Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
crap, my post got eaten.
1) Vincent Colon-Roine
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
Sparrow casts from the wand, holds it, and moves , avoiding 10 ft from the minotaur to be safe, and touches Deliyah. 1d8 + 3 ⇒ (8) + 3 = 11
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
Deliyah i guess bleeds... Sparrow casts clw from the wand, then approaches our downed guide to try and heal her. CLW@CL3rd: 1d8 + 3 ⇒ (8) + 3 = 11 6 charges remaining btw Nym don't you need to be closer for ray of frost?
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
whatever wasn't taken, i'm holding the bag. so i have it, i just don't have it at the top of my pack or anything. if the wand was left in there, then i drew it from the bag, and then healed Newis instead of taking the wand off Newis' body. i can pull out and hand off the scroll of entangle next round if that's still in the bag. but i can't cast it. Isobel can, right? entangle is on the fey bloodline sorc/wiz spell list?
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
do i see the wand on Newis' body? where he keeps it?
cl 3rd clw: 1d8 + 3 ⇒ (3) + 3 = 6
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
crap. gotta stabilize them!
healing: 1d8 + 1 ⇒ (2) + 1 = 3 i still have my bow out, i don't provide any flank
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
Gotta get over to janira as well...
acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19 (I can't adjust him on the map because I'm away on my iPad. But I'll move about 90 ft and try to run/jump in as straight a line as I can to reach Janira. Can go up to 120ft line.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
GM, you said he stepped his feet in it. is it in one such hole where we can just jump over it and avoid the creature? or can it climb out of that depression? Sparrow moves up and takes out his mace.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
uh oh. don't like the sound of this.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
the purple one is prone? light mace: 1d20 + 3 + 4 + 1 ⇒ (16) + 3 + 4 + 1 = 241d6 + 1d4 + 1 ⇒ (3) + (3) + 1 = 7 sparrow whips his mace down in a clean arc, striking a weak point in the skull and smashing the prone skeleton's head open, then moves over to a better position. if one of them is still standing next round i can five ft step to either of them and attack.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
i bash at the thing, with a little bit of finesse. light mace: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1d4 ⇒ (5) + (1) = 6 swing and a miss.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
oh i do have a light mace! wow i thought ahead more than I thought. i'll have taken that out so its in hand , since i didn't need to look for rocks or sticks. Sparrow ignites a storm strike on his light mace and moves up.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
Sparrow begins looking around for something club-like in the hall. a long stick maybe. failing that he picks up several throwing rocks. i always forget to pack a light mace...
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
Well Deliyah did the Hunter's work, she should exalt in the praise. That would be the ritual. For me to do it would be intruding. holds out a soggy kerchief to Deliyah to use as a makeshift glove for when she hoists the centipede up and parades it around the miniature city.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
rapier: 1d20 + 3 ⇒ (4) + 3 = 71d6 ⇒ 6
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
doubtful he'll hit it. Sparrow lines up to wait and play stab-a-mole with the centipede.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
Pondering whether the magic could be something residual in the stone, and less deific, Sparrow wades slowly out to the miniature town, staring at the untilled field in the sculpture. He pokes the field, rubs the ground. scratching it with four fingernails to see if the soil moves or if pantomiming tilling the field activates some residual magic, while keeping an eye out not to be bitten by a centipede. You see a centipede Deliya ? how big are we talking? unusually sized? or household variety? Ahh, the Hunter probably needs to be honored by slaying the centipede and parading it around, the Shepherd by herding the frogs out of the city. Deliyah would you like to be the Hunter? Coming to that conclusion like its a puzzle, Sparrow will take out his rapier and shoo the frogs out of the city, and then attempt to skewer the centipede if Deliyah declines. after he tries tilling the field.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
oh these be actual rituals? odd that an old shrine to Aroden still has some magic in it after all these years. Interestin'
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
...aaah i guess we should get back to work. okay.
With your leave mister... what was your name again? we don't mean to disturb you, but we do want to explore these tunnels a bit while we wait for our guide to come back. Is there anything dangerous that you typically warn gillmen to avoid while they're here communing?
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
i'll smack Jeffrey's hand, Maybe a good idea not to fish from the sacred pool? I'll meditate and see if i feel a stronger connection to besmara here. take a few things off by the side of the pool (pouches and things i don't want to get wet ), and then kinda float on my back in the pool fully dressed.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
perception: 1d20 + 5 ⇒ (16) + 5 = 21
he's here for a mating ritual. Jeffrey, I think you're wearing the appropriate cloak to signal your willingness to participate. You'll have to enter the waters, and keep your head below the water long enough to fertilize all the eggs. bluff: 1d20 ⇒ 12 does anyone have a scroll of comprehend languages ? He seems interested in Jeffrey's cloak, its similar to the robe he's wearing. maybe he dropped it in the pit and couldn't get it? It might be a nice show of faith to offer it to him, slowly and deliberately? I go over to Jeffrey, while keeping my eyes on the gillman, and finger the cloak, and then make a gesture towards the gillman with both hands, as if presenting something, and then give a quizzical tilt to my head and arch my eyebrows.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
sparrow just moves up a bit, getting a better view. feeling like he's intruding on some holy chamber. he stays a respectable distance back and waits for someone better with words to break the silence, or for the gillman to notice us, and lowers his weapon. silently sheathing it if he can.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
magical water? ooh. hey guys, lets check out whats over here.
the water and the torches are magic, i'm shite at figuring out what kind though, if anyone else wants to look. he tries to peer into the dim light with his half-elven vision to see if there's anything lurking. perception: 1d20 + 5 ⇒ (19) + 5 = 24
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
i mutter a few prayers to besmara, asking her to to wipe the salt water from my visions
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
knowledge religion: 1d20 + 5 ⇒ (10) + 5 = 15
I can't make heads nor tails of it.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
::ok sparrow, you can do this. just think of it as rigging :: climb: 1d20 ⇒ 6 oye. well made it, as long as someone else already climbed up and left down a rope on the other side.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
crazy fool...
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
survival: 1d20 + 7 ⇒ (4) + 7 = 11 well, its only a 10 ft pit. and i'm curious what that bundle of cloth down there is. it might be a clue. Jeffrey, why don't you climb down and check it out.
once he's checked out the pit, its probably safest if we climb down one side and climb up the other, unless you want to anchor both ends and shimmy across the rope.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
I don't have much. I can hold onto the cure light wounds wand. I wouldn't mind holding on to another flask of alchemist fire, or acid , so I can still help out against a swarm, if we encounter more. I'd like the potion of vanish. i realize its only good for about six seconds, but it could come in handy, ya never know. And I have my own spells and the wand, so carrying a potion or holy water wouldn't do much good. ... though, I guess, if no one else is going to hold on to them... i can carry them for a bit.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
paff, we could have taken it.
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
sorry had a busy day yesterday well, bought it for a reason.
throw: 1d20 + 2 + 1 - 4 - 2 ⇒ (18) + 2 + 1 - 4 - 2 = 151d6 + 1 ⇒ (3) + 1 = 4
in case of miss: scatter: 1d8 ⇒ 7
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
... when do we get back on dry water?
Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)
ahhh... best not delve too deep into my past. suffice it to say the lady of storms has seen it best to wash me up on your shores here in absalom and help you with this wet mess. Like most seamen, I can sail a ship through the dragon's teeth on a new moon. But I don't swim. I merely trust in besmara should I tumble overboard. she takes me where I need to get... of course there's usually alcohol involved... fire. fire sounds good. and rope, and a grappling hook. I'll pick up some of those for myself on our way out of town whenever we do leave.
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