Rogue

Calin Proudkin's page

64 posts. Alias of Speaker for the Dead.


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Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Thanks for letting us know. It sucks when the GM goes AWOL without a word. Shoot me a PM when you come out of retirement!


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin will keep going. Hopefully the potion will wear off in time but he may as well explore the wreck in the mean time.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Are we rolling for hit points? Just in case...

hit points: 1d6 ⇒ 5


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

weren't we already level 2?


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"See you in a bit." Calin will cast mage armor on himself then jump over the side. He'll grab onto the diving bell and let it pull him to the bottom.

(He'll bring a sack but leave his pack and shortbow on deck)


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"I'm in. Thank you, and my apologies if we caused your friends demise. We were only trying to catch fish."

"Are they on the level? "sense motive: 1d20 + 5 ⇒ (13) + 5 = 18


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"On my honor sir, we returned your friend to the sea as soon as he was freed from the net."

diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin jumps back in surprise as Bucket takes the initiative. He looks like he's about to object but catches himself and shrugs philosophically, "Well that was what I told it we were going to do. A little more abrupt that I had in mind, but it's back in the water."


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"Well, if it's not interested in talking we may as well put it back in the water." Calin will try once more, "We're going to put you back in the water now, all right?" He'll repeat himself in Aquan, Polyglot, and Elven.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Clam storms? I'm afraid to ask :-) But hiding under a lifeboat just in case.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

knowledge nature: 1d20 + 6 ⇒ (17) + 6 = 23


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

does it have lungs or gills? or both?


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"How smart are they? Let's try talking with it."

Calin will yell down first in Common then, Aquan, Polyglot, and finally Elven, "Sorry about that. You O.K.? Can you understand me?"


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2
Quote:

•First, a order the crew to load their balls (haha) and roll 6 STR checks for them, DC10 with a +4 modifier for them. You should hollar at stupid crewman who fail their checks.

•Next, command the crew to set their flintlocks and aim: roll six DEX checks for them DC10 with a +2 modifier.
•Finally, FIRE! Roll six attack rolls using YOUR INT modifier vs AC10. Narrate the results of your battery's shots.

"Port battery, Load!"

ST: 1d20 + 4 ⇒ (19) + 4 = 23
ST: 1d20 + 4 ⇒ (3) + 4 = 7
ST: 1d20 + 4 ⇒ (20) + 4 = 24
ST: 1d20 + 4 ⇒ (16) + 4 = 20
ST: 1d20 + 4 ⇒ (4) + 4 = 8
ST: 1d20 + 4 ⇒ (11) + 4 = 15

Calin frowns, "Gun's 2 and 5, your mommy isn't here to help you. Let's try again."

"Port battery, Guns 2 and 5, Load!"
ST: 1d20 + 4 ⇒ (8) + 4 = 12
ST: 1d20 + 4 ⇒ (19) + 4 = 23

"Aim!"
DEX: 1d20 + 2 ⇒ (19) + 2 = 21
DEX: 1d20 + 2 ⇒ (2) + 2 = 4
DEX: 1d20 + 2 ⇒ (17) + 2 = 19
DEX: 1d20 + 2 ⇒ (2) + 2 = 4
DEX: 1d20 + 2 ⇒ (18) + 2 = 20
DEX: 1d20 + 2 ⇒ (15) + 2 = 17

Calin will say disdainfully, "Gun's 2 and 4, you might want to note that your guns are not pointing in the same direction as the rest of the guns. Port battery, Guns 2 and 4 only... Aim!"
DEX: 1d20 + 2 ⇒ (7) + 2 = 9
DEX: 1d20 + 2 ⇒ (1) + 2 = 3

"Gun's 2 and 4, if you're finished with your drill perhaps you would like to join us in ours! Port battery, Guns 2 and 4 only... Aim!"
DEX: 1d20 + 2 ⇒ (8) + 2 = 10
DEX: 1d20 + 2 ⇒ (16) + 2 = 18

"Fire!"
Int: 1d20 + 1 ⇒ (10) + 1 = 11
Int: 1d20 + 1 ⇒ (13) + 1 = 14
Int: 1d20 + 1 ⇒ (15) + 1 = 16
Int: 1d20 + 1 ⇒ (10) + 1 = 11
Int: 1d20 + 1 ⇒ (18) + 1 = 19
Int: 1d20 + 1 ⇒ (1) + 1 = 2

Calin will walk over to the crew of gun 6 and cast color spray
will: 1d20 ⇒ 3
will: 1d20 ⇒ 5
will: 1d20 ⇒ 19
To the crew member who passed his will save he'll tell quietly, "fall down and play dead"

"This was a drill, not a game. In a real battle these men wouldn't be sleeping peacefully. They would be dead. You all are going to have to do much better if you're going to survive in battle."


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

hp: 1d6 ⇒ 2

let's go with average then...


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

GM: When you said there was a +1 weapon in the cave for each of us, was that for the whole party?


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin hands the captain the scroll addressed to the whale, "Oh that's right... you may as well have this back."


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

shortbow: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
damage: 1d6 + 1 + 1 + 1d6 ⇒ (3) + 1 + 1 + (6) = 11

shooting into melee?


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin will sneak out and take a shot at the whale.
stealth: 1d20 + 5 ⇒ (3) + 5 = 8
shortbow: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 1 ⇒ (3) + 1 = 4
sneak attack: 1d6 ⇒ 5


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin will move until he's in cover just at the edge of the tunnel so that he can stealth out and sneak attack whale boy next turn.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"I can see well enough. Have we got everything you want from here? If so put a hand on my shoulder and I'll lead you."


