Seltyiel

Cecil Von Spirito's page

795 posts. Alias of wesF.


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Happy gaming all.


Fingers crossed. Good luck everyone!


nate lange wrote:
Alright- I'm going to make a goliath druid/wild stalker ranger. Should be a good mix of melee ability, skills (especially as a scout), and magic. I think I'll switch over the Ulfgar alias (and change the picture).

Sounds like the perfect person to hire as a guide!


Soladil Branex wrote:

Beast master anybody? :)

Path of War was vetoed.

I think the major argument for more powerful animal companions is that a gestalt party would still be more powerful than a normal one, so animal companions, who, in my experience, can already have some problems surviving, have difficulty surviving, or adding much to an encounter designed with more powerful characters in mind. I'm not entirely sure how much of that argument would hold up in actual play, and something like free Toughness seems like a fine fix to me

I bet I could come up with a "get out of death free" custom item specific to animal companions. Maybe tie them to a figurine so that when they're killed you can resume on them the next day. Kind of like Gwenevar(sp?) from the Drizzt books.

That way they're useful, but when they die it's a temporary issue.


Arrac Brandt wrote:

My wolf is fine, it will be a good companion up into the later levels, at which point, he would likely begin to fall off either way. Until then however, Frost will contribute much!

another idea is that if oyu have two classes with animal companion abilities, just take two separate companions.

One Man Wolf Pack!


This character is also basically done. May buy some more gear and tweak a few things should I be selected, but 99% is done. Also, just to be clear I'm not expecting to do the hireling thing with other PCs unless the DM and involved PCs like the idea. I just thought it'd be fun.

Edit: also I'll clean up my character sheet format should I be selected. Hero lab isn't overly conducive to gestalt.


fnord72 wrote:

I can do the hired practitioner of the mystical arcane arts. Any expedition wishing to ensure success will, as a matter of course, engage the experienced services of a mage.

Far be it for one such as I to, as the masses would say, toot one's own horn. However, whilst many simple engagements may be settled with steel, it is only with the honed intellect of a master of the arcane that the mysteries are revealed.

I would, of course, be remiss if I did not mention those skills best left to the shadows. Why, I am one of the premier individuals of this region. Often, I find myself frequently engaged with involuntary asset redistribution project. You may not have heard of me, though my exploits are often attributed to others. I prefer to maintain a certain level of, shall we say discretion?

Worry not, I am not in need of a retainer's fee. I much prefer a percentage of unattended or relocated assets we may come across.

"I am an Arcane practitioner as well. Though I suspect you and I work very differently. I tend to work in the open and from a distance. I understand the need for stealth, but generally leave skullduggery to others such as yourself. If you would like to avoid taking credit for your own reasons, then I can claim it to help protect your anonymity in that way. If you so wish. "


Ulfgar Helmhammer wrote:
Far be it from me to be the voice of reason but maybe we should see if Cecil gets picked before everyone forms a party around him?

Fair point. Though it wouldn't have to be me. I'd prefer it, mind you, but it's not precisely necessary.

The Chaplain could easily fill the role, for example. The church hired him some muscle to do XYZ.

I'm a bit bias, but I think my plot line would make a good start to things. It'll add easy and direct motivation for anyone who wants to be involved get involved.

Either you're hired muscle or you've heard of the expedition and want to do your part for king and country. Come along because you've been hired or present yourself and request to come along.

Bamph. Party started. Easy Peasy. :-)


Sa'Kage wrote:
Fangdragon here, done that many times on this character. I guess River could act as a Chaplain should that prove intereststing to the story. A bodyguard would be more of a stretch but not out of the question.

A chaplain might be better suited to being a guest than a servant of any kind as the clergy is it's own kind of royalty.

You'd get to ride in the carriage. :-)


fnord72 wrote:

Be kinda interesting to have a group of people that are all of equal capability but voluntarily in the service to one of the group.

I volunteer for jester, the guy with immunity from the head honcho that gets to call out the head honcho for stupid decisions and continuously remind him of his mortality.

I agree, though keep in mind it's not a kings court. A group of bodyguards and servants is the most fitting for the group dynamic.

