1d6 ⇒ 2 = Lonely Island Card 2: Flaming Longbow +2, Weapon 5: Dexterity 13
Spoiler:
Traits:
Bow
Ranged
Piercing
2-Handed
Magic
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal this card to use your Dexterity or Ranged skill + your Strength die + 2; you may additionally discard this card to add another 1d6 and the Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you are proficient with weapons, you may discard this card to add 1d4+1 and the Fire trait to any combat check at another location.
Out of turn updates
Lirianne's turn
Scar Bay Card 2: Hidden Beast:
Before the encounter, each character at this location must succeed at a Combat 22 check or bury 1d4 random cars from his discard pile.
Auto fail. Bury:1d4 ⇒ 3 (Blessing of Abadar, then discard empty)
Hour = 1 Celeste/Matsu_Kurisu: Blessing of Gorum
Start of Turn At: #2: Scar Bay
Celeste.Examine, recharging( ) to examine ( )
Give: No
Move: No
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
Traits:
Accessory
Magic
To Acquire:
Dexterity
Intelligence 6
At the start of your turn, reveal this card to examine the top card of your deck. You may additionally discard this card to add the examined card to your hand; otherwise, put the examined card on the top or bottom of your deck.
Discard ac Blessing of Sivanah, explore = Scar Bay Card 4: Dire Shark, Monster 4: Combat 22
Spoiler:
Traits:
Animal
Aquatic
To Defeat:
Combat 22
The Dire Shark may not be evaded.
If undefeated, recharge your hand.
After you act, the Dire Shark deals 1 Structural damage to your ship.
Location #2: Scar Bay
When Closing: Succeed at a Wisdom 8 check.
Recovery Fire Snake 1d10+4+2, Steal Soul +1d4, discard Blessing of Pharasma +2d10,
Embiggen: d4->d8, d6->d10, d8->12, d10->d12, d12->d20
Wisdom 8:1d12 + 4 + 2 + 1d8 + 2d12 ⇒ (6) + 4 + 2 + (5) + (1, 6) = 24 CLOSED
When Permanently Closed: Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck. (0)
End of Turn
Celeste.Examine, recharging( ac Helpful Haversack ) to examine(Lonely Island Card 1: Crawling Cyclops Hands, Barrier 4 )
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
Embiggen - shuffled
Fire Snake - shuffled
Safety Bubble - shuffled
Reset
Recharge
Discard
Draw Cleric of Nethys, ac Falchion +3, Vreva Jhafae, Bound Lantern Archon, Blessing of Nethys, Augury (Old)
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 13 Discard: 2 Buried: 2
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wayfinder, ac Helpful Haversack, ac Humanbane Gladius +2, The Healing Light, Disintegrate, Blessing of the Spellbound, Embiggen, Numerology and Runes, Safety Bubble, Blessing of the Seventh Veil, Channel the Gift, Spite Cloud, Fire Snake
Recharged: Discard Pile: ac Blessing of Sivanah, Blessing of Pharasma, Buried Pile: Blessing of Abadar, Sage's Journal (Core),
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
☐ When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Out of turn updates
Firedrake Trap: If defeated, each character at your location is dealt 1d4 Fire damage.
Display Safety Bubble @ #2: Scar Bay
Fire Damage:1d4 ⇒ 2 less Safety Bubble:1d4 ⇒ 2 = 0
Displayed:lt Impossible Bottle, Steal Soul, Safety Bubble,
Deck: 15 Discard: 1 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): ac Falchion +3, Disintegrate, ac Humanbane Gladius +2, Blessing of Nethys, Blessing of the Seventh Veil, Wayfinder, Bound Lantern Archon, Channel the Gift, Cleric of Nethys, The Healing Light, Numerology and Runes, Vreva Jhafae, Spite Cloud, Blessing of the Spellbound, Augury (Old)
Recharged: Discard Pile: Blessing of Abadar, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
☐ When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Traits:
Animal
Aquatic
Swarm
To Defeat:
Combat 16
OR Dexterity
Acrobatics 10
If the check to defeat has the Piercing or Slashing trait, add 1d8 to it.
