[PFS/DMK] 2-01 The Bloodcove Disguise (Inactive)

Game Master Kludde

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Grand Lodge

Male Human Bodyguard 2

If the skeleton south of Kelsier's current position is alive, Brodey takes the flanking position to try to finish it. If it is dead, Brodey stands where it was and kicks the skeleton behind him.


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Will: 1d20 + 2 ⇒ (5) + 2 = 7
Will: 1d20 + 2 ⇒ (18) + 2 = 20
Will: 1d20 + 2 ⇒ (16) + 2 = 18
Will: 1d20 + 2 ⇒ (6) + 2 = 8
Will: 1d20 + 2 ⇒ (9) + 2 = 11

Attack: 1d20 + 0 ⇒ (3) + 0 = 31d6 ⇒ 4
Attack: 1d20 - 3 ⇒ (5) - 3 = 21d4 + 1 ⇒ (2) + 1 = 3

Anara and Brodey miss their attacks, while Oleander's arrow hits, but proves rather ineffective. Kelsier's slash sends bones chipping off just as Tyraneus moves and bathes the skeletons in a bright light. When all is settled, three of of the five skeletons have settled as dust.

---
Brodey
Anara
Tyraneus
Oleander
Lunaea
Kelsier

---
Skeleton(4)
Skeleton(4)
---

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"Arghh, how are you supposed to put in arrow into something that is only ribs?"

She tries again anyway.

attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Human Bodyguard 2

Brodey draws his flail, swings at the skeleton in front of him

flail: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 4 ⇒ (6) + 4 = 10

He then 5' steps into Kelsier's square, using friendly switch to change places with Kelsier, which hopefully lets him 5' step and full-attack the skeleton (if it survived) or give him a clear charge lane to the last skeleton (if it did not)

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

If Brodey destroyed the Skeleton:
Kelsier charges at the remaining Skeleton and strikes it mightily with his sword.

If Brodey didn't destroy the Skeleton:
Kelsier barrages the skeleton in the doorway with a flurry of swings from his double-blade, then takes a step back.

5 foot step back so that the skeleton has to come fully in the room to attack and can't get partial cover from the corner.

Rolls:
First attack roll, Two-Handed, Charge: 1d20 + 8 ⇒ (14) + 8 = 22
First damage roll, two-handed: 1d8 + 6 ⇒ (8) + 6 = 14

If Brodey didn't kill the skeleton, the attack roll becomes an 18 after TWF penalty and no charge bonus, and the damage becomes a 12 without the damage bonus for being wielded two-handed.

Second attack roll: 1d20 + 4 ⇒ (19) + 4 = 23
Second damage roll: 1d8 + 2 ⇒ (4) + 2 = 6
Confirm Critical: 1d20 + 4 ⇒ (13) + 4 = 17
Critical damage: 1d8 + 2 ⇒ (3) + 2 = 5


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Brodey makes short work of his skeleton, and Kelsier charges the next one, turning the skeleton into a pile of bone chips with his mighty sword.

Combat over

Grand Lodge

Male Human Bodyguard 2

Brodey unslings his shield, puts away his flail and goes back to retrieve his lucern hammer.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"I've never seen such things. If there are more like them, then my arrows will be useless." says the elf. The frustration, and perhaps a hint of fear, are clear in her voice.

Still, she keeps her bow in hand.

"Did you want me to scout the front, or bring up the rear?"

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier likewise will sheath his double sword and retrieve his dropped Guisarme.

I will follow closely if you take point. Your eyes are better than mine.

-Posted with Wayfinder

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander slips quietly into the lead. She then carefully progresses down the corridor, taking her time to look at the sights, and being increasingly wary of what else may lurk in this corridor.

Takes ten on perception for 18, heads westwards down the corridor.

Grand Lodge

Male Human Bodyguard 2

Brodey looks bemused as Kelsier and Oleander take point.

Well, they need the experience and have to learn sometime. Best to let them try.

