Valeros

Bran O'Dimm's page

918 posts. Alias of Hubaris.


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HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran swings his sword down again and again and again, his energy focused on one thing and one thing alone... Destroying the infernal spawn in front of him.

A blow rained down.

The whippings and torture.

And another.

The people I've lost.

And another.

The corruption that turned many.

And with a heave he let off a scream before huffing. "And for me."

Hearing the others, it was honestly like he was in some kind of aquarium, their voices were just far off. The adrenaline started to wear off, and he saw nothing but pulsing energy coursing through him.

"We did it. We did it." His black eyes and cold skin had a sense of calm to it. "Death... Daniel, I wouldn't let such a thing happen to you if I could avoid it... And we did." Slumping down by the dais, he runs his hands through his hair. "Kurgess. Did you see it?"


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Thanks really for running this and taking it over. It's been honestly a helluva ride and it's really hard to look back at it and not be shocked at everything that had happened.

This really was an amazing group and I can't gush enough about it, when I tell my friends about PBP Gaming I always direct them here, because it really shows a lot of what is possible.

I was thinking of running a game as well in the near future and I will most definitely get a hold of you all if you wanted. Might be something short and sweet, not quite sure yet (I need to see how schedules and virus related work shakes up). I'm actually dying to play Cyberpunk RED, so if that's anyone's cup of tea I'll shoot you a PM when I get that ball going.

Strange Aeons is an amazing ride and I hope you're enjoying it. I was running it pre-pandemic and my IRL group who was getting burnt out of PF were absolutely enthralled with it and the mysteries (with some changes here and there).

Thanks again though. This really was special.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Oh of course I will give flanking!

Bran stares the aspect down and issues a challenge! Order of the Hammer, probably won't grapple it but I might as well try at a -4 for one handed.

Hoping to aim for some large strikes, Bran finally gets used to fighting with the buckler in his hands and enters a fury at seeing Daniel get hammered.

GS, Rage, PA: 1d20 + 11 + 2 + 4 + 2 + 1 + 1 + 1 + 4 - 2 ⇒ (20) + 11 + 2 + 4 + 2 + 1 + 1 + 1 + 4 - 2 = 44
2d6 + 8 + 2 + 2 + 1 + 6 + 4 + 1 ⇒ (6, 4) + 8 + 2 + 2 + 1 + 6 + 4 + 1 = 34

Haste, Rage, PA: 1d20 + 11 + 2 + 4 + 2 + 1 + 1 + 1 + 4 - 2 ⇒ (5) + 11 + 2 + 4 + 2 + 1 + 1 + 1 + 4 - 2 = 29
2d6 + 8 + 2 + 2 + 1 + 6 + 4 + 1 ⇒ (1, 3) + 8 + 2 + 2 + 1 + 6 + 4 + 1 = 28

-5, Rage, PA: 1d20 + 6 + 2 + 4 + 2 + 1 + 1 + 1 + 4 - 2 ⇒ (15) + 6 + 2 + 4 + 2 + 1 + 1 + 1 + 4 - 2 = 34
2d6 + 8 + 2 + 2 + 1 + 6 + 4 + 1 ⇒ (3, 6) + 8 + 2 + 2 + 1 + 6 + 4 + 1 = 33

Hammer Grapple (MIGHT AS WELL!): 1d20 + 15 + 4 + 2 + 1 + 1 + 4 - 2 - 4 ⇒ (6) + 15 + 4 + 2 + 1 + 1 + 4 - 2 - 4 = 27
Raging Grappler: 2d6 + 1d4 + 12 + 2 + 2 + 6 + 1 ⇒ (3, 5) + (3) + 12 + 2 + 2 + 6 + 1 = 34

Critical?: 1d20 + 11 + 2 + 4 + 2 + 1 + 1 + 1 + 4 - 2 ⇒ (9) + 11 + 2 + 4 + 2 + 1 + 1 + 1 + 4 - 2 = 33
2d6 + 8 + 2 + 2 + 1 + 6 + 4 + 1 ⇒ (4, 3) + 8 + 2 + 2 + 1 + 6 + 4 + 1 = 31

Calling out to Tal'ariel, he strikes in tandem with the elf.

"Take it down! We can do this, we've come so far!"

Ok some attack roll math. +24 total = +11 Normally, +1 Unhindered, +2 Rage, +4 Inspiring Flex, +2 Inspire Courage, +1 Haste, +1 Bull's Strength, +4 Outflank, -2 Power Attack.