All damage from the Jellyfish Swarm is Poison damage.
If you do not defeat the Jellyfish Swarm by at least 4, shuffle it into the deck it came from; the Jellyfish Swarm still counts as defeated.
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 15 Discard: 1 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound, Disintegrate, The Healing Light, Spite Cloud, Blessing of Nethys, ac Humanbane Gladius +2, Bound Lantern Archon, Cleric of Nethys, ac Falchion +3, Wayfinder, Vreva Jhafae, Blessing of the Seventh Veil, Augury (Old), Numerology and Runes, Channel the Gift
Recharged: Discard Pile: Blessing of Abadar, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
☐ When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Recovery Augury (Old) (Monster) =
Fringes of the Eye Card 1: Lorelei, Monster 6 - Recharge
Fringes of the Eye Card 2: Crushing Door, Barrier 5 - shuffle
Fringes of the Eye Card 3: Crawling Cyclops Hands, Barrier 4 - shuffle
Free explore top card(2-10):1d9 + 1 ⇒ (4) + 1 = 5 =
Fringes of the Eye Card 5: Enemy Ship, Henchman B: Special
Spoiler:
Type: Barrier
Traits:
Skirmish
Aquatic
To Defeat:
None
Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated.
If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.
check to defeat: Wisdom/Survival 10 or Charisma/Diplomacy 12
Before you act, roll 1d4; you may bury that number of cards to automatically defeat the Wanton Wastrel.
Closing Location #4: Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
B1: Large Chest, Barrier B Dexterity 15(9+6)
Spoiler:
Traits:
Cache
Lock
Veteran
To Defeat:
Strength
Melee 10
OR Dexterity
Disable 9
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.
When Permanently Closed: On closing, add random barriers:1d4 ⇒ 2 and random blessings:1d4 ⇒ 3 to this location deck without looking at them, then encounter the top card(Ba1,Ba2,Bl1,Bl2,Bl3:1d5 ⇒ 5
Bl3: Blessing of Sivanah, Blessing B: Charisma 7
Spoiler:
Traits:
Divine
Sivanah
To Acquire:
Intelligence
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Intelligence or Charisma check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
End of Turn
Celeste.Examine, recharging( ac Humanbane Gladius +2) to examine( Scar Bay Card 1: Crushing Door, Barrier 5 )
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
Augury (Old) - shuffled
Channel the Gift - shuffled
Embiggen - shuffled
Reset
Recharge
Discard
Draw Fire Snake, Steal Soul, Blessing of the Spellbound
Displayed:lt Impossible Bottle,
Deck: 16 Discard: 1 Buried: 0
Hero Points: 1
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Safety Bubble, Vreva Jhafae, Channel the Gift, Disintegrate, Blessing of Pharasma, Cleric of Nethys, Augury (Old), Bound Lantern Archon, Sage's Journal (Core), Embiggen, Numerology and Runes, Blessing of Nethys, The Healing Light, Wayfinder, ac Humanbane Gladius +2
Recharged: Discard Pile: Blessing of Abadar, Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
☐ When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Card upgrades
=New slot = Blessing of the Seventh Veil(AD4) in
= Disintegrate(AD 6) in, Cloudburst out
Loot
Besmara's Tricorne: 1d1 ⇒ 1, Byzantine Lexicon out
Impossible Bottle: 1d1 ⇒ 1, Binder's Tome out.
Ship vote
= RNG Ship(1,3-19):1d18 ⇒ 7 Deathknell
Starting Location
= #1: Pinnacle Atoll ==> Will move to #4: Fringes of the Eye after Sot Examine
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Numerology and Runes, Sage's Journal (Core), Wayfinder, Bound Lantern Archon, Vreva Jhafae, Safety Bubble, Steal Soul, Cleric of Nethys, Disintegrate, Blessing of the Seventh Veil, Fire Snake, Blessing of Pharasma, Augury (Old), The Healing Light, Blessing of Nethys
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
☐ When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Type: Monster
Traits:
Undead
Dragon
Aquatic
To Defeat:
Combat 32
THEN Combat 32
Brinebones is immune to the Electricity, Mental, and Poison traits.
