One of my fellow players has become obsessed with acquiring a bow of heart seeking; ever since we fought an elf with one during a campaign three years ago.
So, what you're trying to create here seems to be the adventuring school of hard knocks; with the seven sins being the traps and pitfalls they are apt to fall into.
I guess what I'm saying, is that if all they take away from this school is that it was hell and they're glad to be out of it, then you missed a great opportunity. Growing characters need a sense of wonder to be proper heroes, and it's our job to give it to them. Wonder begats hope, and hope keeps us going!
I wouldn't call it hard luck, so much as the characters are growing, and I , as their DM, must grow with them.
Considering, he has enough money to travel to a distant festival, and offer bodyguards each a 200gp gem for payment; and he'd done this at least six years prior- which tells me he's doing pretty well for himself.
I'm thinking he started out small, but did such good work that people started coming to his tiny little shop, even though he's not in one of the better districts.
If my 4th level bard (who has scheduling conflicts between classes and her job) can't make it back to gaming- she had taken an interest in becoming a lapidary herself; perhaps she will volunteer to let her character apprentice under the merchant and help him replenish his stock and his business. I'd be surprised if a gnomish bard couldn't improve his business by quite a bit.
There's just that sticking point of how nice he would feel towards the rest of them. After all, they did:
Party: Hey, Therav... we sold all the gear that night hag used to torture you and your fellow prisoners with- and we'd like to buy your shop so you have enough money to re-stock.
I think I overdid it with some of my Wednesday night gamers. They had an NPC they were supposed to be guarding and when he ran off into the woods; after being dream haunted by a night hag (Mellorn Hospitality; Dungeon 107, p. 13).
This does two things.
They started getting real remorseful, especially when they realized that not only were they not going to get paid- they were going to have to liquidate their patron's wares to pay for his raise dead spell.
When the rogue located some shady buyers for the torture equipment; the cages; and such other items they discovered; they decided to use the monies to buy their former patron's shop, allowing him to use the monies from the sale to re-supply it. The shop's supposed to be in Magnamar (giving me an excuse to familiarize them with the town). Question is; how do I figure out how much to charge for his shop?
On the one hand- they are helping him out of a jam; on the other- he wouldn't be in a jam if they had just rescued him the first time.
Unless, of course you all work together in a retail-sales environment. I'm 50+; and the ages of my Wednesday night group range from 21-29. I host it at my house; and yes, there is wry amusement when one of my players introduces me to one of their parents, and they notice I'm the same age they are... LOL.
They get to see the guy who dragged their kid away from a computer and put them into a social-gaming environment.
We sometimes go as a group to see new movies (like HellBoy II last week).
It's the only way the system keeps going.
I like the option where your players roll 4d6 (re-rolling ones and twos); drop the lowest die and tally. Repeat this 7 times and drop the lowest score.Repeat the entire shebang three times and pick the set you like.
I have fewer dissatisfied customers that way.
But you're right- it works equally well to give them a ninety-five point dice pool and let them put the points where they like.
Or give them 1-18, 1-17, 1-16, 2-15s, & 1-14.
donnald johnson wrote:
Oh, like when it became public knowledge that Vin Diesel plays D&D?
Darrin Drader wrote:
You know, I keep hearing how the industry is dying and how there aren't any young players getting involved, but the fact is that my brother in-law started gaming about seven years ago and now has a D&D group (no 4th edition for him either) with nine kids his own age in it. I think he's 23 or 24 years old now. I also know that the same people who were playing RPGs when I was in highschool still play them. I know this because I game with them. From my perspective, it looks like there are more people playing tabletop RPGs than ever before.
Me, again. My first experience with D&D was first edition at a Sci-Fi con in Louisville, Ky (102 miles away) back in the late 70's.
After that, I joined a (semi) local SF group in Lexington, Ky (36 miles away) for about 10 years.
Then I got married and my gaming attendance dwindled and died.
Four years later- I got divorced, and the dark clouds lifted...
(lest anyone think I'm saying marriage is the death of role play, no way! Several of my old Lexington group are married and still get together and game, nearly every Saturday night! It just didn't work out that way for me...)
I was talking to one of my co-workers about gaming and found he and three other co-workers already had a group and were looking for a 4th player...
Our main DM has gotten married and is available less and less... so I started another group by being DM for two co-workers about six months ago. I'm getting one of the players from my Thursday Night 3.5 group joining my Wednesday Night Pathfinder group (as soon as he can make up his mind which dual-classes he wants!).
My point is... as long as there are players, and word of mouth, the games will continue. After all people still play skittles, a table game found at craft fairs.
Whether the industry will thrive- that remains to be seen.
Jal Dorak wrote:
I work at our local Wal-Mart; where I see bad-parenting all the time. Case In Point: I make it a practice when a video game warning comes up and asks "Is the customer 17?" I'm looking at an eight-to-12-year-old moppet with a grandmother/father in tow. I point out the "Blood, Violence, Language, Adult Themes" warning on the back. Half the time- that's enough.
Responsible Parent: "Come on honey, let's go pick out another game."
The idea of a divine focus: a scroll, map, or manufactured item or 250gp or more created in or around (1/2 mile) of the location you wish to travel to is a good possibility.
I recently ended a two-year campaign introducing several pagan friends to Dungeons and Dragons. I was the only non-wiccan there, and a Christian, but a friend. One of the players had a witch (we used a modified template from a sourcebook he found and the spellbook from the DMG). He thought it was cool to have a character that reflected aspects of his real-world self. And he was emotionally grounded enough to accept his lack of combat-heavy spells.
The theme running through the previous posts seems to be to "set up potential adventure themes to be run here"; and "disappointed by lack of sizzle in DM Secrets."