Khonnir

Brother Grergof Varsk's page

3,246 posts. Alias of ScrubKai.


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

My ring allows me to move and attack in the water, and the Sihedron can change any of us into sharks. So I can work in the water. There is a stone in this batch that allows people to survive without air. But there is only one, so we need something to let whoever doesn’t have the stone breathe. But I am not great at swimming, so something that lets me swim better would be most welcome.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Bad very Bad. Greregof shakes his head but can't stop a smile.

Father Keil and Mr. Spugnoir, you two are probably the ones best able to tell us what you can do to aid us with dealing with the water, so I'm guessing we need you to start on the plan.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof tosses some of the Ioun stones up and starts them floating around his head.

Maybe we sell some of the sky metals we picked up, then pick up anything we want, and maybe plan spells….

Hey there are some interesting stones here. Who wants what?

Stones added to discussion for people to ask for. Like the not beading air could be useful under water.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ok Ioun stones...

Clear Spindle - Sustains creature without food or Water 4,000 gp
Dusty Rose Prisum - +1 Insight bonus to AC = 5,000 gp
Deep red Sphere +2 enhancement bonus to Dexterity 8,000 gp
Incandescent blue Sphere +2 enhancement bonus to Wisdom 8,000 gp
Pale blue Rhomboid +2 enhancement bonus to Strength 8,000 gp
Pink Rhomboid +2 enhancement bonus to Constitution 8,000 gp
Pink and green Sphere +2 enhancement bonus to Charisma 8,000 gp
Scarlet and blue Sphere +2 enhancement bonus to Intelligence 8,000 gp
Dark blue Rhomboid Alertness (as the feat) 10,000 gp
Iridescent Spindle Sustains creature without air 18,000 gp
Pale lavender Ellipsoid Absorbs spells of 4th level or lower* 20,000 gp
Pearly white Spindle Regenerate 1 point of damage per 10 minutes 20,000 gp
Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks 30,000 gp
Orange Prism +1 caster level 30,000 gp
Vibrant purple Prism Stores three levels of spells, as a ring of spell storing 36,000 gp
Lavender and green Ellipsoid Absorbs spells of 8th level or lower** 40,000 GP


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Things not staying Dead does seem to be a theme for us.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

The immediate threat should be past and as far as I know nobody is threatened.. Grergof is fine waiting a day or two.

We can plan spells (control water, water breathing, touch if the sea….) and sell stuff/distribute the Ioun stones.

But I’d say we grab the Crystal before we go and see what happens to the palace.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Also Xin was complaining about Slithering from the halls below. My guess is there is more down there then just more soldiers.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Did we ever get a list of ioun stones? Some might be useful for the underwater part.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well that was easy. Do we want to try under the water now?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

In the name of the Dawnbringer, begone Fiend!
Declare the Marilith my smite target

Then large Grergof moves 5 feet beyond Atua and strikes at the thing with one huge overhand smash.
Vital Strike Large +5 Heavy Flail + HF - PA + FF + S + Smite: 1d20 + 31 + 1 - 5 + 5 + 4 + 5 ⇒ (20) + 31 + 1 - 5 + 5 + 4 + 5 = 61
Large Vital Strike Damage + PA + S + Holy: 4d6 + 18 + 15 + 17 + 2d6 ⇒ (1, 2, 1, 3) + 18 + 15 + 17 + (3, 3) = 63
Confirm Crit + CF: 1d20 + 31 + 1 - 5 + 5 + 4 + 5 + 4 ⇒ (5) + 31 + 1 - 5 + 5 + 4 + 5 + 4 = 50
Crit Damage: 2d6 + 18 + 15 + 17 + 2d6 ⇒ (5, 1) + 18 + 15 + 17 + (1, 5) = 62

As suggested after the first attack Grergof send the Sihedron to whoever is getting Full Attacked (if not him). Assuming of course it actually gets a second round. :)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Lets do it while we have the honor of Aria’s assiatance

I assume even with the 10 min to fill the slot we can keep the minutes per level buffs as it hasn’t been that long?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ahh, so someone could stumble into this Fiend. Ok then we should remove it. I am not as blessed against demons as the living dead, but I can still hold my own.

I think I used up every favor I have to keep me from dying. But other than that and the memory of being extremely beat up, I could probably take on another fight. Just be ready to heal me if I take a ton of hits again.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I would think that depends on how fast we could drop it into the water.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I was actually going to talk about the demon when we were finished here. If it is still bound to the room forever, I have no problem leaving it as it can’t do any harm, as nobody can get there without the Sihedron and we are keeping that. Better than it being free to tempt beings when back loose in the planes.
Now if it is free we need to remove it from the Plane.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof walks over and drops the key in his Hand Haversack.
We can decide what to do with this later, but for now let’s not leave this laying around.
Are you all sure that Xin will not come back? Also did you figure anything about the the crystal?

