Shadowblack

Botamo's page

187 posts. Alias of friendly sauce.


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CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo smiles as the marine comes closer before detonating himself in a burst of 20 ft!

Supernova 20ft burst vs DC 21 reflex: 13d6 ⇒ (2, 3, 4, 3, 4, 2, 2, 5, 4, 5, 3, 2, 6) = 45

then steps away from the cyber zombies.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo didn't feel much of the monks hits but still felt disoriented, nevertheless he swung on,

Fire vs KAC : 1d20 + 18 ⇒ (8) + 18 = 266d6 + 33 ⇒ (6, 2, 4, 1, 5, 5) + 33 = 56

assuming that takes him out, Botamo will move to the north of the room towards the cyber zombies.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Guess I'll have to take care of this side on my own eh? Botamo thinks as he steps up to slash twice at the undead monk ahead of him,

Full attack Fire vs KAC : 1d20 + 20 - 3 ⇒ (17) + 20 - 3 = 346d6 + 33 ⇒ (5, 1, 4, 5, 1, 3) + 33 = 52
Full attack Fire vs KAC : 1d20 + 20 - 3 ⇒ (9) + 20 - 3 = 266d6 + 33 ⇒ (6, 6, 5, 1, 5, 6) + 33 = 62


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo activates his haste circuit and ignites his solar sword before leaping towards the large vesk!


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Once the rest is over Botamo will head over the Nashal's body,"This one?" he says taking the key and heads to the door, "We ready?" he asks.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo tosses the command key to Ardee before taking a seat, " I guess we keep you for now....".

taking a 10 as well.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo looks at the ghoul, "drop the rifle!!!" he barks in Eoxian. then looking to his crew, he says in vulgar Kishaleen, "Is he of any use to us?"


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

"Keep your tongue to yourself ya hoser!" Botamo says slashing twice more.

full attack fire VS KAC : 1d20 + 20 - 3 ⇒ (8) + 20 - 3 = 256d6 + 33 ⇒ (5, 1, 3, 4, 4, 2) + 33 = 52
full attack fire VS KAC : 1d20 + 20 - 3 ⇒ (20) + 20 - 3 = 3712d6 + 66 ⇒ (4, 5, 2, 4, 4, 3, 3, 3, 2, 2, 3, 4) + 66 = 105 There's another crit!


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

"Bugger that First Mate Kush, I can take him!" he says, slashing twice more.

full attack fire VS KAC : 1d20 + 20 - 3 ⇒ (10) + 20 - 3 = 276d6 + 33 ⇒ (1, 3, 5, 1, 6, 6) + 33 = 55
full attack fire VS KAC : 1d20 + 20 - 3 ⇒ (6) + 20 - 3 = 236d6 + 33 ⇒ (1, 4, 1, 5, 3, 2) + 33 = 49


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo Slashes twice at the lesser captain, "Stop tryna pressgang me crew ye hozer!!!"

full attack fire VS KAC : 1d20 + 20 - 3 ⇒ (8) + 20 - 3 = 256d6 + 33 ⇒ (5, 6, 3, 1, 4, 5) + 33 = 57
full attack fire VS KAC : 1d20 + 20 - 3 ⇒ (7) + 20 - 3 = 246d6 + 33 ⇒ (6, 4, 1, 1, 4, 2) + 33 = 51


1 person marked this as a favorite.
CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo continues his onslaught, slashing at the yellow monk this time. "Yer all a buncha hosers is all!!"

Fire vs KAC : 1d20 + 20 ⇒ (20) + 20 = 4012d6 + 66 ⇒ (4, 5, 6, 4, 3, 1, 4, 4, 5, 2, 4, 3) + 66 = 111 CCCCRRRRIIIIITTTTT!!!!!!!!

probably slicing him in half from collar to waist, then as long as the yellow monk is dead, steps over his body to threaten the captain!


