I'd be interested in Seven Dooms for Sandpoint, but, you'd have to run us in something to get us up to fourth level first. Here's a list of PFS scenarios that would bring a PFS character up to fourth level: 1-01
These are part of a greater list I have that are repeatable scenarios to bring new PFS characters up to seventh level. Or, you could choose one of the newer APs like Shades of Blood.
The wolf. I've known that its tracking me. I'm pretending I don't notice it. Maybe it will go away. No! It's coming for me. I panic and turn to run away. I'm running. Everything is speeding by me. How am I so fast. Now, I'm even faster. As fast as the wolf! The wolf. It is almost upon me. This can't go on!! The area around me starts to shimmer. As if it were distorted by water or the heat rising from a cobbled road. I can't go on. I stop. Fear and panic fill my being. The wolf stops. Do I see fear in its eyes. Or wonder. The wolf howls and runs away.
Class: Psychic
psychic spellcasting
Spellcasting details (for spellcasting classes and will include a choice of spells): Cantrips:
First Rank:
Psi Cantrips
Ancestry: Human
Boudoon is strong and likes the cold. Background: Artisan
He is a bit sensitive and artistic.
Stage 1 done
Stage 3: 1d20 ⇒ 6 Here is an expanded description of the "DICE" command: Inside of brackets "[" and "]" you have the word "dice" before your dice roll and "/dice" after your dice roll You may add an equal sign and a descriptor of the roll after "dice". For example: "dice=Fortitude save" For the actual roll of dice, you have "number of dice" "d" "size of die". For example to roll 3 seven sided dice, you would use "3d7" You may add or subtract numbers or additional dice. For example to roll a d4, add 4, and a d6, you would use "1d4 + 4 + 1d6" If you want to roll multiple die rolls in a single statement, you can separate them with semicolons. For instance to roll a d6 then a d20, you would use "1d6; 1d20" (Imagine for a moment there wasn't a space between the "i" and the "c" in the following statement) [di ce=Statement about the roll]1d6 + 4 - 1d4; 1d20+17[/di ce] Would result in: Statement about the roll: 1d6 + 4 - 1d4 ⇒ (6) + 4 - (3) = 71d20 + 17 ⇒ (7) + 17 = 24
The big difference in the Remaster is the removal of Alignment. No more Good-Evil and Law-Chaos. As someone who started in DnD with AD&D (basically Second Edition) in college (Yes, I am that old), I'm still wrapping my head around there is no such thing as defined Evil. There are bad things and good things, but not Evil things and Good things. The closest we get is Holy and Unholy. I'll be playing Boudon. I don't know what he is yet, but I plan for him to be radically sub-optimal. Think a Wizard with a +1 INT modifier or a Barbarian with a +1 STR modifier. It's easy to play an optimized character. The Wizard blasts things and the Fighter bashes them. But, for the past two years, my PCs have been becoming more and more I'm currently GMing two FtF (Face-to-Face) games and two long-term campaigns on the Paizo boards. There is a spectrum of players. Some like only role-playing. Some like only roll-playing. That said, I really prefer hack'n'slash playing. I prefer tactical combat to trying to find the right words in a conversation. So, on the role-playing spectrum, I'm probably about an 80-percent roll-player. As far as the X-cards, I'm such a prude in real life that I dislike profanity, and don't want any romance/sexuality in my games at all. I will also shy away from descriptions of torture or hyper-violence. I'd like things closer to PG than to PG-13.
REF: 1d20 + 11 ⇒ (17) + 11 = 28
Merisiel attacks with the rapier: 1d20 + 10 ⇒ (2) + 10 = 12, damage: 1d6 + 4 ⇒ (1) + 4 = 5 Merisiel attacks with the rapier: 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10, damage: 1d6 + 4 ⇒ (2) + 4 = 6 Merisiel attacks with the dagger: 1d20 + 10 - 8 ⇒ (1) + 10 - 8 = 3, damage: 1d6 + 4 ⇒ (3) + 4 = 7 |