PFS PbP Gameday 3: The Confirmation (#5-08) (Inactive)

Game Master The Rising Phoenix

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Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel continues to look back toward the door they came in. I do hope Janira will be okay...

She turns back toward the pit.

"Are we all supposed to climb down, too?" she asks.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

"I didn't see any other passages, so thats probably a good plan."

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Newis takes the rope that Sparrow used to let Jeffrey down, tying it to something sturdy nearby so they can all use it to scale down. Before going down, he throws his heavy steel shield over the edge and hears it clang at the bottom, echoing a little through the pit as he goes over the edge, gripping tight over a knot to ease himself down.

Climb: 1d20 + 3 ⇒ (20) + 3 = 23

Feeling himself climb with ease, he takes a second to look badass about 10 feet down, kicking himself off of the wall and letting the next 5 feet of rope slide through his hand, grabbing the end at the last second which allowed him to swing down and snatch his shield up with his free hand as he came to a stop right in the center of the pit. "WHOOOOOOO! That was fun! Who's next?" he shouts back up as he starts to look through his pack for some rope. "Whoops, it turns out my Pathfinder's Kit doesn't come with rope! I might be able to scale up the other side but I won't be able to throw a rope down for someone. Can anyone toss me some spare rope and I'll climb up this other side and throw it down for everyone?"

Newis gets the great idea to throw his shield up on to the other ledge, grabbing the heavy steel shield by the edge and throwing it like a giant frisbee with all his strength.

Would that be a ranged attack to try and hit a certain spot? DC 5 or something, right?

Just read some random rules on throwing, looks like Str 13 can throw a 15 pound item 10 feet, so for twice the range increment it's a -2 so DC will be 7.

Throwing my shield 20 ft up to a ledge: 1d20 + 2 ⇒ (14) + 2 = 16

Newis' shield spins and lodges itself into the wall near the opposite edge, waiting for him to come retrieve it.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

"I am not really good at this sort of thing. Hopefully I don't break my neck"

climb: 1d20 - 2 ⇒ (7) - 2 = 5

As he hangs over the edge his arms tremble under the strain of his own weight and he breaks into a panicked sweat. With great difficulty he finally reaches the bottom. Crumpling to the ground he moans "That was horrible."

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Newis watches as Nym starts to climb down, the entire rope struggling as he slipped many times on the way down, catching himself at the last second while Newis would repeatedly throw his arms out thinking he would have to catch Nym. "Whew! I was worried there a couple of times, GOOD JOB!" he laughs and slaps Nym on the back, waiting for the others to climb down.

If someone is good at climbing, they can attempt to untie Sparrow's rope and bring it with us otherwise it'll have to stay tied up there. Just a reminder. Ugh, wish I knew Pathfinder's Kits didn't come with rope, just string and thread, lol.

Liberty's Edge

"Don't worry Newis, I have rope - and it might be better if we leave it in place in case we need to flee in a hurry."

Climb: 1d20 + 3 ⇒ (17) + 3 = 20
Deliyah slips easily down the rope.

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Without hesitation, Newis grabbed the end of Deliyah's rope, tied it tight around his leg, and began to scale the opposite wall of the pit, all the while singing to himself.

Spider Skald, Spider Skald, I'm a singing, Spider Skald
It's a pit, but that's okay, Spider Skald, will save the day
Oh yeahhhhhhhhhhhhhhh; I threw my shield up toooooo the ledge.

Climb: 1d20 + 3 ⇒ (17) + 3 = 20

Newis climbs with ease up the rocky wall and reaches the top, leaving his shield in the wall for a moment while he looked around for something to tie the rope to.

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

crazy fool...
climb: 1d20 ⇒ 7
Sparrow has a little trouble climbing down... but kinda makes it
lol, its dc 5 for a knotted rope next to a wall right? otherwise

falling:
20ft: 2d6 ⇒ (5, 2) = 7

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel tries the rope apprehensively, and her concern is justified. Her frail frame falls as her hand slips on the rope.

