Braddikar Faje

Caoilte's page

Organized Play Member. 616 posts (710 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters.


RSS

1 to 50 of 616 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Same as with above. I've actually been busy with the Spring semester kicking off and the whole family down with a bug.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Ok, so it's either 13 x 3 for 39 or....

Damage, Battle Axe: 1d8 + 10 ⇒ (4) + 10 = 14 +4 Str, +4 Power Attack, +2 Specialization
Damage, Battle Axe: 1d8 + 10 ⇒ (3) + 10 = 13 +4 Str, +4 Power Attack, +2 Specialization

13+14+39 for 40.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte takes his swing.

Attack, Battle Axe: 1d20 + 8 ⇒ (20) + 8 = 28 +4AB, +4 Str, +1 MW axe, +1 Weapon Focus, -2 Power attack
Damage, Battle Axe: 1d8 + 10 ⇒ (3) + 10 = 13 +4 Str, +4 Power Attack, +2 Specialization

Confirm crit:
Attack, Battle Axe: 1d20 + 8 ⇒ (20) + 8 = 28 +4AB, +4 Str, +1 MW axe, +1 Weapon Focus, -2 Power attack

Confirm again:
Attack, Battle Axe: 1d20 + 8 ⇒ (13) + 8 = 21 +4AB, +4 Str, +1 MW axe, +1 Weapon Focus, -2 Power attack

Ok, so I critted with 13 x 3, then critted on the confirmation which confirmed (assuming a 21 hits). Is that 13 x 4 or 13 x 6?

I think ya felt that ya snout faced maggot

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte pushes past Izzy and full moves to come into melee range of the Orc archer.

I wonder if you taste like bacon, Hog Snout. He yells threateningly at the Orc

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Mitchel runs first south to exit the web then around it as a full move action to get in striking distance of Roaghaz.

I'm trying to prevent casting or allowing an AOO if he does.

D'novan, take cover as best you can and I will attend your wounds as soon as we finish this thing.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

If it's going to take this long then I suggest we move. No sense giving that orc time to gather friends and us just sitting here making it easy for him. Let's head down these stairs to my west.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Mitchel rolls his ref save.
Ref Save: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte flexes. Tarek, that's just what I needed. To Ark Burn the webs, maybe we'll scorch that orc a bit and make the job of cutting him up easier.

Caoilte positions himself to move in on the orc as soon as the web is cleared.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Sorry, I was checking every few days and then it looks like I let 10 of them slip by.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Mitchel moves and acts on his turn attacking the yellow kobold. Another bunch of these things?

Attack, Heavy Mace: 1d20 + 3 ⇒ (2) + 3 = 5 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (1) + 3 = 4 +3 Str

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte starts a withdrawal action.

I'm hurt real bad, gents.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte returns the favor. I can do that too big fella.

Attack, Battle Axe: 1d20 + 8 ⇒ (7) + 8 = 15 +4AB, +4 Str, +1 MW axe, +1 Weapon Focus, -2 Power attack
Damage, Battle Axe: 1d8 + 10 ⇒ (3) + 10 = 13 +4 Str, +4 Power Attack, +2 Specialization

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Mitchel moves to the Kobold caster and attacks with his mace.

Attack, Heavy Mace: 1d20 + 3 ⇒ (19) + 3 = 22 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (8) + 3 = 11 +3 Str

I think this thing is all alone here.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Brew, I can't move my icon. Caoilte will do what he does and close to attack.

Attack, Battle Axe: 1d20 + 8 ⇒ (6) + 8 = 14 +4AB, +4 Str, +1 MW axe, +1 Weapon Focus, -2 Power attack
Damage, Battle Axe: 1d8 + 10 ⇒ (6) + 10 = 16 +4 Str, +4 Power Attack, +2 Specialization

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Thanks gents. Tarek, I needed that. It seems the orc was a bit of a slugger.

Caoilte rubs his jaw and thinks. Well if Tarek's toy there is suggesting there's a presence further in I imagine that's where we need to go. I am ready.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Fort Save: 1d20 + 6 ⇒ (7) + 6 = 13

Caoilte extends middle finger to the dice gods.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte takes the blow to the chin and....
fort: 1d20 + 6 ⇒ (4) + 6 = 10
...drops like a sack of potatoes.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

boon: 1d20 ⇒ 3

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte yells Hah! Ya tusk-faced bag of crap, you missed with that leg sweep. Here's a little axe for you.

Attack, Battle Axe: 1d20 + 8 ⇒ (3) + 8 = 11 +4AB, +4 Str, +1 MW axe, +1 Weapon Focus, -2 Power attack
Damage, Battle Axe: 1d8 + 10 ⇒ (6) + 10 = 16 +4 Str, +4 Power Attack, +2 Specialization

of course I mean a little axe like a wild miss.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Having nothing better to do, Caoilte closes the distance and attacks. Big Orc. Biiiiiig Orc. yells the fighter.

Attack, Battle Axe: 1d20 + 8 ⇒ (17) + 8 = 25 +4AB, +4 Str, +1 MW axe, +1 Weapon Focus, -2 Power attack
Damage, Battle Axe: 1d8 + 10 ⇒ (5) + 10 = 15 +4 Str, +4 Power Attack, +2 Specialization

Brew, I can't move my icon.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte shrugs. If it's a fight, I'm ready. just give the word when we're all ready to go.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte prepares to enter the door waiting for Izzy and Tarek to do their prep work.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte flexes and looks at his wounds. Thanks Tarek, I really needed that.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte drinks his one healing potion.

heal pot: 1d8 + 1 ⇒ (4) + 1 = 5

Tarek, this is all I brought with me.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

I think I need to make a fort save before I can do anything.

