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Callaverthorna's page
160 posts. Organized Play character for Nomadical.
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Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Cal watches the hand recede and flops down onto the ground in exhaustion and pain. It seemed like maybe the Urxehl was targeting him for some reason, but he hopes to never have to see that thing again. Even in his nightmares.
He finds the cutest nurse/healer that he can and makes a case that he's more gravely injured than he really is (which is pretty dang bad, to be sure). Healed and with a date secured, he joins Eando and Eliza and the rest of his team for the debrief.
"Bane o' Urxehl. I like it," he says with a smile and a tip of the jaunty green hat. "But gents, I've got a rendezvous to make, so I'll be seein' you all around!" he finishes as he swaggers out.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Character Name (required): Callaverthorna
PFS Number (required): 151562-2002
Character Level (required): 9
Character Faction (required): Grand Archive
Downtime (optional): Performance (T) : 1d20 + 15 ⇒ (16) + 15 = 31 Using Storied Talent = 24 gp
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Reflex DC 30, (M) Evasion: 1d20 + 20 ⇒ (19) + 20 = 39
Cal easily hops across the trembling ground almost without effort.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Elixer: 7d6 + 18 ⇒ (3, 6, 1, 3, 1, 1, 3) + 18 = 36
Cal chugs down his elixir, but it tastes off somehow. Maybe his was the expired one cause it doesn't seem to help that much. Shakes fist at dice bot.
Well, either way, he's got work to do. He steels himself and crosses the blasted waste to stand next to The Gute Doktor. Taking a deep breath he stabs at the hand of a god(!), breaking the invisibility.
Strike vs OG, F1 : 1d20 + 18 - 1 ⇒ (11) + 18 - 1 = 28
Damage, Sneak : 2d6 + 3 + 2d6 ⇒ (3, 4) + 3 + (3, 5) = 18
Can he Enfeeble a god? Let's find out.
◆ Drink elixir +36 hp, ◆ Stride, ◆ Skirmish Strike
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Yes, indeed, I was playing multiple sessions at PaizoCon@ KublaCon yesterday. Here we go...
Will DC 30: 1d20 + 15 ⇒ (8) + 15 = 23
I think I'll keep it, since it's just damage and F1. I don't want to make it worse.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Since Cal hadn't actually used his 3rd action, he'll draw the potion and plan to chug it down at the start of the next round. Thanks for reminding us of that.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Cal breathes a sigh of relief when Crunch sends the Spirit back to the Beyond. He kicks the empty ghost oil vial lying on the ground in frustration at having forgotten to use it, so is caught by surprise when Rhaegal's healing magic washes over him. "Thanks, Dragon," using the term as a Title and compliment.
"I just hope we've got enough left in us all to handle whatever's crawlin' outta that hole." He opts to hang back just a bit instead of rushing up to the hole, and draws up the hood of his cloak over the top of his hat. And disappears!
◆◆ Activate Legacy Cloak of Elvenkind = Rank 2 invisibility. I reduced the opacity of his token to illustrate him being invisible.

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
The claw digs deep into Cal's shoulder. "Well, karma's a b$#*% an' that's what's owed me for not putting this goop on earlier," he says as he drops the ghost oil flask. "But now, I'm comin' for ya," he snarls as he jukes to the right...
Feint: 1d20 + 17 ⇒ (20) + 17 = 37
If a Crit then Spirit is Off Guard against all melee attacks, not just Cal's until the end of Cal's next turn.
With the Spirit looking one way, he swings around to its back and slips the blade into where its vertebrae would be, you know, if it had any.
Strike vs OG: 1d20 + 18 ⇒ (15) + 18 = 33
Slashing, Ghost touch, Sneak attack : 2d6 + 3 + 2d6 ⇒ (1, 4) + 3 + (6, 3) = 17
Reflex DC 28, Evasion: 1d20 + 20 ⇒ (8) + 20 = 28
And then dances away from the spray of shards, just barely.
Demoralize: 1d20 + 20 ⇒ (3) + 20 = 23
He gives the Ghostee a glare, but clearly it's not too effective given that he's on his last legs.
