Palaveen

Brice Venton's page

29 posts. Alias of Please Don't Kill Me.


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M Tiefling Mindchemist 10/Master of Many Styles 1

Well, that sucks. Are you sure you can target me with each one? Anyways here comes my saves.
Fort Save: 1d20 + 14 ⇒ (10) + 14 = 24 1
Fort Save: 1d20 + 14 ⇒ (19) + 14 = 33 2
Fort Save: 1d20 + 14 ⇒ (10) + 14 = 24 3
Fort Save: 1d20 + 14 ⇒ (18) + 14 = 32 4
Fort Save: 1d20 + 14 ⇒ (9) + 14 = 23 5
Fort Save: 1d20 + 14 ⇒ (7) + 14 = 21 6
Fort Save: 1d20 + 14 ⇒ (17) + 14 = 31 7
Fort Save: 1d20 + 14 ⇒ (12) + 14 = 26 8
Fort Save: 1d20 + 14 ⇒ (2) + 14 = 16 9
Fort Save: 1d20 + 14 ⇒ (3) + 14 = 17 10

Brice Falls to the ground unconscious. Seeing this his Imp rushes down to him Move Action and attempts to administer first aid to him. I am making this check with a Hero Point for +8. If Brice is healed Needs a 15 on the check He will stand Standard and move fly away (N12 30ft High) Move Action

Heal Check: 1d20 + 13 ⇒ (2) + 13 = 15

Edit: Thank God for that +8 on the roll.


M Tiefling Mindchemist 10/Master of Many Styles 1
Hanzou wrote:
I have no problem with having an approximate idea. Though the Dust of Disappearance should prevent Detect Magic from picking him up.

I agree, he is just going to realize that you are near the pillar

Hearing the general location of the shout the Imp stops and starts screaming THERE, THERE, THERE as he franticly points. Brice grows serious and flies swiftly forward (G12) Move Action, drops the alchemist's fire Free Action, and prepares and throws a stink bomb in the general direction of the pointing Standard Action targeting square C15.

Attack: 1d20 + 13 ⇒ (14) + 13 = 27 Added in a -2 for range increment. Attacking a 5 AC.
Damage: 5d6 + 10 ⇒ (2, 5, 2, 3, 6) + 10 = 28 Ref 25 for half, Fort 25 to avoid being nauseated.

Nauseated: 1d4 + 1 ⇒ (2) + 1 = 3 If you fail the fort save your are nauseated for the previous duration.


M Tiefling Mindchemist 10/Master of Many Styles 1

I will edit my post depending on how this goes. I'm going to make a perception check to see if I heard and know your general location.

Brice's Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Imp's Perception: 1d20 + 10 ⇒ (18) + 10 = 28

So can I get an approximate idea of his location Chaiboy?

Edit: I'm assuming my Imp has a general idea of your approximate location but I will wait until Joshua or Chaiboy agrees or disagrees.


M Tiefling Mindchemist 10/Master of Many Styles 1

The Imp continues his antics while Brice Scan's the room, waiting to identify his enemy Readying a Swift action to use Kirin Style if I can see my opponent.

Brice's Perception: 1d20 + 15 ⇒ (6) + 15 = 21

Mutagen: 97min 3 rounds
Potion of Aid: 8min 3 rounds
See Invisibility: 99min 8 rounds
Flight (Wings): 9min 8 rounds


M Tiefling Mindchemist 10/Master of Many Styles 1
Hanzou wrote:
That's what I figured and just wanted to check with you. Seems kind of obvious the thing was somehow hiding its presence and thusly I'm thinking of pulling out See Invisibility. I just don't want you to think I'm meta-gaming it. I want a fair battle.

I trust you. Its your turn.


M Tiefling Mindchemist 10/Master of Many Styles 1

You totally got that, the DC is 10+CR and it is a CR 1/2 I think.

Edit: I think so. Here is the text for reference, "Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). Thats not for identifying creatures but I'm sure it could easily be applied in this case."


M Tiefling Mindchemist 10/Master of Many Styles 1

I think you're right about the detect magic thing.

Brice sneaks around to the other side of the pillar and sits and waits for a sign of movement. Move Action to S13, readied action to throw an Alchemist's Fire if he sees his enemy. The familiar flies to the top of the ceiling becomes visible and begins to shout obnoxiously. Move 25ft upwards

Brice's Stealth: 1d20 + 15 ⇒ (4) + 15 = 19 +20 if you can't see invisibility
Brice's Perception: 1d20 + 16 ⇒ (11) + 16 = 27
Imp's Perception: 1d20 + 15 ⇒ (17) + 15 = 32


M Tiefling Mindchemist 10/Master of Many Styles 1

Just want to ask Chaiboy, would my familiar have detected the presence of Hanzou's Magic Aura before he went behind the stone pillar? Will he be able to detect him through the stone pillar?

Brice remains hidden, awaiting word from his familiar where the enemy is. The imp continues to concentrate in the same direction unless he didn't pick up the presence of any aura in which case he will shift his attention to the right.

