Goblin

Brother Tochack's page

241 posts. Alias of Adahn_Cielo.


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Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

We've created a goblin cult and killed someone by strapping fireworks around her: we can stop here with no regrets. :D


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"We must go to Meanshanks, yes." Tochack nods grimly, looking at Bruthazmus' corpse "If she be joining us, we got allies and know which other tribes gonna attack Sandypoints. If not, we take out another general of Angryshanks."


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Before relocating the goblins/making a coup, I'd first try to glean from Meanshanks which of the other tribes are under Angryshank's control, and try first to dissuade some of them from supporting her: if we don't take care of the Angryshank before that, we risk she attacks while we relocate and the Longshanks at Sandypoints are left to try to block the attack by themselves (which they probably can't).


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"You will no kill elfshanks, and you will no help Angryshanks making army of bentshanks!" Tochack shouts as he stabs Bruthazmus from behind, taking the opportunity to land a powerful blow.

Mechanics:
Standard Action: Murderstab.
Scimitar Attack Roll: 1d20 + 9 ⇒ (17) + 9 = 26
Scimitar Damage Roll: 1d4 + 6 ⇒ (4) + 6 = 10


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

I'd say that entering from A18 and putting the bear trap at the entrance to the inner chamber with melters, like pus said, sounds better.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Pus, Sticky, our local trapmakers, what's the plan for the ambush? Once we know that we can know where to lead Bruthazmus in.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Leaving his allies to prepare the trap, Tochack travels together to Thistletop with Plays to persuade Bruthazmus to venture alone in enemy territory.

"Bruthazmus! Bruthazmus! We founds were Elfshanks usually is in Sandypoints!" the grey gobbo says to the hobgoblin with fake enthusiasm "She usually be around big building in city. Me thought to say to you because, when we attack Sandypoints, all be a mess and confused and she may get away. But we brings you there now, you can kill elfshanks 100%! We can help, too!"

Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

I thought me and Pus were going back ti Thistletop to tell him we located/captured the Elfshanks: now that I think about it, however, I think it would be better if me and Play went there, while Pus and Sticky prepare the ambush together with the elf and Ameiko.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Wait, why did the Chief asked why we went to Thistletop? Didn't he send us there himself?
...
Gobbo dumbness?


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

After making plans for the ambush with Tienshanks and Longshanks, Tochack goes to Chief Guttwald to bring the grim news.

"Chief! Something terrible happened!" he starts "We going to Thistletop to save Auntie and Laz, but we we get there. There be none of them: Thistletoppian attack us, but we slay their Chief and most of warriors, but we still find no trace of Auntie and Laz. Then we find what happened." the grey goblin pauses for a moment, thinking back on how they were too late to save the two gobbos.
"Chief Ripnugget was thinking of attacking Sandypoints, but it was no his idea: a very evil longshanks, the Angryshanks, is gathering an army of gobbo tribes to attack Sandypoints, and Laz and Auntie were sacrificed to her demon doggies. She wants to get under glassyworks, where she can make army of longshanks to conquer everything she wants, prolly backstabbing her gobbo allies."
"We found two of her generals, Meanshanks and Hobgobbo Bruthazmus, but we first got here to warn: they may be attacking in days, and if we no prepare, we gonna get murderstabbed. Me, Sticky, Plays, and Pus, were thinking to go around and try to convince them that following Angryshanks is bad bad idea."


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Yes, an ambush sounds good: Tochak can definitely bring him together with Pus, and murderstab him while you and Elfshanks pile on the ranged hurt.

I'm going to make a post and warn Guttwald to prepare for trouble, too.

@Plays: For Sarenrae's text, Tochack has no need to read: I didn't mention it in some time, but Tochack has the main Sarenite book translated in "Goblin" by himself, by drawing the content of each passage and learning it by memory.
Maybe it would take some convincing to make him read, but Tochack has been around Longshanks enough to have realized that books don't steal words from their heads, and he's wondering why that happens only to Goblins.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Sorry if I'm chiming in so late <.<

Right now, Tochack just feels bad because they've kicked out the longhshanks from their homes, so he's offering Tienshanks somewhere to stay: he personally doesn't have a preference of who stays where.

On the other hand, managing to arrange communication between gobbos and longshanks would make Tochak one happy goblin. Tienshanks and the other Sandypointians setting shop at Thistletop was actually part of Tochack's: if they manage to get along with Kittygobbo, they could get a little more tolerant of goblins. I don't think that trading/overtrowhing Chief Guttwald right now is already possible: the idea was more that of going around recruiting single goblins fed up with the gobbo life and gradually make Thistletop a gobbo/longshanks city, and from there (once we've ad a name for ourselves, like with stopping an invasion from an evil Angryshanks *hint hint*) move on to include other gobbo tribes and human cities.

