Valeros

Caerwyn Dom's page

122 posts. Alias of Oti.


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Male Human (Celt) Rogue 6
Valegrim wrote:

Make a stealth roll for your sneak attack to see if they are unaware of you; they are distracted so should be easy.

/QUOTE]

Hide check: 1d20 + 12 ⇒ (7) + 12 = 19


Male Human (Celt) Rogue 6
Valegrim wrote:

on 13 the Abomination charge; they appear clumsy as if not really used to moving on two legs. Their charge ends at the spell area, slipping and sliding and falling down. There are 5 abomination in this group; the sheer mass of them drives the first couple past the spell area; they are currently prone; but not helpless.

parties actions....

I stab the closest prone abomination with both swords, hoping to inflict sneak attack damage.

Attack roll 1: 1d20 + 6 ⇒ (2) + 6 = 8, damage roll: 1d6 + 3 ⇒ (2) + 3 = 5, sneak damage: 3d6 ⇒ (4, 1, 4) = 9

Attack roll 2: 1d20 + 6 ⇒ (20) + 6 = 26, damage roll: 1d6 + 2 ⇒ (3) + 2 = 5, sneak damage: 3d6 ⇒ (6, 6, 5) = 17


Male Human (Celt) Rogue 6

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8


Male Human (Celt) Rogue 6
Valegrim wrote:

wow, silent as the tomb we been playing in....

I am waiting for the leaders to decide on when to plunge in. I finger the fireball candy in my pocket and think today might be the day when I finally use it.


Male Human (Celt) Rogue 6

I will activate my torc once again, and unsheather my swords, getting ready for the final stretch of the rescue journey.


Male Human (Celt) Rogue 6

X Kojan X Caerwyn
X X X Aahz
Guard, High Priest, Guard, Kemnebi
X Fox, Durr X
Jewel Llevenoc
Priests......
Soldiers.....

I sit down next to the god-child and offer him some water. "Here, this will help. The dwarf did carry you for miles after all, so he should be allowed to scold you at least. Now pull yourself together and let's go!"


Male Human (Celt) Rogue 6

The bright light wakes me up. I stretch, feel very well rested and the light makes me somehow feel stronger. I ask whoever is nearby: "Any idea how far away we are from the goddess we're seeking to rescue? Assuming that we will be able to use one of those portals that is."


Male Human (Celt) Rogue 6

As posted above, Caerwyn is taking a nap, but will wake up soon.


Male Human (Celt) Rogue 6
Valegrim wrote:

The ale that Kosan has; is the holy drink and is inside the magic circle in which he sits; so there is none among those where you are; but you could ask for some....

Caerwyn Dom wrote:

Well, I for one, am tired and a little beat up, so I will lie in one of the divans, eat a little bit of fruit, drink some of the wonderful ale that Kosan has discovered, and take a short nap, while my armor and weapons are cleaned.

Before nodding off, I ask one of the servants: "Is it possible to wash or bathe here? I am probably headed to my death soon, and would rather face it looking and smelling my best!"

I will skip the drink for now then.


Male Human (Celt) Rogue 6

Well, I for one, am tired and a little beat up, so I will lie in one of the divans, eat a little bit of fruit, drink some of the wonderful ale that Kosan has discovered, and take a short nap, while my armor and weapons are cleaned.

Before nodding off, I ask one of the servants: "Is it possible to wash or bathe here? I am probably headed to my death soon, and would rather face it looking and smelling my best!"


Male Human (Celt) Rogue 6

I step forward following my companions' example. "I am too ready to be cleansed."


Male Human (Celt) Rogue 6

Apologies for the absence, I've been gone on vacation and not really checking the computer. Back now though. Congratulations on the big event Vale!

Caerwyn has been following the party, looking with wonder at the powerful undead army, and wondering at the contradiction between vile undeath and the aura of good that exists in the area.

In the Mindlink: "Good undead? How is this even possible? I don't know much about this, but this is certainly a first for me."


Male Human (Celt) Rogue 6

I sheathe my swords and step forward, out of the shadows.


Male Human (Celt) Rogue 6

If everyone is alright, I can start scouting this area. As soon as I get assurances that we're together, I can start moving ahead, trying to move silently and among the shadows.

Move silently: 1d20 + 12 ⇒ (10) + 12 = 22
Hide in shadows: 1d20 + 12 ⇒ (9) + 12 = 21


Male Human (Celt) Rogue 6

Chose Sacred Strike, from the Book of Exalted Deeds (http://www.realmshelps.net/cgi-bin/feats.pl?Sacred_Strike). If you don't have or don't allow the book, let me know so I can choose another one. Thanks.

