Male Kyton-Spawn Tiefling 5 Sorcerer
Before leaving for Tien, Bregen grabs a large sack of gold and platinum and sets off for Elzar's looking to pick us several items. Once he arrives he tries and get the best possible deal.
Zach:
Diplomacy: 1d20 + 14 ⇒ (13) + 14 = 27
Once onboard the ship Bregen spends a good deal of time talking to Mr. Pickles attempting to get to know him better by establishing a common bond. Bregen tries and shares stories about his exploits and his ever growing magical capabilities and attempts to compare his abilities against Mr. Pickles'. Also during the voyage Bregen will craft both a Headband of Intellect (for Firebottom) and a Headband of Alluring Charisma (for himself).
Spellcraft rolls:
Headband of Vast Intellect (+2): 1d20 + 12 ⇒ (3) + 12 = 15
Headband of Alluring Charisma (+2): 1d20 + 12 ⇒ (6) + 12 = 18 It will take me 8, 8 hour days to complete both items. Also I picked up your shield poof.
Male Kyton-Spawn Tiefling 5 Sorcerer
During a lull in the recruitment, Bregen asks Sterk if he could take a look at his new magical sword. Once he has it in his hands he begins to study it very carefully and after a minute Bregen says a couple of words and gestures a bit and some of his magic seems to go into the sword. Handing the sword back to Sterk he says, "I put a little surprise in there for an enemy that you feel is extra annoying. If you don't want it you can discharge it an there will be no adverse affects." I charged your spell storing sword with Blindness-Deafness (DC 17).
Male Kyton-Spawn Tiefling 5 Sorcerer
As applicants approach and sign up Bregen attempts to strike up conversations with each one, asking questions such as past jobs, personality, strengths, weaknesses, and the reason why they are signing up. Diplomacy:1d20 + 13 ⇒ (4) + 13 = 17 After talking to each one Bregen jots down some notes for each applicant so he can share the information he gleaned from each one with his crew-mates later.
Male Kyton-Spawn Tiefling 5 Sorcerer
The evening of the fight with the Broker Bregen has a hard time sleeping, so he decides to thumb through some of his old notes. He eventually comes across some pages regarding imbuing mundane items and clothing with magical properties. Remembering not doing well in this section Bregen begins to review the material to see where he went wrong. His muffled voice can be heard to those that are listing that night saying things such as, "Of Course! How did I not realize that before" and "This is so simple how could I have missed it!" In the morning Bregen wakes up and grabs some gp and pp from the chest and runs off to the market. He returns some time latter with some miscellaneous supplies and a scroll, he then proceeds to his room.
Spellcraft Check:
1d20 + 10 ⇒ (4) + 10 = 14 ========= After 8 hours, Bregen emerges with a new pair of gloves that give off a faint magical Aura. He then exclaims, "I did it! Hahah, take that Prof Runder!" Anyone that is curious can ask him and he will explain exactly what he did, which was crafting a pair of gloves that give a +3 enchantment bonus to Spellcraft. Bregen then returns to his room and goes back to reviewing he old notes. The next day Bregen just mills around the ship watching he crew-mates. He is especially interested in what Firebottom is doing at the end of the dock and after watching for some time notices that the bombs aren't damaging everything in their radius and Bregen then mumbles, "That damn goblin is clever, I wonder how he pulled that off..." Later, while walking around the ship he comes across the Alchemist Fire and note from Firebottom and then takes both. "Hmm, I have been working on a new spell and I think this can boost it's effectiveness." Later as he walks around the ship whenever he encounters someone he informs them that he can now make magical items and if they want something to just ask him and he will look through his notes to see if it is possible. *He is so excited about his new work he tells everybody this EVERY time he sees them for the rest of the day* On the morning of the third day while walking on the deck of the ship Bregen is asked to be a test dummy by Firebottom. On the verge of saying yes after watching the goblin's impressive display a day earlier, Bregen looks down and notices that some of his gear still has scorch marks and remembering the pain politely shakes his head no and walks away. He returns to his room and will be there at the beginning of the next adventure unless some one need something from him. I spent 45pp on making the gloves and 25pg on a Scroll of Crafter's Fortune so I didn't have to take a +5 to the difficulty of the Craft. The gloves will help me on future craft checks so that I do not ruin any items and waste a good amount of pp or gp by failing the craft check. Also I made a note of my expenditures on the Google Doc but I did not change the total amount of gp or pp we have left, I just noted the expenditures below it.
Male Kyton-Spawn Tiefling 5 Sorcerer
Sitting on the ship bored, Bregen starts to look through the ship eventually he comes upon the 2 pistols and the musket. Having nothing else to do he grabs his carpentry tools and starts to etch some engravings into the stocks.
Craft (Carpentry) Rolls:
1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 Both pistols and the musket are now ornately engraved with complex patterns and symbols.
Male Kyton-Spawn Tiefling 5 Sorcerer
After witnessing a spectacular explosion go off right in front of him, Bregen is stunned for a second. After he comes to his senses he scans around the dark dank tunnel and sees his Goblin friend lying on the ground. Bregen proceeds to draw a potion from his pack and says, "hold on Firebottom, I got you." He then administers the potion to him and makes sure that everyone else is okay before proceeding to help detain Oleg. So remove 1 potion from our loot list, and I had a running list of stuff we had gotten during the last scenario on skype. I'm not sure if someone is making a comprehensive list of all gains and expenditures but I have some lists on the discussion thread and skype.