Once she slides to the bottom, her lower lip trembles at the state of her frayed hands.

climb: 1d20 - 3 ⇒ (3) - 3 = 0

fall dmg: 1d6 ⇒ 1

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

I'm 99% sure it's DC 5 for knotted rope.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Seeing no one else claims the cloak, Jeffrey decides to wear it.

You never know when you need you need some extra protection against spells.

Climb down: 1d20 + 3 ⇒ (3) + 3 = 6

Once the rope to climb up the other side of the pit is in place, Jeffrey will climb up again on the other side.

Climb down: 1d20 + 3 ⇒ (10) + 3 = 13

When on the other side Jeffrey unties his armor from his backpack, and dons it again. He takes his shield in his off hand, and smiles brightly. "Phase one, complete!"

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

I believe its DC5 with a wall to brace against. And with a 4 or less is no progress and 5 or more a fall from where you are.

"Oh no!"

Nym sits up and scrambles to Isobel. "Are you ok Isobel?"

"Us spell casters are ill suited for such physical trials. In the future I am sorry to say we might need assistance before we kill our selves."

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

"I'm sure that two strapping young lads could pull you guys up!" he motions for Jeffrey to help him with the rope as he waits for someone to grab hold so they can pull them up to the ledge.


TG1 | FF

Sorry for my absence, I've been extremely busy this weekend and now I'm not feeling to swell. It's a DC5 5 to climb down the rope, only Isobel failed. Those just might be the worst climbing rolls I've ever seen btw! I'm going to lay down for a bit and if I'm feeling up to it I'll post later tonight, otherwise I'll get you in the morning. Feel free to keep working yourselves through it in the meanwhile.

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

It's all good, GM! Hey at least Isobel also failed her damage roll and only took a point of fall damage. :P Hope you feel better soon, it's that time of year.

Newis continues to dangle the rope down for his non-physical teammates, offering to pull them up with their gear.

They conquered the pit, with just some rope,
but the casters had no spell;
So they gripped the rope tight, and one of them slipped,
and down the hole she fell.

Newis hummed to himself while he jiggled the rope, before catching himself at the end and nervously looked down to see Isobel staring up at him. "Um... need some help?" he gives a fake cough.

Liberty's Edge

Climb Up: 1d20 + 3 ⇒ (10) + 3 = 13

Deliyah will wait until the less physical of her companions are safely up before climbing up the rope herself.

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

::ok sparrow, you can do this. just think of it as rigging ::

climb: 1d20 ⇒ 6

oye. well made it, as long as someone else already climbed up and left down a rope on the other side.

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Currently, Newis has the rope secured to something and is helping pull people up, if they don't want to make the climb check. I think Jeffrey Sparrow and I can manage to pull everyone else up one by one.

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

yup, sparrow'll help with that. can probably even take ten at the moment.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

After checking to make sure Isobel was ok he accepts the offered rope.

"Thank you very much for the help."


TG1 | FF

Assuming the remainder take ten to climb the rope. Even Isobel has enough to make it up that way ;)

All of you climb up the knotted rope on the other side with the help of Newis and Jeffrey. Per Isobel's suggestion, you leave the rope behind on this side of the pit in case you may be returning this way in a hurry. Once all set, you continue farther down into the tunnels. Approximately 30 feet beyond the pit and out of sight around a corner is a long, 3-foot-wide wooden plank that rests against the cave’s wall.

Moving on past the plank, the tunnels continue on leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls. The cave continues to wind it's way inwards. Petroglyphs—most depicting marine animals or spiral shapes—periodically decorate the tunnels’ walls, becoming increasingly frequent as the pathfinders follow the cave into the depths of the mountain.

Deciphering the images and writing is difficult because of their eroded state; Knowledge (history or religion) or Linguistics check is needed to understand one carved section. Alternatively, a PC can use Appraise or Perception with a –2 penalty. The writing combines Aquan and Azlanti, and a PC receives a +2 bonus on his skill check for each of these languages he can understand. Remember also you are supposed to be keeping a diary of your expedition. Lastly, if someone wants to call out a marching order for you let me know, otherwise it's whatever order I drop you on the map at! :)

Map Updated!

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Isobel thanks her companions for their concern about her fall, but continues pouting and looking down at her raw hands where the rope ran through them.