FORT: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

No, but I seem to have lost all the bio data. It just says 'Male Human Fighter /4' where I thought I had put level, AC and saves in previously.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Brew, stabilization is basically a fort save -hps less than zero, right?

stabilization: 1d20 + 5 ⇒ (14) + 5 = 19 +6 to fort, -1 HP

I'm rolling 1d20 +5, fort plus con bonus and then subtracting 1 for the neg HP.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Sorry folks. Piazo scrapped all my logon data. I haven't looked at the logon stuff for years. I kept using my gmail account for logon and 'forgot password' since the scrub. It turns out I used an old hotmail account when I set up and I just hadn't figured that out until now.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte will reattempt his Fort Save

Fort Save: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte attempts another blow to the red skele.

Attack, Battle Axe: 1d20 + 8 ⇒ (18) + 8 = 26 +4AB, +4 Str, +1 MW axe, +1 Weapon Focus, -2 Power attack
Damage, Battle Axe: 1d8 + 10 ⇒ (5) + 10 = 15 +4 Str, +4 Power Attack, +2 Specialization

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte lines up an attack on the red skele.

Attack, Battle Axe: 1d20 + 8 ⇒ (3) + 8 = 11 +4AB, +4 Str, +1 MW axe, +1 Weapon Focus, -2 Power attack
Damage, Battle Axe: 1d8 + 10 ⇒ (7) + 10 = 17 +4 Str, +4 Power Attack, +2 Specialization

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Izzy I think who is on point is a moot.....point.

Brew, the map is tight enough that I can't tell if I need a 5ft step or not. If I do then I'll take it and still attack the skele in red.

Attack, Battle Axe: 1d20 + 8 ⇒ (14) + 8 = 22 +4AB, +4 Str, +1 MW axe, +1 Weapon Focus, -2 Power attack
Damage, Battle Axe: 1d8 + 10 ⇒ (6) + 10 = 16 +4 Str, +4 Power Attack, +2 Specialization

Quick, get out your smashing weapons while I work on them with my axe.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Brew, I'll hold off on the upgrade.

Well, y'know I'm always up for the frontal assault. Izzy, are you going to have a look see first?

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Right, I'll need to provision up as well.

Looking at his masterwork battle axe Caoilte looks to Besnik and asks Captain Besnik, do you have any recommendations on where or how I can get an improvement of a magical sort on my axe?

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte, wearing his finest dirty tunic, frowns a bit in anticipated boredom.

Here's the thing. I'm not much of a scholar. I kind of think the deal is you tell us where to go, we go, and when we run into problems that stealth and silver tongues can't solve, I offer solutions.

But don't let me hold any body else from taking a look at the thing.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

D'novan, make room for others to fight.

Mitch will pass on his action until the way is clear to enter melee.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Is there any way to find out if I'm still banned from Arelith? I haven't played there in...what...10 years? But if we're able to pull up old characters It's possible I'm still persona non grata.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

I'll be out of town for the next six days. Please bot me as needed. I have one spell left, remove fear, which can be traded in for a cure light wounds. I have five uses of channeled healing left and six uses of rebuke death (only effective on those at -1 HP or less) and five firebolts left.

channeled healing - 1d6 pts
rebuke death - 1d4+1 pts
firebolt - Range 30ft, 1d6+1 pts

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

What are the ground rules? I'd love to knock the rust off of Caoilte, I just don't know what I'm signing up for.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

I cannot and would not speak to the dead. But what I wonder is, did the creatures cause the collapse or were they trying to dig through it.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

I'm not really an undead killer build. A cleric with a 14 CHA can get some extra channels but the DC to save would be 12. That is, undead have a good chance to save against my channel, halving a 1d6 roll at 1st level. I put the points in strength instead and made Mitch a heal/melee build.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Posted my move and I'm just waiting to see what happens.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Looking at his panoply of armor, shield and weapons Mitchel speaks up. If it's all the same, I'd rather avoid ledge walking over sludge.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Mitchel climbs down into the room bringing his lit shield with him.

Looking at burly people, armor, shields and rubble Mitchel flips up his visor and whispers Are we sneaking?

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Sorry about the Mitchel/Caoilte screw ups.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Good evening my lady, Mitchel, servant of the Dawnflower at your service. Mitchel states as he bows slightly, obviously limited by his armor.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Well....That'll be enough of that. I'm going to head outside and get out from under this roof in case there's more shaking to come.

Caoilte gets up and heads to the door.

skill : Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Cantrips: Light, Det Magic, Guidance
Healing Domain: Cure Light Wounds
General: Sanctuary, Remove Fear.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Sarenrae is my deity. Ok, that's 20 point build. If you have any issues then let me know. My character sheet is in your email.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Here's my guy

Mitchel
Male Human Cleric 1
NG Medium humanoid (human)
Init +1; Senses Perception +3
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+7 armor, +2 shield, +1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +6 (+3 Wis, +1 Trait)
Defensive Abilities
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Mace +3 hit, 1d8+3 dmg
. . scimitar(1d6+3) and
Ranged sling +1 (1d4+3)
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 13, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +3; CMD 14
Feats Hvy Armor Proficiency, Extra Channel
Traits Indomitable Faith, Rich Parents
Skills Heal +7, Sense Motive +7, Spellcraft +4
Languages Common
Other Gear Banded Mail, Hvy wooden shield, Heavy Mace, scimitar, sling (10 bullets) Cleric's Vestments, 490 gp
--------------------
Special Abilities
--------------------
Rebuke Death 6/day
Firebolt 6/day
Channel Positive Energy 5/day

1 to 50 of 616 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>