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Actually Calin hadn't jumped down. He was shooting arrows wildly from above. Can we assume someone shoved Calin from behind so that he fell down the hole before they lock us in <ooph>. No torch, no candles, just low light vision. Is there enough light for Calin to see anything?


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

I can't think of any reason we would want to go back to the cantina short of metagaming. Maybe the GM will be nice and we'll notice something is going on as we pass?

"Come on, I think the race is over already. Let's grab the gold and get out of here. Here, I've got a couple of sacks. Pass everything up then I'll give you a hand out of there. I wonder how that kid got in and out without a ladder or anything?"


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"Um... You O.K. Bucket? That was kind of awesome."

Calin will take a +1 shortbow.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin closes the trap door after him... just kidding, couldn't resist :-)

shortbow: 1d20 + 2 ⇒ (4) + 2 = 6


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Once back at the trap door with Bucket (and whoever else is coming) Calin will help Bucket open the door and look inside.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

yeah, what a great use of a natural 20!

Jog back to the trap door, leading whoever wants to come with us.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

I don't want to leave anyone out.

"Hold up a sec, I'll grab the others"

We aren't far from town so Calin will jog back and signal to the others to come over. He'll try and find an apple while he's waiting for people to muster.

perception: 1d20 + 7 ⇒ (20) + 7 = 27


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"Should we wait for the kid to leave?"


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

box of tic tacs?


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Following the chest...stealth: 1d20 + 5 ⇒ (9) + 5 = 14


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"So Kaz, you're the gambler right? Why don't you make the bet and we can shadow the chest to see where whale boy keeps his money. Who want's to hang onto the scroll?"


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"Hmmm? No, I said we should go after his vault"


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin would have taken 20 to re-set the trap on the scroll

"You have a point Bucket. I was getting too caught up in the spirit of the competition. We should hit Teemo's vault either way. Let's spread out and try and figure out where it is then we'll get back together and come up with a plan."


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"We'll have to remember to tell the Captain about the shrine, although I wish she'd told us about the scroll." Calin shrugs, "Does anyone have something that will help Kaz with lizard racing? I've heard that with dog racing all you have to do is let a dog drink before the race if you want it to lose. I wonder how we could slow down the rest of the lizards?"


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"The Captain didn't tell us not to read it, I say we open it."


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2
Bucket The Black wrote:

I ain't got no idea if she is one of them spawn buckets though Calin, maybe we should get to doing what we came here to do. But lets remove the letter from the box first, mate. What do ya think?

heal: 1d20 + 1 ⇒ (9) + 1 = 10

"Either she's full of whale sperm or she's not. I can't tell and there's no point in trying to do anything about it right now. We should talk to the others before starting anything."

"It's odd the Captain didn't mention anything about the scroll. It's addressed to Teemo but it might be a good idea to take a look at it. How hard to figure it'll be to re-seal it after we take a peek?"

That last question would be for the GM. What would be the DC to re-seal the scroll so it doesn't look like it's been tampered with?


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2
Bucket The Black wrote:


Am I Dead asks Bucket to Calin. Did I die?

"Yes but I paid to have you resurrected. You owe me 10,000 gold." Calin answers with a straight face.

Quote:


Who else is curious what's on this note? something isn't right here. Anyone here skilled enough to remove the wax seal?

"Does anyone have any skill with forgery?"


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Did we confirm that there was money in the chest the Captain gave us?


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Yeah, I was just being efficient <grin>. Listening to pirates...


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2
Nixie wrote:

Pirates at the bar are talking of rumors of treasure to be had all over the shackles. DC12 perception check to listen in, or DC12 Diplomacy checks to talk to the pirates.

perception: 1d20 + 7 ⇒ (19) + 7 = 26

Quote:

3. Chained up and hanging from the roof over your head is the decayed carcass of a mermaid, it's skin and scales blackened with mummification. It's eye sockets are blank, the eyes having rotted away years ago.

DC15 perception to notice more.
DC10 survival or related to know what happened to this mermaid.

perception: 1d20 + 7 ⇒ (6) + 7 = 13

survival: 1d20 + 1 ⇒ (1) + 1 = 2

Quote:


4. A giant creature with the body of a walrus and the head of an orca sits on a dias on the north side of the room. Chained to him is a young black lady. She is very attractive but scantily clad. She is being made to dance for the creature who laughs and pulls her closer now and then for a 'kiss'. DC12 sense motive check to know more.

sense motive: 1d20 + 5 ⇒ (11) + 5 = 16


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"Good job Ausk! Well that was an interesting reception. Apparently the Captain and Teemo have a history. She must have known we'd get a less than cordial reception." He turns over one of the bodies and begins to search it. "Maybe this was some sort of test, an initiation of sorts. Has anyone actually looked in the chest of gold she sent us in with?"


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin will move stealthily

stealth: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9

and ...

shortbow: 1d20 + 2 ⇒ (2) + 2 = 4

shoot an arrow wildly into the rocks :-(


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Sneak attack on pirate #1
shortbow: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 ⇒ 4
sneak attack: 1d6 ⇒ 4


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin will move and hide behind the rock

stealth: 1d20 + 5 ⇒ (10) + 5 = 15


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

I'm around.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin will shoot an arrow

shortbow: 1d20 + 2 ⇒ (8) + 2 = 10 vs flatfooted
damage: 1d6 ⇒ 1
sneak attack: 1d6 ⇒ 3


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Still moving I presume. Let me know when Calin joins the combat.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Seeing what's happening, Calin will sneakily move up the beach and circle around behind the Jim's.

sneak: 1d20 + 5 ⇒ (13) + 5 = 18

Keep em talking for a couple rounds guys :-)


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

"It would probably be best if we don't all arrive together. Do you think Teemo has people watching the docks? Maybe you could drop me on the shore, down the coast a bit"

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