With some interest, she looks at the images on the wall. With no skill in deciphering ancient languages and little knowledge of non-fey, she does not know what they mean.

She settles for taking a piece of charcoal and paper from per belt and making a rubbing of the carving.

perception: 1d20 - 2 ⇒ (6) - 2 = 4

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey feels confident in his defensive capability's, and decides to walk at the front of the party.

Perception: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14

He feels less confident in his ciphering skills, but takes a look at the scribbles anyway. While looking at them, Jeffrey'll make notes.

Liberty's Edge

Knowledge-Religion: 1d20 + 5 ⇒ (16) + 5 = 21

Deliyah studies the inscriptions, her lessons learned in temple study surfacing surprisingly easily after so long left dormant.

If no-one passes, does comprehend languages help?

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Newis has a big shield so he goes up to the front with Jeffrey, putting an arm around his shoulder and laughing as they walked side by side, "Looks like we get the pleasure of being wounded first!" he says as his eyes drift to the walls.....

Skaldic Knowledge: 1d20 + 3 ⇒ (7) + 3 = 10

....enjoying the pretty animal pictures but not caring for much else.

Lol, apparently I still haven't chosen my bonus languages, haha. I'll have to do that after this run. :)

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

knowledge religion: 1d20 + 5 ⇒ (10) + 5 = 15
perception: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7

I can't make heads nor tails of it.


TG1 | FF

Deliyah and Sparrow analyze the information on the wall and determine that scattered throughout the cave are inscriptions from the History and Future of Humanity, the principle holy text of Aroden, and images that depict these passages. The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity: the artist, beggar, craftsman, farmer, fisherman, hunter, merchant, scholar, shepherd, soldier, tailor, and thief. Eight of the inscriptions are weathered beyond recognition but Deliyah works out three of the inscriptions and Sparrow a fourth:

The Farmer is depicted plowing four lines in a field, retelling Aroden’s prophecy that humankind would prepare the rocky earth for planting and over Generations wear the pebbles down into fertile soil.

The Fisherman is depicted hauling in an enormous catch of small fish to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.

The Hunter is depicted slaying a giant Serpentine creature and then parading a trophy through the city streets — a sign to all humanity that the wilds are safe to inhabit once the monsters are slain.

The Shepherd is depicted herding animals out of a crowded city to the pastures beyond, just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

religion: 1d20 + 8 ⇒ (15) + 8 = 23
Linguistics: 1d20 + 8 ⇒ (9) + 8 = 17

Is the plank long enough to stretch out across the pit?

Nym pulls out his quill and ink to record what he has learned thus far.


TG1 | FF

Yes it is long enough to stretch across.

Nym concurs with Sparrow and Deliyah and agrees with their assessments on the inscriptions.

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

i mutter a few prayers to besmara, asking her to to wipe the salt water from my visions
detect magic, are these glowing? or can i find anything besides us that's magic within range?


TG1 | FF

After consulting with Sparrow and Deliyah, Nym points out that the sections of the holy text depicted are slightly different than those that appear in the known version of the History and Future of Humanity, suggesting that these might represent an earlier version of the work.

Sparrow detects magic coming from several sources. Each of the blue-burning torches that line the cavern have a faint aura. Also throughout the cave there appear to be various locations with faint auras as well. Breaking away from the group as he spins looking for magic, moves a few feet to the south down the tunnel . Down the tunnel, the warpriest can see another—even larger—cavern beyond and the reflection of water glimmering across the cave walls and glistening calcium stalagmites and columns. The sounds of running water are all Sparrow hears, that and his companions discussion at his back. There likewise does not seem to be any movement in the cave beyond, at least from his limited perspective. But, without going down the tunnel there's no telling what else could be lurking in such a spacious cave. There is magic though, Sparrow picks up another faint aura coming from what looks to be like water down at the southern end of the tunnel.

Map Updated

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

magical water? ooh. hey guys, lets check out whats over here.
he picks up a pebble and casts light on it, letting the light fade from his rapier, and tosses the pebble closer to the water so he can see a little better.

the water and the torches are magic, i'm shite at figuring out what kind though, if anyone else wants to look.

he tries to peer into the dim light with his half-elven vision to see if there's anything lurking. perception: 1d20 + 5 ⇒ (19) + 5 = 24

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Though she has been pouting nonstop since falling in the pit, Isobel cheers up at the sound of running water.

