Soladil Branex wrote:
I bet I could come up with a "get out of death free" custom item specific to animal companions. Maybe tie them to a figurine so that when they're killed you can resume on them the next day. Kind of like Gwenevar(sp?) from the Drizzt books. That way they're useful, but when they die it's a temporary issue.
Arrac Brandt wrote:
One Man Wolf Pack!
This character is also basically done. May buy some more gear and tweak a few things should I be selected, but 99% is done. Also, just to be clear I'm not expecting to do the hireling thing with other PCs unless the DM and involved PCs like the idea. I just thought it'd be fun. Edit: also I'll clean up my character sheet format should I be selected. Hero lab isn't overly conducive to gestalt.
fnord72 wrote:
"I am an Arcane practitioner as well. Though I suspect you and I work very differently. I tend to work in the open and from a distance. I understand the need for stealth, but generally leave skullduggery to others such as yourself. If you would like to avoid taking credit for your own reasons, then I can claim it to help protect your anonymity in that way. If you so wish. "
Ulfgar Helmhammer wrote: Far be it from me to be the voice of reason but maybe we should see if Cecil gets picked before everyone forms a party around him? Fair point. Though it wouldn't have to be me. I'd prefer it, mind you, but it's not precisely necessary. The Chaplain could easily fill the role, for example. The church hired him some muscle to do XYZ. I'm a bit bias, but I think my plot line would make a good start to things. It'll add easy and direct motivation for anyone who wants to be involved get involved. Either you're hired muscle or you've heard of the expedition and want to do your part for king and country. Come along because you've been hired or present yourself and request to come along. Bamph. Party started. Easy Peasy. :-)
Sa'Kage wrote: Fangdragon here, done that many times on this character. I guess River could act as a Chaplain should that prove intereststing to the story. A bodyguard would be more of a stretch but not out of the question. A chaplain might be better suited to being a guest than a servant of any kind as the clergy is it's own kind of royalty. You'd get to ride in the carriage. :-)
fnord72 wrote:
I agree, though keep in mind it's not a kings court. A group of bodyguards and servants is the most fitting for the group dynamic. Bodyguards can be snarky too. :-)
nate lange wrote: I understand the historic/cultural inspiration, I'm more wondering what kind of skill set and dynamic you're hoping for... I get that you want someone to handle mundane tasks like paying people and stuff but do you primarily want a bodyguard, an advisor, a squire, someone to handle shady stuff, a babysitter, or something else? Everything you listed except advisor, squire, and babysitter. :-) Have you heard the phrase "Man's man?" It used to refer to wealthy men who kept another man around in the general sense so that he didn't have to sully his hands with certain types of tasks. Basically Bodyguard plus basic servant-ish tasks. Anything more would just be a bonus. That's not to say I'll constantly need you standing next to me. It's a very loose job description. We can make it work with however you'd like to build your character.
Ouachitonian wrote: Cnut might be up for being a driver/guard. As a ranger who'll be picking up an animal companion at some point, he's got some skill in dealing with animals and the like. Might I suggest it be a temporary arrangement, with Cecil taking Leadership at some point and a cohort/follower taking over? Going to look awfully funny if we get into high levels and Cnut is running around with all sorts of powerful magic items and still getting the door for his boss. Also, I'm still thinking about going Mammoth Rider; it'd be tough to drive your carriage whilst mounted atop my huge mammoth/tiger/wolf/etc. lol I imagine the nature of the relationship will change over time, among other things. Animals typically run with the carriage, though I suppose a mammoth could pull it rather effectively.
nate lange wrote: @Cecil- I don't think I've ever played a hireling before but it sounds like it could be fun... what would you ideally be looking for from that person? It would depend, but it'll really all just be role-play anyway. Keep in mind the theoretical era, dark ages-ish. Equality is not a thing and Nobles are considered above the common man. Of course i'd play a noble who isn't a total ass and treats people fairly. However, He would require a certain amount of respect, deference, and manners. The average commoner would probably say things like "Milord" and give him plenty of space knowing that local law is on the nobles side. Stuff like that. For the record this isn't some sort of bizarre ego trip for me. I'm just pointing out how things were, not that they were right. I expect that the other PCs would develop/have developed a level of report with Cecil and feel free to speak their mind, though politely of course. :-) Examples for a traveling bodyguard/Hireling would do the mundane tasks that are beneath a noble. Handing money to people, watching my back for trouble, going to less reputable parts of town to get information, make and break down camp, Driving the carriage, buying supplies, etc. In theory i'd be paying you behind the scenes for your services. In reality we'd be doing the standard thing of getting a cut of the loot, etc. Unless of course the DM wants to have some sort of behind the scenes discretionary fund for things that rich people buy. Not actual spendable gold, but more like an amorphous amount of gold that comes family holdings that allows me to do stuff like get a nice room, hire temporary workers (porters, grooms, etc), handkerchiefs, nice clothes, etc. Maybe (at DM discretion) even things like mundane supplies for the party, horses, Official bribes, etc. Nothing fancy, just stuff that one might need or hire others to do if you were proper and fancy. Basically the kind of crap no-one generally keeps up with anyway. It also gives a certain leeway to destroy said stuff should the story call for it. For example killing a horse is a lot more defensible if the PC didn't actually pay for it. If you've read the pathfinder tales with Count Jeggare then you'll recognize where i'm puling my inspiration from.
