Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Calla smiles coldly. "Oh, we shall certainly remember you. Your aid is certainly repayment for ours, and it is nice to see our bargain benefit both sides. Before we leave you, do you know how many of Azrinae travel with Allevrah?"
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Let's make some decisions, guys. Kel, you're taking the buckler and ring +2. I see you have an adamantine chain shirt; I'd suggest taking the +2 chain shirt also, but up to you. AB, you take the elemental gem. We'll sell the flail when we get a chance. Does anyone want to be invisible? Call out, if you do. If not, we're going to try to lose ourselves in the crowd for an hour or two and then circle back to the First Daughter.
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
No, the belt clearly has to go to Staryth. I don't think there's any doubt about that. I could use the ring and the buckler to upgrade as I have +1 versions of both. If we pass those down to Kel, both of us would get +2 to our ACs. Or we could give both to Kel and boost her AC by 4, which might be a better use as I think her AC is pretty low. Bomby, you need to be better about claiming treasure. Assuming we're outside and a safe distance from the fire. "I can also -- still -- turn at least some of us invisible," Calla says, looking around for any signs of observation as she casts detect magic to try to help spot any magical sensors. Perception: 1d20 + 16 ⇒ (1) + 16 = 17
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Collecting her weapons, Calla looks around at the others. "We probably shouldn't head directly back, in case someone is watching," she says. "Perhaps we can look through the ledgers as well, though that could carry some risks." Reminder, since it's been a long break, we have the following loot to divide: +1 flail; +2 chain shirt; +2 buckler; +1 hand crossbow; hat of disguise; belt of mighty constitution +6; ring of protection +2; elemental gem (fire); gems worth about 1390 gp; mixed coins worth 564 gp
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
AB or Kel, any protections you guys have before we go? I got nothing... Calla coughs as she descends. "What a lovely smell we've discovered. Once again, a plan goes totally according to nothing..." she grouses. Fortitude (with Shake It Off): 1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Calla growls as Anklebiter tries to tell her what to do. However, seeing as the plan is sound, she'll begin stripping the items of value from Orvignato's body. "Do you need help, Star girl?" she growls. I can give you some healing too if needed. Then perhaps we should exit this place invisibly, though I can't cast that on all of us myself.
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
"Indeed," Calla agrees, coldly, letting the men appear more jubilant. She looks around, trying to find what may be of value, as she searches for both poison and magic. detect both, which I know will take a bit of time. Perception: 1d20 + 16 ⇒ (13) + 16 = 29 In addition -- or probably more likely beforehand -- she'll also use discern lies on the two subdued guards when they respond.
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Quick stats:
AC 25, touch 19, flat-footed 21 Fort +10*, Ref +8*, Will +12* (+2 vs. enchantments); CMD 22; SR 19 Divine retribution (DC 17) 1/6; Judgments 1/3; Bane 4/8; Discern lies 0/8 Arrows: 0/40; cold iron arrows 0/29; bolts 0/20; elf-bane arrows 0/3 Spells: 0/5 (first-level); 1/5 (second level); 0/3 (third level); Dancing lights [], darkness [], faerie fire [] Consumables: Gravity Bow ring 0/3 Effects: Destruction judgment (+2 damage); Justice judgment (+2 to hit), BoF (+2 to hit, +2 AC, Reflex saves), haste (+1 to hit, +1 AC) Calla gestures toward the drider, bringing her Lady's vengeance to bear, even as she keeps her dagger pointed toward the two disarmed drow. Caster check vs. SR: 1d20 + 8 ⇒ (13) + 8 = 21
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
I'm heading down to St. Martin once again on Friday to see Dr. The Old Ball and Chain and drag her back home with me. I'll be mostly away from keyboard April 21-28 (hopefully able to dive right back in after that, though the wife will be home so we may be a bit busy for a few days -- I can usually post when she's doing things around the house). Calla will continue to use her bane as she can; if she takes a hit, she'll also change her justice judgment to healing.
