Velisruna wrote:
Velisruna - I need to help run a booth on Saturday so I can't make this event. If you still need a ticket, I have one.
As someone who's first campaign was Planescape I am thrilled to be writing on this project. What am I writing? Well...Remember that feeling of wonder, fear and excitement that first time your rogue modron rogue got to shop the strange stores and street carts along Pandemonium Path in Sigil? Let's just say, prepare to feel that again.
Adam Daigle wrote: I got my fancy contributor copy today! I was loving the PDF, but it's so nice to see it in print. The book looks great! Awesome job, Wolfgang, Marc, Ben, Brian, and all the writers and editors and developers! Thanks Adam! It was a great book to work on and I can't get over how amazing it looks in print. -Brian
Good luck this year to everyone who competes. I wish I could still submit (pesky rules!). To those who are still on the fence about submitting something, let me just say that there is absolutely no reason why you shouldn't try. Even the attempt will teach you how to refine your ideas and condense your prose until it shines. Happy writing and good luck to you all! -Brian
The combat divination section was one of our favorites while writing the book. My other fav is the "Abandoned Lands": a vast swath in the center of the continent once home to a Titan empire that was the equal of famed Ankeshel. The Titans very words were filled with magical power and they altered the lands ley lines to suit their needs. But the Titans culture fell to disease, insanity and chaos. Now it is a huge vista, mostly shunned by the human kingdoms and dotted with the remains of a mighty civilization. Gee....I wonder if there is some cool adventure and treasure there? :)
Axial wrote: I hope that Muslims don't get offended by this book. That would be a problem that the PF fanbase really doesn't need to deal with right now. It's funny you mention this, Axial. Ben and I were a bit nervous initially. Here we are, two guys with no ethnic or religious connections to that part of the world writing Arabian, African and Egyptian analogues. I think we pulled off a tone that hearkens to African/Arabian/Egyptian themes yet is respectful and celebratory without tying our hands.
Marc Radle wrote: Wow, Ishadia sounds very cool! I think we're going to need an awesome illustration done for this bad boy! :) Speaking of art, I had a great idea for the nation of Omphaya and its Titan king. [Which I thought I'd tell you here as a perk for the readers] I have this image in my head of a pillar-ed archway/open window. Omphaya's rakshasa vizier leans up against one of these pillars with a smirk on his catlike face. Filling the archway opening behind the rakshasa is the massive, grinning face of the titan Gamka. That was actually the initial image that launched the design of Omphaya. :) -Brian
Wolfgang Baur wrote:
The true be told, Ben and I talked about Ishadia for a long time before making our recommendation to Wolfgang. When it came down to it, we had to focus on the Southland continent (which is realllllly big) even if that meant Ishadia got bumped down into the stretch goal list. I'm thrilled we get to add it to the book after all. My hope for Ishadia is three fold: 1. Really hammer home the image of it as a gateway city to the South and East that has fallen into corruption and decline. 2. Play up the competition and conflicts between Ishadia and Shibai (her one-time colony). Where the old nation is falling in importance, the newer one is rising - an explosive situation. 3. Really explore the Aasimar angle and the city of Shuppurak What do you all hope to see in Ishadia or the Southlands?
Wolfgang Baur wrote:
Uh?....YES! Even if all he is doing is figuring out a few crazy tables to add to the project...YES! Perhaps he could take on the challenge of the awakened lemurs and their treebound (or should I say impaled) god?
Wolfgang Baur wrote:
So far in the Red Portal we're discussing the gods of the Southlands, how they interact and if they are masks with the gods of the North. Hope to see you all there!
Just a quick update. The Southlands fully funded in a single day and now we are chomping through the stretch goals. We are now only $600 from the Well of Urd stretch goal and 20 backers from the Hero Lab bonus! Please check us out at.... Go to The Southlands Kickstarter..
Speaking as one of the designer/authors of the Southlands, I have to tell you I haven't been this psyched for a desert-themed rpg since the 1st edition Deserts of Desolation or Al-Qadim. I just wrote a sneak peek for the Kobold Press blog on the Imajaghan, the blue-turbaned paladins of the tamasheq nomads. Two words for you: Elemental Companion. Forget that summoned horse or sword! Who wouldn't want a stone elemental backing you up? Give the Southlands a look. You won't be disappointed.