◆Feint w/ Free 5' Step, ◆Strike (and Reflex Save), ◆Demoralize

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
When the Spirit slashes Cal, he feels the life being sucked away. The gnome groans as he recognizes this feeling, but notices one little thing that gives him hope. Looks like this beastie's gettin' more solid. He takes enough life from me to become corporeal, then at least we can hit 'im!
Reflex, Evasion : 1d20 + 20 ⇒ (1) + 20 = 21
Nope. Hero Point
Reflex, Evasion : 1d20 + 20 ⇒ (2) + 20 = 22
Oh dear. Well at least it's not a Crit Fail.
The thought gives him little solace as bits of the creature spray him in the face catching him completely off guard.
Holy crap. Completely forgot that Cal bought a pair of ghost oils! They've been on his profile the whole time. :(
Wait a sec. Incorporeal?! I forgot about those ghost thingee's I bought from that nice lady in Lastwall! Now where did I put 'em? He quickly retrieves an oil from his pack, slathers it on his blade, and gives the baddie a stab!
Strike, vs OG,: 1d20 + 18 ⇒ (8) + 18 = 26
Damage, ghost touch, sneak: 2d6 + 3 + 2d6 ⇒ (4, 2) + 3 + (1, 5) = 15
Enfeebled 1
Or at least he tries to...
◆ Interact to Retrieve an item, ◆Interact to Apply Oil, ◆ Strike Wave weapon around ineffectually anyway
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
My level 10 has an astral rune, and I meant to get one for Cal but opted for the dragon wing tattoo instead. Flight has been useful, but potions of fly exist. Not that Cal's particularly effective. 2d6+3 vs Resistance 10 means he can scratch the Spirit and provide flanking for Crunch.
I'll post in Gameplay shorty.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Thanks for fixing that up with the double move. Did we know it was undead? (Rhetorical question; doesn't matter.) I was assuming it was some type of fiend given the name "Demon"iac spirit, but yes, if it's undead it would not allow him to use that.

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Reflex DC 28, Evasion: 1d20 + 20 ⇒ (15) + 20 = 35
Cal again dances out of the way of the flames, not even singeing his hat.
He hears Isaku, but also sees how the spirit resists all the damage that the investigator should have done. Assuming the man will now put his big brain to shutting down the ritual, Cal focuses on the spirit to see if he can do anything at all himself.
He moves up to the edge of the rift, {zaps} himself through the Spirit, and again spins around with a backhanded slash, hoping for a better result this time.
Strike vs OG: 1d20 + 18 ⇒ (11) + 18 = 29
Damage, S, Magical: 2d6 + 3 ⇒ (1, 4) + 3 = 8
Sneak (precision) S: 2d6 ⇒ (4, 6) = 10
Enfeebled 1
◆ Stride to the Smiley Face, ◆ Life Leap, ◆ Strike
Well, probably no damage also. But Enfeebled and set up for others to get a Flank. Man, I'm loving this Life Leap thing.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Seeing an opportunity, Cal hustles up beside Crunch and without stopping simply {zaps} himself through the demoniac to the spirit's opposite side. He spins on his heel as he flips the sword grip (non-mechanically) and stabs backhanded towards the creature.
Strike vs OG: 1d20 + 18 ⇒ (5) + 18 = 23
Same-same as Crunch. Oh well, at least he looked cool doing it.
◆ Stride, ◆ Life Leap, ◆ Strike, ◇ Curse the Dice Bot
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Cal is going to hold off posting. If either Crunch or Rhaegal can Step to one of the squares directly on the Spirit's western side, then Cal can move in and use Like Leap to zap himself straight into Flanking. Granted, Cal will probably take a Reactive Strike on the move in, but hopefully it'll work out.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Will DC 25 : 1d20 + 15 ⇒ (4) + 15 = 19
Not one known for having any willpower to resist temptations, Cal also doesn't have much mental strength to overcome the fire barrier.
Strike, vs OG for flanking: 1d20 + 18 ⇒ (9) + 18 = 27
Damage, S, Sneak: 2d6 + 3 + 2d6 ⇒ (6, 6) + 3 + (2, 5) = 22
If it hits, Spirit is enfeebled 1
◆◆ Double Move, ◆ Strike
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Cal looks over his shoulder at the approaching Spirit and shimmies away just a bit. Oh, how convenient - he shimmied right into a flank with Crunch.