He looks over the rest of the crushed construct.
Does anyone want these rods or know what the any of this other stuff does?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well technically he is the Savior of Magnimar and Ustalav. Although if you hate that gloomy country so much, I guess you could leave that off the resume.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

How much damage was there in the city. A few buildings in the waterfront…. I believe we stopped the rest. Did I miss some? If so we should go there and help them rebuild. And yes a handful of golems could be quite useful for that.

Honest question, I don’t remember much after we stopped the tital wave with a miracle, killed the creature in the sea and took out the constructs in the first couple blocks.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

umm she sells us whatever we want without question…. Even Mr. Spugnoirs odd requests for materials…


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

And have her sell it to anyone willing to pay? Better to separate the key and the army just in case.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh ya A and B don’t match at all. Still debating on weapons:

A is if I stick with a rapier as those should be pretty common. That would combine with Canny Tumble to make multiple sneak attacks possible but very dangerous.

B is my thought on how I can use that combat reflexes feat I have to pick up if I’m going Shadowdancer. Plus I can stand behind our smash face dwarf in an hallway and still attack.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh boy: then I need to ask permission for a ton of stuff:

Can I use any or all of the following in my build:
1) From Pathfinder Unchained Unchained Rogue class
2) From Melee Tactics Toolbox :
A) Feat: Circling Mongoose
B) the weapon: Elven Branched Spear and the Feat Phalanx Formation
C) Feat: Press to the Wall
3) From Adventures Armory: TraitHeirloom Weapon
4) From Advanced Race Guide: either of the following Alternate Racal Traits Envoy or Silent hunter. Both can be found in the middle of the Elf entry.

Obviously feel free to say yes or no on each different item. These are all just options I’m throwing around in my head.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ahh ok, that makes sense.
Well then If I need to talk, I may need to rethink where I was going personality wise. Unless Ythiel or Andrea1 you want to be the party face?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof points at the Crystal in the middle of the Sihedron rune that all the energy goes to.

Anyone know what this is? It seems to have a lot of energy flowing to it.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Then maybe we lock the key away in case we need an army some day….


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ok Foxy…. Any thoughts on my CotCT character questions above? As I suspect this APwill be over soon.

Ardan, A half elf sorcerer. So do you want to be the party face?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof responds to Ardan ‘s comments about bards
I suppose this story will need to come out to let the city know what happens so they feel safe. But I’m not a hero. Every one of you did and Father Redgrave did the hard work of figuring this all out. I just can hit things, so I shouldn’t be the hero. It should be you all.

Then later when talking about mansions he says to Spugnoir:
I can think of no better master for Schloss Caromarc. That should make a wonderful lab!

For me, I have an empty teaching post I should return to. Now If the world is safe, I think I can train more knights on how to fight quite well given all our experience
He looks back at the destroyed construct:
Of course I may need to get a merciful weapon to make Sure I don’t hurt the novices.

But don’t we need to worry about the construct army?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

we all must be more then a little mad to sign up for this….. Grergof notes as he turns to see what is happing with the remaining elemental.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof takes the licking and keeps on ticking:
let’s see with DR I take 29 + 26 + 30 + 34 = 114 Damage so still up at 35 HP

Then the Sihedron comes back healing him.
s heal: 2d8 + 10 ⇒ (7, 7) + 10 = 24
That plus Fast Heal 5 leaves Grergof at 64 HP

With his Flail he continues the beat that you all know so well.
+5 Heavy Flail + HF + H + S + Inspire Courage: 1d20 + 31 + 1 + 1 + 4 + 2 ⇒ (4) + 31 + 1 + 1 + 4 + 2 = 43
Damage + IC: 2d6 + 18 + 2 ⇒ (3, 5) + 18 + 2 = 28
20% Miss: 1d100 ⇒ 9

+ 5 Heavy Flail + HF + H + S + IC: 1d20 + 26 + 1 + 1 + 4 + 2 ⇒ (19) + 26 + 1 + 1 + 4 + 2 = 53
Damage + IC: 2d6 + 18 + 2 ⇒ (6, 2) + 18 + 2 = 28
20% Miss: 1d100 ⇒ 67
Confirm Crit: 1d20 + 26 + 1 + 1 + 4 + 2 + 4 ⇒ (2) + 26 + 1 + 1 + 4 + 2 + 4 = 40
Damage + IC: 2d6 + 18 + 2 ⇒ (2, 5) + 18 + 2 = 27

