Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
"Well, Peat, we got the job done," Caleb counters. [b]"I could petition Gozreh for help destroying the horn, though who knows what he would do. Perhaps if we clean and scoured the horn, it could be destroyed easily. I know that seems counterproductive, but it is dedicated to the lord of rust.
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
Yeah, I could never really get the vibe of this character. Nature witch ended up being a weird choice for the dungeon vibe. I think a character with a familiar is also too much micro-managing for me in PBP. So, I'd make a new character for whatever.
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
If you want to do something a little longer, I've been interested in Shades of Blood. If you want to do something shortish/the same length, you could do one or more of the adventures from Claws of the Tyrant. Shadows at Sundown is supposed to be fun, too.
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
"I agree, Peat. The artifact should be destroyed, and the town made vigilant," Caleb nods. "This cult is destroyed, but they should guard against such things in the future."
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
"Everyone alive?" Caleb almost laughs. The disappearance of the demon feels almost like a fresh breeze blowing through the room, the acrid stink of the fiend fading away by the moment. "Now, any prisoners down here?" He calls out.
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
Little of nature's power remains for Caleb to channel here, so far from the cold gusts he enjoys. He retreats from the enlarged enemy and slashes once more at the cultist and the demon. Stride, cast slashing gust
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
Caleb continues to swirl the icy breath of the north around the demon, and lets loose with more cutting blasts of air. Sustain elemental betrayal, cast slashing gust
spell attack (cultist): 1d20 + 9 ⇒ (11) + 9 = 20 for slashing: 3d4 ⇒ (4, 2, 4) = 10
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
Caleb moves out the cloud of poison and slashes more gusts of air at the enemies. Stride, Cast slashing gust
spell attack (cultist): 1d20 + 9 ⇒ (18) + 9 = 27 for slashing: 3d4 ⇒ (2, 3, 2) = 7
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
Caleb weaves cold air around the demon, then slashes wind at the demon and the zombie. Elemental Betrayal Hex, Cutting Gust
spell attack vs demon: 1d20 + 9 ⇒ (16) + 9 = 25 for slashing: 3d4 ⇒ (4, 4, 1) = 9 spell attack vs zombie: 1d20 + 9 ⇒ (3) + 9 = 12 for slashing: 3d4 ⇒ (4, 4, 3) = 11
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
Caleb tries to recognize the hideous demon, then blows a gentle breath across his open hand. An icy blast blows across the room, detonating in a burst of frost that covers the floor! Recall Knowledge (Religion +7), Cast rime slick cold: 2d4 ⇒ (1, 1) = 2 DC 19 Reflex
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
Caleb tries to extinguish the gutting fire of the flaming skeleton. Cast clinging ice and frostbite cold: 3d4 ⇒ (2, 3, 3) = 8 cold: 3d4 ⇒ (1, 1, 2) = 4 Both Basic Reflex DC 19
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
Caleb moves into the room, concerned about the cult ritual, and unleashes electricity at the two remaining undead. Stride, Cast electric arc electricity: 3d4 ⇒ (2, 2, 1) = 5 DC 19 Reflex
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
"Fire, and ice." Caleb appreciates his teamwork with Thalassa as he rushes up beside her and blasts the derro with frost. Stride, cast frostbite
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
"Odd that these didn't decay, like everything else," Caleb comments as he brushes one of the destroyed snakes off the chest. "Perhaps they were here from before the cult took over." He attempts to open up the chest to see if the snakes were guarding anything interesting.
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
Caleb targets two of the snakes with another bolt of electricity, then withdraws to make more room in the crowded hallway. Cast electric arc, Stride electricity: 3d4 ⇒ (4, 2, 2) = 8 DC 19 Reflex I'll target whichever two snakes are convenient.
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
Daggers whizzing by him, Caleb sends another spark of electricity to connect the remaining elements. electric: 3d4 ⇒ (2, 3, 2) = 7 Basic DC 19 Reflex He dodges back out of the way. Cast electric arc, Stride
Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
Caleb comes into the room and draws a line of electricity between the metal wizard and the northern cultist. Stride, cast electric arc electric: 3d4 ⇒ (4, 2, 3) = 9 Basic DC 19 Reflex |