Arcane Experimenter

Brother Tophor's page

550 posts. Organized Play character for Lekku.


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Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Good game, folkle!

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor
Tyranius wrote:
Getting very near to the end. Still need information from Agirran and Brother Tophor in the link above

Sorry, missed that. I am forgoing a Day Job check this time around; here is my Wisdom roll - Wisdom DC 15: 1d20 + 5 ⇒ (11) + 5 = 16

Whew!

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

"Should we leave it on her? Will she survive without it?" Tophor studies the poor girl, his brow furowing more as he ponders the situation. "Where did these coffins so come from, and why keep these little ones down here? We should search for more survivors."

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

“Let’s stay back – draw it to us.” Peering over the heads of his comrades, Tophor sends a pair of missiles toward the gilded nightmare.

5' step
Mwk Composite Longbow +2, Precise Shot, Standard Arrows, Flurry, cover: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Mwk Composite Longbow +2, Precise Shot, Standard Arrows, Flurry, cover: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Without a word, Tophor falls in line and follows Jal’s lead, his wayfinder still glowing with arcane light.

Perception: 1d20 + 19 ⇒ (5) + 19 = 24
Stealth: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

With expert precision, Tophor threads a pair of arrows between his allies, and into the cluster of approaching ghouls.

5' Step
Mwk Composite Longbow +2, Precise Shot, Standard Arrow, Flurry, Cover: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Mwk Composite Longbow +2, Precise Shot, Standard Arrow, Flurry, Cover: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Kn(Religion): 1d20 + 5 ⇒ (16) + 5 = 21

Tophor draws his bow, calling out warning to the others. “Ghouls! Watch out – their bites are deadly!”

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Tophor grimaces, as the others humor the madman. “This is wrong – their souls must be allowed to move on, and this man allowed to grieve. Whatever – or whoever – is responsible for this must be stopped.”

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor
GM Tyranius wrote:

As Tophor activates his wayfinder the group makes their way down into the tunnels to join Deris.

He smiles at Jal. This is it. He waves his arms about in the darkness.

Earlier, was Deris waving his arms about as if to get our attention, or in some mumbo-jumbo sense?

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

“Why has the body not succumb to the ravages of time? And how did that bugbear get down here? Or maybe it was here before the sinkhole gave way?” The monk muses aloud as he investigates the rest of the room, bringing his light to the heart of the chamber.

Perception: 1d20 + 19 ⇒ (16) + 19 = 35

“Take care with that, Bosbain,” he warns, pointing to the discovered ring. “It could be cursed.”

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Unsheathing a shining blade – silver crescent adorned with an array of holes across the metal – Tophor charges the shambling corpse. Narrowing his svelt form even further, he slides under the creature and rolls up into a wide stance, lashing out with the temple sword.

Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25

Silver Temple Sword, Attack, 2h: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Is Deris in combat/on the map? I have Low-Light vision, if that helps.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor
Mumblypeg wrote:
Mumbly casts Message for the Scouts, to ensure they can communicate quietly.

I’m assuming that you cast that on Jal? Can’t you only affect one person at Bard 1?

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Tophor frowns, mumbling as he activates the light of his wayfinder. “You forget what happened the last time we went marching down a dark tunnel with a bright light… I’d have gotten the jump on those kobolds, if it hadn’t been for the beacon – and some loose gravel.” he adds sheepishly.

Perception: 1d20 + 19 ⇒ (10) + 19 = 29
Stealth: 1d20 + 9 ⇒ (12) + 9 = 21

Had to adjust mappositions to get where I need to be.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Retrieve arrow on 2: 1d2 ⇒ 1

Tophor scans the mucky surface for his missed projectile, but in vain. Returning his attention to Jal, he stands vigilant, with bow ready.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Tophor fires another volley of arrows while calling out to the others. “Pull him back in!”

Mwk Composite Longbow +2, Precise Shot, Blunt Arrow, Flurry, Cover: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Mwk Composite Longbow +2, Precise Shot, Blunt Arrow, Flurry, Cover: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Including cover penalty, unless I hear otherwise.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

“Jal, watch out!” Tophor warns, firing a blunt, wood-tipped arrow at the creeping shape.

Mwk Composite Longbow +2, Precise Shot, Blunt Arrows, Cover(?), Attack: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Damage: 1d8 + 2 ⇒ (1) + 2 = 3    Bah!

EDIT: Included cover penalty; Is that right? I’m not sure how it works in the water. Is the bug on the surface, or swimming like Jal? If I'm wrong, then the attack is 22.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Bow at the ready, Topher keeps a keen eye on his friend in the water, wary of any dangers that threaten him.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

“And if it’s not, just keep tugging...” Tophor adds wryly.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Drawing a vial from his bandolier, Brother Tophor consumes the contents, then moves forward to search for the entrance near the pool.