Bodyguards can be snarky too. :-)


DM Slyness wrote:

I really appreciate all the great submissions that have and are coming in. It's going to be difficult to choose just 3.

As a reminder, the deadline is Sunday night and I hope to have selections posted within 24 hours and the game started on the 10th.

Fingers crossed


Cnut Bjornsson wrote:
I volunteer as food taster.

I'm not a king. Lol


Ouachitonian wrote:
You've got enough interest that the whole party could be Cecil and his staff. lol

Lol. Glad I was able to bring something interiguing to the table.


nate lange wrote:
Then I'm your man.

Fingers crossed we get picked. :-)


nate lange wrote:
Sort of a Bron of Blackwater (from Game of Thrones) type guy? I think I could do that (maybe a fighter/investigator)? Or are you hoping for a real servant type (more like Kato from green hornet, maybe)?

I'm imagining more like Bron. More bodyguard than servant.


Arrac Brandt wrote:
Arrac can show respect, but it's something to be earned to him, "milord" ;P

"I've always found the same. "

:-)


nate lange wrote:
I understand the historic/cultural inspiration, I'm more wondering what kind of skill set and dynamic you're hoping for... I get that you want someone to handle mundane tasks like paying people and stuff but do you primarily want a bodyguard, an advisor, a squire, someone to handle shady stuff, a babysitter, or something else?

Everything you listed except advisor, squire, and babysitter. :-)

Have you heard the phrase "Man's man?" It used to refer to wealthy men who kept another man around in the general sense so that he didn't have to sully his hands with certain types of tasks. Basically Bodyguard plus basic servant-ish tasks. Anything more would just be a bonus. That's not to say I'll constantly need you standing next to me. It's a very loose job description. We can make it work with however you'd like to build your character.


Ouachitonian wrote:
Cnut might be up for being a driver/guard. As a ranger who'll be picking up an animal companion at some point, he's got some skill in dealing with animals and the like. Might I suggest it be a temporary arrangement, with Cecil taking Leadership at some point and a cohort/follower taking over? Going to look awfully funny if we get into high levels and Cnut is running around with all sorts of powerful magic items and still getting the door for his boss. Also, I'm still thinking about going Mammoth Rider; it'd be tough to drive your carriage whilst mounted atop my huge mammoth/tiger/wolf/etc. lol

I imagine the nature of the relationship will change over time, among other things. Animals typically run with the carriage, though I suppose a mammoth could pull it rather effectively.


nate lange wrote:
@Cecil- I don't think I've ever played a hireling before but it sounds like it could be fun... what would you ideally be looking for from that person?

It would depend, but it'll really all just be role-play anyway. Keep in mind the theoretical era, dark ages-ish. Equality is not a thing and Nobles are considered above the common man. Of course i'd play a noble who isn't a total ass and treats people fairly. However, He would require a certain amount of respect, deference, and manners. The average commoner would probably say things like "Milord" and give him plenty of space knowing that local law is on the nobles side. Stuff like that. For the record this isn't some sort of bizarre ego trip for me. I'm just pointing out how things were, not that they were right. I expect that the other PCs would develop/have developed a level of report with Cecil and feel free to speak their mind, though politely of course. :-)

Examples for a traveling bodyguard/Hireling would do the mundane tasks that are beneath a noble. Handing money to people, watching my back for trouble, going to less reputable parts of town to get information, make and break down camp, Driving the carriage, buying supplies, etc.

In theory i'd be paying you behind the scenes for your services. In reality we'd be doing the standard thing of getting a cut of the loot, etc. Unless of course the DM wants to have some sort of behind the scenes discretionary fund for things that rich people buy. Not actual spendable gold, but more like an amorphous amount of gold that comes family holdings that allows me to do stuff like get a nice room, hire temporary workers (porters, grooms, etc), handkerchiefs, nice clothes, etc. Maybe (at DM discretion) even things like mundane supplies for the party, horses, Official bribes, etc.

Nothing fancy, just stuff that one might need or hire others to do if you were proper and fancy. Basically the kind of crap no-one generally keeps up with anyway. It also gives a certain leeway to destroy said stuff should the story call for it. For example killing a horse is a lot more defensible if the PC didn't actually pay for it.