He takes position in the rear, behind Lunaea. After all, there is a horde of demon apes or whatnot outside and could break through.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

DM, what is the chain shirt I'm wearing? I never caught the identification

-Posted with Wayfinder


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Kelsier, it is a +1 chain shirt

With Oleander and Kelsier taking point, the end of the corridor empties into another room. The fifteen-by-fifteen-foot room is constructed entirely of the same smooth-white material seen on the sphere outside. A single white pillar stretches floor-to-ceiling in the center of the room, and in a niche rests a smooth, white, hand-sized square covered in glyphs and runes similar to those on the complex’s front door.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander looks into the room, without entering.

perception: 1d20 + 8 ⇒ (8) + 8 = 16

"Can any of you read those runes? Or know what that white metal is?" she asks.

Grand Lodge

F Human Witch 2 | HP 15/15 | AC 11 | T 11 | FF 10 | CMB 0 | CMD 11 | Fort 2 | Ref 1 | Will 3 | Init +1 | Perc +2

Lunaea thinks back to the runes she saw on the door as they entered. Actually, those did look familiar. I'll be happy to take a look if I can have a bodyguard..., she smiles.

linguistics: 1d20 + 9 ⇒ (12) + 9 = 21


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The readings on the cube are massively obscure - they combine arcane marks with carvings from times long past. These markings are high Azlanti, and definitely spell out some kind of warning or instruction. Lunaea recognises only one word: 'sentinel'.

Liberty's Edge

Female Halfling Dervish Dancer 2 | HP 7/17 | AC 19 | T 15 | FF 15 | CMB 0 | CMD 14 | Fort +1 | Ref +7 | Will +3 | Init +6 | Perc +7 | SM +0

Anara whistles as they walk into the next room, impressed by the room they've entered.

Skeletons, crazy glyphs and runes, this place is different.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Silver Crusade

Male Human (7.0A) Clrc 3/Wiz (Evoker) 3/ Mystic Thuerge 1 | HP 44/44; AC 19(22 w/ faith);TCH 12; FF 17; F +6; R +5; W+12; CMB +5; CMD 17; INIT +6;
Track:
Force Missile 6/6; Firebolt 6/6; CPE 3/3; Wands: CLW 42/50; MM 46/50; Prot from Evil 45/50 | Pearl of Power(1) 1/1 | Metamagic Rods Lesser Piercing 3/3; Lesser Empower 3/3

disturbed undead is never a good sign Tyraneus says as he observes the seamless room.

Grand Lodge

F Human Witch 2 | HP 15/15 | AC 11 | T 11 | FF 10 | CMB 0 | CMD 11 | Fort 2 | Ref 1 | Will 3 | Init +1 | Perc +2

Hmm. There is that sphere out in the dig site. I wonder if this cube activates it. We were looking for something that would provide protection - this may be our only hope against that army of apes. Or the last thing we ever do...

The Master did give us the key to this place, which suggests he knows more than he's telling about it. No doubt his High Azlanti is better than mine. she says with a wry smile. We may have no choice but to trust him on that matter.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander cautiously moves into the room. She slowly circles it, taking her time, looking for any other exits.

"The undead guardians don't really fit with the rest of this place, do they?"

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Maybe we missed some important clue in the alcoves or the last room?

-Posted with Wayfinder

Grand Lodge

F Human Witch 2 | HP 15/15 | AC 11 | T 11 | FF 10 | CMB 0 | CMD 11 | Fort 2 | Ref 1 | Will 3 | Init +1 | Perc +2

Those suits of armor sure looked like guardians or "sentinels"... I'll bet this cube is a key or some form of activator. Let's look and see where it might fit.

Grand Lodge

Male Human Bodyguard 2

Brodey stays close to Lunanea, looking at the armor suspiciously.


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The smaller cube seems detached from the main pillar, and can be easily transported.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

What suits of armour?

"I wonder what happens if we take the cube?"

She reaches forwards, giving everyone a moment to tell her to stop.

Grand Lodge

F Human Witch 2 | HP 15/15 | AC 11 | T 11 | FF 10 | CMB 0 | CMD 11 | Fort 2 | Ref 1 | Will 3 | Init +1 | Perc +2

The white ones in the first room.

Lunaea was about to pick up the cube, but is happy to let Oleander do it if she wants to :)


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The cube gives way without much resistance. There is no trap, no ambush, no dust even. The cube is perfectly clean.

Outside, the sound of battle is swelling.