Damage roll math. 2d6 Greatsword + 12 Strength at 2 Handed (4 Base + 2 Enhancement + 2 Rage) + 2 Inspire + 2 Good Hope + 2 Weapon Enhancement + 6 Power Attack + 1 Challenge.

Current AC is -2 from Rage, +1 from Haste, +1 Protection from Evil


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I completely glossed over that. Unhindering Shield + Focus it is!


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran just looked. He had heard the scream echo through his ears and knew that whatever was coming was going to be momentous. Once his eyes opened he knew he was right.

All the statues, all of the stories, this must have been it.

Maybe another dragon... He remembered the sculptor's words and prayed loudly, loud enough that his lungs burnt.

Standard action Inspiring Flex.

"We make our stand!"

Going to Martial Flexibility for two new tools here, but I'm not sure what just yet. Sadly I don't have enough fighter levels for Unhindering Shield.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I actually dropped Flex last turn, thought we would finish him off.

GS, PA: 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (8) + 11 + 2 + 2 + 1 + 1 = 25
Damage: 2d6 + 8 + 6 + 2 + 2 + 1 ⇒ (6, 3) + 8 + 6 + 2 + 2 + 1 = 28

Haste, PA: 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (15) + 11 + 2 + 2 + 1 + 1 = 32
Damage: 2d6 + 8 + 6 + 2 + 2 + 1 ⇒ (6, 5) + 8 + 6 + 2 + 2 + 1 = 30

-5, PA: 1d20 + 6 + 2 + 2 + 1 + 1 ⇒ (19) + 6 + 2 + 2 + 1 + 1 = 31
Damage: 2d6 + 8 + 6 + 2 + 2 + 1 ⇒ (3, 5) + 8 + 6 + 2 + 2 + 1 = 27

Critical? -5: 1d20 + 6 + 2 + 2 + 1 + 1 ⇒ (2) + 6 + 2 + 2 + 1 + 1 = 14
Damage: 2d6 + 8 + 6 + 2 + 2 + 1 ⇒ (1, 2) + 8 + 6 + 2 + 2 + 1 = 22

"How much more does he have?"


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Seeing the damage, I think I can drop Flex.

Seeing his foe next to him, Bran looks it dead in the eye. "You made a huge mistake."

Greatsword, No PA: 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (9) + 11 + 2 + 2 + 1 + 1 = 26
Damage: 2d6 + 8 + 1d6 + 2 + 2 + 1 ⇒ (1, 3) + 8 + (2) + 2 + 2 + 1 = 19

Haste, No PA: 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (19) + 11 + 2 + 2 + 1 + 1 = 36
Damage: 2d6 + 8 + 1d6 + 2 + 2 + 1 ⇒ (6, 5) + 8 + (2) + 2 + 2 + 1 = 26

-5, No PA: 1d20 + 6 + 2 + 2 + 1 + 1 ⇒ (9) + 6 + 2 + 2 + 1 + 1 = 21
Damage: 2d6 + 8 + 1d6 + 2 + 2 + 1 ⇒ (3, 6) + 8 + (4) + 2 + 2 + 1 = 26

Critical?: 1d20 + 11 + 2 + 2 + 1 + 1 ⇒ (3) + 11 + 2 + 2 + 1 + 1 = 20
Damage: 2d6 + 8 + 2 + 2 + 1 ⇒ (1, 1) + 8 + 2 + 2 + 1 = 15

Adjusting his stance, the warrior realizes he can follow him. Swift Action Martial Flexibility (2 Uses) to learn Step Up in place of Pushing Assault. Will Step Up as an Immediate.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Going to drop Flex at the start of next round, so get those big hits in!

Seeing the abishai fall to the greatsword, Bran rushes toward the wyrmlord.

"Don't let it cast more spells or summon more fiends!"


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

PA: 1d20 + 11 - 2 + 4 + 1 + 2 + 1 ⇒ (19) + 11 - 2 + 4 + 1 + 2 + 1 = 36
Damage: 2d6 + 8 + 2 + 2 + 1d6 + 6 + 1 ⇒ (6, 5) + 8 + 2 + 2 + (6) + 6 + 1 = 36

Haste: 1d20 + 11 - 2 + 4 + 1 + 2 + 1 ⇒ (7) + 11 - 2 + 4 + 1 + 2 + 1 = 24
Damage: 2d6 + 8 + 2 + 2 + 1d6 + 6 + 1 ⇒ (5, 6) + 8 + 2 + 2 + (4) + 6 + 1 = 34

