Ryan Machan wrote:
HUZZAH !!!!! Ryan thnks for another well written post . HEY FOLKS! The alignments are GUIDLINES and can Change depending on how the Charater acts/reacts in the game .
So to do away with alingment just because you find it "constricting" is not as helpful as you might think.
Alignment is a GREAT tool for beginners as they have an idea to base thier char. actions on, if you want to be like Conan play GC Barb.,
Most alignments can be Condensed into a paragraph or two. which I think is the point of an alingment to give you a starting point to play the PC from , NOT to limit his actions to those that a person of ___ alingment would do. submitted for your approval-or not
Asgetrion wrote:
I concur although using those words inthe same sentance as Monte Cook, is a bit redundant.
yoda8myhead wrote:
I recommend that you have no less than 5 players due to combat opponent #s and GP scarceity so the gruop wil get as much GP as possible to buy items with.
I don't know if this is "fly in the ointment " stuff or not but so far I have gleened two useful pieces of info. 1) 1st level should be over sooner i.e. "intro mods". 2)gold should be SLIGHTLY more controlled : if you want to have a gold "ceiling" you need a gold "floor" because if you have players at higher levels, who meet in a pickup game (usually in con only scenarios) they are more likely to give up individual rewards , if they know they will get SOMETHING out of the mods on a relavent subject but not wholly germaine to the thread, why not give low level characters all the gold for a module, if they manage top avoid or negotiate an obstacle instead of killing or beating up a NPC? in the 2 modules I have expierenced the group lost gold for NOT beating up a NPC, and in another they lost gold for talking the info out of a NPC insead of fighting.
Balthazar Picsou wrote:
I heartily agree with you brother ! It is goodwill not confrontation that will reunite the Empire. while those backward , reckless, and corse peoples...(read Osiria and Qadira) pretend at civilisation but bring only havoc.
cthulhudarren wrote:
ABSOLULY NOT!!! I would strip the char of his Favored Soul powers , just like a Paladin or Cleric would have happen if they perform an act against thier faith. tell the Player he can run an UR-Priest (maybe) or just take away the Fav. Soul powers and spells, and tell him to choose another class as he advances. |