Before you act, randomly choose an occupied location. Each character at that location must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage.
BYA Occupied Location(Lucrehold, Jungle):1d2 ⇒ 1 Celeste/Matsu_Kurisu & Lirianne/Grizzly must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage.
Dexterity 1d8, Steal Soul +1d4, Ukuja discards Blessing of Milani +2d8
Dexterity 14):1d8 + 1d4 + 2d8 ⇒ (2) + (2) + (8, 4) = 16 Success. 2 Electricity damage(lt Besmara's Tricorne, Wayfinder)
Type: Barrier
Traits:
Alchemical
Cache
Trap
To Defeat:
Intelligence
Craft
Knowledge 10
If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage.
If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from.
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 6 Discard: 7 Buried: 2
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Channel the Gift, Safety Bubble, ac Helpful Haversack, Embiggen
Recharged: Bound Lantern Archon, Vreva Jhafae,
Discard Pile: Cleric of Nethys, Fire Snake, Sage's Journal (Core), Blessing of Abadar, Cloudburst, Blessing of Nethys, ac Blessing of the Gods, Buried Pile: ac Master of the Gales, The Healing Light,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
☐ When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Traits:
Accessory
Magic
To Acquire:
Dexterity
Intelligence 6
At the start of your turn, reveal this card to examine the top card of your deck. You may additionally discard this card to add the examined card to your hand; otherwise, put the examined card on the top or bottom of your deck.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
Add Barrier to #3: Tempest Cay Add Barrier to #4: Lucrehold
End of Turn
Celeste.Examine, recharging( ac Helpful Haversack) to examine(#3: Tempest Cay(3-8,Barrier):1d7 + 2 ⇒ (5) + 2 = 7Tempest Cay Card 7: Pirate Sniper, Monster 6 )
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
Channel the Gift - shuffled
Safety Bubble- shuffled
Embiggen - shuffled
Displayed:lt Impossible Bottle, Steal Soul,
Deck: 6 Discard: 7 Buried: 2
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound, ac Helpful Haversack, Channel the Gift, Embiggen, Wayfinder, Safety Bubble
Recharged: Discard Pile: Cleric of Nethys, Fire Snake, Sage's Journal (Core), Blessing of Abadar, Cloudburst, Blessing of Nethys, ac Blessing of the Gods, Buried Pile: ac Master of the Gales, The Healing Light,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
☐ When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Hour = 1 Celeste/Matsu_Kurisu: Blessing of Erastil
Start of Turn At: #5: Jungle
Celeste.Examine, recharging( ) to examine ( )
Give: No
Move: No
At This Location: The difficulty of any check to acquire a boon is increased by the adventure deck number of the current scenario, if any.
Free explore = Jungle Card 1: Blessing of the Gods, Blessing B: Special
Spoiler:
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Traits:
Human
Wizard
To Acquire:
Charisma
Diplomacy
Intelligence
Arcane 13
Recharge this card to add 1d6+1 to your Arcane or Divine check; if it is a combat check, also add the Fire trait.
Discard this card to explore your location.
Discard ac Blessing of the Gods explore = Jungle Card 3: Pirate Hunting, Barrier B: Special
Spoiler:
Traits:
Task
Pirate
To Defeat:
None
Summon and encounter a random ship, or a random monster if you are not on a ship. If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it. Characters at this location encounter the summoned card as their first exploration each turn.
If the summoned card is defeated, banish it; this barrier is also defeated.
Summon and encounter a random ship(1,3-19):1d18 ⇒ 9 = Thresher, Survival 7
Spoiler:
Intelligence / Knowledge 9 or
Wisdom / Survival 7
when encountering this ship
Before you act, bury a random card from your discard pile.