Using potion of mage armor.
Perception: 1d20 + 19 ⇒ (5) + 19 = 24

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Perception: 1d20 + 19 ⇒ (18) + 19 = 37
Sense Motive: 1d20 + 11 ⇒ (14) + 11 = 25

"Yes, please..." Topher mutters the words through a forced grin. To the Pathfinders he adds in a whisper, "He is creating this macabre display, somehow. I think his grief has broken him. We'd better handle this gently."

Bluff: 1d20 - 1 ⇒ (11) - 1 = 10

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

“I see no reason to delay...” Tophor replies, eyeing the scene before them.
Do we see the sinkhole? Any visible hazards?   Perception: 1d20 + 19 ⇒ (9) + 19 = 28

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor
GM Tyranius wrote:
Drandle Drenge gave Jal a key to the gate. No need to pick the lock :)

Ah, sorry – missed that. We should be good, then; I’ll use the key. We should be at the gate, Mumbly.

GM Tyranius wrote:
Beyond the gate you see that there is a man, with matted sweaty hair sawing at some branches.

Taking the key they were given, Tophor approaches the gate and unlocks it. Once the others have passed through, he secures the lock once more.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor
Aside wrote:
Agirran the Fury wrote:
"That ain't a knife.... Now that's a knife." ;)
“That’s not a knife; that’s a spoon...”

“Perhaps he is one of those who would rather we not intrude on this place. I can probably open the gate, if he will not; but it might be better if one of you can convince them – Mr. Mumblypeg, you seem to have a way with people; Perhaps if you explain our purpose here, and our mission for the Lady Dacilane, they would accommodate us?”

I really think we are better off talking our way through this gate, but should that prove impossible, here is my Disable Device check as a last resort:

Disable Device: 1d20 + 11 ⇒ (18) + 11 = 29

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Tophor nods solemnly. “We will do our best to locate your daughter’s resting place, and report her whereabouts to you. If you like, I can prepare a rite to sanctify her remains until they can be removed for proper burial.”

Diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8
Not really trying to do much besides offset her frustration with Agirran.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

“The Society has waited a decade for permission to explore here – another evening will do us no harm. If the Venture Captain valued urgency over the goodwill of these people, this mission would have commenced in stealth long ago.”

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor
GM Tyranius wrote:
Does anyone else besides Rika and Jal buy clothing.

Hmm... I’m torn here. As a monk, Tophor wouldn’t generally dash around in finery, but surely there’s some precedent for funerals/weddings and the like? I could buy some new monk’s robes. I’m assuming that wouldn’t be too out-of-place, but I’m not sure.

Tophor steps forward calmly, raising his hands in a mollifying gesture.

Agirran the Fury wrote:
"No this lady is trying to extort me with the memory of her own dead daughter whom I've never met, and then belittle me by inferring..."

“We’ve endured far worse for the sake of the Society. Surely we can cooperate with their wishes, as price of admission to the ruins of the Tri-Towers Yard?”

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Curious if they have any specific rites/etc we should be aware of - not sure if it ties in to this memorial or not.
Kn(Religion): 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

"And something points to this necropolis housing the merchant's tomb?" Plainly dressed in the robes of a holy man, the half-elf voices the question with a respectful tone, but one that implies the whole truth of this place has not been disclosed.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor
Tyranius wrote:
The inn suddenly becomes ice cold as the door slams open with a BANG!

Distracted from his delivery of ale casks, a wiry monk eyes the disturbance with what can only be described as suppressed excitement. Casks momentarily forgotten, he moves to examine the missive.

Signed up for Black Waters

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Got a question on mine. Sent you a PM, Aerondor.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Tophor tries to stabilize the man while the others talk. “I don’t know how this one got past us...”

Heal/Stabilize: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

“Was it summoned by the Aspis, somehow?”

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

I’m not sure what Jal plans, but I’ll delay until he has gone before attacking, since the giant is fascinated.

Delayed attack:

Mwk Composite Longbow +2, Precise Shot, Standard Arrows, Flurry: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Mwk Composite Longbow +2, Precise Shot, Standard Arrows, Flurry: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

The arrival of the giant turns the tide a bit, and Tophor steps back behind the cover of the door. Either its race or mystical appearance earn it a pair of razor sharp arrows, instead of their blunt-headed brethren.

Mwk Composite Longbow +2, Precise Shot, Standard Arrows, Flurry: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Mwk Composite Longbow +2, Precise Shot, Standard Arrows, Flurry: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor
GM Aerondor wrote:
The befuddled Apsis in the black jacket is startled out of his state by an arrow hitting him.

