Prankster Illusionist

Carrufikus's page

663 posts. Alias of GM Harpwizard.


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Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

”Augrael was a good soul and we miss him dearly! Were you all good friends? “


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

”Don’t look at me. I much prefer nature and the good outdoors to a dark language like that.”


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

”Don’t look at me. I much prefer nature and the good outdoors to a dark language like that.”


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Perception: 1d20 + 14 ⇒ (12) + 14 = 26

Society: 1d20 + 2 ⇒ (11) + 2 = 13


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"There is a door I think that we missed. Let's go check it out."

Carrufikus brings the party to another door to check out.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

”Bibi, take us through the secret door you found. I always feel extra sneaky when we go through doors that others didn’t want us to find.”

Take us through the secret door to the west. Standard operating procedure, checking for traps, etc.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"No one is going to object, Bibi. You are the sneakiest one in the party and you always love to catch your foes flat footed. Go ahead and use them. If you look at me, you will never see me using my staff for anything other than healing you folks up."


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

”Are you familiar with mosquitoes? How about stirges? Well, if you afix this to your weapon, you too can be pesky! Whoever gets struck by your weapon will certainly bleed a lot!”


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

”Oooh. Check these magical proboscides out! Magic and blood together can never be good.”

Carrufikus attempts to determine the properties of the magic items.

Religion: 1d20 + 12 ⇒ (20) + 12 = 32


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Bibi, can I pull the handle? Let's keep the portcullis open, then if we need to run away, we can."

After trying out the handle several times, Carrufikus returns to central room.

"Shall we go this way next?" The gnome articulates as he points to the south door.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Bibi, can you check that door on the right (to the north)? Does it look safe to open?"


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

While Bibi searches the room, Carrufikus goes over to tend to the wounds of Tal.

"Tal, that was impressive shooting! You can never underestimate the damage that a shadow can do. You might think that it is nothing, but evil has a way of wounding."

Medicine Check to Treat Wounds vs. DC 20: 1d20 + 14 ⇒ (11) + 14 = 25

Heals Tal: 2d8 + 10 ⇒ (5, 5) + 10 = 20

After treating his patient, Carrufikus casts a Heal from his font to replenish everyone's wounds in the company.

"Reinvigormend"

Heal: 3d10 + 1 ⇒ (7, 4, 1) + 1 = 13

Seeing that this is still not enough, he calls upon Desna once again for more healing.

"Reinvigormend"

Heal: 3d10 + 1 ⇒ (3, 5, 10) + 1 = 19

After checking over his friends to see that they are feeling better, the gnome decides to use his two wands of healing.

Wand of Healing on Peldur: 1d8 + 8 ⇒ (2) + 8 = 10

Wand of Healing on Tal: 1d8 + 8 ⇒ (1) + 8 = 9

"Is everyone feeling better now?"

Peldur (91/92)
Carrufikus (80/80)
Elena (Stupified until Rest)
Tal (HP: 83/83, Stupified 2)
Noroc (68/68)


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus takes a moment to recall any knowledge that he can about this evil looking spirit.

Religion: 1d20 + 12 ⇒ (1) + 12 = 13

Regardless of what he know, he casts Vitality Lash on the creature!

◈◈Vitality Lash: 4d6 ⇒ (2, 5, 2, 5) = 14


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"I was going to ask if you needed hand, but apparently not!"


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

My roll was meant to be acrobatics. The modifier was correct.

"If you were strong, you could probably bend the bars, but let's see if Bibi and I can find a lever first."

Perception: 1d20 + 14 ⇒ (9) + 14 = 23


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus tries to impress his friends by squeezing between the bars!

"This is when it pays to be small!"

Athletics Check: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Desna willing, there is no way that I will going into spirit form any time soon! The people of Otari are depending on us. Let's cleanse this place of all malevolence! Lead us onward, Bibi."


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus tries to calm his nerves as he casts vitality lash at the specter!

Vitality Damage: 4d6 ⇒ (3, 1, 4, 6) = 14

DC 22 Basic Fortitude Save


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

YES!


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Will Save: 1d20 + 14 ⇒ (9) + 14 = 23

”We’re dealing with a specter, my friends! This hateful creature wants to slay all of us! Quick, we need some bright light!”


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus takes a moment to try and recall any knowledge about this ghostly figure.

Religion: 1d20 + 12 ⇒ (14) + 12 = 26

As long as the creature is undead, Carrufikus harnesses Desna's divine energy by casting Vitality Lash at the wretched foe.

Vitality Damage: 4d6 ⇒ (2, 4, 4, 3) = 13

DC 22 Basic Fortitude Save


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"I do like the fact that they supply a source of light so far down in this dungeon. Doesn't that give us some sort of hope?"

Carrufikus casts detect magic and attempts to figure out the magic behind the lanterns.

Perception: 1d20 + 14 ⇒ (4) + 14 = 18


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Do you think there is a correlation between evilness and disgustingness? I mean, what kind of creatures lives in black sludge?"

Without actually stepping into the black sludge, Carrufikus looks in the rooms for something of interest.

Perception: 1d20 + 14 ⇒ (3) + 14 = 17


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Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus hold his finger up to his mouth like he learned from his librarian back home. He is happy to wait patiently, especially if he knows that Chafkhem is going to give them a key plus his research.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Conversing with his companions away from the Mummy, Carrufikus asks, ”Did that really happen? Did a mummy just agree to pack up and leave and give us all their research as they head off to sunny Osirion? Maybe we are getting better at adventuring.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"We did kill two seugathis, but they did not give us their names. To be honest, I don't think we were very interested in their names at the time."


