| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"Well, I gotta say... I hope we never have to go back there! That place sucks!" Bryc laughs and celebrates with the others.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Rolling for the family. Bryc (Games Lore): 1d20 + 4 ⇒ (9) + 4 = 13
And we all took Pathfinder Training
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc tries to slip his papers back to Aloysius without being seen. Thievery: 1d20 + 7 ⇒ (19) + 7 = 26
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Reflex: 1d20 + 9 ⇒ (4) + 9 = 13 Hero Point to Re-roll.
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22 Bryc steps in front of Flitch while grabbing his papers, obscuring the thief from the guards so he can fix himself. "Here we go! Papers! Whew, that was a close one, huh? Gotta watch out for the wind."
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"Yeah, I think we need to make Garrla disguised as well. Hey Flitch, your disguise kit has enough for another use, hey?" Other than disguising her upon arrival, nothing. (Iqu, Klaakz, and Quindul say they don't have anything else to do either.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Garrivek coughs. "Well, Iqu. I'm impressed. You really pulled through there, hey? Look at you. Good job." "Yeah, if you can disguise yourself, that'd be great, Flitch. Can't wait to see it."
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"Very nice!" Bryc says. "Nothing like a little leverage." He coughs a lot, then spits on the ground.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc approaches the handsome looking recruitment fellow. "Hey there, pal. I'm supposed to speak with someone named... Garrla? Can you point me in the right direction?"
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc forges travel papers. Forgery:
Society: 1d20 + 4 ⇒ (15) + 4 = 19 At breakfast the next day he pokes at his pickled fish. "Yeah, I can go with you, Klaakz. Let's head to the Emerald Guard to try Marta's ruse." He looks at Marta. "You coming?"
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"Yeah, but... Someone literally just tried to kill Themolin. One of the assassins got away and we're heading back to the site of the assassination, where he's known to live, to go get the paintings. If the assassins haven't already followed him here and found him, they'll find him by tomorrow after we get the paintings. The guy's a dead man walking. If we don't send him now, he's not likely to make it out alive. His life, quite literally, depends on getting on that first ship outta here. I'm--" Bryc's words are drowned out in a coughing fit. Bryc will use his downtime to help make travel papers. What skill check is that again?
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
I don't want to send Yuleg and Vurna on the rafts right now. We need them here with the inn. We need to send Flitch and Themolin though -- Flitch knows the way and Themolin's life is in immediate danger. Rafts: Maffrit, Taffrit, Themolin, Flitch, Seddy Merry Mayfly: Yuleg, Vurna, Daffrid, Tellith, Garrla
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
We could do: Seddy, Flitch, Themolin, and Vurna. And attempt to get Garrla in the last two hours tonight. If it doesn't work we can send the others off and waste 1 space or shove in Yuleg as the last space (though sending him might be trouble). And then do Daffrid and her family and either Yuleg or Garrla on the Merry Mayfly. Or, yes, we'll need to split part of the family.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"Well, sounds like you're in a tight spot there," Bryc remarks. "But, stick with us and you might get out of this alive." Bryc coughs. "So, we're exporters. What do you have in here that could help us in our job exporting goods." He winks. He coughs some more. Then he spits up some phlegm.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Aloysius is right, I don't have AoO. Bryc also tries to pinpoint the invisible person's location! Seek: 15 ft. Burst:
Perception: 1d20 + 7 ⇒ (11) + 7 = 18 If he thinks he can hear the invisible person's location, he moves up to them and attacks. Otherwise he keeps listening. Seek: 30 ft. Cone (NW):
Perception: 1d20 + 7 ⇒ (14) + 7 = 21 Seek: 30 ft. Cone (NE):
Perception: 1d20 + 7 ⇒ (16) + 7 = 23 If he managed to pinpoint, reach, and attack the enemy, the attack roll is below:
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc steps forward and attacks the humanoid-like figure that's barely out of sight! Strike 1: 1d20 + 7 ⇒ (5) + 7 = 12
Strike 2: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
