Male Half-Elf Rogue 1
Well fellas, I can open this door, but it will alert all of whatever is up there on the other side of it. I'll be happy enough to open the door if you three are happy enough to make ready then storm through it and meet whatever is up there head on. That is if there is enough room for them to pass by the door opener in this hallway.
Male Half-Elf Rogue 1
DM Krallek wrote:
If I could get to I7 so that backing out the door would be a 5' step, that would give me full sight of the room and a safe escape route. Well, assuming that Pixie isn't in my way. If you say something about door jams hampering my cause, then H8. *Creeps forward, nocks an arrow and increases the tension in the bowstring. Ready.* Stealth: 1d20 + 10 ⇒ (7) + 10 = 17 Whatever li'l beastie lies in wait for us here better be prepared for a lung full of shaft, arrow shaft that is.
Male Half-Elf Rogue 1
Hmmmm, was the torturer interested in asking you questions or doing it just for fun? *Shudders* Do you still have this key? *Looking to the others.* I have no idea about this blue gem that you are talking about. Flat you say? Will you stay here while we investigate the rest of the tower? Find whatever this key opens for you.
Male Half-Elf Rogue 1
Ouch, *sucks air between his teeth and winces* no wonder you look a mess. Do you have any idea of how many more there are hiding in this tower? Any rumblings of a big, half-orc fella moving about? Are you able to walk with us? Swing a table leg? Heh, just kidding, you can use this while you're with us. *Holds out other, non-magical rapier.* We're trying to get to the top of this tower, anything else you can tell us about it? Or what you found here in your first visit that brought you back here a second time?
Male Half-Elf Rogue 1
Hello, you poor bastard. Are you alright? Thanks a bunch for helping me out with that mutt. That was quite the whallup that you dropped him with, and with a chair leg ta-boot. Have they been holding you a while? How came you to fall into the dire clutches of these two evil-doers? I am Byron Halfleaf and these are my companions; Vulgar, Kellic and Pixiedirt. Did I mention 'thanks'? Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26
Male Half-Elf Rogue 1
There is one more level, right? Would we be able to figure this from what we know about the outside or inside (Perception 1d20 + 8 ⇒ (10) + 8 = 18)? After all, there was that room that was open air to see how much more above us there is. Can I assess the value of the axe-thingy (Appraise 1d20 + 6 ⇒ (3) + 6 = 9)? Thanks fellas, am I ever glad to see you bunch. Though I am still feelin' a slight bit woozy... *woobles*
Male Half-Elf Rogue 1
*Cough sputter cough bleed cough* Now if memory of Calistria's dogma serves correct, I should be opening my eyes to appear in the middle of an orgy right now, better and wilder than that one in... Wait, pain shouldn't be a part of that orgy. Ewww, neither should little men with beards.
Male Half-Elf Rogue 1
DM Krallek wrote: So far, Vulgar has done 2 points of damage to the door. It has 18 hp left. C'mon boys, quit knocking at it, we've established that this guy isn't going to let you in willingly, bash the thing down! This guy's a torturer for jez-sakes! A TORTURER! and he brought a dog! A DOG! They're not interested in making friends. Did you se what he had on the end of his hammer? A hooked pick-like thing and he's trying to impale me with it! If that doesn't move you into action....
Male Half-Elf Rogue 1
Calistria's Coinslot! Why aren't the appropriate cuss words coming to mind? Did I just pee a little? Is it possible to tip the table over on the dog/worg or move it with me as a barrier to the more malicious attacks from these two? *Moves quickly toward the door on the north-east wall in the route that would allow him to keep as much of the table and bazier between him and the bad guys. Any idea what is in the cell? Perception 1d20 + 9 ⇒ (13) + 9 = 22* Regardless... Acrobatics 1d20 + 7 ⇒ (15) + 7 = 22 to avoid antagonizing the swings from the baddies. *Flashing his most charming smile.* Look fellas, I'm sure that there has been some mistake. Our sightseeing tour seems to have been sidetracked. We should have said something earlier, but the tour guide seemed so nice. Say, what do you use to get your coat so glossy. My sister's canine looks so shabby and she would love to have something to shine it up. That is some sort of axe thing, did you make it yourself? That looks custom. Yessir, you don't have the village blacksmith whipping up implements of torture like that everyday, that thing is quality.
Male Half-Elf Rogue 1
*Cautiously approaches the entrance, bow at the ready.* Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Do the implements look recently used? If there is no sign of activity or anything to search, sneak around south wall to the other door to give it a listen and check for traps (1d20 + 9 ⇒ (4) + 9 = 13) and disable them (1d20 + 7 ⇒ (14) + 7 = 21 if there are any.