Sorry, Shungur – this is why I shouldn't post before bed.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Seeing the dwindling opportunity to stem the violence, Topher snaps off a trio of blunt arrows through the tiny space under the lizard man's mount. Perfect Strike
Mwk Composite Longbow +2, Precise Shot, Blunt Arrows, NONLETHAL, Ki Flurry: 1d20 + 9 - 4 - 4 ⇒ (13) + 9 - 4 - 4 = 14
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Mwk Composite Longbow +2, Precise Shot, Blunt Arrows, NONLETHAL, Ki Flurry: 1d20 + 9 - 4 - 4 ⇒ (3) + 9 - 4 - 4 = 4
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Mwk Composite Longbow +2, Precise Shot, Blunt Arrows, NONLETHAL, Ki Flurry: 1d20 + 9 - 4 - 4 ⇒ (5) + 9 - 4 - 4 = 6
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Mwk Composite Longbow +2, Precise Shot, Blunt Arrows, NONLETHAL, Ki Flurry: 1d20 + 9 - 4 - 4 ⇒ (1) + 9 - 4 - 4 = 2
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

included cover

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

For the record, I didn't open my door. They shouldn't be able to see/hit me from their location on the map.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor
Jal Vaduva wrote:
"You're crazy if you think i'm willingly opening this door any time soon," Jal says with a grin over at Tophor.

“I would not condemn anyone to that fate, even the Aspis – but the choice is theirs.”

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Tophor calls out to their foes beyond the doors. “Agents of the Aspis! Throw down your weapons and surrender, or take your chances with the beast!”

Intimidate (?): 1d20 + 3 ⇒ (14) + 3 = 17
Sense Motive: 1d20 + 11 ⇒ (9) + 11 = 20

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

“Do it!” Tophor cries, moving to brace the doors with Jal.

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

“Xien! Move away and don’t look down the hallway! Guardian – can you protect us from the creature’s petrifying stare?!”

Tophor can’t see the Aspis from here, but he preps arrows to fire if they come into sight.

Readied Action
Mwk Composite Longbow +2, Precise Shot, Blunt Arrows, NONLETHAL, Flurry: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Mwk Composite Longbow +2, Precise Shot, Blunt Arrows, NONLETHAL, Flurry: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

"I am relatively unharmed." Tophor downs a potion of Mage Armor, then re-positions himself to get a beeter shot, and protect Shungur and Selena. "I suppose this is as good a place to stop them as any..."

4pts of damage. If there's time, I'll have someone pop a heal off my CLW wand, but I'm sure there are better uses of two rounds.

Perception: 1d20 + 19 ⇒ (7) + 19 = 26
Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Tophor sends another pair of blunt arrows toward the remaining attacker, twin projectiles wizzing past Xien and his mount.

5' step
Mwk Composite Longbow +2, Precise Shot, Blunt Arrows, Flurry, Nonlethal: 1d20 + 9 - 4 - 4 ⇒ (17) + 9 - 4 - 4 = 18
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Mwk Composite Longbow +2, Precise Shot, Blunt Arrows, Flurry, Nonlethal: 1d20 + 9 - 4 - 4 ⇒ (8) + 9 - 4 - 4 = 9
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Tophor fires another pair of blunt arrows through the mélange of friend and foe, ocusing his efforts on the nearest attacker.

Mwk Composite Longbow +2, Precise Shot, Blunt Arrows, Flurry, Nonlethal: 1d20 + 9 - 4 - 4 ⇒ (17) + 9 - 4 - 4 = 18
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Mwk Composite Longbow +2, Precise Shot, Blunt Arrows, Flurry, Nonlethal: 1d20 + 9 - 4 - 4 ⇒ (3) + 9 - 4 - 4 = 4
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Then 5' step

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Thanks for covering my posts, Jal. I'm back, and rarin’ to go!

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

Tophor studies the mural intently, offering his comrades any wisdom he can glean.

#2:History: 1d20 + 5 ⇒ (7) + 5 = 12

#6: Survival: 1d20 + 5 ⇒ (1) + 5 = 6

#7: Sense Motive: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

His arrows useless against the gilded opponent, Tophor focuses his energies internally, heightening his senses and reaction time. Moving around the columns, he positions himself near the discarded trident.

Tophor activates Barkskin (1ki) to bring his AC to 25

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

“Spread out, Shungur – too many of us together might present an irresistible target.” Suiting words to action, Tophor steps away from the shaman, and fires off another volley, this time choosing different ammunition.

Mwk Composite Longbow +2, Precise Shot, Standard Arrow, Flurry: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Mwk Composite Longbow +2, Precise Shot, Cold Iron Arrow, Flurry: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Qiggong Zen Archer 4 | HP:28/28 | AC:23 T:19 FF:16/20 | Speed:40 | CMB: +5 | CMD:24 | F:+6 R:+7 W:+10 | +2 more vs. enchant | Initiative:+8 | Perception:+19 | Stealth: +9 | Low-Light Vision | Immune to Sleep | Mage Armor

I don’t see any kobolds on the map. I’m assuming they are running / otherwise are non-combatants?

Tophor fires off a blistering spray of blunt arrows at the stone figure, providing cover as the others react. “Get to cover!”

Mwk Composite Longbow +2, Precise Shot, Blunt Arrow, Ki Flurry: 1d20 + 9 ⇒ (1) + 9 = 10   PERFECT STRIKE
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Mwk Composite Longbow +2, Precise Shot, Blunt Arrow, Ki Flurry: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Mwk Composite Longbow +2, Precise Shot, Blunt Arrow, Ki Flurry: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Mwk Composite Longbow +2, Precise Shot, Blunt Arrow, Ki Flurry: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

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