Leaf Leshy

Breezy Sunshine Essence's page

34 posts. Organized Play character for into the aether.


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Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Thanks, GM! Excellent work running this scenario :)

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy takes a shot with his little longbow at the remaining foe, using his fellow cleric’s channel bonus option (as opposed to the luck option, which would not stack with divine favor.
longbow: PBS, DF, channel: 1d20 + 5 + 1 + 1 + 1 ⇒ (13) + 5 + 1 + 1 + 1 = 21damage: PBS, DF: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy takes a shot with his little longbow at the orange foe.
longbow vs orange: PBS, DF: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24damage: PBS, DF: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy casts his last remaining divine favor spell on himself and stays put.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy runs into the room hoping to find a place to get a clear shot off. double move

Silver Crusade

I can commit to posting regularly throughout the day, and usually at night. I am going out of town tomorrow (Wednesday) afternoon through Sunday for the holiday weekend but I'm bringing my laptop and intend to keep up my other PbP player/GM games during that time. It might only be a couple times a day I can check Thursday-Sunday, as I'll be with family. Once I'm back home, well, I work from home and I'm on my PbP games all day throughout the day. I'll sign up but if that's not quite enough of a commitment for now LMK.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy's ready.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy uses his last round of sermonizing, moves down into the room to get a clearer shot at the enemy in yellow, centers himself, and looses an arrow.
longbow vs yellow: divine favor, bless, inspire courage, PBS: 1d20 + 5 + 1 + 1 + 1 + 1 ⇒ (5) + 5 + 1 + 1 + 1 + 1 = 14damage: divine favor, inspire courage, PBS: 1d6 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy continues proclaiming Erastil’s wisdom as he hustles into the room and takes a shot with his little longbow.
longbow vs yellow: divine favor, bless, inspire courage, PBS: 1d20 + 5 + 1 + 1 + 1 + 1 ⇒ (3) + 5 + 1 + 1 + 1 + 1 = 12damage: divine favor, inspire courage, PBS: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

boon?: 1d20 ⇒ 4

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy draws his little longbow and again begins orating one of Erastil’s parables. Pathfinders find it strangely inspiring.

Inspire Courage +1/+1:
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10
falling in a pit trap wrote:
Rizzok, you can make Acrobatics check (DC 15) to remove first d6 of damage.

That's a common misunderstanding:

acrobatics wrote:
Falling: When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall.

(emphasis mine) So unless you somehow deliberately fall in a pit you didn't know was there, you can't soften the landing, unfortunately.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Hearing combat, Breezy casts Divine Favor on himself and moves into the hallway.
perception: 1d20 + 3 ⇒ (6) + 3 = 9

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Ready; staying put where my token is.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Seeing his gruff ally near the door and looking ready for everyone to join him, breezy carefully hops across the channel of muck. Take 10 acrobatics for 13

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy keeps his bow in his hand, staying in his corner, for now, watching to see which way the other Pathfinders want to go.
Breezy is definitely a follower and not a leader/decision-maker.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy moves to the southeast corner of the chamber and casts Detect Magic, scanning the entire area, concentrating on any auras he might detect.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy continues orating about Erastil and takes a shot with his longbow.
longbow, inspire c, bless, PBS: 1d20 + 8 ⇒ (12) + 8 = 20damage, inspire c, PBS: 1d6 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

At the sight of hostilities, Breezy starts speaking loudly, ”A wise woman who was traveling in the mountains found a precious stone in a stream. The next day she met another traveler who was hungry, and the wise woman opened her bag to share her food. The hungry traveler saw the precious stone and asked the woman to give it to him. She did so without hesitation. The traveler left, rejoicing in his good fortune. He knew the stone was worth enough to give him security for a lifetime.”

”But, a few days later, he came back to return the stone to the wise woman.”

"’I've been thinking,’" he said. "’I know how valuable this stone is, but I give it back in the hope that you can give me something even more precious. Give me what you have within you that enabled you to give me this stone.’"