Male Half-Elf Rogue 1
Doesn't really matter, as long as I'm flanking:
*Lunges forward, pointy end of his rapier first, aiming for the troglodyte's left eye.* Take that, you baby-dwarf-eating scum! Heh, let's see if that gets Vulgar's ire up any further, not that that fighting machine needs it any.
Male Half-Elf Rogue 1
Once done with my sneak attack, I would move to E8 to flank with Kellic (Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14) and hold my breath (Fort: 1d20 + 1 ⇒ (17) + 1 = 18) to stab at it with my rapier, now +1, 1d20 + 2 ⇒ (13) + 2 = 15 for 1d6 + 2 + 1d6 + 2 ⇒ (4) + 2 + (1) + 2 = 9 damage. Huzzzaaa! Take that you stinky lizard thing!
Male Half-Elf Rogue 1
I take it we are done with this room. Move back and head up the stairs, as long as everyone is at full strength. Maybe now is a good time to use that potion of barkskin and think about buffing up. *Turns on his heel and heads toward the central staircase.* Do we want to head up to a fight or try to bring them down to us?
Male Half-Elf Rogue 1
I really don't want to be looking 'into' the body; I will leave that to Pixie. I will, however, look at the body and see if it is dead or not. *Cautiously enters the room and moves in the direction of the body, bow at the ready.* Stealth: 1d20 + 9 ⇒ (7) + 9 = 16
Male Half-Elf Rogue 1
1 hp left *Pats parts of his clothing that show smoke from the exploding skeleton, flicking off any embers that are still in danger of igniting.* Well, if I felt a bit better, I might be in the mood to celebrate our best combat success yet. *pant* Say, could we take a moment to catch our breath, and make sure that we are not about to catch on fire? I'm feeling a bit rough... *Quaffs potion* 1d8 + 1 ⇒ (4) + 1 = 5, bringing me up to 6 hit points.
Male Half-Elf Rogue 1
*Shakes head.* Lemme help you out. Open lock: 1d20 + 7 ⇒ (5) + 7 = 12
*42 seconds later, this door (better) opens up. Takes a moment to ensure that everyone is in position, then opens the door with a flourish, letting the monk and fighter rush in to confront whatever is in the room and alerted to our presence. Draws rapier and follows.*
Male Half-Elf Rogue 1
Perception 1d20 + 9 ⇒ (9) + 9 = 18 to investigate the newly opened area. If nothing, back to the staircase. Climb sneakily up the stairs 1d20 + 9 ⇒ (2) + 9 = 11. If the same set up as down here, listen at the door 1d20 + 9 ⇒ (11) + 9 = 20 and check for traps 1d20 + 9 ⇒ (13) + 9 = 22. Do we know how tall or how many floors are in this tower based on what we've seen from the outside on our approach? Is this the last floor?
Male Half-Elf Rogue 1
*Whispers to Vulgar.* The monk's bloodlust must last for a while after a fight. The way he downed that lizard, that door's going to be in trouble. *Grins.* *Moves to H3 to get direct sight-line through door, finds some shadows to blend in with (1d20 + 9 ⇒ (10) + 9 = 19) and readies bow to shoot.*
Male Half-Elf Rogue 1
Yikes! By Calistria's Coinslot, I thought I would have seen all that there was to see in this room! Little bugger came out of nowhere. Reflex: 1d20 + 5 ⇒ (7) + 5 = 12 And what was that? A lightning bolt? What kind of lizard is this? Move to G6 and have at it with my rapier: 1d20 + 1 ⇒ (8) + 1 = 9 to hit, for 1d6 + 1 ⇒ (3) + 1 = 4 damage. Take that you little beastie! Arrg! My ankle! 4 damage total taken, leaving me at 4.
Male Half-Elf Rogue 1
As a matter of course, I've never believed it a good idea that the rogue keep track of the loot. Byron's a half-elf, by the way. Five gems does equate to one a piece, plus one to go to the party fund, which I'd be happy to hang on to. Barkskin should go to the fighter and a potion of cure light wounds to those that may actually see combat, Kellic Why is he staring at me like that? Is he worried about the way the bard eyes me? I'll have to tell him that I'm not competition., Vulgar and me. To the room o' puddles, Perception 1d20 + 9 ⇒ (16) + 9 = 25 with special care not to step in any of the water. Leave the body to check out the door on the south eastern wall, Perception 1d20 + 9 ⇒ (13) + 9 = 22 and traps (including the ones that would shoot back into the room). Disable device 1d20 + 7 ⇒ (13) + 7 = 20. Then decide with the group what to do with the body, or who's going to touch the slimy thing to loot it. That would leave me standing, without anything unexpected happening, in square L7.