I wanted to propose almost your same thing, at first, but then thought that first getting at least Bruthazmus/Meanshanks out of the way to demonstrate Ameiko and co. that there's actually an invasion going on could get us points in our favor.

Speaking of which, we should also report to Guttwald and tell him to prepare himself, too!


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Until gobbos go away from Sandypoints or you find somewhere else to be at, maybe? We just thought that we Licktoads kicked you out of yours city, so it be good that we find somewhere for you to be, Tienshanks." Tochack replies, glossing over Bruthazmus' fashion statement on elf ears. "And me thinks kitty gobbo can be trusted: he tried to make chief of Thistlettoppers not follow Angryshanks, and just mind own businesses and not attack longshanks. But before going to Thistletop, we must first get there to stop Bruthazmus and Meanshanks." the grey goblin says.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Yes, we go with Elfshanks to Thornykeep and stab baddies, yes. Then we go convince other gobbo tribes that Angryshanks be bad news."


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Me said it, magicky pool can summon bentshanks: they be dangerous, she could have army! Will you help us, then? Fight Angryshanks together and protect Sandypoints, yes?"


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Uuuuuh, me told you about Magicky Pool." Tochack replies confused "You even asked Oldhsanks to come help to know what it was!"

"And yes, they be saying that Angryshanks be called Nualia: she the one that uniting gobbo tribes. They said that she really hate Sandypoints, and want it destroyed beside having magicky pool. She have scar on her belly and demon arm, me remembers they said? Why, she be someone important?"


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack doesn't understand a single word of what Play's saying, so he replies in common to the Tianshanks.
"Yes, Tianhsanks, it no be safe. We went to Thistletop gobbos to find where some of our friends went, but there we found out that an Angryshanks called Nualia or something be uniting all of gobbos tribes to attack Sandypoints! And when she gets here, she wants to get to Magicky Pool under Glassworks to create army of Bentshanks!" the grey goblin looks with eyes filled with panic at the Tienshanks and Elfshanks "Even two gobbo tribes can't even work together for more than one week, but she get them together: we can't stop her alone! Please, you must help!"


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Let's go with Tienshanks first


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

After they finish talking to Bruthazmus, Tochack takes his companions aside.
"We go warn Tienshanks and Chief, yes?"


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

I think we agree that getting the Tienshanks and chief up to what's going on is the first thing we have to do: let's do that first, and then move it from there.

I doubt Chief Guttwald is working with the Angryshanks: Lyrie already told us that they were working on an attack on Sandpoints, and the Licktoads getting in the way set them back. If Guttwald was working for the Angryshanks, there'd be already an horde of sinspawn running around.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

@Plays: Mon semblable, mon frère!

So, maybe a basic plan could be:

1) Get back to Sandy Points.
2) Get Chief Guttwald, Tienshanks, and elfshanks up to what's happening.
3) Work on cutting down Angryshanks support.
3a)Learn what she promised the other tribes, try to discredit her somehow.
3b)Kill buggabear and get meanshanks to our side/kill her.
4) Get allies ourselves. We know the pool is a dangerous magical artifact that's somehow connected to Lamashtu: aren't there any murderhobos for hire good natured adventures that could help?
Then, two options:
I) If we learn of where angryshanks is, just go kill her so her allies don't have a leader anymore. Bring eventual allies for the assault, in case.
II) If we don't learn her location, bunker up Sandypoints for the attack, maybe provoking the Angryshanks out of hiding if she isn't coming.

Changes? Ideas?


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Hearing that Bruthazmus was one of the Angryshank's head honchos, Tochack's brain lights up with an idea: it wouldn't be easy, tough, with his previous summary door-opening.

"You be Bruthazmus!?" Tochack's eyes widen, before he starts trembling a bit. "Me so sorry!" the grey gobbo shouts, prostrating himself to the ground, literally slamming his face on the floor "Please don't murdershoot me, mighty shotty buggogobbo! Me only weak gobbo, me got no chance with your mightiness! But, but..." he starts tentatively, hazarding to raise his gaze to look at the bugbear "You said Angryshanks looked just for you? Me knows now how her got all gobbos to work together, you be there so all gobbos knew they be better follow Angryshanks! I'm sure she said other things, but your mighty presence was enough to convince them, right mister Bruthazmus?"

Diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30
W00T


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Yeh, definitely not killing the elfshanks: Fire Hair frowns on things like that, and that would sour relationships between gobbos and humans.

Taking out Angryshank's support and make the gobbo tribe alliance collapse on itself looks promising: we could definitely feign to consign the elf to the Bugbear, just to leap at him as he turns around. That would also be a way to get Shalelu/Ameiko to where the Meanshanks is, just to prove that there's some foul stuff going on and asking them to help convince the meanshanks to switch to our side.

I'll try to trick the bugbear into telling us something...


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

So, what's the plan? While I'd like to stop the invasion before it starts, that would require to find the Angryshanks, kill her, and find how she put together the golbin tribes.
Either way, I think we should go to Sandypoints to warn both the longshanks and the gobbos.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack knows Ameiko isn't a deity: she believes she's somehow Sarenrae-favored, but is playing along with Sticky to further Sarenite teachings. :P
"Ah, me here! Sorry!" Tochack waves, joining the others.
"Aside from big Bugbear with beautiful gobbo ladies, me found that there temple here with demon doggies: but it be no simple temple! It be Lamashan temple, very similar to one in Glassyworks. Speaking of which..." the Sarenite gobbo gestures conspiratorially, inviting his flock to where no one could hear them.
"Me had idea. We know that Angryshanks wants to attack Sandypoints, no? We can no make that happen. It be bad for both gobbos and longshanks, with bloodthirsty bentshanks walking around." the grey goblin says "But, Plays, you like Meanshanks, no? And she mostly wants to study pool and get money, yes? Me says that we go to Tianshanks and Chief Guttwald to tell them attack coming: we must defend, maybe search for help. If we can convince the Meanshanks to come with us to pool in Sandypoints, we can capture her, have proof of attack on Sandypoints, then convince her to work with us against Angryshanks..."


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Sorry! Sorry!" Tochack shouts embarrassed, closing back the door.
He sits there for a moment, looking at the air, the sweet, sweet perfume of the pretty goblin ladies still on his nostrils...
Shaking his head, he gets back to exploring, going to the next door...knocking first, this time.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack lets out a faint eeeep as he opens the door, shutting them back immediately after.
We found demon doggies. Lamashan demon doggies. This place here has something to do with temple under Sandy Points, then?
Leaving the room and the demon doggies where they are, Tochack moves to the room with a lot of small doors, opening the first to check what was inside.
Me hopes there not Rovagooglian demon horsies in here...


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Enemies of the Tianshanks shall be given a shot at redemption before their summary murderstab! Fire Hair says so!


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

@YBD: Done!
As he pushes the door, Tochack overhears what the Meanshanks is saying, and his inner goblin rises up and makes him smile a vicious full smile.
So Meanshanks is interest in sticky magicky pool? If Plays says we can show it to her, me sure we can ask Tianshanks and Elfshanks to help capture her...then we no kill her, Plays happy, but she tells us how to avoid Sandypoints to get destroyed. We tell her she can have special magicky books she wants if works with us instead of Angryshanks!


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack sighs with relief, now sure that the Meanshanks probably wasn't going to burninate Plays. While the smart gobbo was talking to her, Tochack moves to the closer door and keeps exploring...


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Lyrie Akenja is meanshanks' name, then?
Tochack, still a little on edge, stays silent and waits for the meanshanks' to respond: he really wasn't sure what to make of her, but the fact that she was working with the Angryshanks to amass a gobbo horde to attack Sandy Points surely wasn't something a nice person would do...Fire Hair would have agreed, probably.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Greta wasn't iffy at all: it was just poor luck of the dice. :(
And we demonstrated that we've been too lenient on statues, as they've attacked us as soon as we let our guard down. *nods*


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17
Your Benevolent Dictator wrote:
@Plays: Oh, it's on now! ;-)

*Calculates on his goblin hands rough distance, steps to the side to avoid impending cone of fire on Plays*


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Contrary to Sticky, Tochack is mostly left completely speechless by the gruesome drawings around the site. The door, in particular, leaves him staring at it for a few moments, before the goblin manages to say a few words. "What in Hells this be?."
Is the door or the architecture similar to those in the underground complex under the Glassworks?


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack nods to the meanshanks, and motions the others to follow him around.

"See, now we know who angryshanks is." Tochack starts to say to the others after he opens the closer door. "Me says we explore around here a little, then go back to Sandy Points. If we capture meanshanks some way, we could ask her what the deal is with what be happening..."


