AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10
pulling out her Rapier she moves in up next to the statue, and attempts to stab at it Rapier: 1d20 + 5 ⇒ (5) + 5 = 10 so disgusted at all the paint, and having flashbacks to her last time in everflame she is probably missing at the statue
AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10
"the shell is like Air, which means it balances to an empty scale, but given the other options means it would be the only thing that would balance, so what if this is already solved a head of us, bandits or not its the only thing that makes sense from that voice" Perc: 1d20 + 10 ⇒ (18) + 10 = 28 "its not trapped, but don't think we need to do anything with it" Brae will make her way back to the corridor and move towards the other passageway that was open
AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10
Know Local: 1d20 + 8 ⇒ (19) + 8 = 27
"seems there is A young human man with pale skin and odd tattoos—supposedly a student expelled from the Clockwork Cathedral—has recently joined the Blood- Red Raiders." "but as for the place itself, its kinda fascinating, The Red Redoubt of Karamoss was a siege castle created more than 1,000 years ago by the “machine mage” Karamoss in a failed attempt to conquer Absalom. Karamoss’s armies included initial waves of hobgoblins, followed by legions of strangely intelligent constructs. After several years and some close calls, the fight turned against Karamoss and the Redoubt fell." "oh now this will be a fun trip and things to definately learn along the way'
AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10
a soft skinned elf that seems to be more concerned with reading then with some appearances, looks around the room and notices a bit of people already before her "I mean its not everyday with that type of wording, sounds like they aren't sure exactly what is even out that way" Know Geo: 1d20 + 8 ⇒ (7) + 8 = 15 "though an abandoned tower associated with the name Karamoss should prove informative"
AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10
Player name: Sapphire Fox
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Amphibious (Ex) You can survive indefinitely on land.
Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Swim (30 feet) You have a Swim speed. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones. Water Breathing You can breathe water as well as air. |
