Breezy Sunshine Essence
Male vine leshy cleric (evangelist) of Erastil 1 (Pathfinder RPG Ultimate Combat 40, Ultimate Wilderness 20)
NG Small plant (leshy)
Init +4 (+6 during surprise rounds);
Senses darkvision 60 ft., low-light vision; Perception +3
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 10 (1d8+2)
Fort +3,
Ref +4,
Will +4
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Offense
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Speed 20 ft.;
pass without trace
Melee dagger +3 (1d3+2/19-20)
Ranged longbow +6 (1d6+1/×3)
Special Attacks countersong, fascinate, inspire courage +1, sermonic performance
Spell-Like Abilities (CL 1st; concentration +3)
. . Constant—
pass without trace
Cleric (Evangelist) Spells Prepared (CL 1st; concentration +3)
. . 1st—calm animals[D] (DC 13), divine favor (2)
. . 0 (at will)—create water, guidance, stabilize
. .
D Domain spell;
Domain Animal (Feather[APG] subdomain)
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Statistics
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Str 14,
Dex 18,
Con 12,
Int 5,
Wis 14,
Cha 14
Base Atk +0;
CMB +1;
CMD 15
Feats Point-Blank Shot
Traits cosmic caravan (the pack), deadeye bowman
Skills Acrobatics +3 (-1 to jump), Climb +3, Handle Animal +6 (+8 on checks to teach animals tricks), Perception +3, Stealth +7 (+11 in forests);
Racial Modifiers +2 Climb, +1 Perception, +4 Stealth in forests
Languages Common, Sylvan; plantspeech (vines)
SQ change shape (Small vine; tree shape), eyes of the hawk, public speaker, spontaneous casting, verdant burst
Combat Gear arrows (50), blunt arrows[APG] (50),
scroll of obscuring mist, oil (10);
Other Gear studded leather, dagger, longbow, backpack, belt pouch, hemp rope (50 ft.), spell component pouch, wooden holy symbol of Erastil, 4 gp, 5 sp
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Special Abilities
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Bardic Performance: Fascinate (1 target, DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cleric (Evangelist) Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Darkvision (60 feet) You can see in the dark (black and white only).
Eyes of the Hawk (+1 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Leshy Change Shape (Su) You can change your form into a small plant of similar species.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Plantspeech (Ex) All leshys can speak with plants as if subject to a continual speak with plants spell, but only with species they’re related to. Fungus leshys can communicate with molds and fungi as if they were plants.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Public Speaker (-3 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Sermonic Performance (standard action, 6 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:
Verdant Burst (Su) If slain, plant types in 30 ft heal 1d8+HD, diff terrain if can support plant growth.
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