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

At first, Tochack is left completely speechless by the rudeshanks' words. All goblins look the same! How could she be so specieist?
After a moment, however, the cogs in the gobbo's brain starts to turn, and he devises a plan...
"Me got idea, play along." he says in goblin to his flock, before responding to the rudeshanks.

Common:
"Ah, yah! Me forgot: me played 'Hide or get wacked' too much last days and forgets lots of things. We been up there for a lot and no things be happening, tough. We be bored! Can we look around here? We promise we no eat anything!"

The grey goblin says, feeling shameful to have to play along with the brown longshanks racial stereotypes.

Bluff: 1d20 + 12 ⇒ (6) + 12 = 18
One Aid Another? Even if it probably won't take much to convince her that we're dumb.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14
*Snorts a laugh*

Tochack gives panicked glance to Plays, fearing that the longshanks could react badly to what he said: hurriedly, he tries to explain in common...

Common:
"Ah, no, our boss no screw up. He sent us here to Thistletoppers and we murderstabbed chief Ripnugget-AH."

The grey goblin eyes grow wide as he realizes the situation.
Common:
"You may say Ripnugget screwed up, yes. Me,uh...really nice to meet you, me Tochack. You priestshanks? You got...really nice kitty?"

He offers his hands, tentatively complimenting the priestshanks.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack pales at Plays' words. Babbling inconsistently for a moment, the grey goblin swallows and manages to say something.
"Yes, yes, we must warn them! But...who do that? Who can make gobbos all work together, and have army of Bentshanks?" Tochack genuinely asks, hoping that the smart gobbo knew what was going on.
We have to warn Longshanks, too...If army of gobbos walks around destroying everything, all Longshanks will hate gobbos forever, and no can we work together anymore! Gobbos and Longshanks will always be at war then...


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

I say we go from the stairs at the top, the one closer to the ex-chief's throne room: it makes sense he has less traps/demon doggies/whatever on that side.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack's eyes lights up at the Kittygobbo, partially for his understanding and partially because he had a FLAMING SWORD. He could do that too!

"Do we clear basement ourselves, or we go find other gobbos in Sandy Points?" the grey goblin asks, once they're back at the fortress.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Really needed that 19.
Fire Hair 1, fantasy racism 0! :P


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"Me knows that hard to trust longshanks" Tochack nods, channeling all of his Fire Hair granted evangelizing skills.
"But no all Longshanks be bad news, like no all gobbos are strong or smart: and me not says that only because Fire Hair says so. We attack longshanks because they be trouble, come to us, stab us, take our stuff, and send demon horsies to us. But then longshanks attack us, because we kill them friends, burn with bad firey fire their homes, and take their stuff." he pauses, thinking back at the Sandy Points attack.
"When Chief Guttwald said we attack Sandy Points, me went around and tried to help Longshanks get away: they no believed me was helping them, at first. But after they managed to get away from Sandy Points, they thanked me and not tried to stab me.
Then Elfshanks, friend of Longshanks, started to kill gobbos, because she taught we be doing bad stuff to her Tianshanks (Bless her, giver of Glowy Hands) friend: but we tried to understand each other and worked together to save Tianshanks, so Elfshanks understood we not bad."
the Sarenite gobbo continues, carefully omitting the part where the Elfshanks listened to them only because she was caught up in a bear trap.
"We tried to understand each other, and even if we no completely trust each other, it be better than fighting and killing each other. So, please, tell us if there a way that will make you trust Longshanks, Kittygobbo. If the Angryshanks was a gobbo, would you hate all gobbos because of her?"

Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"So...they dead?" Tochack says with weak voice "But you tried to say chief not to feed them to the demon doggies: me thanks you. Me thinks Angryshanks sounds like trouble too: if demon doggies are hers, we heard them in Sandy Point's tunnels too."

The grey gobbo puts an hand over Pus' shoulder "Pus, maybe Chief Gutwald really not know: but Angryshanks, she surely bad. I say we go back to Sandypoints, and see if we can get help to go where Thistletop demon doggies are...to investigate and take back bodies for burial. Me not want to leave them there."


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Yeah, maybe going back to Sandypoints for now is better: I definitely want to explore Thistletop's basement, though, and find out what's going on.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack reaches Sticky just when the kittygobbo talks about Angryshanks and priestshanks.
"Angryshanks and priestshanks? No: we heard demon doggies in basement, but there were no angryshanks and priestshanks, no longshanks Chief was making goo goo eyes to. We not found them, we not found friends...we come to ask you if you know what happens in Thistletop. Things be strange..."