+ 5 Heavy Flail + HF + H + S + IC: 1d20 + 21 + 1 + 1 + 4 + 2 ⇒ (2) + 21 + 1 + 1 + 4 + 2 = 31
Damage + IC: 2d6 + 18 + 2 ⇒ (4, 3) + 18 + 2 = 27
20% Miss: 1d100 ⇒ 98

+ 5 Heavy Flail + HF + H + S + IC: 1d20 + 16 + 1 + 1 + 4 + 2 ⇒ (16) + 16 + 1 + 1 + 4 + 2 = 40
Damage + IC: 2d6 + 18 + 2 ⇒ (5, 3) + 18 + 2 = 28
20% Miss: 1d100 ⇒ 85

Haste Attack
+ 5 Heavy Flail + HF + H + S + IC: 1d20 + 31 + 1 + 1 + 4 + 2 ⇒ (16) + 31 + 1 + 1 + 4 + 2 = 55
Damage + IC: 2d6 + 18 + 2 ⇒ (2, 5) + 18 + 2 = 27
20% Miss: 1d100 ⇒ 98

Then he uses his divine power to heal himself
LoH + GM: 8d6 + 1d6 ⇒ (2, 6, 6, 3, 2, 5, 6, 5) + (1) = 36
That leaves Grergof at 100 HP


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

oops, that’s the wrong healing for the Sihedron. Only healing 18 so at 126


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yikes this thing is a beast….. with healing I might have one more round I can tank but then I’m probably out….

High 30 AC not evil, fast heal 20 and it hits like me against undead. Maybe we need to try different tactics.

But that burst will mess us all up if we get close and if it corners anyone else they are dead.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof takes the first critical hit which tears deep through his armor.
first hit is 132 - 5 from DR or 126 + 1 fire - leaving me at 11 hit points.
Second hit does 29 - 5 from DR or 24 + 2 Fire leaving me at - 15 HP
But his divine a patron wont’t let him fall.
Immediate action to trigger Hero’s Defiance
Hero’s Defiance + GM: 8d6 + 1d6 ⇒ (2, 5, 1, 3, 1, 2, 4, 6) + (6) = 30
It keeps him up but not in great shape.
15 HP when he takes the next hit dropping him to - 13 the next hit drops him
1 point from death. Ohh just realized I missed my staggered mercy. I could have full attacked last turn :(
The final Crit kills him

But the Sihedron has other things to say about this.
True Resurrection

Leaving him standing better then he was before as his Constitution comes back.
back to max 155 HP when the Rend happens. That’s 42 damage leaving Grergof at 103

Fast Healing 5 brings HP up to 108
Grergof opens with his flail
5 Heavy Flail + HF + H + S: 1d20 + 31 + 1 + 1 + 4 ⇒ (11) + 31 + 1 + 1 + 4 = 48
Damage: 2d6 + 18 ⇒ (6, 2) + 18 = 26
20% Miss: 1d100 ⇒ 17

+ 5 Heavy Flail + HF + H + S: 1d20 + 26 + 1 + 1 + 4 ⇒ (12) + 26 + 1 + 1 + 4 = 44
Damage: 2d6 + 18 ⇒ (5, 1) + 18 = 24
20% Miss: 1d100 ⇒ 100

+ 5 Heavy Flail + HF + H + S: 1d20 + 21 + 1 + 1 + 4 ⇒ (4) + 21 + 1 + 1 + 4 = 31
Damage: 2d6 + 18 ⇒ (2, 3) + 18 = 23
20% Miss: 1d100 ⇒ 31

+ 5 Heavy Flail + HF + H + S: 1d20 + 16 + 1 + 1 + 4 ⇒ (3) + 16 + 1 + 1 + 4 = 25
Damage: 2d6 + 18 ⇒ (3, 3) + 18 = 24
20% Miss: 1d100 ⇒ 66

Haste Attack
+ 5 Heavy Flail + HF + H + S: 1d20 + 31 + 1 + 1 + 4 ⇒ (17) + 31 + 1 + 1 + 4 = 54
Damage: 2d6 + 18 ⇒ (1, 1) + 18 = 20
20% Miss: 1d100 ⇒ 39
confirm Crit + Crit Focus: 1d20 + 31 + 1 + 1 + 4 + 4 ⇒ (19) + 31 + 1 + 1 + 4 + 4 = 60
Crit Damage: 2d6 + 18 ⇒ (1, 5) + 18 = 24

Then Grergof sends the Sihedron to Abomentolor.
Mr Goblinburner you seem to be having trouble, maybe this can help
Healing: 2d8 + 19 ⇒ (7, 1) + 19 = 27
ends at 135/155 HP


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ok, going back to the next campaign....
What we have so far:
Andrea1 - Dwarf Patrolman - Tank
Ythiel - Dwarf Cleric - Divine
ScrubKai - Elven Rogue - Skill
Pad300 - ??? - Arcane?
??? - ??? - Wildcard - Do we want a 5th character?