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Quick Stats:
HP 68/68 AC 25, touch 19, flat-footed 21 Fort +10*, Ref +8*, Will +12* (+2 vs. enchantments); CMD 22; SR 19 Divine retribution (DC 16) 0/6; Judgments 1/3; Bane 2/8; Discern lies 0/8 Arrows: 0/40; cold iron arrows 0/29; bolts 0/20; elf-bane arrows 0/3 Spells: 0/5 (first-level); 1/5 (second level); 0/3 (third level); Dancing lights [], darkness [], faerie fire [] Consumables: Gravity Bow ring 0/3 Effects: Destruction judgment (+2 damage); Justice judgment (+2 to hit), BoF (+2 to hit, +2 AC, Reflex saves), haste (+1 to hit, +1 AC) Calla ducks past Staryth, rejoining combat as she stabs at Orvignato, frustrated that her plan left her out of position to take maximum benefit from her companions' spells. That said, I think they probably all needed to overcome our spell resistances to affect us, unfortunately. Unless we assume we've got our SRs down and need to use a standard action to reactivate it. Acrobatics: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26
Crit?: 1d20 + 2 + 2 + 1 ⇒ (9) + 2 + 2 + 1 = 14
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Excellent. We seem to have gotten AB to a safe spot. Now to see how the GM makes it all go to poop! :) Any preference on my actions -- I could also safely cast here -- maybe magic weapon to give one of us +2/+2 to his weapon or heroism to give Staryth +2 to attacks, saves and skills; or I think I can step forward and get three attacks on Orviganto (though I probably need Lefrik to take a 5-ft. step to allow me to do so), which might be more valuable.
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Hmm. How 'bout this: , Bigrin, after I attack, then, I take a 5-ft. step to G-30. Next round you can withdraw into that room (I hope) and then Lefrik and I can form a barrier for you and give you some space to cast. And actually, if you hold your action until after I move, you can 5-ft. step to where I was standing to get us spaced out a bit more and maybe make it so you can do a couple 5-ft. steps to get where you want to be.
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Quick Stats:
HP 68/68 AC 24, touch 18, flat-footed 20 Fort +10*, Ref +6*, Will +12* (+2 vs. enchantments); CMD 22; SR 19 Divine retribution (DC 16) 0/6; Judgments 1/3; Bane 1/8; Discern lies 0/8 Arrows: 0/40; cold iron arrows 0/29; bolts 0/20; elf-bane arrows 0/3 Spells: 0/5 (first-level); 1/5 (second level); 0/3 (third level); Dancing lights [], darkness [], faerie fire [] Consumables: Gravity Bow ring 0/3 Effects: Destruction judgment (+2 damage); Justice judgment (+2 to hit), deflection ward (+2 AC) Lady, destroy your foes," Calla growls activating drow bane as she stabs Orvignato, hoping she Lefrik and Bruendor can put him down quickly and move on the littler fish, before they're overwhelmed. Dagger: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Haste or something along those lines might be helpful if someone has that.
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Going to be interesting/fun to play Calla without her bow. That said, I hate when I'm stupid. I had a few spells that could have helped had I been smart enough to use it in preparation (all our daggers being +2, for instance, with greater magic weapon)...
