Rakshasa

Broccolihead's page

Organized Play Member. 43 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.



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Your articles are always so good!


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I don't like that having armor pretty much indefinitely protects the players from the environment. What ever happened to man vs nature? I don't really have a house rule for this yet, I just ignore it.

Also, "If you want to upgrade an existing weapon to be more
effective, you can do so by selecting a weapon of the same
type and category with a higher item level. You then pay the
price of the new weapon, minus 10% of the price of the original
weapon."
If my players are directly upgrading an item they have of the same type but different level with their own skills, they don't need to break it down for UPBs, they subtract its base cost from the higher level item. They already have all the good pieces to it and if they wanna tote around something that is 4 levels too low until they get something better that's on them...


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When creating nanocytes above level four, the characters accumulates forms and can "upcycle" one form. What I've done is hopefully the correct math to determine the item levels for major and minor a character could have optimally by changing their lowest level form to their level plus one.

Lv5 major 2,4,6,6. minor 2,2,3,4,6
Lv6 major 4,6,6,7. minor 2,3,4,6,7,7
Lv7 major 6,6,7,8. minor 3,4,6,7,7,8
Lv8 major 6,7,8,9. minor 4,6,7,7,8,9,9
Lv9 major 7,8,9,10,10. minor 6,7,7,8,9,9,10
Lv10 major 8,9,10,10,11. minor 7,7,8,9,9,10,11,11
Lv11 major 9,10,10,11,12 minor 7,8,9,9,10,11,11,12
Lv12 major 10,10,11,12,13 minor 8,9,9,10,11,11,12,13,13
Lv13 major 10,11,12,13,14,14 minor 9,9,10,11,11,12,13,13,14
Lv 14 major 11,12,13,14,14,15 minor 9,10,11,11,12,13,13,14,15,15
Lv15 major 12,13,14,14,15,16 minor 10,11,11,12,13,13,14,15,15,16
Lv16 major 13,14,14,15,16,17 minor 11,11,12,13,13,14,15,15,16,17,17
Lv17 major 14,14,15,16,17,18,18 minor 11,12,13,13,14,15,15,16,17,17,18
Lv18 major 14,15,16,17,18,18,19 minor12,13,13,14,15,15,15,17,17,18,19,19
Lv19 major 15,16,17,18,18,19,20 minor12,13,13,14,15,15,16,17,17,18,19,19,20
Lv20 major 16,17,18,18,19,20,20 minor13,13,14,15,15,16,17,17,18,19,19,20,20,20

If it's wrong lemme know. I can't help as fast as Item cost, but these are the MAX levels your forms may be. Feel free to keep them all at level one if you wish.


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How about a non- Newtonian terrain hazard? If they move across it quickly there is no detriment, but if they stop to take standard actions, everything becomes difficult terrain. weapons don't do much but cold and fire grenades change the consistency in their radius for an amount of rounds equal to their item level (cold removes liquid properties and hot removes solid properties).

If they get tripped, they become submerged, and must take their whole turn slowly standing up. They get DR/1 against piecing/slashing bludgeoning that round and still need to move out of the difficult terrain. What makes it really fun is when one of the PCs trip and an enemy trows a cryogrenade!


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Sounds like it has a really nior Sin City vibe to it, I might have to repaint my terrain grey scale with red highlights while I'm waiting.


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I like monsters that aren't using weapons and character abilities, I could just make NPCs. I also think some lower tier mobs are important.
*swarm stirges
*heavy metal devils (low level mosh pit devils to higher level rock and roll legends.)
*brain slugs, already mentioned in society
*that really sick vaporwave robot unicorn Pegasus thing
*space giants that ride on top small ships like motorcycle gangs.

Haunts from carrion crown were amazing, having glitched AI or gremlins, dimensional instabilities or hespers that cause problems. For example, a computer that makes solid holograms of its crews last battle, etc. Having monsters that are not necessarily combat encounters, like undertale, would be amazing.


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BigNorseWolf wrote:


By that logic the prohibition on applying a fusion that can't apply to a small arm is completely meaningless because no fusion is ever applied to the solar flare at all. It's all applied to the crystals.

That prohibition is there for a reason. it means something.

The way it is worded with small arms only applies to fusions such as throwing weapon, it applies to melee only, so it is not compatible with small arms. Soulfire says weapon crystals only, not melee only.


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Its weird to me that they have so many races that are humanoid earth animals. Why would space otters even exist? It would be more concise if they just had an uplifted template and stopped making anthropomorphic versions of everything to add to their race quota.