Before you act, bury a random card from your discard pile:1d8 ⇒ 2 (The Healing Light)
Survival 1d8+2+2, Steal Soul +1d4, reveal lt Besmara's Tricorne +1d8
Embiggen: d4->d8, d6->d10, d8->12, d10->d12, d12->d20
Survival 7:1d12 + 2 + 2 + 1d8 + 1d12 ⇒ (8) + 2 + 2 + (1) + (10) = 23 Banished
End of Turn
Celeste.Examine, recharging( ) to examine()
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
Embiggen - shuffled
Reset
Recharge
Discard
Draw Blessing of Pharasma, Vreva Jhafae
Displayed:lt Impossible Bottle, Steal Soul, Safety Bubble,
Deck: 4 Discard: 7 Buried: 2
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound, Embiggen, Bound Lantern Archon, Wayfinder
Recharged: Discard Pile: Cleric of Nethys, Fire Snake, Sage's Journal (Core), Blessing of Abadar, Cloudburst, Blessing of Nethys, ac Blessing of the Gods, Buried Pile: ac Master of the Gales, The Healing Light,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
☐ When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Displayed:lt Impossible Bottle, Steal Soul, Safety Bubble,
Deck: 5 Discard: 6 Buried: 1
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma, Blessing of the Spellbound, Vreva Jhafae, Wayfinder, Bound Lantern Archon
Recharged: Discard Pile: Cleric of Nethys, The Healing Light, Fire Snake, Sage's Journal (Core), Blessing of Abadar, Cloudburst, Buried Pile: ac Master of the Gales,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
☐ When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Out of turn updates
Retcon on Liriannes turn
Tempest Cay Card 2: Royster McCleagh:
Recharge Quartermaster, discard The Healing Light Charisma 7:1d6 + 1d4 + 1d6 ⇒ (3) + (4) + (2) = 9 Success. Liriane acquires 2: Royster McCleagh Liriane heals a card from The Healing Light
Hour = 1 Celeste/Matsu_Kurisu: Blessing of Milani
Start of Turn At: #5: Jungle
Celeste.Examine, recharging( n/a ) to examine ( [/b])
Give: No
Move: No
At This Location: The difficulty of any check to acquire a boon is increased by the adventure deck number of the current scenario, if any.
Free explore = Jungle Card 1: Brinebones, Villain 6: Combat 32 THEN Combat 32
Guard checks needed. use 1 of Celestes blessings Blessing of Pharasma, Blessing of Abadar on each of the checks
Spoiler:
Jungle Card 1: Brinebones, Villain 6: Combat 32 THEN Combat 32
[spoiler]Type: Monster
Traits:
Undead
Dragon
Aquatic
To Defeat:
Combat 32
THEN Combat 32
Brinebones is immune to the Electricity, Mental, and Poison traits.
Before you act, randomly choose an occupied location. Each character at that location must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage.
BYA Occupied location(U/L):1d2 ⇒ 2Lirianne must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage. Ouch. Electricity immune and only attack spell in hand is Electricity :-( Hand wipe incoming. Lets try to minimize damage
Strength 1d4, reveal Sage's Journal (Core) +1d4 vs DC 32
Display Safety Buble @ #5: Jungle in response to the incoming damage. No mechanical difference- Handwipe
Second combat 32 - 0 cards in hand
Villain does munchy things to naga :-(
End of Turn
Celeste.Examine, recharging( ) to examine()
Recovery You automatically succeed at your check to recharge a card that has the Arcane trait. May Shuffle
Reset
Recharge
Discard
Draw Wayfinder, Channel the Gift, Numerology and Runes, lt Besmara's Tricorne, Bound Lantern Archon, Spite Cloud, Embiggen
Displayed:lt Impossible Bottle, Steal Soul, Safety Bubble,
Deck: 3 Discard: 8 Buried: 1
Hero Points: 2
NOTES: Available Support: Distant: Any support available.