Grand Lodge

F Human Witch 2 | HP 15/15 | AC 11 | T 11 | FF 10 | CMB 0 | CMD 11 | Fort 2 | Ref 1 | Will 3 | Init +1 | Perc +2

C'mon, we've got to help! Let's see if this cube animates the guardians in the first room or the sphere - there's no time to lose!

Lunaea runs back to the first room to see if there's any way to activate the Guardian statues, heedless of any danger.

If nothing happens there, she'll urge the group to go outside and see if they can activate the sphere by pressing the cube into it.

Grand Lodge

F Human Witch 2 | HP 15/15 | AC 11 | T 11 | FF 10 | CMB 0 | CMD 11 | Fort 2 | Ref 1 | Will 3 | Init +1 | Perc +2

I don't really know what's appropriate here, but let's try this...

Use Magic Device: 1d20 + 6 ⇒ (13) + 6 = 19

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander carefully carries the cube back to the first room.


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The adventurers emerge from the exploration of the Azlanti site, Oleander having the cube in hand. As soon as the adventurers have climbed up from the dig, a large rock smashes a hole in the palisade wall, and moments later a hoard of screeching, chattering ape-men plunge through it and flood the camp. In the distance, their horrible champion—a four-armed gorilla, fifteen feet tall and causing the ground to shake with each step, intelligently scans his troops and roars at them, causing the ape-men to devolve into a frenzy.

GM rolls:

Init, Tyraneus: 1d20 + 6 ⇒ (18) + 6 = 24
Init, Lunaea: 1d20 + 1 ⇒ (8) + 1 = 9
Init, Brodey: 1d20 + 3 ⇒ (17) + 3 = 20
Init, Kelsier: 1d20 + 3 ⇒ (1) + 3 = 4
Init, Oleander: 1d20 + 3 ⇒ (4) + 3 = 7
Init, Anara: 1d20 + 6 ⇒ (9) + 6 = 15

Init, Champion: 1d20 + 6 ⇒ (13) + 6 = 19
Init, Charau-ka: 1d20 + 1 ⇒ (4) + 1 = 5

There's battle all around - these are just the monkeys that have been left unattended. An the huge one...

---
Tyraneus
Brodey

---
Huge four-armed monkey demon
---
Anara
Lunaea
(Oleander)
---
Charau-Ka
Charau-Ka
Charau-Ka
---
Kelsier
---

Silver Crusade

Male Human (7.0A) Clrc 3/Wiz (Evoker) 3/ Mystic Thuerge 1 | HP 44/44; AC 19(22 w/ faith);TCH 12; FF 17; F +6; R +5; W+12; CMB +5; CMD 17; INIT +6;
Track:
Force Missile 6/6; Firebolt 6/6; CPE 3/3; Wands: CLW 42/50; MM 46/50; Prot from Evil 45/50 | Pearl of Power(1) 1/1 | Metamagic Rods Lesser Piercing 3/3; Lesser Empower 3/3

Tyraneus takes a look at Brodey as he gives him a nod. Protect the artifact and figure out what it does while the rest of us hold off these beasts. The man rushes forward toward the break in the wall.

Double move- end 1 square south of the "B" of B4 and draw scimitar

Grand Lodge

Male Human Bodyguard 2

Brodey's in an environment too cluttered to run, so he will also double move closer to the foe, trusting his smarter teammates to make the right decision without any input from him between playing with the artifact or supporting with ranged attacks.

Brodey ends up one column left of the leftmost tents, and between the bottom tent and the next tent above it. (he goes diagonal until he reaches that column, then goes up 3 squares, lucern hammer ready)


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Tyraneus and Brodey take up tactical positions as the huge four-armed monkey demon smashes through defenders as if they're tinder sticks. This creature is powerful beyond imagine.

Oleander, just behind the tents, falls unconscious as the monkey demon swipes through the first defenders.

Oleander:

Your mind is now inside, and in control of this. You're stationed in the first room of the azlanti ruins, and you can move out to be just behind Anara and Lunaea. When your turn comes up, act as this creature

Rulesy thing:

Since the monkey is effectively delaying, I've put him at a more convenient point in the queue

---
Anara
Lunaea
(Oleander)

---
Charau-Ka
Charau-Ka
Charau-Ka
Huge four-armed monkey demon
---
Kelsier
Tyraneus
Brodey
---

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

<clump>
<clump>
<clump>
<clump>

Emerging from within the structure is a large, or should that be large creature of iron.