Male Half-Elf Rogue 1
This Pixiedust may be brighter than I originally thought. Good point Pixie, it certainly did give us a jolt. Does the 'silence' thing need to be a vow, or can it come from a series of requests, heh? *Move over to check out the loose floor stone* Perception: 1d20 + 9 ⇒ (11) + 9 = 20 and if needed Disable Device: 1d20 + 7 ⇒ (15) + 7 = 22. When ready, look to move it and expose whatever is underneath. Vulgar, could you give me a hand. This bloody stone is heavy and having some extra leverage would help. *Reach in, under the stone and bring up whatever loot is tucked away, laying it all on the floor for all to see.* Otherwise onto the door, if locked 1d20 + 7 ⇒ (19) + 7 = 26, get the crew ready to storm in (right?) and open it quietly 1d20 + 9 ⇒ (3) + 9 = 12. Sorry if this is getting a bit ahead of us. I'm becoming conscious how many rolls are needed in PBP for the usual door approach by the party's scout and trying to allow Krallek to keep it moving. We can toss it if something comes up to get in the way to change our plans or directions.
Male Half-Elf Rogue 1
Fellas, it's a tower. *Makes circular motion with his pointy finger.* All the rooms should link up; moving around a central stair. Just stick together, but wait for the 'coast is clear' sign. Make sure that the trap isn't about to go off again or reset (Disable Device: 1d20 + 7 ⇒ (5) + 7 = 12) and enter the room, creeping along the north wall. Stealth: 1d20 + 9 ⇒ (16) + 9 = 25; Perception: 1d20 + 9 ⇒ (15) + 9 = 24. Still can't get over how this room remained undisturbed for so long, especially as the lizard-things didn't appear to have found the trap that hit Vulgar. Unless something comes up, will get all the way to L13 before stopping, listening at the door (1d20 + 9 ⇒ (11) + 9 = 20), check for traps (1d20 + 9 ⇒ (8) + 9 = 17), disabling any traps (1d20 + 7 ⇒ (5) + 7 = 12) and calling the rest of the party over, instructing them to close the western door if it is safe to do so.
Male Half-Elf Rogue 1
Hmmm, I guess the dwarf isn't that patient after all. Maybe that'll teach him. Holy Vulgar! Are you alright? Those things came out of nowhere! If the trap was on this side, someone or something must be on the same side to rig it and keep it loaded. What kind of trap? Physical? Magical? Dwarf activated? Is it done or are there more charges left (Perception: 1d20 + 9 ⇒ (11) + 9 = 20)? If 'yes,' Disable Device: 1d20 + 7 ⇒ (5) + 7 = 12.
Male Half-Elf Rogue 1
What's that thing in the middle of the map? If it is even faintly lizard-like, I'll quietly swap to my bow and shoot it taking a 5' step back to F11 to point for Vulgar to charge at it.
Ahhhhrrrrggg, it's happening again!
Male Half-Elf Rogue 1
There are no tracks in the dust on the floor to the room? Perception 1d20 + 9 ⇒ (10) + 9 = 19 with a +10 due to the brilliance of the question. I wonder why those things weren't interested in this room? There is something a bit strange going on with this room boys. If you were one of those lizard thingies, wouldn't you be interested in what was going on in the room next to you? What would keep them away and out of here?
Male Half-Elf Rogue 1
Fort Save: 1d20 + 1 ⇒ (11) + 1 = 12 If still conscious, with 3 hp I'll opt to salve myself up for +5 hit points. Calistria's luck is not with me today. Or in any life and death situation it would seem. You would think that enough harlots and wenches have cried the goddess's name on my account. Oh, well, I'll just have to work harder at getting her on my side.
Male Half-Elf Rogue 1
*Looks at Kellic and shrugs* *Whispers* Let's get the drop on whatever is in there. *Grinning wickedly.* Don't wait too long before following us in there, Vulgar. You too Pixie. *Slowly draws rapier, then moves forward in a crouch.* Sneaking through the door: 1d20 + 9 ⇒ (4) + 9 = 13 Perception, if needed: 1d20 + 9 ⇒ (5) + 9 = 14 For the love of JC!
Male Half-Elf Rogue 1
Pixiedust wrote: (in a whisper)Byron, that's a nice bow...are you sure you know how to use it? why aren't we going back to the alchemist? we got his shrooms... *Whisper, fists clentched* Why I oughta....*relaxes* oh, yeah, that bow. Ahem, I expected you to compliment me on something different. Well, you think that it'll help you out? *Offers bow to Pixie.* We'll make note of this shall we, as one kind turn deserves another. Listening at door on map below: 1d20 + 9 ⇒ (13) + 9 = 22
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