Valegrim wrote:

same as any class or ability; has to be from a book I own; and I dont know acronyms very well.

Caerwyn Dom wrote:
Valegrim wrote:

HPs; hmm I usually max the first several levels; so lets keep maxing them now at 6th.

Fox of Silver wrote:

Spoilered for space:** spoiler omitted **

Leveled to 6th, although have yet to decide on a new feat. Do I know it as soon as I select it? Also, you probably said it at some point and I forgot, but what sources do you allow for feats? Core only? Core + Completes? Any WOTC book?


Male Human (Celt) Rogue 6
Valegrim wrote:

HPs; hmm I usually max the first several levels; so lets keep maxing them now at 6th.

Fox of Silver wrote:

Spoilered for space:** spoiler omitted **

Leveled to 6th, although have yet to decide on a new feat. Do I know it as soon as I select it? Also, you probably said it at some point and I forgot, but what sources do you allow for feats? Core only? Core + Completes? Any WOTC book?


Male Human (Celt) Rogue 6
Astinos wrote:
"Run! Don't look back!"

I put my free hand on Astinos and run with him, definitely not looking back, but opening my eyes to see where we're going.


Male Human (Celt) Rogue 6

Reflex save: 1d20 + 8 ⇒ (2) + 8 = 10

I am assuming that my Reflex save happens before I activate my torc. If it is afterwards, then you need to add 4 to the save from my increased DEX

Valegrim wrote:

Ok; am waiting on the other pc responses, but just in case; you may wish to roll a Reflex as it is very likely that Astinos will burst through the door for needed space, as will everyone in front of him.

Llvenoc wrote:

With Astinos growing to 18ft tall. I am guessing I am either being pushed out of the way, or getting smashed into the door. Wisdom Check is d20=17 Wisdom is 14.

Val
** spoiler omitted **


Male Human (Celt) Rogue 6

So this is an armor bonus? If so then it will only improve my AC by 4 as I already had an armor bonus of 4 and they wouldn't stack (well, I'd get an extra 4 AC from the DEX boost). If it acts like barkskin normally does then it would be an enhancement to natural armor and give me the full +8 as it would stack with my natural armor (and another 4 from the DEX).

Valegrim wrote:

<hehehehe>

The torq goes WILD with Power! Instead of barkskin; your body is covered with some silvery bark and leaves (+8 armor value) and your Dexterity increases by 8.

but,
..
..
..
..
the reak of Chaos sweeps through you being so close to an activated Elder Circle of Power.

Gain 5 Chaos points and 2 Taint

Caerwyn Dom wrote:

I touch my silver torc and whisper the ancient Celt word that was taught to me a long time ago by my grandfather. Instantly, I feel the cover of rough bark on my skin. I prepare to move quickly through the door as soon as someone opens it.

Activated barkskin from my silver torc, I believe it is the 2nd use today.


Male Human (Celt) Rogue 6

I touch my silver torc and whisper the ancient Celt word that was taught to me a long time ago by my grandfather. Instantly, I feel the cover of rough bark on my skin. I prepare to move quickly through the door as soon as someone opens it.

Activated barkskin from my silver torc, I believe it is the 2nd use today.


Male Human (Celt) Rogue 6

I sheathe my sword and open the door, or pick the lock if it is locked. I do my best not to peek and focus my sight on the lock.

Open lock: 1d20 + 13 ⇒ (18) + 13 = 31


Male Human (Celt) Rogue 6

I'm really sorry I disappeared for a while. Work has been crazy these last few weeks and I've been traveling non-stop. I'm back for the week and then out again, but hopefully will be able to keep up better. Thanks Vale for keeping Caerwyn active!

I put my hand on Astinos' other shoulder and say in the Mindlink: "Let's try to move as quietly as possible. I know it will be hard for the fighters with all that heavy armor, but even so, let's make an effort as slyness will be more useful than brawn here."

I check my pocket with my other hand, to make sure that my piece of candy is still there. "Only for emergencies" I think, and I leave it there and unsheathe one of my swords to carry in my free hand.

"Let's do this!"


Male Human (Celt) Rogue 6
Valegrim wrote:
Caerwyne; you can recover your arrows; as can anyone who threw something. Also; you see a fair about of bones and refuse on the floor.

Sorry, was away for a few days

I recover my arrows and store them back in my quiver. I look at our surroundings to see what the possible exits are from this place.