Its steps are slow, measured and completly unstopable.

The creature straightens, once through the door, and then starts to head towards the four armed ape.

"Crung, bing, crun Ogubo Kruing, Guring Boing!" it shouts out as a challenge at the large ape.


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Hehe, love it!

Liberty's Edge

Female Halfling Dervish Dancer 2 | HP 7/17 | AC 19 | T 15 | FF 15 | CMB 0 | CMD 14 | Fort +1 | Ref +7 | Will +3 | Init +6 | Perc +7 | SM +0

Anara senses the murderous intent of the ape-men and begins to fall into her battle trance and then rushes towards the ape-men.

Start Battle Dance, Move 40ft North

Grand Lodge

F Human Witch 2 | HP 15/15 | AC 11 | T 11 | FF 10 | CMB 0 | CMD 11 | Fort 2 | Ref 1 | Will 3 | Init +1 | Perc +2

Lunaea runs up to just behind Brodey, hoping to get in range to do something useful next round.


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The enormous monkey thumps his chest to challenge the emerging automaton, then swipes at another bundle of defenders, sending their limp bodies flying over the palisade.

The monkey starts a cacophonous screeching, and their movement seems to accelerate

One runs up to Brodey (Brodey gets an AoO) and starts whacking the bodyguard with his club.

Attack, Brodey, Haste: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

The other two run at the lone cleric, and start bashing him as well

Attack, Tyraneus, Haste: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d4 + 3 ⇒ (3) + 3 = 6
Attack, Tyraneus, Haste: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d4 + 3 ⇒ (3) + 3 = 6

Ouch

---
Kelsier
Tyraneus
Brodey
Anara
Lunaea
(Oleander)

---
Charau-Ka
Charau-Ka
Charau-Ka
Huge four-armed monkey demon
---

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Not sure how best to join the fray. I'd like to see what Brodey, Tyr, and Ana do before acting, unless they want me to do something in particular before them.

-Posted with Wayfinder

Liberty's Edge

Female Halfling Dervish Dancer 2 | HP 7/17 | AC 19 | T 15 | FF 15 | CMB 0 | CMD 14 | Fort +1 | Ref +7 | Will +3 | Init +6 | Perc +7 | SM +0

Anara pauses and fires quickly at the one of the monkeys attacking Tyraneus.

Attack: 1d20 + 7 + 1 - 4 ⇒ (5) + 7 + 1 - 4 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Frustrated by her lack of open targets, she drops her bow after the shot and charges towards the fray, pulling her kukri as she rushes forward.

Will stop beside Tyraneus.

Grand Lodge

F Human Witch 2 | HP 15/15 | AC 11 | T 11 | FF 10 | CMB 0 | CMD 11 | Fort 2 | Ref 1 | Will 3 | Init +1 | Perc +2

Trying to assess this confusing situation with her admittedly limited tactical skills, Lunaea decides that two apes is worse than one, and she should help Tyraneus.

Looking at the map, she's actually supposed to be behind Brodey. She would never stand next to him with an army of oncoming apes :D

Seeing Kelsier hesitate, Lunaea yells Help Tyraneus! Free action, I think

She moves two steps to the right from behind Brodey, which should put her two steps to the left of Anara. Move action

She then throws a Slumber hex at the leftmost ape threatening Tyraneus, hoping to put it out of commission. Standard action

I hope the roaring of the Ape-King can't wake it up!

Grand Lodge

Male Human Bodyguard 2

AOO on the ape that charged me:
lucern hammer: 1d20 + 6 ⇒ (7) + 6 = 131d12 + 6 ⇒ (5) + 6 = 11

I'm going to assume that's a miss or it didn't put it down. Brodey drops the hammer, draws his greatsword and tries again:

greatsword: 1d20 + 6 ⇒ (5) + 6 = 112d6 + 6 ⇒ (4, 4) + 6 = 14

Damn those things are nimble. Well I'll keep this one busy anyway.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

"Boing, krarng. Sloop. Grunch."
Shoulds the massive golem as it continues on its way towards the huge ape.

double move towards the ape in as straight a line as can be managed. Any apes wanting to AOO the golem are welcome to try.