-5: 1d20 + 6 - 2 + 4 + 1 + 2 + 1 ⇒ (12) + 6 - 2 + 4 + 1 + 2 + 1 = 24
Damage: 2d6 + 8 + 2 + 2 + 1d6 + 6 + 1 ⇒ (3, 5) + 8 + 2 + 2 + (2) + 6 + 1 = 29

Critical?: 1d20 + 11 - 2 + 4 + 1 + 2 + 1 ⇒ (17) + 11 - 2 + 4 + 1 + 2 + 1 = 34
Damage: 2d6 + 8 + 2 + 2 + 6 + 1 ⇒ (5, 5) + 8 + 2 + 2 + 6 + 1 = 29

Driving the weapon down, Bran hopes to destroy the Abishai as fast as possible and cover the gap to the wyrmlord.

Full attack, if the Crit kills he will move to threaten the Wyrmlord


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran moves up, hoping to drop them with the power of the hasted assault.

PA: 1d20 + 11 - 2 + 4 + 1 + 2 + 1 ⇒ (18) + 11 - 2 + 4 + 1 + 2 + 1 = 35
Damage: 2d6 + 8 + 2 + 2 + 1d6 + 6 + 1 ⇒ (6, 4) + 8 + 2 + 2 + (5) + 6 + 1 = 34

Hasted: 1d20 + 11 - 2 + 4 + 1 + 2 + 1 ⇒ (17) + 11 - 2 + 4 + 1 + 2 + 1 = 34
Damage: 2d6 + 8 + 2 + 2 + 1d6 + 6 + 1 ⇒ (3, 5) + 8 + 2 + 2 + (2) + 6 + 1 = 29

-5: 1d20 + 6 - 2 + 4 + 1 + 2 + 1 ⇒ (15) + 6 - 2 + 4 + 1 + 2 + 1 = 27
Damage: 2d6 + 8 + 2 + 2 + 1d6 + 6 + 1 ⇒ (3, 4) + 8 + 2 + 2 + (5) + 6 + 1 = 31

Not going to bother with Pushing here, seems unneeded with the current position. If he kills the black one he will switch to the other.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

"Wait for the wyrmlord! We can't have him casting more ritual magic or whatever is going on! I'm going to cut my way through!"


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran puts his weight into his attack slamming the greatsword down on the red abishai.

Power Attack, Buffed: 1d20 + 11 - 2 + 4 + 1 + 2 ⇒ (6) + 11 - 2 + 4 + 1 + 2 = 22
Damage: 2d6 + 8 + 2 + 2 + 1d6 ⇒ (6, 3) + 8 + 2 + 2 + (1) = 22 Pushing

Hasted: 1d20 + 11 - 2 + 4 + 1 + 2 ⇒ (7) + 11 - 2 + 4 + 1 + 2 = 23
Damage: 2d6 + 8 + 2 + 2 + 1d6 ⇒ (6, 2) + 8 + 2 + 2 + (5) = 25 Pushing

Hasted: 1d20 + 6 - 2 + 4 + 1 + 2 ⇒ (7) + 6 - 2 + 4 + 1 + 2 = 18
Damage: 2d6 + 8 + 2 + 2 + 1d6 ⇒ (6, 3) + 8 + 2 + 2 + (2) = 23 Pushing

Try to push it down, then 5 foot in between where it was and white to try pushing it further away so it can't full attack Tal.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I just realized, I can finally live the dream and Martial Flexibility Rhino Charge.

Dammit! Next time!


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Seeing the battle start in front of him, the warrior springs to action, knowing that this high wyrmlord could be as dangerous as the last.

"Let us break this tyranny!" Inspiring Flex. His shout echoes through the chamber, almost magical in nature.

Bran senses for a moment he could see the abishai shake.

"This is it."

Move Action, Martial Flexibility (2 Uses) to gain the following: Combat Reflexes, Pushing Assault. I was really disappointed with Stand Still as a defensive option. I'm assuming I got Enlarged as per the Discussion.

Gripping the weapon his muscles pulse with power. Free Action turn on Power Attack


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Spending some time for the holidays away from tech and devices. Will be back on Monday.

Happy holidays.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

"I hate feeling that infernal enchantment. Dredges back bad memories."

Composing himself, he looks around and walks near the altar before seeing the shaft. He trains his vision and tries to pierce the darkness as much as possible.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Will: 1d20 + 6 ⇒ (2) + 6 = 8

Its okay getting all the bad rolls out. That's how that works right?!