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus tries to determine what this administrator is.

Religion: 1d20 + 12 ⇒ (11) + 12 = 23

He also tries to recall how many seugathis they encountered and slain.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"If it sounds like a tomb, it probably is. Everyone stay vigilant. Lead us onward, Tal! Bibi, is the door safe?"


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Be careful, Tal. If it looks nice and cozy it probably is not."

Carrufikus remains vigilant at the back of the party, looking around for anything that sneaks up from behind.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"If the coins are centuries old, I wonder if the sofa is that old too? Hundreds of years ago, somebody sat on that cushion and lost their silver pieces out of their pockets. This is a good reminder to put your silver in a pouch before sitting down on the sofa."


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Thanks, Tal. That situation seemed unbreathable!"


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Look at this! This is amazing! Air, air, air! Lots of fresh air! And the best part, it never runs out! That's an like infinity air. So, if one of you plans to go underwater or hold your breath for a long time, bring this bottle with you! So, who wants it?"


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus checks out the corked glass bottle and tries to determine its properties. ”Hmm? I wonder what they keep in here?”

Religion: 1d20 + 12 ⇒ (14) + 12 = 26


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Reflex Save: 1d20 + 8 ⇒ (11) + 8 = 19

Carrufikus casts another electric arc to zap the furniture! "Zapplearkum!" He exclaims as he casts his shocking spell.

Electricity Damage: 3d4 + 4 ⇒ (2, 4, 2) + 4 = 12

DC 22 Basic Reflex Save


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus casts electric arc and extends the reach of the arc to reach both the weapon rack and the door to the north.

Electricity Damage: 3d4 + 4 ⇒ (1, 2, 2) + 4 = 9

DC 22 Reflex Save


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Perception: 1d20 + 14 ⇒ (17) + 14 = 31

"Noroc! I don't think you were suppose to touch that!"

Calling out to the axe, Carrufikus declares,"I meant funny in a good way. I was thinking funny ha ha, not funny peculiar."

"My, what sharp teeth you have. What do you like to eat?"


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"That's a funny looking axe." Carrufikus declares as he looks closely at the hatchet. Although he looks, he does not touch. Finally, he casts detect magic and focusses on the weapon.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Look, look, Look! Look what I figured out! The shaft of this bolt is wrapped with fine twine. You see, when the bolt strikes a solid surface, the twine unwinds and enlarges into a long long long rope, and fastens to the surface the bolt strikes. You can even pull it free if you give it a tug! Just don't give it a tug when you are dangling over a cliff!"


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Hey look at this cool little scale! If you activate it, you will be able to swim like a fish! Well, maybe not a fish, but certainly like a dragon turtle! Do any of you want to learn how to swim?"

"Maybe this crossbow bolt will help you fly through the air!"

Next, Carrufikus tries to figure out the properties of the crossbow bolt.

Religion: 1d20 + 12 ⇒ (7) + 12 = 19


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Wow! Look at that magical dragon scale! I love the way it glitters! I wonder what we can do with that."

Carrufikus investigates the scale and tries to determine its properties.

Religion: 1d20 + 12 ⇒ (18) + 12 = 30


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus takes ten minutes to treat the wounds of Talborel.

"Stop moving, Tal. If we don't treat this wound now, it will become infected."

Medicine vs. DC 20: 1d20 + 14 ⇒ (9) + 14 = 23

Heals: 2d8 + 10 ⇒ (6, 5) + 10 = 21

Tal: (83/83)


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus takes his time and taps in to ◆ extend the reach of his spell and casts another ◆◆ electric arc!

"Zappleeeekum!" he declares as electricity fizzles out of his fingertips!

Electric Arc: 4d4 ⇒ (2, 2, 1, 1) = 6

DC 29 Basic Reflex Save

"Oh I think I botched that one!" he chides himself.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus steps into the room and upon seeing the two nasty looking creatures, he casts Electric Arc!

"Zapplearkem!"

An arc of electricity jumps from his fingertips to strike both fiends and the gnome smiles a hint of a satisfaction as he pretends to be a great caster.

Electricity Damage: 3d4 + 4 ⇒ (3, 2, 3) + 4 = 12

DC 22 Basic Reflex Save


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

As Carrufikus moves into the room, he looks around vigilantly.

Perception:
1d20+14

"I suppose the leader who sat on that throne would throw the levers if he didn't like who he was talking to. It saddens me what vile creatures do for entertainment around here."


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Tal, please wait up. Let Bibi check the door for traps first. Everybody down here wants to hurt any stranger that dares enter their territory. In this case, I think we are the strangers."

"Bibi, when you have a chance, could you please give us the all clear on this door up on the left where Tal is investigating?"


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Hooray for Desna! I could use that extra wand of heal to try and keep all of you alive!"


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Please check that door on the right, Bibi. We don't want to leave one room unchecked."


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

Carrufikus proposes a route of thoroughness. Slide five, circular room in the middle, door to the East.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"This looks like a lot of work to build an arcane teleportation rune when you can just take the stairs. Well, at least we know where we are. Shall we head back to town and take a rest? We can come back tomorrow and keep on trying to eradicate the evil from this place.


Cleric 6 |HP 80/80 | AC 18 | Class DC 22| F+13 R+8 W+14 | Perc+14, Init +14 | Heal: 3/5 |Focus: 1/1| Hero Point: 2| Default exploration: Search

"Look at this stuff! This healer's kit will help me keep you all alive!"

Carrufikus will take the Expanded Healer's Tools and the Two Vials of Moderate Antiplague.

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