Silver Crusade

Male Human (7.0A) Clrc 3/Wiz (Evoker) 3/ Mystic Thuerge 1 | HP 44/44; AC 19(22 w/ faith);TCH 12; FF 17; F +6; R +5; W+12; CMB +5; CMD 17; INIT +6;
Track:
Force Missile 6/6; Firebolt 6/6; CPE 3/3; Wands: CLW 42/50; MM 46/50; Prot from Evil 45/50 | Pearl of Power(1) 1/1 | Metamagic Rods Lesser Piercing 3/3; Lesser Empower 3/3

Uponseeing Oleander drop to the ground Tyraneus gets a concerned look upon his face, even more so as a large metal contraption emerges from the wreakage. Taking a momentary step back from the assault as he raises his palms into the air and unleashes a torrent of flames upon the apes.

Burning Hands: 3d4 ⇒ (4, 3, 4) = 11

5 foot step S DC 14 on burning hands for half.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

DM, how many Gorillas are currently left standing, where?


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There's one charau-ka (mad shrieking chimp) next to Brodey, and two more next to Tyraneus. The four-armed demon gorilla is near the palisade

Anara's shot misses, but she quickly adapts and moves beside Tyraneus, just in time to see him proceed a cone of fire.

RFX: 1d20 + 2 ⇒ (9) + 2 = 11
RFX: 1d20 + 2 ⇒ (9) + 2 = 11

Brodey tries to attack the lone monkey, but the dust whipped up by the passing gargantuan throws him off his usual balance.

Lunaea then moves to within sight of one of the burnt monkey, looks it straight in the eye, and makes it fall asleep.

Will: 1d20 + 2 ⇒ (7) + 2 = 9

---
Kelsier
Tyraneus
Brodey
Anara
Lunaea
(Oleander)
---
Charau-Ka
Charau-Ka (11) - zzz
Charau-Ka (11)
Huge four-armed monkey demon
---

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

can't see the map right now but I know I really need to post an action. If Kelsier can get adjacent to the gorillas by Tyraneus he will do so, dropping his guisarme halfway to draw his double sword. Otherwise he'll position himself to attack with the guisarme next round.

-Posted with Wayfinder

Grand Lodge

F Human Witch 2 | HP 15/15 | AC 11 | T 11 | FF 10 | CMB 0 | CMD 11 | Fort 2 | Ref 1 | Will 3 | Init +1 | Perc +2

Well, it worked pretty well with the first ape, and Tyraneus got the other one pretty good, so Lunaea will try again with the ape threatening Brodey, hexing it with Slumber.

She sort of feels like a one-trick Witch at the moment, but hey, at least it's working...

The sooner we can get past these apes, the sooner we can help with whatever's going on over there!


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You can double move and be next to Tyraneus

Kelsier moves up with his guisarme, to threaten the shrieking monkey. The monkey next to Brodey seems to quite shaken - though lightning fast, the attacks of the creature fail to connect.

The monkey next to Anara is another thing, though, a solid smash of the club is followed up by a nasty bite, and Anara only barely manages to avoid a second blow of the club.

Attack, Brodey, club: 1d20 + 5 ⇒ (1) + 5 = 6
Attack, Brodey, bite: 1d20 + 0 ⇒ (5) + 0 = 5
Attack, Brodey, club: 1d20 + 5 ⇒ (10) + 5 = 15

Attack, Anara, club: 1d20 + 5 ⇒ (19) + 5 = 241d4 + 3 ⇒ (2) + 3 = 5
Attack, Anara, bite: 1d20 + 0 ⇒ (20) + 0 = 201d3 + 1 ⇒ (3) + 1 = 4
Attack, Anara, club: 1d20 + 5 ⇒ (13) + 5 = 18

Confirm, Anara, bite: 1d20 + 0 ⇒ (5) + 0 = 5

The huge monkey charges at the construct, trying to bite it!

Attack: 1d20 + 26 + 2 ⇒ (10) + 26 + 2 = 382d6 + 9 ⇒ (1, 4) + 9 = 14

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Kelsier
Tyraneus
Brodey
Anara
Lunaea
(Oleander)

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Charau-Ka
Charau-Ka (11) - zzz
Charau-Ka (11)
Huge four-armed monkey demon
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