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran sees the battle turning and his aura fades away as the initial rush of battle dies down Dropping Flex

Swerving his way over, he brings the sword down on the other cleric.

2H Chop!: 1d20 + 12 + 2 + 1 + 2 - 2 ⇒ (1) + 12 + 2 + 1 + 2 - 2 = 16

However the blade smashes the stone wall behind his intended target.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Just for fun...
Crit Confirm in a World With Ghost Touch: 1d20 + 7 + 4 + 1 + 2 - 2 ⇒ (9) + 7 + 4 + 1 + 2 - 2 = 21
Damage: 2d6 + 8 + 2 + 6 + 2 ⇒ (5, 5) + 8 + 2 + 6 + 2 = 28


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Maintain as a Free.

Bran tries to drops the wraiths using Daniel to keep them pinned.

2H Chop! PA: 1d20 + 12 + 4 + 1 + 2 - 2 ⇒ (17) + 12 + 4 + 1 + 2 - 2 = 34
Damage: 2d6 + 8 + 1d6 + 2 + 6 + 2 ⇒ (3, 1) + 8 + (1) + 2 + 6 + 2 = 23

Haste PA: 1d20 + 12 + 4 + 1 + 2 - 2 ⇒ (10) + 12 + 4 + 1 + 2 - 2 = 27
Damage: 2d6 + 8 + 1d6 + 2 + 6 + 2 ⇒ (3, 4) + 8 + (3) + 2 + 6 + 2 = 28

-5 PA: 1d20 + 7 + 4 + 1 + 2 - 2 ⇒ (20) + 7 + 4 + 1 + 2 - 2 = 32
Damage: 2d6 + 8 + 1d6 + 2 + 6 + 2 ⇒ (2, 1) + 8 + (4) + 2 + 6 + 2 = 25

Hoping to fell the wraith he tries to shift over as best he can. Probably can't due to the bottleneck here.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran's readied action should have gone off before the wraith attacked Daniel.

Inspiring Flex:

At 15th level, the cavalier can display her own brawn to inspire greater strength in his allies.

As a standard action, she can grant herself and any allies within 30 feet a +4 morale bonus on melee attack rolls, combat maneuver checks, Fortitude saves, and Strength checks. The cavalier can maintain her inspiring flex as a free action, and she can use this ability for a number of rounds per day equal 1/2 her cavalier level; this duration need not be continuous.

"For freedom!" His shout lets off an almost supernatural tone, almost like the sound of chains being shattered.

2 Handed Chop! PA: 1d20 + 12 + 4 + 1 - 2 ⇒ (8) + 12 + 4 + 1 - 2 = 23
Damage: 2d6 + 8 + 1d6 + 2 + 6 ⇒ (2, 2) + 8 + (3) + 2 + 6 = 23


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Wraiths? Of what? Of who?

He wasn't sure what to make of the situation. After a quick assessment regarding ghosts he puts his buckler away; it wasn't going to help against their ghastly touches and he figured they were the largest threat.

"We need to do this very carefully." He glanced towards Trellara, "Do you think you can launch a fireball in there? Get them to engage us?"

Thinking on moving a little, and ready a Cavalier Inspiration on the first threat that comes. It should help with the Con saves.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran looks down and hears the plunk, "I think we should avoid this. Whatever lays underneath can't be good."


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Copy and paste problems oops.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Seeing the jaws clamp down on Daniel, Bran knows the best way to handle this situation was to overwhelm them while they were distracted by their prey.

"I'll get you out of there!"

GS, PA: 1d20 + 19 - 2 ⇒ (20) + 19 - 2 = 37
Damage: 2d6 + 8 + 1d6 + 6 + 5 ⇒ (1, 5) + 8 + (2) + 6 + 5 = 27

GS, PA, Haste: 1d20 + 19 - 2 ⇒ (5) + 19 - 2 = 22
Damage: 2d6 + 8 + 1d6 + 6 + 5 ⇒ (4, 5) + 8 + (6) + 6 + 5 = 34

GS, PA, -5: 1d20 + 19 - 2 ⇒ (4) + 19 - 2 = 21
Damage: 2d6 + 8 + 1d6 + 6 + 5 ⇒ (2, 5) + 8 + (2) + 6 + 5 = 28

Critical Confirm!?: 1d20 + 19 - 2 ⇒ (5) + 19 - 2 = 22
Damage: 2d6 + 8 + 6 + 5 ⇒ (1, 1) + 8 + 6 + 5 = 21

The sword strikes down with massive force, but he hopes it wasn't as trained as he was when he grabbed a foe.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Feeling the desecration in the air, Bran tries to focus and drop his foe.