If you've read the pathfinder tales with Count Jeggare then you'll recognize where i'm puling my inspiration from.


Cecil Von Spirito wrote:
This is Tiny Coffee Golem. I'll clean up the character sheet and probably buy some more gear should I be accepted. however, in the mean time I present Cecil VonSpirito of house VonSpirito

I'm going to purchase a carriage and two horses also. If it works with the plot one or more of the other PCs can be my hired bodyguard/drivers. If not I'll probably have an NPC (Non-Combatant) hireling who drives and maintains the cart.


This is Tiny Coffee Golem. I'll clean up the character sheet and probably buy some more gear should I be accepted. however, in the mean time I present Cecil VonSpirito of house VonSpirito


This is Tiny Coffee Golem. Cecil is my submission.

I'm not an expert at PFS, but I think I'm in line with everything.

There are a couple of legal, but unusual choices.

Namely I have a carriage, two horses, a hireling, and a guard dog. All of which I paid for of course. The hireling isn't stated, but basically he's just a driver/ servant non-combatant. I'll flesh him out if I get to keep him. The dog is just a well trained pet, but otherwise nothing special.

Playing up the Nobel thing the carriage is my standard method travel. I thought it'd add some flavor to the game.

Let me know there are any thoughts, questions, or concerns. Regardless of the outcome thank you for the consideration.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Brynn Halistack wrote:
But I get a +3 while raging, and lord knows I'm raging pretty hard right now.

And forever will be. ;-)


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

No worries DM. It happens. If you want to do another feel free to Private message me.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

It's been two weeks with no posts. I believe this game is DOA.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil Casts Haste and Hits Owen and 5 more who are within 30 feet of Owen.

Not sure exactly who that is.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

We're boned.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil Summons Owen via summon Eidilion spell right next to the lich. As such the Air elemental winks out of existance.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Kayla Adrianas wrote:
We will be in Monterey. Does he live anywhere near there? I will totally try to find something ninja themed to bring him if so.

Just don't call hiim "Jody." Even if that is his name.

p.s. Your husband will understand that joke after he gets back from basic. ;-)


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

I was in the air force and the army. I highly recommend getting a technical job with te air force and get officer status ASAP. Life will be much better for you both. Frankly, I enjoyed my time in the military.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

I think the "I have multiple smaller companions" characters are always going to have a hard time, Master summoner not withstanding.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Gotcha. S+!+ happens. no rush.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Shinami Genbu wrote:
Who's turn is it? Who are we waiting on?

Not sure.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

I'm just at a bit of a loss about what to do. I think summoning Owen via spell is my next step.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Elemental attacks this round using flyby attack.

For lack of a better idea:

Cecil fires his magic crossbow at the LIch
crossbow 1d20 + 5 ⇒ (3) + 5 = 81d6 + 1 ⇒ (1) + 1 = 2 ( I already calculated the -4 for being in melee with Shinami)


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Anytime. I didn't mean to rules lawyer. I just wasnt sure myself so I looked it up and thought to share.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

I just double checked and I was mistaken. It's 1/4 speed.

Climb exerpt:

Check : With a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline (or even across a ceiling, provided it has handholds) at one-quarter your normal speed. A slope is considered to be any incline at an angle measuring less than 60 degrees; a wall is any incline at an angle measuring 60 degrees or more.

A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

The DC of the check depends on the conditions of the climb. Compare the task with those on the following table to determine an appropriate DC.
Climb DC Example Surface or Activity
0 A slope too steep to walk up, or a knotted rope with a wall to brace against.
5 A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell.
10 A surface with ledges to hold on to and stand on, such as a very rough wall or a ship's rigging.
15 Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands.
20 An uneven surface with narrow handholds and footholds, such as a typical wall in a dungeon.
25 A rough surface, such as a natural rock wall or a brick wall.
30 An overhang or ceiling with handholds only.
— A perfectly smooth, flat vertical (or inverted) surface cannot be climbed.
Climb DC Modifier* Example Surface or Activity
–10 Climbing a chimney (artificial or natural) or other location where you can brace against two opposite walls.
–5 Climbing a corner where you can brace against perpendicular walls.
+5 Surface is slippery.
* These modifiers are cumulative; use all that apply.
You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can't move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can't use a shield while climbing. Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.