"Oh, this is much better! Not a dark and yucky cave, after all!"

perception: 1d20 + 0 ⇒ (20) + 0 = 20

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

"I was top of my Spell Dueling class back at Erages, I'll check them out....." Newis says as he starts making his way down the tunnel, keeping his spear and shield ready.

Detect Magic/Spellcraft on probably perma-Light torches: 1d20 + 9 ⇒ (14) + 9 = 23

Detect Magic/Spellcraft on the water if we get into the cave without anything happening: 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

"There is a lot of nooks and crannies in this section to the west and east. Maybe should make sure the area is clear before moving forward?

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

"I'd first like to inspect this big area a bit better," Jeffrey says while pondering.

"There was something about fish, right?"

Jeffrey will proceed to where the sound of water can be heard, drawing his bastard sword on the way there. "Perhaps something happens if we catch some?"

Perception, looking for fish: 1d20 + 2 ⇒ (11) + 2 = 13


TG1 | FF

Newis:
The torches emit a faint evocation aura and appear to be ever-burning torches. The area that is about to be revealed as the miniature city has a faint divine aura to it.

As Jeffrey, Isobel and Sparrow move further down into the torchlit tunnel, they can see the cathedralesque cavern beyond the man-made lights. Notably, the torches do not seem to be emitting smoke or heat and no oil drips from their heads. With some of the luminous moss growing up their bases, it is clear that these torches are the byproduct of some sort of magic—more than likely everburning torches, a staple tool of many Pathfinders. As the group moves down the tunnel, a distant sound begins to be heard ringing softly off the cavern walls: a murmuring voice amid the sound of dripping water.

As the group emerges from the other side of the tunnel, the soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west. Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawed off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

The source of the murmuring comes from a tan-skinned man kneeling in the shallow end of the basin, his dark hair wet and slicked back away from his prominent brow. A cloak—one made of the same material as the one discovered in the pit—lays folded behind him, revealing his bare shoulders and large, fanned gills down the side of his neck. He leans forward, pressing his brow to the surface of the water, murmuring once more.

This must be the gillman that Janira spoke of. What makes this situation even stranger is the realization of exactly what the diorama is. At first it's hard to make out the structures, but rising up from the center of the model the Starstone Cathedral is unmistakable.

It's a model of Absalom. The shape ten feet to the south of the gillman is the miniature city

Isobel:
With your high Perception check you can clearly make out what the gillman is murmuring, however you do not speak his language and are uncertain of the meaning. You also note that his voice has an unusual inflection to it, it sounds muffled as though something were in his mouth or he were having an otherwise difficult time speaking.

Map updated!

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Newis is busy stuffing his face with rations. "Divine Aura" he manages to blurt out as he points at the miniature city.

Newis will be busy being quiet and eating until the next area.

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

sparrow just moves up a bit, getting a better view. feeling like he's intruding on some holy chamber. he stays a respectable distance back and waits for someone better with words to break the silence, or for the gillman to notice us, and lowers his weapon. silently sheathing it if he can.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

When Jeffery announces his intentions to go it the next room while drawing his sword Nym says "Oh, crap."

Nym casts mage armor and moves down the tunnel.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey approaches the water, and gives the gillman a friendly nod and big smile when the latter notices him. "I'm going to try fishing," he'll tell the gillman.

Taking a few steps into the water, Jeffrey continues his search for fish.

Using either my previous roll for the fish, or taking 10 if not interrupted by the gillman while searching.

If Jeffrey spots a fish, he will try to cut it down with a swing from his sword.

Bastard sword: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

"Wait!" Isobel says as she places a hand on Jeffrey's shoulder. "I don't think it can hear you. Aside from that, this is not the place for fishing! It is a sacred place for him! Let me try."

She moves serenely toward the gillman. If any failed to notice before, Isobel does not wear shoes; she enters the water up to her knees as if she were born there.