Male Human (Celt) Rogue 6
Caerwyn Dom wrote:

I will follow Astinos and Durr's lead and strike with both swords trying to prevent penetrating too deeply and hurting my companions.

1d20+5
1d6+3

1d20+5
1d6+2

Looks like my main hand attack is a critical hit, if the creature is susceptible to them. Here is the extra damage just in case:

1d6 + 3 ⇒ (5) + 3 = 8


Male Human (Celt) Rogue 6

I will follow Astinos and Durr's lead and strike with both swords trying to prevent penetrating too deeply and hurting my companions.

1d20 + 5 ⇒ (20) + 5 = 25
1d6 + 3 ⇒ (4) + 3 = 7

1d20 + 5 ⇒ (14) + 5 = 19
1d6 + 2 ⇒ (4) + 2 = 6


Male Human (Celt) Rogue 6

I move next to the monster and slash with one sword:

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Male Human (Celt) Rogue 6

I store my bow, and move towards the monster while drawing my swords.


Male Human (Celt) Rogue 6
Valegrim wrote:

hmm; am going to have to do some research on sneak attack damage to see if it applies here. So many rules these days; maybe someone wants to look it up for me as I dont have my books handy.

Caerwyn Dom wrote:

I take the bow off my back, nock an arrow and shoot at it, hoping to at least distract it for a bit. Not sure if sneak damage would apply, but adding below just in case:

Attack: 1d20+7
Damage: 1d6+2
Sneak damage: 3d6

Sneak attack damage applies in two scenarios:

1) Flanking in melee
2) When the opponent is denied its DEX bonus to AC.

Only the second one might apply here, and only if the abomination is flat-footed, or if I am surprising it, which I could if I had been hiding, but I wasn't this time.

Finally, I need to be within 30 feet for a ranged attack to be able to deliver sneak damage.


Male Human (Celt) Rogue 6

I take the bow off my back, nock an arrow and shoot at it, hoping to at least distract it for a bit. Not sure if sneak damage would apply, but adding below just in case:

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Sneak damage: 3d6 ⇒ (5, 5, 5) = 15


Male Human (Celt) Rogue 6
Valegrim wrote:


you feel a swirls and taste dirt and dust; you are back in the cavern, next to the Jewel; the C. Dom <if he is awake> Fox and perhaps Kenembi (make a spot roll) see you step out of her ceremonial circle with whichever girl was with you.

I assume I am awake given my 22 roll?

I wake up with a pounding headache. My lungs burn and my throat feels like it is on fire. But I am alive! I look around and am relieved to see that everyone else seems to be alive as well. I pick myself up from the floor and feel a rush of blood come to my head. I lean against a boulder to steady myself, and try again, more slowly this time.

Then I move towards the fresh air, breathing hungrily and thankful to be alive.


Male Human (Celt) Rogue 6

1d20 + 4 ⇒ (18) + 4 = 22


Male Human (Celt) Rogue 6
Valegrim wrote:

As the digging continues.

Dig Dig Dig; the digging to get to the trapped party members becomes easier; the dirt is looser and suddenly your scraping on the dwarfs armor; Kosan; you can move; and with this that or the other; get free.

Dig Dig Dig; Durr breaks through to some fresh air; as there is really no flow; it comes in slowly. So; each player who is conscious need no longer make checks; those that are unconscious; can make a check each round to awaken.

Third; when Durr breaks through into a new tunnel; it is a small, rough chamber about 30' semi circle; natural cavern and has one natural passageway out; smells of heavy of snakes. No threats can be seen; but Llvenoc's sword lights up with blue flame.

CON check: 1d20 + 2 ⇒ (6) + 2 = 8


Male Human (Celt) Rogue 6
Valegrim wrote:

Caerwyne; I am not at all ignoring you; but not much as gm I can do for you at this point; hang in there; your fine; not forgotten.

------

others new con rolls?

No worries, not much I can do either while being passed out!


Male Human (Celt) Rogue 6

CON check: 1d20 + 2 ⇒ (3) + 2 = 5


Male Human (Celt) Rogue 6
Valegrim wrote:

Ok; apparently no one is assisting; or if they are and just havent posted yet, which is fine...

Caerwyne; roll a strength check
Anyone helping; roll a strength check to assist.

Caerwyn Dom wrote:
Valegrim wrote:
who is pulling on the beautiful legs sticking out of the dirt?
I am!

I brace my legs against the uneven ground, grab those lovely ankles and pull with all of my might. I turn my head before starting to pull and tell the rest of the group: "A little help would be great, brute strength is not exactly my specialty!"

