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Have to do a little more thinking about the mechanics but some kind of a Drift Mage class could be interesting. Kind of like the Witchwarper, they'd have a bunch of crowd-control powers but instead of tapping into alternate realities to change the battlefield, they tap into the Drift for different effects based around teleportation and a kind of "wild magic" by pulling random stuff from different planes out of the Drift. ![]()
Hmm wrote:
What did you bump them up to? 4+INT mod per level? I've been thinking the same. My additional house rules: PF1e Hero Points 'cause Roll20 hates my players. Though I'm thinking about taking PF2e's Hero Point reroll mechanic into the options players have for spending Resolve (risk/reward if you want to spend 1 RP to reroll). I'd have to see how that'd go at higher levels when you have more features to spend RP on. I've got a 1-shot scheduled for lv 10 PCs later this week so I might use that as a test run. Occasionally I'll swap out starship combat for Lord Kingsington's Rules of Skill Challenges to change things up. If the story calls for a 1-vs-1 starship combat retool NPC starships to have 25% less shields and hull points but do 25% more damage. It's made 1-vs-1 ship combats feel like less of a slugfest where nothing significant happens for rounds. I'll also try to have more encounters where the players are dealing with weaker swarming opponents (like the Millennium Falcon getting attacked by TIE fighters) rather than 1-vs-1 battles. Also starship encounters rarely happen in a space where there's not some kind of terrain or hazard. ![]()
I was hoping I could get some clarification for the Puncture Veil spell - It says the target takes Bleeding 1 (2 for full action) for 3 rounds. This sounds like PF2e's condition terminology rather that what I usually see in Starfinder. Starfinder to my knowledge, usually has bleed damage coming from die rolls or a class level (Bleeding Shot Operative Exploit). Bleeding effects are also ongoing unless stopped with first aid or magical healing usually. There may be out there, but I can't think of an instance where previous bleed effects have a limited duration. Thanks! |