PA: 1d20 + 19 - 2 ⇒ (18) + 19 - 2 = 35
Damage: 2d6 + 8 + 1d6 + 6 + 5 ⇒ (6, 6) + 8 + (5) + 6 + 5 = 36

PA, Haste: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27
Damage: 2d6 + 8 + 1d6 + 6 + 5 ⇒ (2, 6) + 8 + (1) + 6 + 5 = 28

PA -5: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
Damage: 2d6 + 8 + 1d6 + 6 + 5 ⇒ (3, 5) + 8 + (6) + 6 + 5 = 33

The enchantments on him allow him to swing the greatsword with supernatural speed.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Sorry, I missed all of the buffs except for Sacred. I won't lie I just did a quick glance.

1d20 + 11 + 2 + 2 + 2 + 1 + 1 - 2 = 1d20 + 19 - 2
Damage should increase by 4 + 1, an extra 5.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Okay I'm back.

"Aye! One at a time!"

He charges into the wyvern hoping to bushwack it before it can react, the twin attacks of Daniel and him going in.

PA, no need to charge with Fly: 1d20 + 11 - 2 + 2 ⇒ (3) + 11 - 2 + 2 = 14
Damage: 2d6 + 8 + 1d6 + 6 ⇒ (2, 1) + 8 + (5) + 6 = 22


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I will defer to the people who passed the checks, I'm not focused at the moment, my partner is having surgery in the next 12 hours and its been consuming my mental space.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran breathes a sigh of relief and lets his rage subside. "I think we need to go where that Night Hag went. If there is a ritual, a spellcasting fiend like that could very well be a part of it."


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran shakes off the paralyzing magic, the fiendish restraint giving him pause, before moving into a better position to hopefully set up a new attack.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Yeah 23 sadly.

Staggering back from multiple blows from the devil, he becomes emboldened and carries out his familiar assault.

Greatsword, PA: 1d20 + 13 + 2 + 1 - 2 ⇒ (3) + 13 + 2 + 1 - 2 = 17
Damage: 2d6 + 11 + 2 + 1 + 1d6 ⇒ (2, 6) + 11 + 2 + 1 + (6) = 28

Greatsword, PA, -5: 1d20 + 8 + 2 + 1 - 2 ⇒ (15) + 8 + 2 + 1 - 2 = 24
Damage: 2d6 + 11 + 2 + 1 + 1d6 ⇒ (1, 5) + 11 + 2 + 1 + (3) = 23

"Go back to the Hells where you belong!"

He dances quickly to give Daniel some room to take down their massive foe.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran steps through the door quickly enough to avoid the bone devil and when he sees it he enters a fury.

"Die monster! You don't belong in this world!"

Rage, Power Attack: 1d20 + 13 + 2 + 1 - 2 ⇒ (16) + 13 + 2 + 1 - 2 = 30 Good Hope + Bull's Strength's extra 2 Strength
Damage: 2d6 + 11 + 2 + 1 + 1d6 ⇒ (5, 4) + 11 + 2 + 1 + (5) = 28

Rage, Power Attack, -5: 1d20 + 8 + 2 + 1 - 2 ⇒ (19) + 8 + 2 + 1 - 2 = 28 Good Hope + Bull's Strength's extra 2 Strength
Damage: 2d6 + 11 + 2 + 1 + 1d6 ⇒ (1, 5) + 11 + 2 + 1 + (3) = 23

Critical? -5: 1d20 + 8 + 2 + 1 - 2 ⇒ (15) + 8 + 2 + 1 - 2 = 24 Good Hope + Bull's Strength's extra 2 Strength
Damage: 2d6 + 11 + 2 + 1 ⇒ (2, 3) + 11 + 2 + 1 = 19


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran gives a look, Let it fly.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11
Quote:

Fly on one of you (14 minutes); and,

Align Weapon (Good) on one weapon (14 minutes).

We need to decide these as well. I would say that Tal or Daniel should get the Aligned Weapon. I can always attempt Grapples for Disables or use Flexibility to get some workarounds.

Fly is a lot trickier. Anyone can use it in P6.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran also drops Fear 1 level on himself. It's not hugely needed but is probably still good to have.

I have the benefit of a +2 Strength item but I think Daniel makes more attacks than I so he would probably get more value from the Bull's.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Oh I like that one too! Damn that is a hard choice. Both look to be incredibly cool.