"Greetings," she says to the gillman. "We are Pathfinders tasked with exploration of this cave. We come peacefully, and loathe disturbing your worship; we will soon be on our way. Please...what can you tell us of this place?"

diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

attempt to aid: 1d20 + 1 ⇒ (18) + 1 = 19
Sparrow attempts to aid by standing quietly and looking meek.


TG1 | FF

The gillman has his face in the water as Jeffrey approaches, unable to see him. When the fighter speaks to him, the gillman either doesn't notice or chooses not to respond. When the water ripples from Jeffrey's entrance, the gillman raises his head and begins to star at him.

When Isobel speaks he patiently stares at her lips while she talks. He issues a wry smile when she is done and is eyes flit back to Jeffrey.

Sense motives and Perceptions please.

Sense Motive DC15:
The gillman is eying the cloak that Jeffrey is wearing with extreme interest.

Perception DC15:
The gillman appears to be wearing a robe that is of similar style and color as the one you found at the bottom of the pit that Jeffrey is now wearing.

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Sense Motive: 1d20 ⇒ 4

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Newis, mouthful of rations, points at the gillman's robe and Jeffrey's, pointing out the similarity in patterns and design.

Grand Lodge

Male Elf Wizard2 | HP14/14 | AC 14(18 Mage Armor),T14, F10(14 Mage Armor)| F+1 R+4 W+3 (special) | Per +4 | Init +12

motive: 1d20 + 2 ⇒ (13) + 2 = 15
perception: 1d20 ⇒ 8

"Jeffery, he might only respond to you?"

Grand Lodge

Male Half-Elf Male Half-elf Warpriest 1 (besmara) | HP 9/9 | AC 15; T 12; FF 13 | F +3; R +2; W +5 | CMB +0; CMD 12 | Speed 30 ft | Init +4 | Rapier: +3 (1d6) | Perc +5 (low-light)

perception: 1d20 + 5 ⇒ (16) + 5 = 21
sense motive: 1d20 + 3 ⇒ (16) + 3 = 19

he's here for a mating ritual. Jeffrey, I think you're wearing the appropriate cloak to signal your willingness to participate. You'll have to enter the waters, and keep your head below the water long enough to fertilize all the eggs.

bluff: 1d20 ⇒ 12

does anyone have a scroll of comprehend languages ? He seems interested in Jeffrey's cloak, its similar to the robe he's wearing. maybe he dropped it in the pit and couldn't get it? It might be a nice show of faith to offer it to him, slowly and deliberately?

I go over to Jeffrey, while keeping my eyes on the gillman, and finger the cloak, and then make a gesture towards the gillman with both hands, as if presenting something, and then give a quizzical tilt to my head and arch my eyebrows.
is it bluff to convey meaning without language?
bluff for real: 1d20 + 1 ⇒ (14) + 1 = 15

Liberty's Edge

Kitsune Sorcerer 3 | HP 20/20 | AC 16; Tch 12; FF 14 | F +4; R +4; W +3 | CMB-2; CMD 10 | Speed 30 ft | Init +2 | Sling: +3 (1d4-3) | Perc +4

Not catching on to whatever the gillman's concerns are, Isobel says "Is something the matter?"

sense motive: 1d20 - 1 ⇒ (12) - 1 = 11
perception: 1d20 + 0 ⇒ (5) + 0 = 5

diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

Sovereign Court

Male Human Cleric/Monk 1/1 | HP 8/10 || AC18 T12 FF16 | Fort +3, Ref +2, Will +2 | Init +2 | Perception +6 | CMB +1 / CMD 13

Newis, full from the buttload of rations he's been eating, sets his shield down on the ground near the edge of the water and lays on top of it, getting some shut-eye while his companions face the dreaded Gillman.


TG1 | FF

Closing his eyes, the gillman exhales a watery breath, then looks up to Isobel. "Yes," he replies in a muffled Taldan, "and no. It is—the words do not translate well into land-tongues. I do not understand all Taldane tongue. Much confusion from mating ritual discussion."

The gillman looks away from the cloak to observe Sparrow during his gesture. He looks pleased and nods once, slowly. "I would be honored."

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