Local: Other[/b
[b]Movement: On Close:
Other: Hi I'm Celeste! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Vreva Jhafae, Augury (Old)
Recharged: Blessing of the Spellbound,
Discard Pile: Cleric of Nethys, Blessing of Nethys, The Healing Light, Fire Snake, Sage's Journal (Core), Blessing of Pharasma, Blessing of Abadar, Cloudburst, Buried Pile: ac Master of the Gales,
Favored Card: Spell Hand Size: 6 ☑ 7 Proficiencies:
None
POWERS:
You may discard ([X] or recharge) a card to add 1d8 ([X] plus the card's adventure deck number) and the Melee and Poison traits to your combat check.
You automatically succeed at your check to recharge a card that has the Arcane trait. ([X] You may shuffle it into your deck instead.)
At the end ([X] or start) of your turn, you may recharge a card to examine the top card of another location deck. (☐ If the examined card is a blessing or spell you may move to that location.)
☐ When you acquire a weapon or armor (☐ or an item), you may banish it to draw a spell (☐ or a blessing) from the box.
[X] When you would fail your check against a bane that has the Aquatic or Pirate trait or a ship, you may reroll 1 die (☐ or 2 dice); take the new result.
Paizo Reroll: AVAILABLE
Paizo Mat Discard: AVAILABLE
Hey guys! Feel like spending a weekend playing games and other shenanigans? COME TO OWLCON!
We still got lots of openings for a free pass (GM 2 society games and get a free badge and tshirt.) Don't feel like GMing? We always need help desk volunteers.
Signups for GMing are at: https://warhorn.net/events/owlcon-2018
Page 3 of the pdf has an Adventure Reward listed as:
"Each player chooses one of his Pathfinder Society Adventure Card Guild characters.
That character may treat the loot Scale of Remembrance as if it is in his Class Deck box."
However, Page 4 of the pdf has ANOTHER Adventure Reward listed:
"Each character gains a skill feat"
Was that a mistake in editing? or do characters get a bonus skill feat for completion of 1-1?
Kelly and I brought the Adventure Card Game to 3d Games inside Deerbrook Mall, and had an absolute blast getting our name out there a bit.
Alot of people seemed to appreciate the fact that we're doing this as a weekday thing as opposed to a weekend thing, some even said they'll stop by next time we play, so that's pretty cool.
So, that being said... I got our next play day on our warhorn:
https://warhorn.net/events/houston-pfs/schedule/2017/04/10
Hope to see some of yall there for some Goblin-y shenanigans.
(If I recall correctly, Kelly mentioned he had some decks he can let people use/learn with if they don't have their own)
Your Houston Pathfinder Society is proud to announce that 3D games inside Deerbrook Mall here in Humble has agreed to host some Pathfinder Adventure Card Game during the week.
Our schedule is on a trial basis. Starting Monday March 13th, running from 1-8pm. 3 Slots a day, plus an extra hour at the end for any replays.
We need your help to make sure this takes off.
Signups for our first day is at:
https://warhorn.net/events/houston-pfs/schedule/2017/03/13
Pathfinder RPG, Pathfinder Society, character levels 5-7
Written by Chris Pramas
An ancient shrine of the serpentfolk, this temple has now fallen into the hands of a heretical serpentfolk cultist who has reconsecrated it to a terrible demon lord.
I have an idea for a Magus (Eldritch Scion)/Rogue... My question is this
Can you pay for the casting of a race-specific spells (specifically, Mudball. A Society Legal Spell [if you are a goblin]) into a Ring of Spell Knowledge?
Because if I can figure out a way to Spell Combat Mudball/Normal Attack and gain sneak attack from it...that'd be fantastic...