Strike vs OG: 1d20 + 18 ⇒ (17) + 18 = 35
Damage, Sneak, S: 2d6 + 3 + 2d6 ⇒ (3, 3) + 3 + (1, 1) = 11
Debilitating Strike: Blue is Enfeebled 1
Let's see what we've got here, he thinks as he nimbly dances across the runes scribed in the soil, rubbing them out as he goes.
Acrobatics (E) DC 27: 1d20 + 18 ⇒ (17) + 18 = 35
◆ Skirmish Strike, ◆◆ Disable Rune
@GM I pasted the Disable info onto the slide with the Spirit's image, but could you add it to an ooc or on the tracker maybe, so we can easily see the DC and appropriate skills?
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
We don't think there's any chance of finishing before PaizoCon, do we? Live play starts next weekend, and PBP starts on the Monday 2 weeks from today. I'm not trying to rush it, just confirming that we probably won't for my (and maybe others') planning purposes.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Minor update: Cal's weapon has poison on it which would trigger on that hit, but I don't know exactly which poison. Herr Doktor, if you please?

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Reflex, Evasion : 1d20 + 20 ⇒ (10) + 20 = 30
Cal ducks just enough that the blast passes right over him. He flips the tip of a finger off the brim of his hat and moves towards the nearest troll.
"I don' know magic, but I'm not stickin' around to watch you all get fried by more o' those,," he says as he moves to the north. He pauses just outside the troll's reach, moves in carefully and stabs at the troll, then {zaps} himself to the opposite side in case anyone else wants to come set up a flank on it.
Skirmish Strike: 1d20 + 18 ⇒ (12) + 18 = 30
damage, S: 2d6 + 3 ⇒ (4, 5) + 3 = 12
Sneak attack?: 2d6 ⇒ (6, 1) = 7
◆ Stride (to the Red-bordered Cal's position), ◆ Skirmish Strike (Step + Strike), ◆ Life Leap
I Presume the Troll beat us on initiative and already acted, and thus is not subject to Sneak Attack damage by virtue of Surprise Attack.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
And I just taught him that Devise a Stratagem only locks you into using that roll for a Strike, not an Attack that isn't a Strike. Like a Spell Attack!
And how did I teach him this, you may ask? Over dinner here in Manila! And tomorrow I'll sit down to join him for a Face-to-face game!
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Cal whoops as the dragon falls and flies a loop, a barrel-roll, and then finishes with a Split-S to a soft touch down. He's still buzzing as the agents tend to his wounds, and it's not until they're done that he really registers how badly he was hurt. As he looks around though, he realizes how badly everyone else took it, too, and he worries that this next fight will be even worse.
Your tracker looks fine for Cal. Only addendums would be that he has a Pilgrim's Token and has Battle Cry in case any opponents are within 30 feet.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
I nominate Crunch. He's at 0, and when he hits, he hits hard, and we can certainly use that, and/or just keeping him from Crit Failing a save.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Reflex vs DC 30, Evasion : 1d20 + 20 ⇒ (14) + 20 = 34
Reflex vs DC 27, Evasion : 1d20 + 20 ⇒ (15) + 20 = 35
Neither the dragon's horrible breath nor its cloud of bone shards do any damage to Cal's suit - this time. So he zips across the sky and slides in next to Rhaegel and opposite to Crunch.
Strike vs F and OG: 1d20 + 18 ⇒ (17) + 18 = 35
Damage, S, Sneak Attack : 2d6 + 3 + 2d6 ⇒ (4, 6) + 3 + (6, 6) = 25
As an afterthought, he pulls a small vial from his belt just in case the opportunity to use it comes up.
◆ Fly, ◆ Strike, ◆ Draw moderate Dread Ampoule
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Reflex DC 27, Evasion : 1d20 + 20 ⇒ (17) + 20 = 37
Cal dodges the bone bits from Crunch's smash.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Oops. Just noticed a minor typo in the damage line. Should have been 2d6 + 3 + 2d6, so should be 18 damage.

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
I knew comin' up here without anybody else was askin' for it, Cal thinks just before the dragon chomps on him and puts several holes in his spiffy suit. "Yer' gonna pay fer that, ya' big lizard," he says with a glare that could shake the (un)dead.
Demoralize, glare: 1d20 + 20 ⇒ (13) + 20 = 33
I don't know if it's immune or not, but worth the action to find out.
