Sandpoint Cleric

Braggal's page

6 posts. Alias of CapChat.


About Braggal

BRAGGAL:

Level 1: Dwarf Rogue
Favoured Class: Rogue
Alignment: Chaotic Neutral
A sinewy dwarf with a bristly black beard. Dark eyes gaze out deep-set eyesockets. His sunken cheeks give him a spectral appearance. He wears grimy, oversized overalls. A stained, hooded dwarven cloak blends in with the grey crud on the street.

Strapped to his belt are some workman-like dwarven tools. A hatchet, a chunky hammer. Strapped to his back is a dusty old sling sack. Only the most astute observer would notice the cold glint of chain mail -barely peaking from under his collar.


BACKGROUND:

Braggal was a young and ambitious apprentice when he arrived from Janderhoof with his two uncles. They came with a cart-load of top quality tools for trade in the markets. Braggal had an eye for the business, for spotting shoddy workmanship or sensing ripoffs. He was also quick to familiarize himself with the streets of Korvosa. Business was brisk the earnings were decent.

But Braggal's uncles had doubts about the lad. They thought him too uncouth and unclannish. His fascination with Korvosan culture was too liberal for their liking. Braggal himself was still young and naive - a little too high on himself - a little too self-assured for his own good. His thought his old uncles were miserly curmudgeons. He resented them for doubting him, and was unsatisfied with his pay.

Impatient and hungry for wealth, he looked to the streets of the city for other business opportunities. He befriended a young lad named Hank..a clever kid who knew the streets and allies. The boy knew where to find good deals. Soon Braggal was hanging out with the kid, frequenting unsavoury establishments and doing business in questionable circles. He was looking for a leg up in the import/export business.

The two uncles became increasingly displeased with their wayward young nephew, but their admonishments only estranged Braggal further. As far as he was concerned - they did't give a damn about him - they only cared what a scandal might do to upset their business. One stormy day - in a fit of pique he told them to take their metalwares and shove them up their tight arses. Then he stormed off to start his own trading company..

Cut loose from the trusted reputation of his clan, Braggal's business ventures quickly took a turn for the worse. In fact they spiralled right down the toilet from the moment he started. The story is long and unpleasant to relate. In short - he fell ingnominiously from the respectable life of a tradesman right down to skid row. It was around this time when Braggal and his friend Hank fell in with Gaedren Lamm - and got hooked on the Shiver...

Life drifted off into a sordid haze - they lived as thieves and junkies - surviving from one crooked job to another and rummmaging though garbage heaps for anything to sell. They became little more than slaves to the despicable pusher Lamm. Poor Hank eventually fell victim to his fiendish addiction. He wasted away to an early death, but Braggal was made of sterner stuff. A vestige of his pride still remained.

When Hank died, the despair and and shock roused Braggal back to his senses. Now Cold Anger has given him a new sense of purpose.

Braggal quickly set to work dealing drugs and shoddy wares on the black market - pilfering a few items and raiding a few warehouses along the way. He managed to equip himself for a new career as an adventurer.

But first he has some dark dealings to attend to. He acquired good, dwarven axe. He has honed it with care for Gaedren's skinny little throat!


ATTRIBUTES AND STATS:

Point buy: +5 +10 +5* +0 +1* -1** = 20

ST 14 Dx 16 Cn 16 iT 10 wS 12 cH 08
Capacity: light: 58 or less / med: 59-116 / heavy: 117-175 lbs.
Size: Medium 4' 2" / 167 lbs.
Speed: 20' Slow and Steady
Perception: +5, Darkvision 60'


HIT POINTS:

Level 1 Hit Dice : 1d8 max
HP: 11

SAVES:

Fort +4
Ref +5
Will +1

Hardy +2 vs. Spells, spell-like abilities and poison


TRAITS & RACIAL ABILITIES:

CHARACTER TRAITS:
Drug Addict:
Life as an addict on the streets of Korvosa has put his fortitude to the test
+1 Fortitude

Dump Scavenger:
An eye for detail helps when trying to survive in the dumps.
+3 trait bonus on Perception checks to search for concealed items.

RACIAL TRAITS:
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision: 60 feet.