”Sometimes it's not the wealth you have but, what's inside you that others need.” His fellow Pathfinders find it strangely inspiring.

Inspire Courage +1/+1:
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Breezy also arms himself with his small longbow.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy defers to his more intelligent party members' decisions. Thirded

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Pemak is a nice lady. I’m not so good at rememberizing the details of … anything, though.
Breezy just watches quietly for now.

Silver Crusade

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Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

sense motive DC11: 10 + 2 = 12
bluff: 10 + 2 = 12
”Yes, um, can we help securitize your business?”

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy climbs up on the bar to get a better look at the situation. ”Timinic, I’m so sorry about Rum-mee-lee-lah. Maybe this, um, imposterationer can tell us what happened here.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

perception DC10: 1d20 + 3 ⇒ (3) + 3 = 6
perception DC18: 1d20 + 3 ⇒ (13) + 3 = 16
At the sight of hostilities, Breezy states loudly, ”A man who chases two rabbits catches none!” Which his fellow Pathfinders find strangely inspiring.

Inspire Courage +1/+1:
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy warily approaches the half-elf reading near the window.
”Um, excuse me. I’m Breezy. My companions and I are looking for, um, Rum-mee-lee-lah? Breezy sounds out the name, obviously unsure if he’s pronouncing it correctly.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy isn't nearly smart enough for Spellcraft

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Hey all, it's my birthday tomorrow and I'm having a party tonight which I'm busy getting ready for. I'll try to post this afternoon but it probably won't be until tomorrow evening.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

”Three more dwarves were here recently, two of them running!”
Breezy also follows Rizzok.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy continues trying to get any useful info from pumpkin vines in the area outside, describing Brandur Clovesh in as much detail as possible.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Realizing there’s no dwarf in sight to fascinate, Breezy calls out to any vines in the vicinity to ask if they know where the running dwarf might have gone.

plantspeech:
Plantspeech: Vine leshys can speak with vines as if subject to a continual speak with plants spell.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy quickly steps out the door, tries to spot the dwarf, and begins speaking in a clear voice.
(If he is in sight within 90’, DC12 WLL or the dwarf is Fascinated)

Parable of the Wise Woman, from “Parables of Erastil”:
”A wise woman who was traveling in the mountains found a precious stone in a stream. The next day she met another traveler who was hungry, and the wise woman opened her bag to share her food. The hungry traveler saw the precious stone and asked the woman to give it to him. She did so without hesitation. The traveler left, rejoicing in his good fortune. He knew the stone was worth enough to give him security for a lifetime.

But, a few days later, he came back to return the stone to the wise woman.

"I've been thinking," he said. "I know how valuable this stone is, but I give it back in the hope that you can give me something even more precious. Give me what you have within you that enabled you to give me this stone."

Sometimes it's not the wealth you have but, what's inside you that others need.


Fascinate:
Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Breezy’s body is made of masses of twisted vines and leaves, with tiny white and yellow flowers sprinkled all over. A large cluster of leaves forms his face with round eyes, a small mouth, and no visible nose. A longbow is slung across his back and a large wooden symbol depicting a bow made of antlers hangs from a cord around his neck. He’s armored in simple studded leather, and a sheathed knife is at his hip.

He unconsciously takes a step back at Kyras' curt introduction.

”Um, I’m Breezy.”

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

I'm not a fan of fireball/lightning bolt formation myself. I'll always take the rear and never be adjacent to anyone else.

Silver Crusade

Male NG Vine Leshy Cleric of Erastil (Evangelist) 1 | HP 10/10 | AC 18 T 15 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +4 (+6 during surprise rounds) | Perc: +3, SM: +2 | Speed 20ft | Sermonic Performance: 6/6 | Constant: Pass w/o Trace, Plantspeech | Active conditions: divine favor 1/10

Player’s Name: into the aether
Character’s Name: Breezy Sunshine Essence
PFS #: 103843-28
Faction: Silver Crusade
Slow Tracking? Y/N: N
Day Job (Please roll now): NA
Special Notes/Abilities: Bardic Performance