---- Ouch! Hero Point to reroll that first and second attack rolls, please! Strike 1 - Re-roll: 1d20 + 7 ⇒ (1) + 7 = 8 Strike 2 - Re-roll: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"Well, this is trouble," Bryc remarks nervously. "Forges!" Bryc moves forward slowly and looks around for the attackers. Stride, stride, then looking around with a perception check. Perception: Perception (expert): 1d20 + 7 ⇒ (15) + 7 = 22 (+1 higher vs. traps)
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc draws his short sword and hurries after Quindul, muttering about crazy goblins... Drawing his weapon, then a stride action, which leaves him one action left. He uses it to move toward the sound of the scream. Not sure which way that is on the map.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"Of course, I'm always interested in looking at new potential exports. We'll see you then." Outside, Bryc opens his mouth to speak with Barralbus, but finds the goblins scare him off. He chuckles and shakes his head. "Squeamish, isn't he?" Just confirming: is that the guard that was outside the university? Or the guard we met at the inn? Or they're both the same person? Just checking, as he saw one but not the other.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc grins, "Now, now. No need to worry, my good Themolin! You came across highly recommended by a dear friend of mine." Bryc winks. "You audited a shipping company just last week -- fair and professional he said you were. The Alerak, remember? Why, his next ship's leaving in just a two days. Headed south, away from this fair and beautiful city." "Ah, but that's neither here nor there. We're here for our business of course. Exports." Deception to pass a secret message. Alerak is Karela backwards, the ships leaving in two days and can take him out of here.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Can anyone cast that scroll on Vurna? Bryc does his best to tend to the child again, staying up late to care for her. Medicine (trained): 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc spends his entire time in the market on task -- looking for great deals, inspecting merchandise, and chatting with the vendors over their merchandise and supply. He's trying his best to live and breathe his cover. The only skills I have that might be relevant to sell that this is his career and purpose here.
Rolls: Deception (trained): 1d20 + 5 ⇒ (16) + 5 = 21 Diplomacy (trained): 1d20 + 5 ⇒ (1) + 5 = 6 Accounting Lore (trained): 1d20 + 4 ⇒ (1) + 4 = 5 Society (trained): 1d20 + 4 ⇒ (12) + 4 = 16
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryce groans. "Ugh! Fine. Whatever." He starts to walk out of the university, heading to the market.As he walks, he talks very loudly. "I say, the cost of scrolls from that university was absurd! Much too expensive to export!" Bryc complains loudly. "The books of that rude professor, though. Hmm... Yes, those had promise. Terribly out of date, but worth a fair bit of coin in the markets to the south. Collector's items, you know." He nods, still pressing on. "I'd like to compare the prices to those bookshops in the market. Would anyone like to join me?" Society (trained): Learn about local suppliers he could deal with if he were an exporter:
1d20 + 4 ⇒ (8) + 4 = 12 We're being spied on. Bryc thinks we should do something merchant's do. He intends to stroll around the market and try to make connections as if he were an exporter. If the others want to come with or go elsewhere, that's fine. But at least one of us needs to put on a show of being a merchant. Also, we should do that shady one last. We should visit the poor guy at the Ministry of Tithes next.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc nods after getting paid. "Yup. You and you're family. We'll get you out. Our cover story is that we're merchants exporting goods. Do you have anything you could provide to add credibility to this cover? Maybe a small sculpture, jewelry, these books. Anything you would be leaving behind anyway? And if I wanted to make contacts to legitimately export magical objects or spell components, who in town would I speak with? I'd like to visit them." --- At Quindul's news, Bryc curses. "Forges!" he groans. "That's not good. Maybe we should head out with the people we have, you know? Better to uh... do some good and live, than do some good and die in the dungeons and never do good again...." He looks nervous. --- At the sight of the stone giant and the goblins foolish response, Bryc starts coughing and hacking. He spits on the ground. "I thought you were a pile of rocks!" "Whoa, whoa! What do you mean? What makes you think we could take anybody anywhere? We're not taking anyone anyplace! No sir. We're merchants." He nudges the other two and gives them a look. "Did, uh, you overhear that guard say anything? Not that it matters, of course! She's definitely not here for us..." Bryc groans. "Double forges!" He rubs his eyes. "How can you help, exactly? You're not exactly easy to hide. ...While moving, anyway."