Male Kyton-Spawn Tiefling 5 Sorcerer
Early in the morning Bregen wakes up and starts to mill around the ship. Soon he remembers that someone suggested (he cannot remember who) that someone should pick up an astrolabe and compass. After spending some time thinking, he decides that he will pick these items up since he is already awake and because he wants to try and contribute as much as possible to his new home so that the others are more accepting of him (not that they haven't been accepting). He quietly grabs some gold from the community chest and heads off to the market. A little over an hour later Bregen returns with a new astrolabe and compass.
Male Kyton-Spawn Tiefling 5 Sorcerer
During another break Bregen grabs a sack of coins from his personal belongings and yells throughout the ship "I'm taking ONE gold piece from the chest, I'm going to go buy some tools for my self!" He then proceeds to take a single piece of Gold. He then leaves the ship and comes back several hours later with a new sealed box and a stupid grin. As he walks onto the ship he mutters to himself, "These are the first things that I have ever bought new, I'm going to take real good care of these..." He then sets them on display in his room for all to see, proud of his new purchase. I purchased MW Artisan tools (I mentioned this earlier), I just needed one extra gp because I was one short from the gold I used from my character creation.
Male Kyton-Spawn Tiefling 5 Sorcerer
After taking a break from repairing the ship with Sterk, Bregen realizes that we have yet to return the Hat of Disguise. So he shuffles through some papers and starts to scribble a note on a relatively clean sheet. "We need to make sure to return the Hat of Disguise before we leave, the merchant said we could only keep the Potions of Invisibility. I would have done this but last time I saw you had the the Hat." After completing the note Bregen places it along side several others on Berathram's door. Also I am using my remaining gp from character creation to purchase a set of MW Artisan tools, they give you a +2 on any craft check that you make so feel free to use them if you want.
Male Kyton-Spawn Tiefling 5 Sorcerer
PoisonToast wrote: I have decided to stay with Sterk. It wasn't a hard decision. I'm really enjoying the character and the only way I'm changing is if he dies, which hopefully wont happen. I'm looking at you Zack. ;) Don't worry, if he kills anyone it will probably be me... because I got pizza while he was at work. So you guys owe me one because I took the target off of our collective heads and placed it solely on mine, but God it was good pizza.
Male Kyton-Spawn Tiefling 5 Sorcerer
Sterk wrote:
I am more than willing to go along with that idea, hell with Craft (Carpentry) I can even make the cart. Then after some time we will be known as those badasses that "kick ass, take names, and sell remedies, potions, treatments, and devices to cure the woes of man and bring peace and well-being to all." I mean that rolls of the tongue lol (but back to the issue I am for the crafting for profit idea).
Male Kyton-Spawn Tiefling 5 Sorcerer
Firebotomstick wrote: If the party decides to give Firebottom 50 gp, he's going to buy Thieve's Tools for Disable Device and other supplies for alchemist fire and other craft items. If he gets the 100 gp then it will be for Masterwork Thieve's Tools (skill +2). The 200 he originally asked for was for a full-on Alchemist lab kit (skill +2). That sounds fine to me, hell I would be willing to give you a bit extra too if you start making some that we can sell, but I really don't care because who can say no to the Goblin that says Pee Ess instead of PS?
Male Kyton-Spawn Tiefling 5 Sorcerer
Bregen searches the ship for a place to put his stuff, he eventually comes across a small but spacious room and decides to place his belongings in it. After spending some time looking through his new accommodations he sits and rests for a bit, then he thinks to himself, "Now that I'm not tied down with my studies, I can finally devote some free time to my crafting!" He then starts to clear some space in his room and sets up a small work shop in preparation for his work, "I can focus on my wood working for now and I'll practice my magic crafting a bit more so I don't rune any items... or make a cursed one again, Prof Reuin was so mad about that, but what are the odds it will happen again?" Once Bregen is done he looks around the rest of the ship and sees the construction tools and supplies and that Berathram got and thinks to himself, "Well, I guess I can start my new hobby by helping to fix this ship." Once he is done working on the ship he leaves a note on Berathram's door saying, "If you need me I'll be fixing the ship, I would appreciate it if at some point we could get some masterwork tools to replace these common ones... it will make my life so much easier. Also if we are going to be sailing our new home we will probably need to hire some deck hands to assist. While that might be expensive we can always subsidize the cost by hauling some cargo or passengers with us. Who knows, we may even earn a bit extra to help with the purchase of some new equipment!" Note: I have knowledge nature so I can assist in sailing if necessary. However, once I have the appropriate feats and skills I would much rather be crafting Wondrous Items to subsides our purchases and make items that will be able to help us in our adventures (like cloaks of resistance and many other magical items, I will be able to pretty much make what ever you can think of by using the craft magical items guidelines). Also I have Craft (Carpentry) so I can make repairs to the ship if necessary. |