Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 "We must go to Meanshanks, yes." Tochack nods grimly, looking at Bruthazmus' corpse "If she be joining us, we got allies and know which other tribes gonna attack Sandypoints. If not, we take out another general of Angryshanks."
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Before relocating the goblins/making a coup, I'd first try to glean from Meanshanks which of the other tribes are under Angryshank's control, and try first to dissuade some of them from supporting her: if we don't take care of the Angryshank before that, we risk she attacks while we relocate and the Longshanks at Sandypoints are left to try to block the attack by themselves (which they probably can't).
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 "You will no kill elfshanks, and you will no help Angryshanks making army of bentshanks!" Tochack shouts as he stabs Bruthazmus from behind, taking the opportunity to land a powerful blow. Mechanics: Standard Action: Murderstab.
Scimitar Attack Roll: 1d20 + 9 ⇒ (17) + 9 = 26 Scimitar Damage Roll: 1d4 + 6 ⇒ (4) + 6 = 10
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 I'd say that entering from A18 and putting the bear trap at the entrance to the inner chamber with melters, like pus said, sounds better.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Pus, Sticky, our local trapmakers, what's the plan for the ambush? Once we know that we can know where to lead Bruthazmus in.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Leaving his allies to prepare the trap, Tochack travels together to Thistletop with Plays to persuade Bruthazmus to venture alone in enemy territory. "Bruthazmus! Bruthazmus! We founds were Elfshanks usually is in Sandypoints!" the grey gobbo says to the hobgoblin with fake enthusiasm "She usually be around big building in city. Me thought to say to you because, when we attack Sandypoints, all be a mess and confused and she may get away. But we brings you there now, you can kill elfshanks 100%! We can help, too!" Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 I thought me and Pus were going back ti Thistletop to tell him we located/captured the Elfshanks: now that I think about it, however, I think it would be better if me and Play went there, while Pus and Sticky prepare the ambush together with the elf and Ameiko.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Wait, why did the Chief asked why we went to Thistletop? Didn't he send us there himself?
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 After making plans for the ambush with Tienshanks and Longshanks, Tochack goes to Chief Guttwald to bring the grim news. "Chief! Something terrible happened!" he starts "We going to Thistletop to save Auntie and Laz, but we we get there. There be none of them: Thistletoppian attack us, but we slay their Chief and most of warriors, but we still find no trace of Auntie and Laz. Then we find what happened." the grey goblin pauses for a moment, thinking back on how they were too late to save the two gobbos.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Yes, an ambush sounds good: Tochak can definitely bring him together with Pus, and murderstab him while you and Elfshanks pile on the ranged hurt. I'm going to make a post and warn Guttwald to prepare for trouble, too. @Plays: For Sarenrae's text, Tochack has no need to read: I didn't mention it in some time, but Tochack has the main Sarenite book translated in "Goblin" by himself, by drawing the content of each passage and learning it by memory.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Sorry if I'm chiming in so late <.< Right now, Tochack just feels bad because they've kicked out the longhshanks from their homes, so he's offering Tienshanks somewhere to stay: he personally doesn't have a preference of who stays where. On the other hand, managing to arrange communication between gobbos and longshanks would make Tochak one happy goblin. Tienshanks and the other Sandypointians setting shop at Thistletop was actually part of Tochack's: if they manage to get along with Kittygobbo, they could get a little more tolerant of goblins. I don't think that trading/overtrowhing Chief Guttwald right now is already possible: the idea was more that of going around recruiting single goblins fed up with the gobbo life and gradually make Thistletop a gobbo/longshanks city, and from there (once we've ad a name for ourselves, like with stopping an invasion from an evil Angryshanks *hint hint*) move on to include other gobbo tribes and human cities. I wanted to propose almost your same thing, at first, but then thought that first getting at least Bruthazmus/Meanshanks out of the way to demonstrate Ameiko and co. that there's actually an invasion going on could get us points in our favor. Speaking of which, we should also report to Guttwald and tell him to prepare himself, too!
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 "Until gobbos go away from Sandypoints or you find somewhere else to be at, maybe? We just thought that we Licktoads kicked you out of yours city, so it be good that we find somewhere for you to be, Tienshanks." Tochack replies, glossing over Bruthazmus' fashion statement on elf ears. "And me thinks kitty gobbo can be trusted: he tried to make chief of Thistlettoppers not follow Angryshanks, and just mind own businesses and not attack longshanks. But before going to Thistletop, we must first get there to stop Bruthazmus and Meanshanks." the grey goblin says.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 "Yes, we go with Elfshanks to Thornykeep and stab baddies, yes. Then we go convince other gobbo tribes that Angryshanks be bad news."
