Axebeak

Captain Beaky and his band's page

69 posts. Alias of melanie smith.




A, which 5 wizard spells would you like added to the Bard spell list?

B, which 5 Druid spells should you like added to the Cleric spell list?

----------
Timid Toad


I love Bards, and noticed the two new archies in the ACG,in particular the Flame Dancer (FD) as it adds non-class spells to your spell list, unfortunately not until level 8 where you gain burning hands, flaming sphere & fireball as 1st, 2nd & 3rd level spells.
If you add this to probably the worst optimized spell casting class that Samsarans can enhance you get some possible very interesting builds.

Firstly you really need to Max out you Cha to 18 (Samsarans gain +2 to Int & Wis, and -2 to Con) which give us a pool of 5 (class ability grants mental stat +1) to buy in 5 spells that can be added to any level regardless of whether you can cast them yet or not.
As I'm fully sold on a Bard here (they keep inspire courage and have great spell lists and flavour) and the FD grants us wizard spells I'm stuck as to which spells to pick.
In happy investing in Focus/Gr.Focus to bump up save DC's and metamagic for AoE dazing plus whatever fits but fits what!
Still I'm not getting any further with this build.

Should I just pick the highest rated non-bard wiz/sorc spells each level (and what the hell are those??? ) or go with a more utility approach, or even a super highly specialized buffer to rule them all baring in mind at 8th level I can metamagic the 3 freebies from FD and practically never need another blast spell again (also depending of metamagic option taken)

Please Heeeelp


Is there a way for me to use my stats for spells in a wand?

The DC for resinous skin is only 14 from a wand but if I can use my stats it'll be 24.


Do these gloves only work if freedom of movement is cast on someone you have already grappled?
.
Inescapable Gloves

Price 9,000 gp; Slot hands; CL 7th; Weight 1 lb.; Aura moderate abjuration

DESCRIPTION: The palms of these light doeskin gloves are covered with supple ripples to augment the wearer's grip. The wearer gains a +4 competence bonus on combat maneuver checks to grapple. The wearer can expend one use of mythic power when a creature subject to freedom of movement o r a similar effect attempts to escape the wearer's grapple with a combat maneuver check or Escape Artist check. That creature must attempt the check as normal instead of automatically succeeding at it. If a creature attempts use a non-mythic teleportation effect to escape the grapple, the wearer can expend two uses of mythic power to negate that effect.

It doesn't say that the auto failure to grapple in the fist place is successful?

Also if these were made slotless, how much would they cost and is there a way to make them work with prehensile hair instead of hands?

Timid Toad thanks you.