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo ignites his solar sword and continues attacking the red monk!

full attack fire vs KAC : 1d20 + 20 - 3 ⇒ (18) + 20 - 3 = 356d6 + 33 ⇒ (6, 2, 5, 2, 2, 2) + 33 = 52

full attack fire vs KAC : 1d20 + 20 - 3 ⇒ (1) + 20 - 3 = 186d6 + 33 ⇒ (2, 4, 5, 2, 6, 1) + 33 = 53


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo activates his haste circuit then steps in and slashes at the red monk!

"oh great more of these hosers!"

1d20 + 20 ⇒ (9) + 20 = 296d6 + 27 ⇒ (2, 6, 6, 4, 4, 1) + 27 = 50


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

if no one else objects I'll take the centipede, and slip in it in my ear canal.

left or right? : 1d2 ⇒ 1 LEFT

Botamo carefully grabs the centipede and looks at it before glancing at Kush,"I hope your right about this eh?" before he holds it up to his ear and lets it slither in as he shudders uncomfortably. once that process is done he'll head to the left door.

"Ardee, can you get it open?"


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Darn, thats a cool weapon. anything else you might like?


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

WOW those are nice! obviously Botamo would love to turn his mk 2 str into a mk 3..... Kush that spear might be perfect for you if you are proficient (Once Ardee ID's it that is). Does any one want eye drones? and do we have an hour to commune with the stone?


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo, annoyed that his trick didn't work, begins glowing brightly this time then sheaths his sword in fire before slashing twice!

full attack fire vs KAC : 1d20 + 19 - 3 ⇒ (6) + 19 - 3 = 226d6 + 32 ⇒ (1, 6, 5, 4, 3, 1) + 32 = 52

full attack fire vs KAC : 1d20 + 19 - 3 ⇒ (8) + 19 - 3 = 246d6 + 32 ⇒ (5, 4, 6, 5, 5, 5) + 32 = 62


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo grimaces at the blue one as it strikes at Thrym; Quick as he can he dashes over to the blue monk before swinging his sword and saying, "Your going in the penalty box eh?!!"

Quantum entrapment vs KAC, then DC 21 will save or disappear for 1d4 rounds : 1d20 + 19 ⇒ (15) + 19 = 346d6 + 23 ⇒ (5, 5, 3, 3, 5, 3) + 23 = 47

1d4 ⇒ 2

Quantum Entrapment :

When you’re fully graviton-attuned, you can pull a creature outside the normal confines of space and time. To use this ability, you must succeed at a melee attack against the target’s EAC. If you hit the target, it must succeed at a Will saving throw or be shunted out of reality for 1d4 rounds. The creature is in an extradimensional space that causes it no harm, but it effectively ceases to exist and it cannot be located or contacted by any mundane or magical means. When the duration expires, the creature reappears in the space it last occupied, or in the closest unoccupied space if its original space is now occupied. To the target creature, it seems as if no time has passed during its absence, and it returns exactly in the state it was when it disappeared, including having the same duration remaining on any spells or effects that were affecting it at the time of its departure. At 17th level, you can spend 1 Resolve Point as a reaction when you hit a creature with this ability to increase its duration to a number of rounds equal to half your solarian level.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

"Kush, Take care of this one, I'm going for the one in the back!" Botamo says as he leaps through the air and slashes twice at the pink monk.

Full attack vs KAC : 1d20 + 19 - 3 ⇒ (13) + 19 - 3 = 296d6 + 23 ⇒ (1, 6, 4, 6, 6, 3) + 23 = 49

Full attack vs KAC : 1d20 + 19 - 3 ⇒ (20) + 19 - 3 = 3612d6 + 46 ⇒ (2, 6, 2, 1, 3, 1, 6, 4, 5, 1, 5, 5) + 46 = 87 Thats a Crit!!


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

++Uh well ya lets go with fire electricity and sonic?++ Botamo says before glowing darkly and activating his haste circuit.

he then leaps through the air, defying gravity to wrap around behind the grey monk before slashing with his solar weapon,

Slash vs KAC : 1d20 + 19 ⇒ (6) + 19 = 256d6 + 23 ⇒ (4, 2, 3, 1, 2, 6) + 23 = 41

remember Coordinated shot ranged folks!