With a meaningful nod to the bird-drake, Cal zips around to the opposite side and rises just a bit higher before stabbing down at the one who done his suit wrong.
Strike, OG for flanking: 1d20 + 18 ⇒ (18) + 18 = 36
damage, S, Sneak : 2d6 + 2 + 2d6 ⇒ (5, 2) + 2 + (2, 6) = 17
Debilitating Strike: Enfeebled 1
◆ Demoralize, ◆ Fly, ◆ Strike
Why oh why did I not buy him a pearly white spindle during the rebuild? Whelp, it's on the shopping list now.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Reflex DC 30, Evasion: 1d20 + 20 ⇒ (8) + 20 = 28
"Dok..." Cal is so distracted by Herr Doktor dropping that he fails to dodge the blast of void energy and takes it full in the face. At least that stuff doesn't leave a mark or damage the clothes.
He decides it's time to take the fight to the lizard. The big one, not Rhaegal; so he flexes his shoulder blades in a wing-flapping movement and indeed, black leathery wings spring forth! He launches himself into the air and gets a bit closer to the bigger lizard.
◆◆ Activate Wyrm on the Wing tattoo = Dragon Wings spell. ◆ Fly 30 up and 25 horizontally with a 60 foot Fly speed
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
My thoughts:
I'd say for Eliadyr to give Flying to Crunch. Get the heavy hitter into the air and let him take the fight to the dragon.
Either Isaku or Cal can give a potion to Herr Doktor. What about He-Thing? Can He act independently to do so when his master is down?
Cal can use his dragon wing tattoo to get a fly speed also. Or he's got a Cherry Blossom tattoo that can help Herr Doktor on any recovery checks, though it costs 2 actions, the same as activating his dragon wings would.

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
I'm assuming that Crunch killed Green.
With one dead at his feet, Cal looks at the other demon and gives him a look that says, See, this is what's gonna happen to you.
Demoralize Red, glare : 1d20 + 20 ⇒ (18) + 20 = 38
Okay, that's a Crit, I believe. If Red's CR < 9, then it is Fleeing for one round.
With the demon pissing fire, Cal stalks up to it menacingly. At the last second, he makes a little flourish as he passes it and shanks it at the same time.
Strike vs OG and F2 : 1d20 + 18 ⇒ (20) + 18 = 38
Damage, P : 2d6 + 3 + 2d6 ⇒ (3, 4) + 3 + (5, 5) = 20 Crit = 40
Debilitating Strike: Enfeebled 1 until the end of Cal's next turn.
Critical Specialization: Red is OG to everyone until the star of Cal's next turn.
◆ Demoralize, ◆ Stride, ◆ Skirmish Strike (Step and Strike)
He Strode to the space due East of Isaku, then did his Skirmish Strike to move the last 5 to the north to avoid possible AO.

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
"Dragons, demons, and fire. Why am I not surprised?"
Will DC 27 : 1d20 + 15 ⇒ (12) + 15 = 27
Cal's not scared o' no dragons, though. Cause scaring folks is his shtick, too.
In a flash of light and colors, he steps through the demon menacing Isaku, reappearing to it's south, and then makes a face at it to put the Fear o' Cal in it.
Demoralize, Glare: 1d20 + 20 ⇒ (13) + 20 = 33
If that's a Crit, AND Green's CR < 9, then Green if Fleeing for 1 round.
With the demon properly shaken, he shanks it in the back of its bony knee and makes sure to twist the blade so that Herr Doktor's poison gets deep into Green's bloodstream.
Strike, vs OG due Frightened?: 1d20 + 18 ⇒ (20) + 18 = 38
Damage, S: 2d6 + 3 + 2d6 ⇒ (5, 6) + 3 + (4, 3) = 21 Nat 20 Crit x2 = 42
Cal's blade has wyvern poison on it, too.
◆ life leap, ◆ Demoralize, ◆ Strike
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Reflex, Evasion, Isaku bonus: 1d20 + 20 + 2 ⇒ (8) + 20 + 2 = 30
Cal continues to shimmy and dance his way through the firestorm. One ember does hit his hat {gasp!}, but he quickly flicks it off and continues on his way.
He offers his advice on the religious aspects of the firestorm, but he's not sure anyone is actually listening.