BPorter wrote:
Well, I can't speak to a post-Southlands book... But within the Southlands book there are regional and cultural specific weapons and armor like the assagai short stabbing spear, elephant plate armor and riding zebras. Not to mention new archetypes, magic items, spells, poisons....the list goes on and on! Of course, I'm a bit biased.
Electro wrote:
Thanks for the kind words about my adventure. Sorry for the errors. In checking into things, I notice that both the pdf and the print versions have the same replicated clues. Sometimes things slip through the editing process, that's no excuse just an explanation. Going back to my draft of the adventure, I'm adding below the correct clue for Waypoint Four. Clues: The mosaic floor, awash in swirls of colored tiles, displays a pattern beyond a simple pleasing visual. DC 20 Perception check + DC 20 Knowledge Arcana: The mosaic floor is a cleverly disguised ley line map of Marea. Studying the map for 1d4 x 10 minutes reveals that each of the waypoints in the race rests upon a different ley line surrounding Pharos. I hope you and your players enjoy the adventure! Thanks, Brian
Wolfgang Baur wrote:
Well, "around" is a vague term. Could mean close to Gencon, could mean within the same year as Gencon. :) -Brian
BPorter wrote:
Well, for those who did not get the announcement, the next Kobold Press project is going to be..... The Southlands Exploring points south of the current Midgard map. Full of pulp adventure, exotic locals, incredible creatures, fabulous treasures and, of course, loads of news spells, character options and equipment. It's being written by Ben McFarland and Brian Suskind (me) and as always closely monitored by our kobold overlord, Wolfgang Baur. As to when it is launching, I believe the plan is for it to greenlight sometime around Gencon. Hope that's enough to whet your appetite! -Brian
For what it's worth here's how I do it in my campaign. I ask my players to write down notes during the game of role playing things they do that they think we're good. I don't want combat stuff just role playing. I collect them after the game and when I'm calculating xp I award bonus points for the things they wrote down. Usually it's 5 or 10xp for an average role playing note and 20xp if it was something to do with their background or personal subplot. Over time the players who hand in notes get an edge over the ones who don't and it makes everyone want to hand them in. Hope this helps. -Brian
Ok, so here is a question thatbis probably simple to answer but it has confused me. One of my players has a 10th level Dread Necromancer and has been creating undead friends to follow him around. Up until now it hasn't been an issue, but last game the party fought some hill giants. After the battle, the Dread Necromancer created hill giant zombies. Seeing a glimpse of future games, I started looking at Animate Dead rules. In 3.5 you couldn't create a zombie from a corpse with more than 10 HD. Did this rule go away in Pathfinder? What's to prevent my player from making 20HD zombies whenever they run across the right bodies? Thanks for the help.
Hi all. This question came up in a recent game. I know that, as per the Undead type, undead have... "Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)" My question is how does this immunity work when dealing with intelligent undead such as Vampires and Lich? If you are undead and smart enough not only to know it but also enough to speak, have tactics and cast spells shouldn't you just have to make a will save like anyone else with a mind? Thanks for your help.
James Jacobs wrote:
Ah, good point there, James. I'll just play up the "starring real adventurers" angle. Thanks for the input. -Bsus
Richard Pett wrote:
Hmmmmm.....Must resist urge to be mean to my players.... Seriously though, I think I'll try to come up with a way to limit the PCs equipment. Perhaps suggesting that (as their characters in the play) they've been brought directly from a battle or ambush to the trial carrying only their arms and a few baubles. I appreciate the reply on my question. Keep up the great work with these kinds of adventures. -Bsus
Great job on this adventure, guys! I especially appreciate how it blends roleplaying with combat while, at the same time, not being in a traditional dungeon. I do have one question about the play itself. I'm only asking this because my players are going to ask me. If Larazod and friends are on trial, why do they have all of their weapons and gear? I realize that in the past productions they gave them arms in order to keep the play going longer before the actors were killed. But in terms of the "world" of the play, why are they armed while being on trial? Anyone have thoughts about this? -Bsus |