Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Want to confirm the damage to #1... It cut down one of the mummies last round, so only got hit once, then a second hit this round. So, two hits for 15 and 18 (DR 5/adam) = 33 total? Braelex regains control of her emotions and returns to the fight. She sidesteps along the wall and hurls a bomb at the juju zombie. The glass golem continues to slash at the mummy. Fire Bomb: 1d20 + 17 ⇒ (19) + 17 = 36; Fire Damage: 5d6 + 6 ⇒ (5, 2, 1, 2, 1) + 6 = 17 #1 vs Mummy: 1d20 + 16 ⇒ (20) + 16 = 36; Damage: 2d8 + 5 ⇒ (1, 3) + 5 = 9
Confirm Crit #1: 1d20 + 16 ⇒ (8) + 16 = 24; Total Damage: 2d8 + 5 + 9 ⇒ (2, 3) + 5 + 9 = 19
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Did you account for the golem's attacks last round (not in the narrative)? Braelex remains paralyzed, but Number One continues attacking the mummy. #1 vs Mummy: 1d20 + 16 ⇒ (9) + 16 = 25; Damage: 2d8 + 5 ⇒ (3, 6) + 5 = 14
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
#1 AoO: 1d20 + 16 ⇒ (10) + 16 = 26; Damage: 2d8 + 5 ⇒ (1, 3) + 5 = 9 Braelex reloads and continues firing at the zombie, while Number One slashes at the mummy (or zombie if the mummy drops). Crossbow vs Zombie: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35; Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11 plus Acid: 1d6 ⇒ 5
#1 vs Mummy: 1d20 + 16 ⇒ (11) + 16 = 27; Damage: 2d8 + 5 ⇒ (2, 5) + 5 = 12
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Braelex and Number One move into the room. Braelex moves into the corner and fires a bolt at the zombie fighting Relan. The golem moves up with a crackling and attacks with its blade arm. Crossbow vs Zombie: 1d20 + 16 ⇒ (8) + 16 = 24; Damage: 1d8 + 7 ⇒ (8) + 7 = 15 plus Acid: 1d6 ⇒ 4 #1 vs Zombie: 1d20 + 16 ⇒ (6) + 16 = 22; Damage: 2d8 + 5 ⇒ (3, 1) + 5 = 9
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
"And there may be means to return her to life from stone, so do not lose hope," Braelex adds, strangely affected by the half-elf's story. "At the least, we will secure her for you." "We will need to confer on our plan going forward, but for the moment, I'd be glad for your healing magic," she adds, trying to divert the subject. She listens and tries to memorize the map details as Caz explains them.
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
"If the last ruckus didn't raise the guard, I'm not sure a lone redcap is much concern. But he could cause mischief, " Braelex shrugs. "I'm happy to leave him alone for now." * Cathedral Braelex spends some time searching through the rubble. Perception Take 20 = 41 * Refectory She will make a more cursory check of the mess for anything of interest. Perception: 1d20 + 21 ⇒ (15) + 21 = 36 * "The locked door is presumably secure for the moment. I think we should check out the lighthouse interior next, but let's secure this level before moving up or down. Slowly connecting the dots between the text and map... "I'd wager 10 gold that redcap is trying to lure us into a trap. Let's check out the building to the west first." Braelex will check the door there for traps... and listen! Perception (traps): 1d20 + 25 ⇒ (15) + 25 = 40
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Agree. Let's heal, collect our companions, and press on. Braelex replenishes her spent bolts, and uses another cold iron blanche to coat another batch of bolts. She grabs the key ring and the garnet, to make sure they don't get left behind. "The rest we can stash until we finish here."
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Braelex rapid fires bolts at the nearest redcap. Blessing to get an extra attack... Crossbow: 1d20 + 17 ⇒ (7) + 17 = 24; Damage: 1d8 + 2 ⇒ (6) + 2 = 8 plus Acid: 1d6 ⇒ 6
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
With the acid fog gone, Braelex moves back into the southern hall, edging along the wall. She reverses and resumes waiting for a redcap target to appear. Hold for line-of-sight, as above. "There's a couple more redcaps up that way, incoming," she calls out to the others.
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Bralex readies her crossbow and loads a cold iron bolt. If the redcaps return and come within thirty feet, she will fire. Acid Burst Crossbow: 1d20 + 17 ⇒ (14) + 17 = 31; Damage: 1d8 + 7 ⇒ (2) + 7 = 9 plus Acid: 1d6 ⇒ 5 ... denied Dex bonus to AC.
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Same. It seems like every game is a bit depressed for involvement currently. It was dragging through the summer and fall, but has definitely hit a low ebb during the holidays. Speaking for myself and the 4 games I run, the last 10 months have been mentally exhausting.
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Braelex takes cover in the rubble and fires at the thing in the doorway. Crossbow: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24; Damage: 1d8 + 6 ⇒ (6) + 6 = 12 plus Acid: 1d6 ⇒ 1 Is there any way I can call up my golem from the end of the hall, or is it just too far away now?
Female Azlanti Pureblood Alchemist (Trap Breaker) 10
Don't see any health bars. Catching fire from the bomb is automatic... no save. He can try to extinguish the fire with a full-round action and a successful Ref save. Burning: 1d6 ⇒ 6 Braelex continues to carpet bomb the redcaps, making the leader her primary target. Explosive Bomb: 1d20 + 18 ⇒ (3) + 18 = 21; Fire Damage: 5d6 + 6 ⇒ (6, 4, 1, 6, 4) + 6 = 27
3x: Blast radius 10 feet... Fire damage 11, Ref DC 20 for half! |