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Casthel Molrin's page
86 posts. Organized Play character for Helix Moltaran.
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Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
# 161242-4
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Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
I assume on the door the seven symbols are there. They seem Magical. Would spellcraft Identify them? I would also suggest arranging them as ROYGBIV, just realized the colors we have, since we seem to have that. Final suggestion is we check for any traps, If there are none then maybe we just put them in randomly and see what works.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Ahh That was fun. To the door?
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Overhearing Garret Casthel will think for a minute.
He may be the lightest but does he have the strength? Not many gnomes I know of are physically powerful. Perhaps I could weaken the crystal with acid to aid him.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
See anything? Your a good shot Adlartok. Didn't need to use my acid once today.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Stirges!
Casthel will cast magic missile.
mm: 1d4 + 1 ⇒ (3) + 1 = 4
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel will look around, amazed by his companions.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
These things are like a combination of rabbits and roaches.
Casthel will drop into full defence AC 20
Hopefully one of these beasts has a dagger or cross bow. Should really have bought weapons. Ohh well.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel looks at the potions quickly
Spellcraft Potion with a soft blue hue (on the goblin): 1d20 + 4 ⇒ (17) + 4 = 21
Spellcraft Potion with a soft blue hue (in the chest): 1d20 + 4 ⇒ (10) + 4 = 14
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Reflex dont fail!!!: 1d20 + 2 ⇒ (11) + 2 = 13
Ohh thank god only 4 damage. at 4/8
Casthel relates with a second magic missile.
mm: 1d4 + 1 ⇒ (2) + 1 = 3
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel will fire a ray of acid at the goblin in red.
acid ray: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d6 ⇒ 4
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Magic goblin! This shall be FUN
Casthel looks at the magic using goblin and fires a magic Missile.
MM: 1d4 + 1 ⇒ (2) + 1 = 3
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Thank you. for got about that. Casthel will drop to full defence. AC 20
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Sorry was busy yesterday.
in the surprise round Casthel will use the want to cast Mage armor. ac16
Then during the regular round he will move 30 feet,and do nothing else.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel looks at the others. then shrugs his shoulders.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
If you are sure friend. Casthel will walk into the room.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel looks at everyone. Wait a second. He says. Casting detect magic in the room once more.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Afraid I do not. I know more damaging spells. I'm not a wizard unfortunately so my own... abilities are less refined.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel looks at Garret. Help me find a goblin body please good sir.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Wow. was not expecting this. Maybe we should trigger it.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel will cast detect magic.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Lets find them then. I have my spells ready.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
I wouldn't mind a nap. I'm out of my more powerful spells, though I can still put up a fight if needed.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel looks around, and resolves for one more blast of frost.
Ray of frost: 1d20 + 2 ⇒ (15) + 2 = 17damage: 1d3 ⇒ 2
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Ray of frost: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d3 ⇒ 2
here goes
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Just setting up my turn. will update myself on map when I really am up.
Casthel will run into range. Adlartok, how much do bugs hate cold?! he will call out and summon a ray of frost.
Ray of frost: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d3 ⇒ 1
Well... so much for a great sorcerer...
The frost will hit the floor.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Wait for me Garret Cathel will cast light on the wand of mage armor. Just in case.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
No!! Casthel will move 30 feet and Again will cast Acid Splash.
acid splash: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d3 ⇒ 1
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel will look worried.
No more Magic missiles... Lets try some ACID!!!
Acid Splash: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d3 ⇒ 2
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Ohh thank god. I have 1 more magic missile. I hope that my Acid ray can hit as well, though I doubt it. That and I'm unsure about Acid splash and ray of frost.
Casthel will enter the room behind Garret. Calling on a desperate last attempt, he unleashes a bright blue missile, and it soars into the shadow.
MM: 1d4 + 1 ⇒ (3) + 1 = 4
That was my last missile. If this doesn't work, I hope I have other
spells to affect it
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel will pull out the wand of mage armor.
Shadows! He will cry out. He will cast mage armor on himself via the wand.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
I can't tell if this room has something like that statue. I did my best. But there are shadows moving along the wall from the torches...
Is there anything to cause the shadows that Stergil and I see?
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Here goes.
Spellcraft: 1d20 + 4 ⇒ (17) + 4 = 21
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Sorry for running. Haven't seen undead before.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel pulls out the wand of Mage armour. Then sighs.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Run!
Casthel will move behind everyone
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel will move to where others are talking.
Be careful Aldartok
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel looks at the statue. He points at Garrets Axe then at the statue, and mimics a swing. I don't know what is going on, but I saw this and stopped talking.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel looks at the stairs.
Shall we continue?
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel will stand near Garret.
What ya lookin at?
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel will double move again
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel will move up 30 ft.
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel will drop into total defence. AC now 16
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
In that case Casthel will drink the potion of healing.
healing potion: 1d8 + 1 ⇒ (1) + 1 = 2 This the correct amount?
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Casthel will fire a ray of acid 3 left at a skeleton.
Attack: 1d20 + 2 ⇒ (18) + 2 = 20
dammage: 1d6 ⇒ 4
and now for the move
Casthel will pull out the potion of healing
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
Well then... Don't die Casthel!!!!
Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)
I'll take a look
Casthel looks at the scroll. spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5
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