Swampwalker

Capt. Sparrow's page

54 posts. Organized Play character for Seraphimpunk.


Full Name

Chess "Black Hand" Malloy, aka. Capt. Sparrow

Race

Half-Elf

Classes/Levels

Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

Gender

Male

Size

Med

Age

52

Alignment

CN

Deity

Besmara

Languages

Common, Elven, Vudrani

Strength 10
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 17
Charisma 13

About Capt. Sparrow

CN Half-Elf Warpriest (Besmara) 1
PFS# 3583-11 Sczarni
Init +4; Senses low-light vision; Perception +5
Languages Common, Elven, Vudrani

AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1 HD)
Fort +3, Ref +2, Will +5; +2 vs. enchantments
Immune sleep

speed 30 ft. (6 squares)
melee rapier +3 (1d6/18-20)
melee light mace +2 (1d6)
ranged shortbow +2 (1d6/x3)
ranged dagger +2 (1d4/19-20)
base atk +0; CMB +0; CMD 12
special actions blessings 3/day (OXX)

spells prepared (CL 1st, concentration +4)
1st - bless, shield of faith (+2)
orisons - stabilize, light, detect magic

abilities str 10, dex 14, con 13, int 12, wis 17, cha 13
sq aura of chaos, spontaneous casting (cure light wounds), blessings ( trickery, weather ), sacred weapon (1d6),
feats W1. Weapon Focus ( rapier ), 1. weapon finesse , HE. Skill Focus (profession - sailor)
skills
Heal +7 = 1r +3c +3a
Knowledge (Religion) +5 = 1r +3c +1a
Perception +5 = 0r +0c +3a +2R
Profession (Sailor) +10 = 1r +3c +3a +3f
Survival +7 = 1r +3c +3

Posessions studded leather armor, rapier, belt pouch, light mace, shortbow, dagger, alchemist's fire, 100 ft. hemp rope, grappling hook, 10 pitons, 40gp.
Traits Reactionary, Birthmark