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Status:
HP 68/68 AC 22/24, touch 16, flat-footed 18/20 Fort +10*, Ref +6*, Will +12* (+2 vs. enchantments); CMD 22; SR 19 Divine retribution (DC 16) 0/6; Judgments 1/3; Bane 0/8; Discern lies 0/8 Arrows: 0/40; cold iron arrows 0/29; bolts 0/20; elf-bane arrows 0/3 Spells: 0/5 (first-level); 1/5 (second level); 0/3 (third level); Dancing lights [], darkness [], faerie fire [] Consumables: Gravity Bow ring 0/3 Effects: Destruction judgment (+2 damage); Justice judgment (+2 to hit) "Typical," Calla grunts, invoking her divine abilities as she pulls her dagger. "Time for you all to face judgment!" Swift action to activate destruction and justice judgments. Drawing her dagger, she quickly casts a spell: "Goddess, shit f!&! a&~@@*@ f$$% shit a@$*~*# shit f~!" Casting blistering invective: You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically scorched by your fury. When you cast this spell, make an Intimidate check to demoralize each enemy within 30 feet of you. Enemies that are demoralized this way take 1d10 points of fire damage and must succeed at a Reflex save or catch fire. Spell resistance can negate the fire damage caused by this spell, but does not protect the creature from the demoralizing effect. Caster level check: 1d20 + 10 ⇒ (1) + 10 = 11 Awesome
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
"You!" Calla barks to Arca. "Show the man what we have..." We just need to kill this guy, right? Or did we need to get anything out of him? And did we actually need to kill him or just make sure he doesn't continue what he was doing -- we might want to avoid overreacting as with the driders.
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Calla keeps her usual steely glare in place as she ascends the stairs, a smirk crossing her lips at the slave's name. Perception: 1d20 + 16 ⇒ (20) + 16 = 36 Assuming she doesn't see anything obviously waiting to kill them all when the door open, she enters with her usual confidence combined with wariness.
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Call barks out a laugh, a rare sound that's about as grating and cruel as you might expect. "Then we should assume our true purpose here may be known. Anything less and we're already prepared," she replies. "Let the others know."
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Well, can't be any worse than what she's doing now... Calla leans over to Arca, putting her arm around the fellow drow. She whispers in his ear, doing her best to make sure no one else can hear. "The bartender over there is watching us, and is either talking to himself or someone else here. Probably Orvignato, if I had to guess."
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Calla waits as patiently as she's capable, keeping a subtle eye of her own on the barkeep. She's fine with the rest of the debauchery. Calistria would be proud. Perhaps they still honor her in some way. Perception: 1d20 + 16 ⇒ (14) + 16 = 30
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Assuming my earlier Sense Motive check didn't reveal anything too bad: If we make it so obvious we are not from here, we'll be picked out as easily as we were by Alicavniss. It can't be worse than anything Father doled out, after all... Calla downs the drink in a single gulp. She gives a hard stare to her companions, especially the idiots talking about life on the surface in the midst of this wretched hive of scum and villainy. No offense, guys, that's Calla speaking. :)
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
For what it's worth, Calla wasn't actually trying to be rude, for a change. She figured they'd ask for the password at the appropriate point. :) Calla frowns but sets aside her morningstar and longbow, maintaining her whip, 2 daggers and hand crossbow.
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
"I like the idea of trying to be merchants," Calla says, her mouth twisting as her expression doesn't reflect her words. "If we can get in for a meeting with Orvignato, that should put us in good position to make our move. We could also act as if we were turncoats, hired to move against him -- perhaps by Azinrae -- but willing to betray our supposed masters for a better bid."
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
"Yes, but if they are able to see invisible creatures, the mere fact we are trying to enter in such a state will give away what we plan to do... If they are able to conceal their knowledge, they'll gain the advantage of surprise."
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Calla nods, a thin smile crossing her drow lips. Once others are done here, she'll go collect her gear and prepare for action. "Are we ready then, or do we have anything we want or need to do before dealing with this Orvignato?"
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
"We were brought to the House by one of its servants. Whether that was pure chance or not, I cannot say," Calla replies. "If we agree to a deal, how will you help us get to our target, or bring her to us?"
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Sorry, back now and can participate. I like the idea of the game a lot. I think maybe we need to let caution fly to the winds a little, or we're not going to get anywhere. So what else do we need to know? Where Allevrah is (exactly), how we can get to her, and a way out? Any defenses she may have?
Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8
Well, we could go with Calla's thought then, and retcon it that she said it out loud. Worst comes to worst, we get a TPK and start over. "If that were true, we'd be dead already instead of summoned to see you. If you want something, tell us what it is!" |