Aid Religion : 1d20 + 12 ⇒ (6) + 12 = 18
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Cal made his save spectacularly in this post
Cal reminds (someone) about (something) related to using divine knowledge to disable unholy firestorms.
Aid Religion (T): 1d20 + 12 ⇒ (18) + 12 = 30
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Reflex, Evasion : 1d20 + 20 ⇒ (20) + 20 = 40
The gnome in the jaunty hat simply walks across the field as the rain of fire continues and nothing even touches him.
Cal also has permanent Resist Fire 5 from his tattoo.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Reflex, Evasion: 1d20 + 20 ⇒ (18) + 20 = 38
It appears to most that Cal isn't even trying to dodge even as the chunks of flaming debris simply miss him.
Aid Religion (T): 1d20 + 12 ⇒ (11) + 12 = 23
Not a particularly religious man, Cal however does honor the greatest of all conmen (con-people?), Nivi Rhombodazzle. As such, he fingers one of his "lucky" dice and offers some advice on how to cheat realign the magical energies.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
With the speechifying all finished, Cal wanders off in search of Nannette and her friends. He's only got an hour, so he limits himself to Nannette and just one of the friends - a tall, lithe, northern-Tien spellcaster girl in a striking green ao dai and with legs that go on forever.
Rested and refreshed, Cal rejoins his team of senior agents, ready to go.

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Cal listens with some trepidation at the assignment. "Mentoring" isn't exactly his strong suit - he's a charmer, a manipulator, a lone-wolf sneak-thief. As he considers the assignments, it's obvious which one suits his skills, though. But he has to take a team, so he considers getting others to do the work for him, or just playing cheerleader to motivate some random junior agents.
That is, until his favorite catfolk girl, Nannette, runs up and asks with cat-like curiosity what happened in the briefing.
Bingo! He'll teach Nannette and some of her cute sneaky friends! And he'll get to have fun at the same time - or at least be comfortable and at ease with the people he's "mentoring."
Nannette and he round up some of her friends, and they're soon off to the spooky tower!
Thievery, Thieves Tools to Pick the Chains' Locks : 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32
He unlocks the chain tethering one of the weird orbs, and then steps back. "Your turn, girls. You've seem how I did it, now make me proud and give it your best!" he encourages his team of sneak-thieves.
Diplomacy: 1d20 + 17 ⇒ (11) + 17 = 28
When the girls release the second orb, they squeal and dance in delight, high-fiving each other and hugging Cal - who obviously doesn't mind one bit.
"Nice job, me lovelies! Back to the camp, where the drinks are on me!"
Huh. Maybe this "mentoring" thing could work out in the end, he thinks as he walks arm in arm with Nannette back to the Pathfinder base.
Just to mix things up and be true to how he'd do it.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Chronicle received. Just making some comsumables purchases and getting caught up on the thread.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Performance for Downtime (T) : 1d20 + 15 ⇒ (11) + 15 = 26
Storied Talent: Attempt Downtime at Level = Character Level instead of CL-2. So Level 11, DC 26, Success for Trained = 24 gp
Thanks for running this. No worries on the chronicles, and no hurry on starting Part 3. We're all just grateful that you're running this high-tier high-complexity series.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
"I sure hope so, me friend. Personally, I'm a little doubtful that a skeleton dragon carryin' an evil spirit thing into the dark storm clouds is a 'good' omen. But, maybe I'll be more positive after a good night's sleep in the warm embrace of a pretty girl." Cal's mood certainly improves at just the thought, and in fact, for once in his life, he'd really rather just have the sleep than anything else.
Cal heads off into the camp in search of someone to keep him warm after wishing you all a good night. "Though, I've got the feelin' we're gonna be seein' each other again fairly soon."
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
"You know, Cap'n, I really admire your work," Cal comments blithely to Drang. "Too bad you let this beastie get into yer ... well wherever it's livin' in ya,"
Strike : 1d20 + 18 ⇒ (2) + 18 = 20
Whelp, that'll miss
MAP Strike, Agile : 1d20 + 14 ⇒ (7) + 14 = 21
And another
"Oh, Hi, Dok, how's it going?" Cal says over his shoulder in an effort to get Drang to thing he's turning away.