Brice's Stealth: 1d20 + 15 ⇒ (13) + 15 = 28 +20 if you can't see invisibility
Imp's Stealth: 1d20 + 19 ⇒ (4) + 19 = 23 +20 if you can't see invisibility
Imp's Perception: 1d20 + 15 ⇒ (17) + 15 = 32


M Tiefling Mindchemist 10/Master of Many Styles 1

While behind the pillar, Brice digs through his pack and retrieves and drinks potion of invisibility and then attempts to conceal himself. Standard and Move action The Imp continues his movment until he is in the center of the room directly above the water Move action to L12 and begins to concentrate in the direction of the other door way, attempting to find anyone wearing magic items. Standard

Brice's Stealth: 1d20 + 15 ⇒ (12) + 15 = 27 +20 if you cannot see invisibility.
Imp's Stealth: 1d20 + 14 ⇒ (14) + 14 = 28 +20 if you cannot see invisibility.
Imp's Perception: 1d20 + 15 ⇒ (11) + 15 = 26

You fall into the line of sight for the detect magic, so he now detects the presence of your magical auras.


M Tiefling Mindchemist 10/Master of Many Styles 1

Sounds good on the concentration thing. Also, its your turn.


M Tiefling Mindchemist 10/Master of Many Styles 1

Upon hearing the voice declare that battle has begun, Brice nods at his companion and then steps back and enters his combat stance Swift Action. He then hunches over and moves behind a near by pillar and attempts to hide while giving a quick glance around Double Move to U13. While Brice went for cover his companion goes invisible Standard and then moves forward silently Moves to Q11.

Just a quick question. My companion has constant Detect Magic, how does that work with an invisible individual?

Brice's Perception: 1d20 + 16 ⇒ (7) + 16 = 23
Brice's Stealth: 1d20 + 15 ⇒ (7) + 15 = 22
Imp's Perception: 1d20 + 15 ⇒ (1) + 15 = 16
Imp's Stealth: 1d20 + 19 ⇒ (11) + 19 = 30 Add another 20 if unable to see invisibility.


M Tiefling Mindchemist 10/Master of Many Styles 1

I don't know why I'm rolling initiative, there is no way I can beat that amazing roll.

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15

You are up first Hanzou.


M Tiefling Mindchemist 10/Master of Many Styles 1

Brice and his Imp continue forward exploring the tower further.

Chaiboy, I think we are ready to be introduced to the battle arena so we can start our battle. Also, I don't see why you wouldn't be able to use it, I mean I looked around the room for a minute or two.


M Tiefling Mindchemist 10/Master of Many Styles 1
Perfect Tommy wrote:
Your mutagen is providing a bonus to what, and a negative to what?

Its actually a Cognatogen (because I'm a Mindchemist) and I was being lazy so I didn't call it by its appropriate name. It is giving me a +4 Int, -2 Str, and +2 Natural Armor. All of my Cognatogens boost my Int, they are all listed under my equipment. I have 3, 1 free and two paid for, thanks to my Infuse Mutagen discovery (works for Cognatogens) and some gold. Also, I have no Mutegens so if I say I use one it is actually my Cognatogen.


M Tiefling Mindchemist 10/Master of Many Styles 1
Setting the Stage wrote:
yes they would. maybe i explained it wrong. there are some properties that are different here. the problem is that you don't know which. Unless you happen to use a property that is effected you may not see it. Just so you don't go drinking up all your potions and spells.

Lol, okay. Well I used my Mutegen and potion anyways in the post above but I'm assuming that those had no effect on anything.


M Tiefling Mindchemist 10/Master of Many Styles 1
Setting the Stage wrote:


he could try to do something magical to discover what exactly the effect is

Would drinking my Mutegen (Su) or my potion of Aid count as something magical? If not would using a scroll work?


M Tiefling Mindchemist 10/Master of Many Styles 1

Knowledge (Planar): 1d20 + 24 ⇒ (1) + 24 = 25
Knowledge (History): 1d20 + 24 ⇒ (3) + 24 = 27

Edit: I really hope these are my only two bad rolls, and thankfully you can't auto fail a skill check so my 25 might still net me some useful info.


M Tiefling Mindchemist 10/Master of Many Styles 1

Posted in the Hanzou and Brice thread.


M Tiefling Mindchemist 10/Master of Many Styles 1

Looking around the tiefling and imp look at each other briefly and shrug. As Brice begins to walk around the room he digs through his pack and drinks his mutegen, I guess now is as good of a time as any to use this he says to no one in particular. Digging through his pack again he pulls out a potion but his time holds it in his hand as he spends a minute inspecting the room with his imp in tow, whistling an eerie tune.

After he has ascertained as much information as he can about the structure, tentacles, and anything else he sees in the minute he looked around he proceeds up the stairs and drinks his potion. Well Brice Jr., I guess its time to go kill some stuff... what a shame we can't spend more time here and study this exquisite place in more detail. To which the imp simply shouts back, I CAN'T HEAR YOU, MY EARPLUGS ARE IN! And without even acknowledge his companion, possible because he couldn't hear him either, he grabs an Alchemist's Fire and an Acid Flask from his bag and continues moving into the unknown.