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 "Me said it, magicky pool can summon bentshanks: they be dangerous, she could have army! Will you help us, then? Fight Angryshanks together and protect Sandypoints, yes?"
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 "Uuuuuh, me told you about Magicky Pool." Tochack replies confused "You even asked Oldhsanks to come help to know what it was!" "And yes, they be saying that Angryshanks be called Nualia: she the one that uniting gobbo tribes. They said that she really hate Sandypoints, and want it destroyed beside having magicky pool. She have scar on her belly and demon arm, me remembers they said? Why, she be someone important?"
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Tochack doesn't understand a single word of what Play's saying, so he replies in common to the Tianshanks.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 After they finish talking to Bruthazmus, Tochack takes his companions aside.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 I think we agree that getting the Tienshanks and chief up to what's going on is the first thing we have to do: let's do that first, and then move it from there. I doubt Chief Guttwald is working with the Angryshanks: Lyrie already told us that they were working on an attack on Sandpoints, and the Licktoads getting in the way set them back. If Guttwald was working for the Angryshanks, there'd be already an horde of sinspawn running around.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 @Plays: Mon semblable, mon frère! So, maybe a basic plan could be: 1) Get back to Sandy Points.
Changes? Ideas?
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Hearing that Bruthazmus was one of the Angryshank's head honchos, Tochack's brain lights up with an idea: it wouldn't be easy, tough, with his previous summary door-opening. "You be Bruthazmus!?" Tochack's eyes widen, before he starts trembling a bit. "Me so sorry!" the grey gobbo shouts, prostrating himself to the ground, literally slamming his face on the floor "Please don't murdershoot me, mighty shotty buggogobbo! Me only weak gobbo, me got no chance with your mightiness! But, but..." he starts tentatively, hazarding to raise his gaze to look at the bugbear "You said Angryshanks looked just for you? Me knows now how her got all gobbos to work together, you be there so all gobbos knew they be better follow Angryshanks! I'm sure she said other things, but your mighty presence was enough to convince them, right mister Bruthazmus?" Diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Yeh, definitely not killing the elfshanks: Fire Hair frowns on things like that, and that would sour relationships between gobbos and humans. Taking out Angryshank's support and make the gobbo tribe alliance collapse on itself looks promising: we could definitely feign to consign the elf to the Bugbear, just to leap at him as he turns around. That would also be a way to get Shalelu/Ameiko to where the Meanshanks is, just to prove that there's some foul stuff going on and asking them to help convince the meanshanks to switch to our side. I'll try to trick the bugbear into telling us something...
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 So, what's the plan? While I'd like to stop the invasion before it starts, that would require to find the Angryshanks, kill her, and find how she put together the golbin tribes.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Tochack knows Ameiko isn't a deity: she believes she's somehow Sarenrae-favored, but is playing along with Sticky to further Sarenite teachings. :P
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 "Sorry! Sorry!" Tochack shouts embarrassed, closing back the door.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Tochack lets out a faint eeeep as he opens the door, shutting them back immediately after.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Enemies of the Tianshanks shall be given a shot at redemption before their summary murderstab! Fire Hair says so!
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 @YBD: Done!
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Tochack sighs with relief, now sure that the Meanshanks probably wasn't going to burninate Plays. While the smart gobbo was talking to her, Tochack moves to the closer door and keeps exploring...
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Lyrie Akenja is meanshanks' name, then?
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Greta wasn't iffy at all: it was just poor luck of the dice. :(
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Your Benevolent Dictator wrote: @Plays: Oh, it's on now! ;-) *Calculates on his goblin hands rough distance, steps to the side to avoid impending cone of fire on Plays*
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Contrary to Sticky, Tochack is mostly left completely speechless by the gruesome drawings around the site. The door, in particular, leaves him staring at it for a few moments, before the goblin manages to say a few words. "What in Hells this be?."
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Tochack nods to the meanshanks, and motions the others to follow him around. "See, now we know who angryshanks is." Tochack starts to say to the others after he opens the closer door. "Me says we explore around here a little, then go back to Sandy Points. If we capture meanshanks some way, we could ask her what the deal is with what be happening..."
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 At first, Tochack is left completely speechless by the rudeshanks' words. All goblins look the same! How could she be so specieist?