Cecil Von Spirito wrote: This is Tiny Coffee Golem. I'll clean up the character sheet and probably buy some more gear should I be accepted. however, in the mean time I present Cecil VonSpirito of house VonSpirito I'm going to purchase a carriage and two horses also. If it works with the plot one or more of the other PCs can be my hired bodyguard/drivers. If not I'll probably have an NPC (Non-Combatant) hireling who drives and maintains the cart.
This is Tiny Coffee Golem. Cecil is my submission. I'm not an expert at PFS, but I think I'm in line with everything. There are a couple of legal, but unusual choices. Namely I have a carriage, two horses, a hireling, and a guard dog. All of which I paid for of course. The hireling isn't stated, but basically he's just a driver/ servant non-combatant. I'll flesh him out if I get to keep him. The dog is just a well trained pet, but otherwise nothing special. Playing up the Nobel thing the carriage is my standard method travel. I thought it'd add some flavor to the game. Let me know there are any thoughts, questions, or concerns. Regardless of the outcome thank you for the consideration.
male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Kayla Adrianas wrote: We will be in Monterey. Does he live anywhere near there? I will totally try to find something ninja themed to bring him if so. Just don't call hiim "Jody." Even if that is his name. p.s. Your husband will understand that joke after he gets back from basic. ;-)
male 1/2 Elf Sage Sor/Wiz 2 Gestalt
I just double checked and I was mistaken. It's 1/4 speed. Climb exerpt:
Check : With a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline (or even across a ceiling, provided it has handholds) at one-quarter your normal speed. A slope is considered to be any incline at an angle measuring less than 60 degrees; a wall is any incline at an angle measuring 60 degrees or more. A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained. The DC of the check depends on the conditions of the climb. Compare the task with those on the following table to determine an appropriate DC.
Accelerated Climbing : You try to climb more quickly than normal. By accepting a –5 penalty, you can move half your speed (instead of one-quarter your speed). Make Your Own Handholds and Footholds : You can make your own handholds and footholds by pounding pitons into a wall. Doing so takes 1 minute per piton, and one piton is needed per 5 feet of distance. As with any surface that offers handholds and footholds, a wall with pitons in it has a DC of 15. In the same way, a climber with a handaxe or similar implement can cut handholds in an ice wall. Catch Yourself When Falling : It's practically impossible to catch yourself on a wall while falling, yet if you wish to attempt such a difficult task, you can make a Climb check (DC = wall's DC + 20) to do so. It's much easier to catch yourself on a slope (DC = slope's DC + 10). Catch a Falling Character While Climbing : If someone climbing above you or adjacent to you falls, you can attempt to catch the falling character if he or she is within your reach. Doing so requires a successful melee touch attack against the falling character (though he or she can voluntarily forego any Dexterity bonus to AC if desired). If you hit, you must immediately attempt a Climb check (DC = wall's DC + 10). Success indicates that you catch the falling character, but his total weight, including equipment, cannot exceed your heavy load limit or you automatically fall. If you fail your Climb check by 4 or less, you fail to stop the character's fall but don't lose your grip on the wall. If you fail by 5 or more, you fail to stop the character's fall and begin falling as well. Action : Climbing is part of movement, so it's generally part of a move action (and may be combined with other types of movement in a move action). Each move action that includes any climbing requires a separate Climb check. Catching yourself or another falling character doesn't take an action. Special : You can use a rope to haul a character upward (or lower a character) through sheer strength. You can lift double your maximum load in this manner. A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing. Edit: The relevant part didn't copy the first time. I corrected.
male 1/2 Elf Sage Sor/Wiz 2 Gestalt
"I have one that might be useful." Cecil then describes the uses and limitation of
mESSAgE: School transmutation [language-dependent]; Level bard 0, sorcerer/wizard 0 casting Time 1 standard action components V, S, F (a piece of copper wire) range medium (100 ft. + 10 ft./level) Targets one creature/level duration 10 min./level Saving Throw none; Spell resistance no You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path’s entire length lies within the spell’s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn’t transcend language barriers. To speak a message, you must mouth the words and whisper.
male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Osslend Abenier wrote:
"Any ideas?" Cecil asks earnestly, his body language indicating that he doesn't Setta Divess has not created a profile. |