Foxy -
Should we be using the CotCT Campaign Traits for these characters?
Are these going to be 20 Point buy Characters?
Any other restrictions we should consider as we come up with character concepts?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof focuses and stops his vision from spinning. As his wounds heals he smashes at Xin again with a single large overhead smash.
only single Action due to Staggered so Vital Strike.

Vital Strike Large Adamantine Holy + 5 Ghost Touch Heavy Flail - Power Attack + Furious Focus + Hero’s Feast + Haste + Sihedron: 1d20 + 31 - 5 + 5 + 1 + 1 + 4 ⇒ (6) + 31 - 5 + 5 + 1 + 1 + 4 = 43
Vital Strike Damage: 4d6 + 18 + 10 ⇒ (4, 3, 1, 6) + 18 + 10 = 42
Miss 20%: 1d100 ⇒ 88

Back to full health and no conditions except -1 Con

As he recovers from his strike Grergof comments to his companions:
Odd that he doesn't seem to be evil given how evil all his apprentices turned out to be. In life he must have been a terrible judge of character.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

ok 6 more HP damage then. At least it’s not some sort of ability damage.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

What is the 1d6 for each attack?
Grergof get pummeled by Xin.
Ok 1 con drain drops HP to 127/138 then take 66 damage from the three hits after the DR 5/Evil leaving Grergof at 61/138 HP. — oh and I’m staggered. Ouch


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ugg I can’t transfer the Sihedron and give you a new roll, it only gives +2 :(
Fort: 1d20 + 22 ⇒ (16) + 22 = 38


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof heals from the Sihedron then opens up with his flail, hitting more carefully than normal to test out Xin’s defenses.
+ 5 Heavy Flail + HF + H + S: 1d20 + 31 + 1 + 1 + 4 ⇒ (18) + 31 + 1 + 1 + 4 = 55
Damage: 2d6 + 18 ⇒ (3, 5) + 18 = 26
20% Miss: 1d100 ⇒ 44
Confirm Crit + Crit Focus: 1d20 + 31 + 1 + 1 + 4 + 4 ⇒ (4) + 31 + 1 + 1 + 4 + 4 = 45
Crit Damage: 2d6 + 18 ⇒ (5, 6) + 18 = 29

+ 5 Heavy Flail + HF + H + S: 1d20 + 26 + 1 + 1 + 4 ⇒ (9) + 26 + 1 + 1 + 4 = 41
Damage: 2d6 + 18 ⇒ (6, 6) + 18 = 30
20% Miss: 1d100 ⇒ 83

+ 5 Heavy Flail + HF + H + S: 1d20 + 21 + 1 + 1 + 4 ⇒ (16) + 21 + 1 + 1 + 4 = 43
Damage: 2d6 + 18 ⇒ (4, 6) + 18 = 28
20% Miss: 1d100 ⇒ 98

+ 5 Heavy Flail + HF + H + S: 1d20 + 16 + 1 + 1 + 4 ⇒ (9) + 16 + 1 + 1 + 4 = 31
Damage: 2d6 + 18 ⇒ (4, 5) + 18 = 27
20% Miss: 1d100 ⇒ 67

Haste Attack
+ 5 Heavy Flail + HF + H + S: 1d20 + 31 + 1 + 1 + 4 ⇒ (5) + 31 + 1 + 1 + 4 = 42
Damage: 2d6 + 18 ⇒ (6, 5) + 18 = 29
20% Miss: 1d100 ⇒ 75


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

It’s the last fight, and Arden is doing all the rolling. Unless Foxy complains I don’t see a problem with pulling out all the stops.
This is supposed to be the epic capstone fight with a literal legend after all.

That said in general, I would agree with you if this was a regular tactic, just for the speed of the game.


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I’m hearing lots of dwarves with darkvision…. Any chance we are looking at a semi stealthy party? (SWAT/Special Forces).
Or will this be more of the dwarves phalanx that waves of enemies crash on but never moves? (Dwarven Defenders)

Of course we could have one Human female bard followed by a bunch of dwarves…
Hi ho…. Hi ho it’s off to slay we go!……


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ya Divine Caster may be the hard one to fill.

I played a cleric in my last CotCT campaign, so I’d prefer not to do that again in this one so I have less chance of mixing up the two stories in my head.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ardan any thoughts on a character?