Strength check: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human (Celt) Rogue 6
Valegrim wrote:
who is pulling on the beautiful legs sticking out of the dirt?

I am!


Male Human (Celt) Rogue 6

I sheath my swords, move to June, grab her legs, and start pulling.

Do I need to roll some kind of check? Strength maybe?


Male Human (Celt) Rogue 6
Astinos wrote:
At +15 to Fort I couldn't fail if I tried

Not to be a party pooper but a natural 1 always fails, unless there is a house rule that modifies this that I'm not aware of. So you should roll, it's still "only" a 95% chance of success! :)


Male Human (Celt) Rogue 6
Valegrim wrote:

Ok; the fireball:

Fort save dc 13 or be deafened 1 round.
Still waiting on Kosan's resist bull rush.

the cieling cracks, is weakened and rumbling in the earth can be heard and felt.

I dont have my PHB; so cant do the save dc yet; but can do damage.

8d6

Fort save: 1d20 + 4 ⇒ (11) + 4 = 15


Male Human (Celt) Rogue 6
Valegrim wrote:

Add the bonus I gave you for being farther away; warning and you do have some cover.

Caerwyn Dom wrote:
Caerwyn Dom wrote:

Bull rush: 1d20+2

Reflex save: 1d20+12

Not looking good but in case I do make the Reflex save, I take no damage due to the evasion class feature.

Well, if I have cover, my roll goes from 14 to 16. I had already added in the dodge bonus. Finally, I saw some characters add the +5 blessing bonus. I didn't realize that was still active. If so, then my total would be 21, otherwise just 16.


Male Human (Celt) Rogue 6
Caerwyn Dom wrote:

Bull rush: 1d20+2

Reflex save: 1d20+12

Not looking good but in case I do make the Reflex save, I take no damage due to the evasion class feature.


Male Human (Celt) Rogue 6

Bull rush: 1d20 + 2 ⇒ (7) + 2 = 9

Reflex save: 1d20 + 12 ⇒ (2) + 12 = 14


Male Human (Celt) Rogue 6

Seeing no clear shot with my bow and no way to reach the fight, I sheathe my swords and start digging.


Male Human (Celt) Rogue 6

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Is there a chance for me to fire my bow at the snakes through the tunnel without hitting Kosan or Astinos? I realize that the penalties will be high for firing into melee and potentially for cover, but if I'm not seen potential damage could be decent. Also, what size is the room the snakes are in?


Male Human (Celt) Rogue 6

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

I will try to blend into the shadows and position myself to take the snakemen by surprise once our big warriors attack them.

Hide: 1d20 + 11 ⇒ (11) + 11 = 22
Move Silently: 1d20 + 11 ⇒ (7) + 11 = 18


Male Human (Celt) Rogue 6

I will search the walls along with Durr.

Search:1d20 + 11 ⇒ (17) + 11 = 28


Male Human (Celt) Rogue 6
Balfic-graa wrote:


Its a spot roll Dom. Val is having computer issues. So I will be posting in his stead, and we will be in phone contact to keep things moving along.

Spot roll Modifiers:

Light Source/Dark Vision 12
Weak Light 15
Darkness 17

-2 difficulty for Low Light Vision

Spot: 1d20 + 6 ⇒ (4) + 6 = 10

I help Kosan with the digging to free Astinos, hopefully this reduces the time it takes to free him.


Male Human (Celt) Rogue 6
Decidio Decendo Cessi wrote:


"There is a large boulder that pins your right ankle. Master Kosan; Goodman Dom, may we have your assitance here please, we will require either great strength; leveraage; or perhaps a lubricant."

perception roll for Astinos; Caerwyne and Kosan please.

By perception roll do you mean Sense Motive or Spot skill check? Or is this a different type of roll?


Male Human (Celt) Rogue 6
Valegrim wrote:
the rubble and dirt pushes Astinos and the Lady with him and jets Kosan in to the left tunnel; which thankfully holds. The dust and rubble is thick and rocks and stuff everywhere; con rolls dc 17 or cough and hack for a two rounds; make it; hack and cough for 1 round.; fail by ten; your feet and legs are also partially buried; all in left tunnel roll.

1d20 + 2 ⇒ (10) + 2 = 12 Failed, so I cough and hack for 2 rounds.


Male Human (Celt) Rogue 6
Llvenoc wrote:
I will stop playing, and take a 10ft step down the left tunnel. I will put away my Guquin, and draw my weapons keeping point guard.

I will also take a 10 foot step down the left tunnel, weapons drawn.

Do we still have the fast healing 1 effect in place?

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