Common:
"Ah, yah! Me forgot: me played 'Hide or get wacked' too much last days and forgets lots of things. We been up there for a lot and no things be happening, tough. We be bored! Can we look around here? We promise we no eat anything!" The grey goblin says, feeling shameful to have to play along with the brown longshanks racial stereotypes. Bluff: 1d20 + 12 ⇒ (6) + 12 = 18
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14
Tochack gives panicked glance to Plays, fearing that the longshanks could react badly to what he said: hurriedly, he tries to explain in common...
Common:
"Ah, no, our boss no screw up. He sent us here to Thistletoppers and we murderstabbed chief Ripnugget-AH." The grey goblin eyes grow wide as he realizes the situation. Common:
"You may say Ripnugget screwed up, yes. Me,uh...really nice to meet you, me Tochack. You priestshanks? You got...really nice kitty?" He offers his hands, tentatively complimenting the priestshanks.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Tochack pales at Plays' words. Babbling inconsistently for a moment, the grey goblin swallows and manages to say something.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 I say we go from the stairs at the top, the one closer to the ex-chief's throne room: it makes sense he has less traps/demon doggies/whatever on that side.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Tochack's eyes lights up at the Kittygobbo, partially for his understanding and partially because he had a FLAMING SWORD. He could do that too! "Do we clear basement ourselves, or we go find other gobbos in Sandy Points?" the grey goblin asks, once they're back at the fortress.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Really needed that 19.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 "Me knows that hard to trust longshanks" Tochack nods, channeling all of his Fire Hair granted evangelizing skills.
Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 "So...they dead?" Tochack says with weak voice "But you tried to say chief not to feed them to the demon doggies: me thanks you. Me thinks Angryshanks sounds like trouble too: if demon doggies are hers, we heard them in Sandy Point's tunnels too." The grey gobbo puts an hand over Pus' shoulder "Pus, maybe Chief Gutwald really not know: but Angryshanks, she surely bad. I say we go back to Sandypoints, and see if we can get help to go where Thistletop demon doggies are...to investigate and take back bodies for burial. Me not want to leave them there."
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Yeah, maybe going back to Sandypoints for now is better: I definitely want to explore Thistletop's basement, though, and find out what's going on.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Tochack reaches Sticky just when the kittygobbo talks about Angryshanks and priestshanks.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Eh, I'd go with the first: demon dogs notwithstanding, Thistletop is a cozy place!
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Can I haz golden Holy Symbol? While they gather supplies around the place, the grey goblin can't help but to be saddened by the slaughter that took place in Thistletop: they killed lotsa gobbos, but it didn't help with anything. Fire Hair says that if you try to convince someone and they still keep being bad you can stab them, but the Thistletoppers only told them to go away...the Sarenite goblin really didn't know how to feel about that day. He got a new shiny symbol of Fire Hair though! Why that was there, however, he had no idea. Mysterious are the ways of the gods. "Uh, me not sure." Tochack comments on Plays' theory of the Chief sending them there "That gobbo that said ThistleChief talked to longshank said that Auntie and Laz got here...maybe they brought somewhere?" Tochack ponders for a moment.
After that, Tochack goes after Sticky to help negotiate with the remaining gobbo to figure out what was really going around Sandypoints and Thistletop.
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Bard level 4! +1 CHA
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Cra-zy rou-te! Cra-zy rou-te! And rogue and warpriest are both a little shaky classes by themselves: warpriest, particularly, awards you for going deep into the class, considering that it gets most of its mileage trough fervor and swift action buffs, you need to keep your CL up. There's a more roguey archetype, I think: still, wouldn't going rogue overlap with Pus? EDIT: Ninja'ed!
Spells: Level One: 4/4 Level 2: 2/2 Vitals: HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12 Abilities:
Bardic Performance(Battle Dance)17/17 Tired after a long day of proselytizing, Tochack drifts to sleep...
After living with the Longshanks for so much time, Tochack decided that he had to repay fate, the Fire Hair, or any other Longshanks cosmic force for showing him that there were other things that could make you happy other than burning people (that was pretty fun though).
But that wouldn't have been enough. That was not the hard part: Tochack was sure that, if gobbos listened to him long enough, they would see reason.
Did a bit of refocusing. Tochack still thinks that the Fire Hair would be the best deity for the goblins, but he mostly just wants for them to abandon their Omnicidal tendencies.
EDIT: That turned out longer than I expected <.<
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