Kevoth-Kul

Dapphon's page

53 posts. Alias of Browman.


Full Name

Dapphon

Race

Post-Human

Classes/Levels

Tactical marine 3 Demeanor Taciturn

Gender

Male

About Dapphon

stats:
WS 45
BS 55
S 50 (effective SB12)
T 60 (effective TB12)
Ag 40
Int 40
Per 45
Wil 50
Fel 50

Fate points 5
Wounds 26

Movement
Half 5
Full 10
Charge 15
Run 30 (sprint 60)

stat advances purchased:

BS 1
S 1
T 1
Will 2
Fel 1

skills:

Awareness +10 (+5 for armour)
Chapter runes
Chem-use +10
Climb +10
Command
Common Lore (Adeptus Astartes, Imperium, War, Underworld +10)
Concealment
Dodge
Drive (ground vehicle, hover vehicle)
Literacy
Medicae
Navigation (surface)
Scholastic Lore (chemistry)
Security
Silent Move
Speak Language (low gothic, high gothic, barbarosian)
Survival
Tracking +10

Talents/ Traits:

Autosanguine always lightly wounded for healing, heal 2 damage per day
Ambidextrous no off hand penalty
Astartes weapon training proficient in all non-exotic weapons
Armour plating +2 armour all locations
Astartes Weapon Specialization (Basic bolters)
Bolter Mastery +10 BS and +2 damage with bolters in solo mode
Bulging Biceps fire heavy weapons without bracing
Cat Fall Ag test to reduce fall distance by Ag bonus per degree of success
Cleanse and purify -20 to agility tests to avoid damage from flame weapons, +1d5 damage to horde magnitide
Crack Shot +2 to ranged crit damage
Heightened Senses (Sight, smell, hearing) +10 to perception based on that scent
Hip shooting full action to move full and fire single shot from ranged weapon
Killing strike spend fate point to make melee attacks impossible to dodge or parry
Marksman no penalties for shooting at long or extended range
Mighty Shot +2 damage with ranged weapons
Nerves of Steel re-roll failed willpower tests due to pinning
Quick Draw
Resistance (psychic powers) +10 to tests to resist
True Grit Halve critical weapon damage
Unarmed Master do 1d10 + strength damage in melee
Unnatural Strength x2
Unnatural Toughness x2
Rapid Reload Halves reload time

Gear:

Master crafted Stalker pattern boltgun with fire selector 32req 200m S/-/- Clip 24, Half, Accurate, Tearing, never jam
3 mags Regular rounds Slot 1 2d10+9 X Pen 5
1 mag Stalker rounds 5 req Slot 2 Same as regular rounds, shots cannot be detected
1 mag kraken rounds 5 req Slot 3 range 300m 2d10+9 X Pen 8
1 mag metal storm rounds free tactical mag 2d10+7 X Pen 3 Blast (2)

Bolter
3 mags regular rounds Slot 1-3 Range 100m S/2/4 2d10+7 X Pen 5 Clip 28, Half, Tearing

Bolt pistol
3 mags regular rounds Slot 1 range 30m S/3/- 2d10+7 X Pen 5 Clip 14, Half, Tearing

Flamer 10 req
3 canisters range 20m S/-/- 2d10+4 E Pen 3, clip 6, Full, Flame

master crafted power axe 40 requisition 1d10+22 E Pen 6, Power Field, Unbalanced, +10 WS

3 Frag Grenades Range 15m 2d10 X Blast (5)

3 Krak Grenades Range 15m 3d10+4 X Pen 6

Astartes Combat knife 1d10+14 R Pen 2

Repair cement

Astartes targeter 25 req Provides Red-dot and telescopic sight to all ranged weapons, ranged attacks by user have -10 to dodge.

Camo cloak 20 req +20 to concealment, if stationary treat +1 range band

Magnoculars 3 req

Cartograph 5 req

power armour:

Mk 5 with armour plating
Armour 10/11

experience:

DH career Assassin
Awareness +10 100xp
Climb +10 100xp
Common Lore (underworld +10) 200xp
Drive (hover vehicle) 100xp
Tracking +10 100xp
Security 100xp
Survival 200xp
Cat fall 100xp
Crack shot 100xp
Mighty shot 200xp
Heightened sense (smell) 100xp
rapid reload 100xp

Tactical Marine
Stat upgrades
BS +5 500xp
T +5 500xp
Will +5 200xp
Fel +5 200xp
S +5 500xp
Will +10 500xp

Chapter Specific
Chem-use +10 500xp
Scholastic Lore (chemistry) 200xp
Medicae 200 xp
Sound Constitution x3 1200xp
Armour plating 1500 xp

General Marine Advances
Rank 1
Speak language (Barbarosian) 200xp
Dodge 300xp

Rank 2

Rank 3

Tactical Marine Advances
Rank 1
Astartes Weapon specialization 1000xp

Rank 2
Hip shooting 500xp

Rank 3
Cleanse and Purify 400xp
Marksman 600xp