Feint : 1d20 + 17 ⇒ (13) + 17 = 30
No MAP. Scoundrel special rider: When you successfully Feint, the target is off-guard against your melee attacks until the end of your next turn. On a critical success, the target is off-guard against all melee attacks until the end of your next turn, not just yours.
◆ Strike, ◆ MAP Strike, ◆ Feint
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Reflex DC 29, Evasion (M) : 1d20 + 20 ⇒ (16) + 20 = 36
Cal dodges the blast of unholy fire and considers his options. As he thinks, he moves a bit and tosses his starknife at the Disciple, just to see if he can do anything at all to it.
returning Starknife: 1d20 + 18 ⇒ (2) + 18 = 20
Damage, S, magic : 1d4 + 3 ⇒ (3) + 3 = 6
But his hand is still cramping up, so he wiggles the fingers to limber them up and what do you know, a spell comes out.
Scatter Scree, Basic Reflex DC 25, B : 6d4 ⇒ (3, 2, 3, 1, 3, 4) = 16
◆ Skirmish Strike, ◆◆ Scatter Scree on the western 2 squares of the Disciple's space.

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Having gotten his quip off before the fight had really even started, Cal has time for a second throw of his starknife.
Retconned MAP Strike vs OG, 2nd Range Incr: 1d20 + 18 - 4 - 2 ⇒ (2) + 18 - 4 - 2 = 14
Whomp whomp....
But he gets his fingers tangled up on the catch, and when he goes to throw it he doesn't have a good grip.
=====Round 2=====
Knowing it's pointless to try outflanking a master of the art of flanking, Cal opts to just step in and take his best shot.
Strike vs OG: 1d20 + 18 ⇒ (5) + 18 = 23
Damage, S, Sneak : 2d6 + 3 + 2d6 ⇒ (6, 6) + 3 + (6, 5) = 26
MAP Strike : 1d20 + 18 - 4 ⇒ (11) + 18 - 4 = 25
Damage, S, Sneak : 2d6 + 3 + 2d6 ⇒ (4, 2) + 3 + (6, 3) = 18
MAP Strike : 1d20 + 18 - 8 ⇒ (9) + 18 - 8 = 19
Damage, S, Sneak : 2d6 + 3 + 2d6 ⇒ (5, 1) + 3 + (1, 5) = 15
Maybe he'll have better luck once he shakes off cramp in his fingers from the mishandled starknife.
◆ Skirmish Strike, ◆ Strike, ◆ Strike

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Dagnabbit. I have in my notes to buy a ghost touch weapon for Cal, but when I remastered him after the last session, I forgot. Oops. So, FYI, he'll be pretty ineffective in this fight vs the Incorporeal thing. He'll only be able to effectively damage Drang if the man stays Frightened as Deny Advantage only applies to foes that are "hidden, undetected, or flanking."
With the Doktor's info in mind, Cal says to Drang, "You know, boyo, I admire your work. I really do. But right now, yer literally just an old-man meat puppet fer a giant gas bag."
Demoralize (M): 1d20 + 20 ⇒ (16) + 20 = 36
I doubt Drang casts spellls, but if so, and if that's a Success, Cal gains a +1 circumstance bonus vs Drang's spells.
He then draws and throws his starknife at the old rogue, catching it and shifting away from the others to break up their clumped formation.
Starknife vs OG due Frightened(?), 2nd range increment: 1d20 + 18 - 2 ⇒ (10) + 18 - 2 = 26
Damage, P, Sneak: 1d4 + 3 + 2d6 ⇒ (2) + 3 + (6, 3) = 14
◆ Demoralize, ◆Quick Draw Strike, ◆Stride
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Getting caught up now. It's still morning here for me too.
He doesn't really have any buffs to prep, but he does have permanent Fire Resistance 5 from the dragon wing tattoo.
Cal will approach the door and while others sniff and wiggle fingers checking for magic, he comments, "It's Drendle Drang inside. Those Drendlesticks won't be the only surprise he'd leave."
Check for Traps: +16 (M) including Trap Finder.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Looks like we ninja'd each other on the Thievery rolls. Thanks for sorting that out.
I'd say just use 1 Point here, save one for Dolok, and use the other 4 in the finale fight. That'll clear out Eliadyr's Drained and get Cal and Herr Doktor up to just Drained 1.