My mutegen will last 100 min while my potion of Aid will last 10 min. Also, can I roll a knowledge check or two to learn a little more about this place? If I can just let me know what to roll, I have a +24 on all knowledge checks right now with the exception of my Knowledge (Arcana) which is a +32. The extra +4 on each is coming from +4 Int from my mutagen (archetype gives me double my Int on knowledge checks). Also, earplugs are in but our googles are not currently being worn.

Potion of Aid Temp HP: 1d8 + 10 ⇒ (7) + 10 = 17


M Tiefling Mindchemist 10/Master of Many Styles 1

Are we? I thought we where in the same one.

Edit: Because if we aren't I wouldn't have heard that bottle and thus not prepare for battle.

Another Edit: Also, my Imp has constant detect magic so I will know when you are close to me :P


M Tiefling Mindchemist 10/Master of Many Styles 1

Hearing a bottle break near by Brice's attitude shifts from carefree to complete seriousness. He takes a step back and shifts into his fighting stance Swift to enter Kirin Style. He then digs through his pack and drinks a strange vial Standard to drink potion of Aid[/dice]. He then reaches into his bag and fill his other hand with a bomb [ooc]Move to draw an Acid Flask.

1d8 + 10 ⇒ (7) + 10 = 17

Also, are you holding magic items?


M Tiefling Mindchemist 10/Master of Many Styles 1

Initiative Roll
1d20 + 5 ⇒ (16) + 5 = 21


M Tiefling Mindchemist 10/Master of Many Styles 1

Once in the room the tiefling and imp look around for a second. Looking at each other and shrugging they both grab an Alchemist's Fire from their bags and proceed forward. As they walk up the stairs Brice drinks his mutagen and begins to whistle an eerily haunting tune.

My Mutagen will last 100min, let me know when it is over.

Edit: Brice and his Imp will also both raise their googles up so they can see better. He will also draw and drink a potion of Aid if Possible, duration 10min.


M Tiefling Mindchemist 10/Master of Many Styles 1

As the Imp and tiefling continue to bicker the Imp finally pulls out his master's earplug and says, still screaming, THERE IS A FLOATING GLOWING THING OVER THERE, as he points to the rune. The tiefling then directs his attention in the direction his imp is pointing and approaches it without caution. Studying it over for a second he says to his companion, Hmmm, this is interesting. I haven't seen something like this before. As he continues to study it for a second he finally reaches out and haphazardly starts to poke it.


M Tiefling Mindchemist 10/Master of Many Styles 1

Standing towards the back of the group is a tiefling with what appears to be an imp on his shoulder attempting to mimic its masters appearance. As the others begin to step forward the imp turns to its master and in a screaming piercing voice shouts WHATS GOING ON? To which his master responds in an equally loud and piercing voice WHAT DID YOU SAY? After a minute or so of loud bickering about not being able to hear, the imp just points to the direction of the others stepping forward. The tiefling nods and walks that direction.

Once with the others steeping forward the tiefling will ask, in a yell, any and everyone what is going on. However, he seems to never hear the response of those that answer and continues to ask his question.

As the tiefling and imp walk forward you can notice large earplugs in both of the creatures' ears.


Okay, go ahead and lock Brice Benton in. The only things that I'm going to do now is distribute my equipment between my familiar and myself and decide which extracts to prepare for the day. I'm not going to make any other changes or purchase any other equipment, just book keeping from here on out.

Nu'Rahhl wrote:


Hence the reason I'm not playing a commoner herder with 40 Aurochs, 20 weasels, 4 bags of holding and 4 portable holes. I wouldn't consider using my maxed Handle animal skill to make my aurochs stampede in groups of 4 (which is the trick I would teach them) to trample all the melee caracters, doing (2d6+9 x 4) 8d6+36, ref dc 19, save for half, with 10 groups (80d6+360) nor would I consider training my weasels to rush into bags of a specific color (5 weasels each color), tying a each folded portable hole to one weasel per group of 5, and then throwing a color coded bag of holding in a square adjacent to the oposing character while the weasels run into it with the laden weasel going last and the other 4 provoking AoO's thus opening a gate to the Astral Plane. The hole, the bag, and any creatures within a 10-foot radius (my opponent) being drawn there, the portable hole and bag of holding being destroyed in the process, a viable tactic unless I had talked to the GM about it first. My commoner of course would take the master crafter feat and handle animal and proffession tailor as skills.

Also... What did I just read? o_0

Edit: And add a backstory if I have time.


Okay, so this is my entry. I just have 3,041gp more to spend but these funds are probably going towards potions and what not.

Also, this is my first PbP and PvP as well. I hope all goes well because it seems like it could be really fun.


I think I'm good now! I might change the equipment around a little more but on the whole I'm good to go.


Okay, here is my guy. He is nearly complete, just need to do the Skills, CMB, CMD and maybe another adjustment or two.

Also, can I roll on the Aasimar table to replace my SLA? If you want I will more then gladly roll here on the boards.