Accelerated Climbing : You try to climb more quickly than normal. By accepting a –5 penalty, you can move half your speed (instead of one-quarter your speed).

Make Your Own Handholds and Footholds : You can make your own handholds and footholds by pounding pitons into a wall. Doing so takes 1 minute per piton, and one piton is needed per 5 feet of distance. As with any surface that offers handholds and footholds, a wall with pitons in it has a DC of 15. In the same way, a climber with a handaxe or similar implement can cut handholds in an ice wall.

Catch Yourself When Falling : It's practically impossible to catch yourself on a wall while falling, yet if you wish to attempt such a difficult task, you can make a Climb check (DC = wall's DC + 20) to do so. It's much easier to catch yourself on a slope (DC = slope's DC + 10).

Catch a Falling Character While Climbing : If someone climbing above you or adjacent to you falls, you can attempt to catch the falling character if he or she is within your reach. Doing so requires a successful melee touch attack against the falling character (though he or she can voluntarily forego any Dexterity bonus to AC if desired). If you hit, you must immediately attempt a Climb check (DC = wall's DC + 10). Success indicates that you catch the falling character, but his total weight, including equipment, cannot exceed your heavy load limit or you automatically fall. If you fail your Climb check by 4 or less, you fail to stop the character's fall but don't lose your grip on the wall. If you fail by 5 or more, you fail to stop the character's fall and begin falling as well.

Action : Climbing is part of movement, so it's generally part of a move action (and may be combined with other types of movement in a move action). Each move action that includes any climbing requires a separate Climb check. Catching yourself or another falling character doesn't take an action.

Special : You can use a rope to haul a character upward (or lower a character) through sheer strength. You can lift double your maximum load in this manner.

A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.

Edit: The relevant part didn't copy the first time. I corrected.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

The pit has coarse stone walls and a dc 25 climb check to move half base speed per check. Pit is 30' deep.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

"Well, this is going well." Cecil mutters.

Let me know when it's next round.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

We're screwed.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil summons a small air elemental and instructs it to flyby attack the lich continuously.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
GM DSP wrote:
I need another will save from you Cecil.

Wil 1d20 + 6 ⇒ (10) + 6 = 16


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

will saves

Cecil 1d20 + 6 ⇒ (20) + 6 = 26

Poe 1d20 + 7 ⇒ (10) + 7 = 17 (Yes, the bird is wiser thant I.)


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

For lack of a better idea Cecil is going to run in and open up a bit below Brom in the earth, not near the water.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil relays the messages.

i have family visiting, but will catch up monday at latest.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Shinami Genbu wrote:
"100 ft hm... Think that's enough? How's Owen holding up?"

Owen disapeared in a puff of smoke when the commander chick used her exploding ring trick.

"Gone for the day, but I can summon his aspect for a few minutes if we need him."


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

"I have one that might be useful."

Cecil then describes the uses and limitation of

mESSAgE:

School transmutation [language-dependent]; Level bard 0, sorcerer/wizard 0
casting Time 1 standard action
components V, S, F (a piece of copper wire)
range medium (100 ft. + 10 ft./level)
Targets one creature/level
duration 10 min./level
Saving Throw none; Spell resistance no
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path’s entire length lies within the spell’s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn’t transcend language barriers. To speak a message, you must mouth the words and whisper.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

"Perhaps we should just continue on our path and find the pahalactry first."


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Osslend Abenier wrote:
Cecil said wrote:
"Do we really just want to wander in and play by it's rules? Perhaps we should make some sort of plan."

Osslend's scowl turns into a look of surprise. "Certainly not, Master von Spirito. I'm angry, but not reckless. I simply meant to imply that we should figure out our plan of attack rather than stand around and mess with these minions any longer. As one who has no expertise in the likes of a lich, I fear I have little to add to a plan, but I certainly want a plan."

"Any ideas?" Cecil asks earnestly, his body language indicating that he doesn't


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

"Preferrably something more devious than 'smash and grab,' but truly I don't know what."

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