I think to complete his arc of gaining some leadership and self-worth the Cavalier ability fits perfectly.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Looking at the three main things that make Bran Bran.

1) Athletic themed abilities (including wrestling)
2) Inner rage
3) Fast thinking

So taking a think, the 15 Flexibility could allow him to hit the most amount of his main character beats. Whether he needs to grab a quick Spring Attack, or a Rhino Charge or whatever, he's been a fast thinker so I think that one will ultimately target his character the most.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I am more than fine to hand wave the patrols. Most of them aren't really threats for us.

Honestly I'm alright even with skipping to the last couple of encounters in the Fane. It definitely looks like old school design where there are a lot of grind downs.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Moving down the hallway, Bran hopes to face the foe. "Where are you going?"

Greatsword, PA: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Damage: 2d6 + 8 + 6 + 1d6 ⇒ (5, 5) + 8 + 6 + (3) = 27

However moving through the corridor's turn makes his life difficult as the large sword doesn't suit the situation well.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

My kingdom for spring attack. In the end it breaks even into two attacks, so I'll 5 foot in, sorry Daniel.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran nods, and drops the greatsword down in two swings.

PA: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
Damage: 2d6 + 8 + 6 + 1d6 ⇒ (3, 1) + 8 + 6 + (4) = 22

PA, -5: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Damage: 2d6 + 8 + 6 + 1d6 ⇒ (1, 3) + 8 + 6 + (4) = 22

Realizing that his opponent is sturdy enough he backs up slightly to give some room for Daniel.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran moves quickly into the hallway, one hand gripping the greatsword while the other braces with the buckler.

Since readied attacks happen before I get my action my AC would be 27 if it goes for me.

Grabbing the greatsword and dropping his guard, Bran brings it down with a hefty cleave. "Bring it on."

Greatsword, PA: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Damage: 2d6 + 8 + 6 + 1d6 ⇒ (1, 4) + 8 + 6 + (2) = 21


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I was always under the impression you couldn't because you can't 5 foot around a corner.

Reassessing the situation, he tries to fight with the cover working both ways.

Greatsword, Cover: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Damage: 2d6 + 8 + 1d6 ⇒ (2, 1) + 8 + (5) = 16

Greatsword, Cover: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
Damage: 2d6 + 8 + 1d6 ⇒ (5, 3) + 8 + (2) = 18


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran sees the bottleneck and shifts his play, grabbing his bow.

Standard to sheathe the greatsword, 5 foot step, move action to draw the longbow.

"What did they say? I'm supporting you from behind Daniel!"


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran looks toward the doors, "Let's reposition so that we can see the doors and confront the enemies. All we need is to get pincered."

Swinging the greatsword over his shoulder he starts to move, "Sorry Daniel, but we can't walk into the unknown in a place like this."

P: Soldier: 1d20 + 6 ⇒ (15) + 6 = 21 Can this give us an idea of how many are marching? A decent position to fortify?


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran nods, "There's not much worth searching I can imagine, let's make it quick and give Tal some time to get her second wind." The wrestler moves to Trellara, "I cannot thank you enough again, would it be too much to ask let of another favour? To help our new ally? We are so close and should we succeed we won't need such trinkets anymore."


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Feeling the righteous energy reverberate through the pinned down hag, he stands up when it stops screaming.

"Daniel was it?" He cleans his hands off and goes to pick up the greatsword, "It is an honour to fight alongside one that Lord Jarmaath spoke highly of, and who wields such divine gifts."

Extending a meaty hand out, he looks toward Tal. knowing her after battle rituals.

"Do not take it the wrong way with her. She has more heart than that magic shows." He doesn't know much but that it is infernal, "We are here to defeat Tiamat's army and stop her rising." Bran looks around for a moment to listen, "She is the dragon goddess of the chromatics. I wish we knew more about this ritual but we can surmise it involves blood and despair."


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Not sure what to use against the magical creature, the brawler stands above and tries to lock down the night hag.

Grapple: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23 Against prone this should be good.

Kneeling down quickly, he crushes its chest and holds a shoulder down.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Trip: 1d20 + 10 + 1 + 1 ⇒ (12) + 10 + 1 + 1 = 24 +10 CMB, +1 Gauntlet, +1 Haste. Provokes AoO

Feeling her wriggle free, the brawler tries to launch a quick strike at it, hoping to bring it down.

"Don't let it escape!"

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