About Bryc EightfingersBryc Eightfingers
Languages Common, Dwarven, Varisian
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Sneak Attack +1d6
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-1 Check Penalty —————————————
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Experienced: You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items. Due to your smuggling skill, you’re more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income. Lie to Me: - You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech. Rock Runner: - Your innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of stone or earth, you aren’t flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead. Sneak Attack: 1d6
Strong-Blooded Dwarf - Your blood runs hearty and strong, and you can shake off toxins. You gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison. Surprise Attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you. Trap Finder: You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.
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Armour: leather armor
Gold: 16
Bulk 3, 1L
Note: Buy healer’s tools, 5 gp BOONS:
[] [] Valais’s Assurance (General, Limited Use) Valais Durant is the leader of the Radiant Oath, in no small part because of her kindness and willingness to share her power with those in need. You may check a box next to this boon and spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point. Defense Proficiencies:
Unarmored: Trained FORT: Trained REF: Expert WILL: Expert Light Armor: Trained Medium Armor: Untrained Heavy Armor: Untrained Shields: Untrained Offense Proficiencies:
Unarmed Attacks Trained Simple Weapons: Trained Martial Weapons: Untrained Special Proficiencies: Trained (rapier, sap, shortbow, shortsword) Arcane Magic Untrained Divine Magic Untrained Occult Magic Untrained Primal Magic Untrained Reminder:
Untrained +0 Trained 2+level Expert 4+level Master 6+level Legendary 8+level Background:
Born and raised in Riddleport, Bryc’s parents were miners in the Gas Forges. Bryc hated it, and promptly fled into the city every chance he got. He got hooked on gambling. His parents died in the toxic mines. Bryc met a tengu who became his close friend, and taught Bryc a combat style to help him survive — one that Bryc had an affinity for. Got into trouble gambling and lost a few digits due to gambling debts. Fled the legbreakers and collectors to pursue a life elsewhere. Eventually joined the Pathfinders in Magnimar and shipped out to Absalom for training. Loves the big city. Worships Desna in passing. Super greedy. Likes: gambling, liquor, money, living the high life, Dislikes: mining, Riddleport, Torag Quirks: coughs often, hacks up phlegm (lungs wrecked from his time working with carbauxine in the Gas Forges). Catchphrase: “Shiny!”
Appearance and Personality:
Bryc is a deeply tanned dwarf, slight of build, with short black hair and beard. He wears pristine explorer’s clothes, a green and yellow cloak, and a variety of gold jewelry — a circlet, cloak clasp, and beard decorations. He’s outfit for battle, with simple leather armor, a shortsword and clan dagger on his hip, and a bulging backpack. His left hand has only three fingers — the pinky and ring finger are completely missing. Bryc grins at the Pathfinders around him. ”Hail and well met, my friends! The name’s Bryc—Bryc Eightfingers! Nice to meet you!” |
