Sorcerer

Caleb Squallbane's page

125 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


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Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Come, and may fair winds speed us home," Caleb concludes. "We have much to relate upon our return."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"May sweet winds fill your sails, and take you to a happier harbor," Caleb adds. "No need to linger in this place wondering what happened."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Looks good to me!


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Better to know than to wonder where the captain is," Caleb says, bluntly. "Then, at least, the sailors can commend his spirit to Gozreh."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Well, Peat, we got the job done," Caleb counters. [b]"I could petition Gozreh for help destroying the horn, though who knows what he would do. Perhaps if we clean and scoured the horn, it could be destroyed easily. I know that seems counterproductive, but it is dedicated to the lord of rust.


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Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

I'd love to do Shades of Blood!

If you need help with the chronicles, I can do them through RPG Chronicles, and I don't mind doing the Paizo reporting, too.


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Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Yeah, I could never really get the vibe of this character. Nature witch ended up being a weird choice for the dungeon vibe. I think a character with a familiar is also too much micro-managing for me in PBP. So, I'd make a new character for whatever.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

If you want to do something a little longer, I've been interested in Shades of Blood.

If you want to do something shortish/the same length, you could do one or more of the adventures from Claws of the Tyrant. Shadows at Sundown is supposed to be fun, too.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

I'll take credit on:

48019-2013
Buzzmark Hardstone
Radiant Oath
Level 1

Thanks so much for running!


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Is anything in this village uncorrupted? Perhaps we can find a shrine to Gozreh along the coast, to wash away this filth."

Ready to leave the dungeon.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"I agree, Peat. The artifact should be destroyed, and the town made vigilant," Caleb nods. "This cult is destroyed, but they should guard against such things in the future."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Everyone alive?" Caleb almost laughs. The disappearance of the demon feels almost like a fresh breeze blowing through the room, the acrid stink of the fiend fading away by the moment.

"Now, any prisoners down here?" He calls out.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Back into the fight, Kazmuk!" Caleb channels a risky heal to the dwarf.

heal: 2d8 + 16 ⇒ (2, 7) + 16 = 25


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Little of nature's power remains for Caleb to channel here, so far from the cold gusts he enjoys. He retreats from the enlarged enemy and slashes once more at the cultist and the demon.

Stride, cast slashing gust
spell attack (demon): 1d20 + 9 ⇒ (17) + 9 = 26 for slashing: 3d4 ⇒ (4, 2, 1) = 7
spell attack (cultist): 1d20 + 9 ⇒ (1) + 9 = 10 for slashing: 3d4 ⇒ (3, 3, 2) = 8


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb continues to swirl the icy breath of the north around the demon, and lets loose with more cutting blasts of air.

Sustain elemental betrayal, cast slashing gust
spell attack (demon): 1d20 + 9 ⇒ (13) + 9 = 22 for slashing: 3d4 ⇒ (1, 4, 2) = 7

spell attack (cultist): 1d20 + 9 ⇒ (11) + 9 = 20 for slashing: 3d4 ⇒ (4, 2, 4) = 10


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb moves out the cloud of poison and slashes more gusts of air at the enemies.

Stride, Cast slashing gust
spell attack (demon): 1d20 + 9 ⇒ (17) + 9 = 26 for slashing: 3d4 ⇒ (2, 1, 2) = 5

spell attack (cultist): 1d20 + 9 ⇒ (18) + 9 = 27 for slashing: 3d4 ⇒ (2, 3, 2) = 7


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb weaves cold air around the demon, then slashes wind at the demon and the zombie.

Elemental Betrayal Hex, Cutting Gust
Demon gets weakness 2 to air spells

spell attack vs demon: 1d20 + 9 ⇒ (16) + 9 = 25 for slashing: 3d4 ⇒ (4, 4, 1) = 9

spell attack vs zombie: 1d20 + 9 ⇒ (3) + 9 = 12 for slashing: 3d4 ⇒ (4, 4, 3) = 11


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

I'd say hit the demon.

Hopefully the difficult terrain helps. 2 damage from a second-level spell?!


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb tries to recognize the hideous demon, then blows a gentle breath across his open hand. An icy blast blows across the room, detonating in a burst of frost that covers the floor!

Recall Knowledge (Religion +7), Cast rime slick

cold: 2d4 ⇒ (1, 1) = 2 DC 19 Reflex


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb tries to extinguish the gutting fire of the flaming skeleton.