Herr Doktor Krankenweg wrote: I'm just GMing an adventure with a Bodak and reading its capacities I realize the Doomed condition it inflicts gets off when it is destroyed. I'd be happy if yours have the same effect :) Did this get addressed, or were these bokaks' "special"?

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Cal looks a bit abashed at all the help his colleagues are offering. He chugs down the Doktor's mutagen - mmm, pineapple flavor? - before cracking his knuckles and getting to work. He even tries recalling a lesson he learned in the Grand Archive about handling easily damaged loot delicate manuscripts.
Thievery M, all the helps : 1d20 + 20 + 2 + 1 + 2 ⇒ (2) + 20 + 2 + 1 + 2 = 27
Thievery M, all the helps : 1d20 + 20 + 2 + 1 + 2 ⇒ (3) + 20 + 2 + 1 + 2 = 28
Did I account for all the bonuses? Sorry, should have let one of the better rolls take the lead.
Roll advantage: Steady Hand [free-action] (fortune) Roll twice and take the higher result on a Thievery check. You can only activate this ability before rolling the check.
But perhaps there were just too many chefs in the kitchen.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
"Oh, Drandlesticks. Sneaky bastard, he is. Well, I suppose this is why you brung me," Cal says as he fetches his tools. "Though, I wouldn't mind a little help that anyone can offer."
He's +20 and Master, so any Aid or guidance or whatnot would be appreciated.

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
"I wonder how these gents get intimate? I mean, they keep poofin' away everytime they get poked," Cal wonders aloud with a wink at Big Red.
Bon Mot vs Will DC: 1d20 + 17 ⇒ (4) + 17 = 21
He expects that his quip didn't really translate into Air-folk, but it's more distraction than anything else. And a lesson that one should never trust a scoundrel, cause there's always another distraction right around the corner.
Feint vs Perception DC : 1d20 + 17 ⇒ (15) + 17 = 32
Then comes the real attack...
Strike: 1d20 + 18 ⇒ (20) + 18 = 38 Whoop!
Damage, S : 2d6 + 3 ⇒ (3, 2) + 3 = 8
Sneak Attack? : 2d6 ⇒ (1, 1) = 2 Aww... 20 total on the crit.
If the Feint is a Crit success: the target is off-guard against all melee attacks until the end of your next turn, not just yours.
◆ Bon Mot, ◆ Feint, ◆ Strike. Target is Enfeebled 1.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
"'Scuse me, Crunch, comin' thru," Cal says with a cheery lilt, even though he's struggling to keep a brave face on. This fight is taking too long, and he's running out of tricks. So he steps between Crunch and the foe, spins around, and stabs Blue while its distracted.
Strike vs OG : 1d20 + 18 ⇒ (14) + 18 = 32
Damage, S, Sneak : 2d6 + 3 + 2d6 ⇒ (2, 6) + 3 + (1, 1) = 13
Strike vs OG, MAP : 1d20 + 18 - 4 ⇒ (3) + 18 - 4 = 17
Damage, S, Sneak : 2d6 + 3 + 2d6 ⇒ (4, 4) + 3 + (6, 4) = 21
"That's a pretty gem ya' got there. Do ya' have a girlfriend I can deliver it to later?"
Bon Mot vs Blue Will: 1d20 + 17 ⇒ (2) + 17 = 19
◆ Skirmish Strike (Step+Strike), ◆ Strike, ◆ Bon Mot. Blue is Enfeebled 1 until the End of Cal's next turn.
Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword
Like Crunch, Cal is a bit limited for options. So he sticks with what's been working. He moves on light feet just a bit and glares at the last foe still here.
Intimidation Glare : 1d20 + 20 ⇒ (5) + 20 = 25
Strike, returning starknife, 2nd increment : 1d20 + 18 - 2 ⇒ (12) + 18 - 2 = 28
Damage, Slashing: 1d4 + 3 ⇒ (2) + 3 = 5
Sneak damage : 2d6 ⇒ (5, 6) = 11 In the unlikely event that the Demoralize worked.
Not exactly sure what's difficult terrain versus what's just open air. I'd like to move him further forward, but also don't want to risk saying he did and finding out he stepped into a gap.
◆ Stride, ◆ Demoralize, ◆ Strike
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