Defensive Training: +4 dodge bonus to AC vs. giant

Greed: +2 Appraise to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: +1 bonus vs. orc and goblinoid

Hardy: +2 racial bonus vs. poison, spells, and spell-like abilities.

Stability: +4 CMD vs. bull rush or trip while standing on the ground.

Stonecunning: +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. Check applies whenever he passed within 10 feet of them, whether or not he is actively looking.


ROGUE ABILITIES AND FEATS:

Braggal has learned that the best way to avoid getting hurt in a violent confrontation is to to remain unnoticed in the first place.

Level 1 Feat: Stealth Focus +3

Level 1 Rogue Ability: Sneak attack 1d6

Level 1 Rogue Ability: Trapfinding


SKILLS AND LANGUAGES:

Ability Modifiers: +2St, +3dX, +3Cn, +0iT, +1wS -1cH
Points: 9 (+8rogue; +0Int +1favoured class)
Armour Check penalty: -2 (character is assumed to be wearing armor)

1 Climb +4
1 Stealth +8
1 Disable Device +8
1 Sleight of Hand +7
1 Escape Artist +5
1 Appraise +4 (Dwarven Greed +2)
1 Knowledge: Local +4
1 Perception +5 (+1 to find traps, +2 Stonecunning +3 to find concealed items)
1 Sense Motive +5

Recovering Drug Addict:
Life as an addict on the streets of Korvosa has put his fortitude to the test
+1 Fortitude

Dump Scavenger:
You have to have an eye for details to survive in the dumps.
+3 trait bonus on Perception checks to search for concealed items.

Languages:
Common, Dwarven


COMBAT DEFENSE:

Modifiers:
BaB +0, Dx +3, St +2
Stability : +4 vs. Trip or Bull Rush
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Armour: Mail Shirt +4

STATS

CMD 12 ; +4 vs. trip

AC : 17
Touch: 13
Flatfooted: 14

Armour Check penalty: -2


COMBAT ATTACK:

BaB +0 St +2, Dx +3,
Sneak Attack +1d6

CMB +2

Melee Base Attack +2
Range Base Attack +3

WEAPONRY
Thrown Hatchet +3 / 1d6+2 x3. / 10' Slash
Wielded Hatchet +2 / 1d6+2 x3. / 10' Slash

Warhammer +2 / 1d8+2 x3. / Bludgeon
2-H bonus to damage: +1

Composite Shortbow +3 / 1d6+2 x3 / 70' piercing

Unarmed +2 / 1d3+2 non-lethal, provokes AoO


GEAR:

Capacity: light: 58 or less / med: 59-116 / heavy: 117-175 lbs.

GOLD VALUE (GP)...WEIGHT (LBS)...ITEM
Money Pouch
00000.10..........000.50.........Belt Pouch
00000.00..........000.00.........Platinum
00000.00..........000.00.........Gold
00000.30..........000.30.........Silver
00000.08..........000.80.........Copper
------------------------------------------------------------------
00000.48..........001.60 lb......Money Pouch Total

Base Gear
00001.00..........004.00..........Dockworker's Jumpsuit.
00012.00..........005.00..........Plumbers Maul (Warhammer)
00100.00..........025.00..........Chain Shirt +4
00008.00..........002.00..........Hatchet
00075.00..........002.00..........Composite Shortbow
00001.00..........003.00..........20 Common Arrows
00030.00..........001.00..........Thieves Tools
00000.00..........000.00..........Flint and Steel
00000.00..........000.00..........Other
--------------------------------------------------
00225.50..........037.00..........Base Gear Total
00000.48..........001.60..........Money Pouch Total
--------------------------------------------------
00225.98..........038.60.........On Person Total (Encumbrance: Light )

Additional Packed Gear
000002.00.........002.00.........Slingsack
000001.00.........004.00.........Waterskin
000001.00.........005.00.........Bug-ridden bedroll
000000.00.........000.00.........Piece of Chalk
000010.00.........005.00.........50' silk rope
000000.02.........002.00.........questionable foodstuffs
----------------------------------------------------------
000014.02.........018.00.........Packed Gear Total
000225.98.........038.60.........On Person Total
-----------------------------------------------------------
000240.00.........056.60.........Carried and Packed Total (Free and Packed Encumbrance: light)