Have any here considered the following method? Bobchuck explained it back in May in a similar forum. With this method all characters end up with the same point buy total, but dice play a role in how the points are concentrated and distributed. Basically - before using the point buy method, use 1d4+6 to deterimine the minumum score for each ability. More high rolls = greater distribution of stats. Lower rolls = freedom to emphasize one stat at the expense of others.
Here is the method...
BobChuck May 13, 2010, 02:45 PM wrote:
I like the method that my last GM and I came up with. It's basically "point buy rolling".
He likes the idea of rolling stats (in order), because it can lead to neat stat arrangement and wacky fun. I hated the idea of rolling stats, because you are far more likely to get horribly screwed than you are to get something super awesome, and having one person with super awesome stats while you have crap stats is not fun.
So we, through multiple iterations, eventually settled on a compromise that we both liked.
1) Roll 2d4+6, in order. These are your "starting" stats, and you cannot subtract from them (except through race, which isn't applied yet).
For example: 13, 11, 9, 12, 10, 11.
2) Go through point buy normally, but using your starting stats as the minimum value.
For Example: say 15 point buy. The base stats are good for any melee guy, though the Int suggests a class that could use skills more than a Fighter. Lets go with Barbarian, raise Dex to 12, Con to 14; checking the totals, that's 2+5+2+0+1=10, plus at least 3 for the 13 str. Unfortunately, there's only 2 points left, which need to go into strength, so the final character looks like 14, 12, 14, 12, 10, 11 - functional for a barbarian, but not min-maxed, with a little chaos thrown in.
3) apply race, levels, class, etc etc.