Cast clinging ice and frostbite

cold: 3d4 ⇒ (2, 3, 3) = 8

cold: 3d4 ⇒ (1, 1, 2) = 4

Both Basic Reflex DC 19


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb moves into the room, concerned about the cult ritual, and unleashes electricity at the two remaining undead.

Stride, Cast electric arc

electricity: 3d4 ⇒ (2, 2, 1) = 5 DC 19 Reflex


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Sounds good to me," Caleb offers. "Where are they, and how many of them are there?"


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb cautiously follows the creatures.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Maybe I can aid? Surely someone is Diplomatic :P

Diplomacy (Aid): 1d20 ⇒ 13


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Don't stand in our way, please. We are exploring and do not wish to harm you." Caleb warns the creatures.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb helps to gather the treasures, surely useful for later, and agrees with his companions.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

CAleb looks over the mushrooms.

Nature: 1d20 + 7 ⇒ (13) + 7 = 20

"Looks like we're one step closer to cleaning out this den."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Onward, and let's hope we don't encounter more of these pests."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb unleashes another blast of cold at the creature.

Cast frostbite again

cold: 3d4 ⇒ (4, 2, 4) = 10 DC 19 Fort


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Fire, and ice." Caleb appreciates his teamwork with Thalassa as he rushes up beside her and blasts the derro with frost.

Stride, cast frostbite
cold: 3d4 ⇒ (1, 4, 2) = 7 DC 19 Basic Fortitude


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"I agree. Let's follow them."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb examines the remains of the unfortunate gnome, looking for any clue to their identity.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb moves into the room and sends a jolt of electricity jumping between the enemies.

Stride, Cast electric arc

electricity: 3d4 ⇒ (2, 2, 4) = 8 DC 19


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"A shame that we had to kill them, but you really can't reason with a dero. Let's push on," Caleb suggests. "Does anyone need time to recover?"


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb flings more ice at the remaining dero.

cast frostbite

cold: 3d4 ⇒ (1, 2, 1) = 4 DC 19 basic Fort


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb heals up Kazmuk and flings some ice at one of the deros.

heal: 2d8 + 16 ⇒ (7, 6) + 16 = 29

cold: 2d4 ⇒ (4, 4) = 8 DC 19 Reflex, -5 move on failure


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Right. They certainly don't belong anywhere near humans," Caleb agrees. "Let's take them out."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Walk carefully, this place has already claimed a life," Caleb warns.

Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Forgot that I'm trained!

Caleb attempts to disarm the trap. "Well spotted. Stand back, everyone."

thievery: 1d20 + 7 ⇒ (9) + 7 = 16


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Agreed. The whole island is threatened by what is happening here," Caleb says. "We can't just retreat home."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Agreed." Caleb puts in. "Let's get the elder out of here and take a break."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"We should destroy this Horn of Rust, if we can," Caleb adds. "Looks like it has already inspired its share of cultists."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Odd that these didn't decay, like everything else," Caleb comments as he brushes one of the destroyed snakes off the chest. "Perhaps they were here from before the cult took over."

He attempts to open up the chest to see if the snakes were guarding anything interesting.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb targets two of the snakes with another bolt of electricity, then withdraws to make more room in the crowded hallway.

Cast electric arc, Stride

electricity: 3d4 ⇒ (4, 2, 2) = 8 DC 19 Reflex

I'll target whichever two snakes are convenient.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb dunks into the hallway behind Kazmuk and unleashes a jolt of electricity at the far snakes.

electric arc: 3d4 ⇒ (1, 2, 1) = 4
DC 19 Reflex


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"I will take the wand; I'm familiar with its magic," Caleb offers.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"That hidden door. If the Elder is not that way, perhaps we can learn more of what is going on here by revealing their secrets," Caleb offers.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"One piece of metal down here that isn't corroded," Caleb remarks as he examines the wizard.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Daggers whizzing by him, Caleb sends another spark of electricity to connect the remaining elements.

electric: 3d4 ⇒ (2, 3, 2) = 7 Basic DC 19 Reflex

He dodges back out of the way.

Cast electric arc, Stride


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Caleb comes into the room and draws a line of electricity between the metal wizard and the northern cultist.

Stride, cast electric arc

electric: 3d4 ⇒ (4, 2, 3) = 9 Basic DC 19 Reflex