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryce looks baggy eyes and grumpy. We're the crew that's going to take care of that request of yours. You got the payment?" he asks gruffly, too tired to care much for manners today.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc buys a healer's kit and chats with the shopkeep, enquiring what's selling well and if the man was interested in exporting some wares. As they travel the market, he makes sure to ask similar questions of other shopkeeps and asks about their suppliers. At the inn, Bryc heads right upstairs to see Vurna, making sure to give Aloysius directions. (Aloysius gets that +2 from me on his check). Then Bryc tries his best to save the girl's life. This was not his specialty... Medicine (trained): 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"We're on it." Bryc assures Yuleg. "Better leave now." Bryc follows Aloysius outside.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"If she isn't treated soon, she may die." Bryc admits. "I'll need supplies. We'll be back." Bryc tells the others about the girl, then heads out with the others into the market. I don't have healer's tools yet. Does anyone? If not, we need to buy some and I don't have enough money. Costs 5 gp and I have 24 sp.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc taps his chin in thought as the dwarf speaks. He considers her symptoms. "I'd like to examine your daughter." If he lets him:
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc hushes Aloysius. "Discetion." Bryc looks around, then coughs.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"We've got to collect others before you can leave, Flitch. Do we need a boat to use the secret path to Shard Cove? Or can we walk?"
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"Yup, I'm getting the same vibe. Let's move along quickly. Come on, Marta. Lead the way to the sewers." Bryc nonchalantly walks away.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc points the loose board on the window out to Iqu and Aloysius, hoping one of them was strong enough to pry it open.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Just checked, the three next smartest are Klaakz, Quindil, and Bryc. I'll roll a check for it under the presumption you use it and include Bryc. Thassilonian History Lore (trained): Emerald Guard:
1d20 + 4 ⇒ (11) + 4 = 15 Bryc heads over to the window and knocks. "Your uncle's been asking about his slippers!"
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
"We should fetch Flitch first." Bryc says to the others when they're alone "We're not quite sure where he'll be, but he knows the directions we can use later." Bryc refrains from mentioning the secret path or ship or anything while in here. He hopes his companions understand... Soon, his thoughts are interrupted by more coughing.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Society (trained): Xin-Edasseril / Shard COve:
1d20 + 4 ⇒ (10) + 4 = 14 Society (trained): Belimarius:
1d20 + 4 ⇒ (9) + 4 = 13 Bryc takes off his backpack and shuffles a few things around, then leaves a few things behind. He hands it to the woman. "Can you hold this for me, as well? Thank you." "Exports, hey? What are Xin-Edasseril's main exports?" He coughs again, long and loud, then seems to have trouble breathing for a while. Bryc wear his armor under the clothes he's given. He keeps his clan dagger and short sword, but leaves his bow and arrows behind. In his bag he keeps one week of rations, a holy symbol of Desna, soap, a waterskin, a scroll case, and a writing set. He hides his thieve's tools under his clothes.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc studies the list. "So, payment is still owed, but how much is that exactly?" Bryc coughs, then takes a while to catch his breath. "Belimarius? What do we know about her and her law enforcement?" Looking to Guaril he asks, "Do you have any contacts in the city we can call on, if needed?"
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
Bryc is a deeply tanned dwarf, slight of build, with short black hair and beard. He wears pristine explorer’s clothes, a green and yellow cloak, and a variety of gold jewelry — a circlet, cloak clasp, and beard decorations. He’s outfitted for battle, with simple leather armor, a shortsword and clan dagger on his hip, and a bulging backpack. His left hand has only three fingers — the pinky and ring finger are completely missing. Bryc grins at the Pathfinders around him and whispers, ”Hail and well met, my friends! The name’s Bryc—Bryc Eightfingers! Nice to meet you!” "Huh. Magic's not really for me." He shrugs in disinterest. A moment later her coughs and hacks violently, then spits a gob of phlegm into the water. He turns his attention to the water, keeping an eye out for trouble. Iqu was right, if they were to be quiet, there's a reason.
| HP: 19/19 | AC 18 | F:+4 R:+9 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Perc +7 | | Acrobatics +7, Athletics +3, Stealth +7, Thievery +7 | Deception +5, Diplomacy +5, Intimidation +5 | Medicine +5, Society +4, Survival +5 | Active Conditions: None
I'm Horizon Hunters. Scrolls 3. two minor healing potions. |