For me I can have fun with most anything.

Hmmm…. Has anyone seen an unchained rogue work?
I’m half tempted to see if I can get a rogue shadow dancer to be competitive.

Of course I may have just have been watching a ton of Leverage, so that might have something to do with it.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)
Atua wrote:
@Grergof, please keep track of your damage visibly; I want to know if I need to heal you...

Since they hit, I’ve now updated my stat line like normal. But with my lay on hands it’s not too often I need outside healing. That said there is a lot focused on me this fight.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

you need to roll miss chances on the sword strikes. I’m assuming the blood also would need to roll as it’s a physical attack as it made a touch roll?
Will if it hits: 1d20 + 20 ⇒ (12) + 20 = 32

Well I have Their attention obviously.

what happened to Atua’s turn?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ok seems like we are all good with CotCT.

What classes does everyone want to play?
Spugnoir- if you want to be in the guard are you thinking you want to play the tank?

Foxy sounds like you have a Cleric NPC in mind, or do you want to invite a 4th player and use your NPC as a recurring character but not in the party?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Axiomite 3 miss from blink 20%: 1d100 ⇒ 53
Ok with DR that is 21 damage, then I fast heal 5. How many Temp HP did we get from Hero’s Feast?
Hero’s Feast temp HP: 1d8 + 9 ⇒ (6) + 9 = 15

Holy Atua defend them. I have the leader!

Then Grergof offers a quick prayer for Divine Grace and the blinks right through the Axiomite before him before striding over and smashing at Xin with a single powerful strike with his flail.
Swift action cast Grace so I provoke no AoO from movement this round. Move Action to blink through the enemies then move next to Xin with my hasted movement speed. Standard action to do Vital Strike

Vital Strike Large Adamantine Holy + 5 Ghost Touch Heavy Flail - Power Attack + Furious Focus + Hero’s Feast + Haste + Sihedron: 1d20 + 31 - 5 + 5 + 1 + 1 + 4 ⇒ (12) + 31 - 5 + 5 + 1 + 1 + 4 = 49
Vital Strike Damage: 4d6 + 18 + 10 ⇒ (5, 5, 1, 3) + 18 + 10 = 42 + if Evil: 2d6 ⇒ (6, 2) = 8

Does Holy work on him? Aka is he evil?
AC 31 right now due to Haste.
Haste and Blink active Rd 3/18?
HP 154/155


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I’ve played the first couple books of CotCT and loved them. I really wanted to continue but I think the game has died.
I’d be excited to play that again (and continue on) if Foxy you don’t mind that I might remember some spoilers out of character. I really wanted to see where that story went.

Plus Urban stories can be so much more fun to roleplay the just being murder hobos.

Foxy I agree with your thoughts on both Skull and Shackles and Giantslayer. Both didn’t really thrill me (although I think it was my fault the S&S game fell apart. I just wasn’t feeling the forced marriage plot.). Iron Gods is the only other one on that list I would be leery about doing, as I’m not huge on science fantasy. But I’ll trust you all if You say IG is good as I know zero about it.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Foxy just wondering. Since this AP appears close to being over…. Are you thinking of starting anything new after this ends?
If you are I would probably be interested in joining…. But would need time to prep if you were changing systems or something.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof takes the blink from Abomentolor and sets the Sihedron to his favorite setting of Generosity.

Do the Axiomites need to make a roll a 50% miss chance for blink?
Also what is the distance here to Xin and or the other creatures? Obviously the Axiomites are next to me.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

With everyone ready Grergof heads up the stairs.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Since this looks like it will be a fight, I'll take Shield and Enlarge person please Mr. Spugnoir

When they are ready to leave Grergof sets his fail to glowing and casts his full set of buffs on himself. (Veil of Positive Energy, Effortless Armor, Deadly Juggernaut, and Bright Blade of Victory, plus the two extracts - this makes his Flail become a Large Holy Ghost Touch Adamantine Heavy Fail + 5 and his AC 30 and DR 5/Evil or 3 Adamantine and AC 32 VS Undead

Flail Stat lines for future reference:

no power attack +31/+26/+21/+16 (Crit 17-20) Damage 2d8 + 18 + 2d6 if evil.
power attack +26/+21/+16/+11 (Crit 17-20) Damage 2d8 + 18 + 10 + 2d6 if evil.
Smite power attack +31/+26/+21/+16 (Crit 17-20) Damage 2d8 + 18 + 10 + 17 + 2d6
Undead Smite +36/+31/+26/+21 (Crit 17-20) Damage 2d8 + 18 + 34 + 2d6

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