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Eh, I'd go with the first: demon dogs notwithstanding, Thistletop is a cozy place!


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Can I haz golden Holy Symbol?

While they gather supplies around the place, the grey goblin can't help but to be saddened by the slaughter that took place in Thistletop: they killed lotsa gobbos, but it didn't help with anything. Fire Hair says that if you try to convince someone and they still keep being bad you can stab them, but the Thistletoppers only told them to go away...the Sarenite goblin really didn't know how to feel about that day.

He got a new shiny symbol of Fire Hair though! Why that was there, however, he had no idea. Mysterious are the ways of the gods.

"Uh, me not sure." Tochack comments on Plays' theory of the Chief sending them there "That gobbo that said ThistleChief talked to longshank said that Auntie and Laz got here...maybe they brought somewhere?" Tochack ponders for a moment.
"In Sandypoints, we know that someone was doing weird stuff to gobbos, in graveyard, and under Glassyworks: we only found jerk imp, and something to do with relative of Tianshanks. But, but, remember what we also found: on stairs down in ruins, we heard infernal dogs, just like here. Maybe they connected?" he postulates, waiting for the other gobbos to say what they thought about it "Maybe we should ask gobbo in Tangle. Me pretty sure Sticky went to talk to him: I'll go help!"

After that, Tochack goes after Sticky to help negotiate with the remaining gobbo to figure out what was really going around Sandypoints and Thistletop.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Bard level 4!

+1 CHA
+6 HP
+1 BAB
+1 Ref and Will save
2+1 Performance round per day
+7 Skill points: Diplomacy, Know. (Local and Religion), Perception, Perform (Dance and sing), Spellcraft, Use Magic Device
New Spells: Allegro, Bladed Dash


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Cra-zy rou-te! Cra-zy rou-te!

And rogue and warpriest are both a little shaky classes by themselves: warpriest, particularly, awards you for going deep into the class, considering that it gets most of its mileage trough fervor and swift action buffs, you need to keep your CL up. There's a more roguey archetype, I think: still, wouldn't going rogue overlap with Pus?

EDIT: Ninja'ed!


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tired after a long day of proselytizing, Tochack drifts to sleep...
In his sleep, the goblin dreams of the night the Sarenite temple took him in.
The mob in front of the temple clearly wanted him to go away, on the basis of him being a goblin. They were very convinced that was a very good reason: the kind of "very convinced" that you express by waving torches and pitchforks around. Most of the people at the temple, on the other hand, were very convinced that there was no reason to kill a goblin baby: the kind of "very convinced" that you express by firing Burning Hands salvos and threatening to stab people with a scimitar.
It was then that he saw it for the first time. A golden statue of The Very Pretty Lady With Hair On Fire.

After living with the Longshanks for so much time, Tochack decided that he had to repay fate, the Fire Hair, or any other Longshanks cosmic force for showing him that there were other things that could make you happy other than burning people (that was pretty fun though).
Gobbos would have been better if they didn't fight among themselves and others, and instead worked with others. And maybe stop putting babies in cages: the human do that too, but only one cage for each baby.
If gobbos followed Fire Hair, or Glowy Tianshanks, or something else didn't matter: as long as gobbos were not killing each other/other people and happy, that would have been fine for him.

But that wouldn't have been enough. That was not the hard part: Tochack was sure that, if gobbos listened to him long enough, they would see reason.
No, the hard thing, the one task that he was terrified to fail, letting down the Sarenite, the Fire Hair, and everyone, was not to not being able to make gobbos see the light: it was making longshanks do that.
No matter how good he was at the temple, a lot of longshanks kept hating him: they said that gobbos always do bad stuff so he, too, must have been doing bad stuff. Then, if a gobbo did good stuff, that would mean longshanks would thing gobbos do good stuff?
That's what he had to do. If he became the most good and famous gobbo in Golarion, people would think "That Tochack gobbo is good, so other gobbos are, too!". He would always be good. Help everyone, and make no mistakes. To honor the Fire Hair, and for the good of gobbos and longshanks.

Did a bit of refocusing. Tochack still thinks that the Fire Hair would be the best deity for the goblins, but he mostly just wants for them to abandon their Omnicidal tendencies.
Added a reason for him to "be a good gobbo", trough his simplistic, naive, and quite unreasonable expectation to foster good relationship between Longshanks and goblins by becoming an hero, a paragon of good. Paladin dilemmas, now with 100% less falling and alignment restrictions!

EDIT: That turned out longer than I expected <.<

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