Merisiel

Braheyndaea Juronthinca's page

14 posts. Organized Play character for GM Sapphire Fox.


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The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

Brae looking at the robot and the items there "anyone mind if I take this crossbow and bolts?"

Alch: 1d20 + 9 ⇒ (11) + 9 = 20

"huh, looks like they had the thing tangled up so it couldn't move, we might not be too far behind them maybe if we are lucky"

that a heavy or a light masterwork crossbow?

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

Brae will attempt to disable to last with gozrogs help if willing

disable: 1d20 + 9 ⇒ (14) + 9 = 23

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

she'll do the cyan one

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

"If someone wants to give me a boost I can get to them and disable them"

Disarm: 1d20 + 9 ⇒ (8) + 9 = 17

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

pulling out her Rapier she moves in up next to the statue, and attempts to stab at it

Rapier: 1d20 + 5 ⇒ (5) + 5 = 10

so disgusted at all the paint, and having flashbacks to her last time in everflame she is probably missing at the statue

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

"the shell is like Air, which means it balances to an empty scale, but given the other options means it would be the only thing that would balance, so what if this is already solved a head of us, bandits or not its the only thing that makes sense from that voice"

Perc: 1d20 + 10 ⇒ (18) + 10 = 28

"its not trapped, but don't think we need to do anything with it"

Brae will make her way back to the corridor and move towards the other passageway that was open

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

ref: 1d20 + 7 ⇒ (15) + 7 = 22
ref: 1d20 + 7 ⇒ (15) + 7 = 22

She just rolls her eyes and you can hear the faint "Son of a b$@$@" under her breath as she dodges to avoid most of the pain "Guess we are playing by Everflame rules then"

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

Brae is going to move around the corner to the west, avoinding the center area if possible

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

will: 1d20 + 3 ⇒ (4) + 3 = 7 +2 vs enchantment

"mmm seems our way is blocked, looks like we may have no other choice then to find another way around"

"but who leaves Dye just laying around like this, its a bit of a waste"

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

she will follow down the ladder then at the bottom she will look around and see if by chance there is anything that can hinder the group trap wise

perception: 1d20 + 10 ⇒ (10) + 10 = 20

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

Know Local: 1d20 + 8 ⇒ (19) + 8 = 27
Know Engineering: 1d20 + 8 ⇒ (6) + 8 = 14
Know History: 1d20 + 8 ⇒ (12) + 8 = 20
know Arcana: 1d20 + 8 ⇒ (9) + 8 = 17

"seems there is A young human man with pale skin and odd tattoos—supposedly a student expelled from the Clockwork Cathedral—has recently joined the Blood- Red Raiders."

"but as for the place itself, its kinda fascinating, The Red Redoubt of Karamoss was a siege castle created more than 1,000 years ago by the “machine mage” Karamoss in a failed attempt to conquer Absalom.

Karamoss’s armies included initial waves of hobgoblins, followed by legions of strangely intelligent constructs. After several years and some close calls, the fight turned against Karamoss and the Redoubt fell."

"oh now this will be a fun trip and things to definately learn along the way'

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

"Depending on the traps I think I have us covered in that regards, but no promises after all

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

a soft skinned elf that seems to be more concerned with reading then with some appearances, looks around the room and notices a bit of people already before her

"I mean its not everyday with that type of wording, sounds like they aren't sure exactly what is even out that way"

Know Geo: 1d20 + 8 ⇒ (7) + 8 = 15

"though an abandoned tower associated with the name Karamoss should prove informative"

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

Player name: Sapphire Fox
Character name: Braheyndaea Juronthinca
PFS #: 208282-22
Faction: Concordance
Slow track (y/n): N
Dayjob: Craft Alchemy: 1d20 + 9 ⇒ (9) + 9 = 18
Anything useful or interesting to know about your character? Aquatic Elf

Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.

Amphibious (Ex) You can survive indefinitely on land.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+5)

Elven Immunities - Sleep You are immune to magic sleep effects.

Elven Magic +2 to spellcraft checks to determine the properties of a magic item.

Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Swim (30 feet) You have a Swim speed.

Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Water Breathing You can breathe water as well as air.