Perelir

Calareth's page

17 posts. Organized Play character for YogoZuno.


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Dark Archive 4/5 5/5 **

The descripiton of the mechanics of the Girdle, at the top of the second column of p17 seem to indicate it is a permanent condition that does not involve the character being dead.

As for the spell, yes, I believe the 'Improved' is intended to be 'Greater'.

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I would say it's Option 2 - the only way you can target yourself is by spending a swift action and using 2 uses of the ability, much like Lay On Hands (although Lay doesn't cost extra uses).

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Thanks for the info gents - wish that was in the Guide, rather than a blog post. After all, the Guide was where I read about the change.

Sadly, I didn't get the 4th XP until May...looks like I need to rebuild.

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Quick question I haven't been able to find an answer to via research. I have a PFS character who was built as a summoner. I built the character long before the Unchained book was released. I do not own a copy of Unchained, nor do I intend to purchase one. However, I understand that the Unchained Summoner is now the only version legal for PFS. Not owning a copy of the book, I am not permitted to use material from it, meaning I don't seem to be able to play my Summoner any more. Is this the case, or am I missing something? If this is the case, am I able to in some way change the character to something playable? Do I need to use retraining rules from Ultimate Campaign to rebuild or something?

As far as I can tell, the PFS guide only covers what happens if something changes for Feats, or ability scores, not what happens if an entire class becomes unavailable.

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I've been playing for exactly 3 and a half years, and have a 50,000 number. So, the population quadrupled in 3.5 years.

A more interesting stat would probably be how many of those ids have reported a second game.

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I always saw that sentence as specifically being there (even if not clearly so) to prevent channelling while unable to move (i.e. paralysed).

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"allowed to include the movement of the holy symbol in the main action" logically flows into "not allowed to do it this other way"

'must be able to' seems to indicate the requirement to me...

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...and now me. Very annoying, especially with no real info on what is causing the error when it happens. Took some trial and error to figure it out.

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Campaign rules for Player Characters don't have to translate to in-universe rules for everybody. Just because no PFS Player Characters can craft, does not mean that no member of the Pathfinder Society crafts. In the same way, there likely are evil NPC Pathfinders - it just so happens that your PCs are never evil, and if they become evil, they become unplayable. They could well be Pathfinders still, you just can't play as one in a game.

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They both modify wildshape. Therefore, you cannot combine them.

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I would say no - the Domain power affects the floor. In fact, the domain power specifically says you can't create the rune in an occupied square.

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On a related note, my GM and I had an amusing time when I played my Liberty's Edge Drunken Fist named Coalson (name inspired by Agent Coulson) met up with Major Colson in The Paths We Choose - after a few minutes, he was calling me 'Little C', and I was calling him 'Big C'.

Dark Archive 4/5 5/5 **

There are two venues for PFS in Brisbane - Fastbreak and Good Games. I organise the Fastbreak days, which are on the fourth Sunday of every month.

Basically, a week or two after the previous Games Day, I select 4 scenarios that we have not yet offered, or perhaps only limited sets of people played the first time around, and select people to prep the scenarios. I usually prep one scenario, and try to get 3 others to do the rest, and try to avoid anyone having to prep two scenarios for one day. Sometimes, we don't have enough volunteer GMs for this to be practical.

I set up the sessions on Warhorn, for morning and afternoon, with the GMs already listed.

On the Games Day, we generally wait until right before the start time to head out to tables. Generally, I try and stick with the signups, but we regularly get walkins who can't or refuse to sign up on Warhorn, or people who were signed up but don't arrive. Our policy is that everyone gets a game, so I then reshuffle tables as required to make things work. If we don't have enough people for both tables, I'll try and combine them onto one, and if we have too many on one table, I'll try and split them. Once we've determined the tables, we go grab physical tables and get to it. Rinse and repeat for second session, when we invariably have people who decide to leave or turn up. Lunch at the pub usually happens in between.

So far, we've been lucky, and only rarely had to deal with a missing GM. In that case, someone else (often me) will be tapped to take over the table, and either cold run the scenario that was offered, or find an alternative they have run before on the fly.

Fastbreak charges $6 for the first session, and $2 for the second. People playing for the first time at the venue play free. GMs don't pay, and collect table money, along with sign-in sheets.

This system has evolved over time. We used to run Living Forgotten Realms a lot, in a similar fashion, and had gotten in the habit of selecting and running mods on the fly. We found this doesn't work as well with Pathfinder, as the setups are often more complicated, and require more spontaneous adjustments.

I have been to Good Games a few times as well, and they essentially run in a very similar fashion. Our biggest problems right now are actually a limited pool of GMs, and a handful of people who have played so many scenarios that selecting one they can play is tricky.

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It disappoints me that someone with 4 GM stars can be so rude. Reading documents does not equate to memorising every piece of them. Thanks for pointing out, despite the method.

I had never seen this particular clarification - I had thought crafting was out across the board. Good to know there is an exception. (I don't count the Gunslinger 'exception', since it still doesn't actually allow them to craft anything). Good to know.

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From the Shadow in the Sky (Second Darkness Part 1), one of the authority figures in Riddleport is described as -

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Shorafa Pamodae is the high priestess of the temple of Calistria, the House of the Silken Veil.

Dark Archive 4/5 5/5 **

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I will point out that refusing to heal your allies does border on gross violation of a couple of the god(desse)s' edicts and codes of conduct.

Depends heavily on the god - Callistria is much happier if I'm using spells for vengeance and trickery, than for healing.

Having said that, my first PP purchase was still a cleric in a stick.

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I ran We Be Goblins on the weekend just gone, and while it is a hoot, I would say it's not a very good intro to PFS in general, since it breaks a lot of the conventions of PFS. I would suggest saving it as a treat for a little later on.

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I have only played one Pathfinder session, with my Elven Cleric of Callistria. However, I can definitely recommend the Luck Domain as good fun. In addition, the whip favored weapon is both fun in combat, and in...certain roleplaying situations.