Pathfinder RPG, Pathfinder Society, character levels 5-9
Written by Larry Wilhelm
Deep beneath the orc city of Urgir in the Hold of Belkzen lie the ruins of the ancient dwarven Sky Citadel of Koldukar, where awaits what could be the greatest discovery of the Age of Lost Omens: confirmation of the location of one of the lost Sky Citadels, built by the dwarves in their earliest days on the surface of Golarion. But reaching their destination won't be easy for the Pathfinders, and only the most skilled will survive Urgir and the terrors guarding the dwarves' long-abandoned secrets. Can they uncover the location of the lost Sky Citadel, or will the Pathfinders suffer the same fate as Koldukar—defeat at the hands of ruthless orcs and centuries of decay under the earth?
Pathfinder RPG, Pathfinder Society, character level 1
Written by Rob McCreary
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.
This adventure is set outside the great city of Absalom in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world. It also contains a preview of the six new iconic characters from the Pathfinder Roleplaying Game Advanced Player’s Guide, available August 2010.
Recently, I traded for a Grippli boon (from Gencon either last year or the year before). Had a concept in mind for it: Magus that Spellstrikes with his tongue.
I looked at the Agile Tongue feat again, then relooked at Spell Combat and Spellstrike in hero lab, and my question is this...
Can I spellstrike using my tongue to deliver the spell instead of my Weapon?
The Goal:
Getting Trade Prince Ji Kwon Wu (Monk of the Healing Hand) to level 9.2 by July 31st, and then getting him 4 more XP between August 1st and the afternoon of August 7th.
Yes, I understand that secondary goal won't really be easy for me... but there is a purpose behind it.
Trade Prince Ji Kwon Wu will be participating in Race for the Runecarved Key on August 9th at The Houston Con here in Houston, TX. If I time things right, Ji Kwon Wu will get his final XP after finishing the race, and join the Seeker Tier. I want to send him into Seeker Tier in style...
So, if any of you are running games I haven't played in between now and July 31st that can accomadate a (currently) level 7 monk, please let me know if you have a spot for me.
Current things I have access too: Roll20, Teamspeak, Skype, Google Plus (even though I despise it)
Things I will be willing to download if you don't use Roll20: Yes.
Please let me know.
I can be reached at lashinggecko@gmail.com
The black clouds of war are gathering, and evil flocks to their thundering call! While seeking the legendary expertise of a cloud giant skymage, the PCs interrupt an attack on his lair by well-armed and magically augmented hill giants. To obtain the cloud giant's arcane knowledge, the PCs must seek out and eliminate the source of the hill giant threat, yet the brutes have little information other than the name of their employer—a mysterious giant calling herself the Storm Queen, whose anger and hatred have transformed over the course of years into a murderous plan that could cost hundreds of innocent lives. Can the PCs find the Storm Queen in time to prevent her from unleashing a horde of vengeful ghosts upon the world?
Curse of the Riven Sky is an adventure for 10th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. Authored by novelist and legendary game designer Monte Cook, this adventure features angry giants, slimy horrors raining upon an unsuspecting city, and cursed spirits willing to bore a hole through reality to fulfill their strange desires.This adventure is set in the Viking-inspired Land of the Linnorm Kings in the Pathfinder Chronicles campaign setting, but it can be easily adapted for any game world.
What I need is a GM to write an encounter (or run me through just one encounter from Master of the Fallen Fortress). THIS IS NOT PFS CREDIT. I am only doing this to get a feel for the playtest classes to see what they are capable of. I have only seen the Bloodrager in action, but not enough to really impress me.
I want to do this a few times, each time, a different class and a different encounter. When it is all said and done, I will in turn, run something for you.
So, the short version is... July 21st-24th, I will be in St. Louis visiting my mom and her boyfriend. I made the simple request that I want to have a "guys night" as it were with me and her boyfriend and introduce him to some PFS... I would like to know if there is a gaming group that meets anywhere in that time period that would be willing to make room for 2 players.
This is tentative... There is no guarantee that I will be able to follow through with this... I just need to know if this is actually a possibility.
Okay, If I had a +1 Spell Storing Greatsword, Can I cast a spell from a wand (More specifically, shocking grasp) from the wand into the weapon itself to be discharged later?