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

"Machines can't mind control us organics, thats just nonsense." eh says as he hands the comm unit to Ardee, "Parl eh?"


3 people marked this as a favorite.
CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Parl? what does Parl mean?"

"has anyone ever heard of a Parl? I just got a message asking asking about one eh?"


1 person marked this as a favorite.
CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

i'v leveled up on my sheet and should have it up on my profile tonight


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo defies gravity as he leaps through the air, trying to set up a flank, "Yer doing great eh Kush? let's finish off these hoser beasts and finish this!" he roars as he slashes at Blue.

Fire vs KAC : 1d20 + 18 ⇒ (10) + 18 = 285d6 + 29 ⇒ (2, 6, 6, 2, 5) + 29 = 50


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo, already beginning to glow with solar light again, resheaths his sword in fire and swings at the remaining marine,

Flame vs KAC : 1d20 + 18 ⇒ (17) + 18 = 355d6 + 29 ⇒ (4, 4, 6, 2, 5) + 29 = 50


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

as Thrym blasts away the undead in between them Botamo sprints away and around to be adjacent to the other two before smiling and saying,"boom, eh? as he explodes in solar fire!

DC 20 Reflex vs Fire damage : 12d6 ⇒ (2, 5, 4, 1, 2, 6, 5, 5, 4, 5, 1, 6) = 46

and now providing coordinated shot against them!


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo once again defies gravity to jump down and land, flanking the ugly undead with Thrym

"Git out of the way hoser! theres Giant angry beasts on the other side!!!"

Flank attack Fire vs KAC : 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 275d6 + 29 ⇒ (5, 4, 3, 5, 1) + 29 = 47


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo winces at the sound of the skeletons wail, "oh I think I prefer just about anyone else's singing eh Kush? KUSH? ++Oh there you are, ok well this is gonna be fun eh?++"

Botamo begins attuning towards the photons of the stars and defy's gravity, flying out the back door and over the top of the train to land on top and ignite his solar weapon threateningly!


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Wasn't that Shanzi's job?


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo takes a seat and rests as well. "Anyone else getting that weird feeling that whatever is on the other side of that door is what our entire lives have been leading up to? Cause I shore don't Eh??" the captain says, with an uncharacteristically faltering voice.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo slashes with his weapon as Malakar moves past him,

AOO slashing VS KAC: 1d20 + 18 ⇒ (20) + 18 = 3810d6 + 44 ⇒ (2, 2, 2, 2, 5, 4, 6, 1, 2, 5) + 44 = 75 CRITTTTTTTT!!!!!!

ripping through her frame with his blade, he pursues her out of the room, taking advantage of his last few rounds of Haste,"Oh no ye don't hoser! I knew ye was full of bologna as soon a I laid eyes on you eh?"

Full attack slashing VS KAC: 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 335d6 + 22 ⇒ (2, 2, 5, 4, 6) + 22 = 41

Full attack slashing VS KAC: 1d20 + 18 - 4 ⇒ (11) + 18 - 4 = 255d6 + 22 ⇒ (6, 2, 3, 2, 3) + 22 = 38


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Finally free of the entanglement, and fully attuned to the gravitons in the room runs around trying to flank Kush and reaches out to touch Malakar,

Melee vs EAC : 1d20 + 18 ⇒ (2) + 18 = 20

probably misses but If not I'm attempting quantum entrapment so will save vs DC20 or,

Quantum Entrapment:

When you’re fully graviton-attuned, you can pull a creature outside the normal confines of space and time. To use this ability, you must succeed at a melee attack against the target’s EAC. If you hit the target, it must succeed at a Will saving throw or be shunted out of reality for 1d4 rounds. The creature is in an extradimensional space that causes it no harm, but it effectively ceases to exist and it cannot be located or contacted by any mundane or magical means. When the duration expires, the creature reappears in the space it last occupied, or in the closest unoccupied space if its original space is now occupied. To the target creature, it seems as if no time has passed during its absence, and it returns exactly in the state it was when it disappeared, including having the same duration remaining on any spells or effects that were affecting it at the time of its departure. At 17th level, you can spend 1 Resolve Point as a reaction when you hit a creature with this ability to increase its duration to a number of rounds equal to half your solarian level.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Sorry! I meant to post last night but caught up debating whether to attack or do a thing.

will: 1d20 + 9 ⇒ (18) + 9 = 27

"Yer not scarin' anyone here with your saggy ass!" Botamo roars back at her as he takes a move action to engulf his blade in fire for the round and takes a defensive stance.

ignite solare weapon and fight defensively.


1 person marked this as a favorite.
CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

"I need no demonstration ye hoser, I just wanna take a lookseedaisy at it!" Botamo says once again yanking at the air towards the gun.

Gravity Surge to Disarm vs KAC+8: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo, being unable to move, begins absorbing light, aligning with the gravitons. He then raises his hands towards Commander Malakar and says, "Well thats a nice little Pistol you got there. Mind if take a look eh?" he says as he yanks his hands down in closed fists!

Gravity Surge to Disarm vs KAC+8: 1d20 + 16 + 4 ⇒ (11) + 16 + 4 = 31

Gravity Surge:

As a full action, you can perform a disarm or trip combat maneuver against a target within 30 feet. Use your Charisma modifier on your attack roll instead of your Strength modifier, and you gain a +4 bonus to this attack roll that doesn’t stack with the bonus from the Improved Combat Maneuver feat.

When you are attuned or fully attuned, if you disarm a target with gravity surge and have a hand free, the dropped item flies toward you and you can snatch it from the air. If you trip a target with gravity surge, you can pull the target up to 10 feet closer to you.

tl;dr: If I beat her KAC+8 I'm holding her gun now.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

With an acrobatics of -1 I'm stuck for 5 rounds, but I am, fully charged.

Botamo will use his Solar Acceleration ability to give the entire party haste, "I don't know if that will help us here but it shore won't hurt eh?"


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo looks at the Black Dwarf and swings with intent to end its unlife, then follows up with a slash to white.

Full attack Fire vs Black KAC : 1d20 + 18 - 3 ⇒ (6) + 18 - 3 = 215d6 + 29 ⇒ (6, 3, 6, 2, 6) + 29 = 52

Full attack Fire vs White KAC : 1d20 + 18 - 3 ⇒ (11) + 18 - 3 = 265d6 + 29 ⇒ (3, 3, 6, 4, 6) + 29 = 51


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

oh Botamo is super suspicious of the whole thing, but is smart enough to know a 3 way fight is a bad idea. I guess his statement was mostly sarcasm.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

"And we're fighting these dwarves for her so she can help us because she told them to fight for her so she could help them" Botamo says as he slashes twice at black.

Full attack Fire vs KAC : 1d20 + 18 - 3 ⇒ (5) + 18 - 3 = 205d6 + 29 ⇒ (2, 1, 2, 4, 4) + 29 = 42
Full attack Fire vs KAC : 1d20 + 18 - 3 ⇒ (10) + 18 - 3 = 255d6 + 29 ⇒ (1, 4, 4, 4, 5) + 29 = 47


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo steps into a flanking position with Kush and replies, "I dont give a hoot about that star but Goshdarnit donchaknowit, the ancestors dont want this to happen!"

Fire vs KAC : 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 325d6 + 29 ⇒ (4, 3, 1, 5, 3) + 29 = 45

Ardee and Thrym, I keep forgetting to mention I have the Coordinated shot feat so if im threatening but not blocking a target you get +1. Link is in my header.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Mysticism: 1d20 + 15 ⇒ (11) + 15 = 26

I'll take offenses.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo comes out of the room just in time to see his quarry call for help before being blasted. " I don't suppose that means we have time for a rest then does it?" he grumbles as he approaches the door to A8.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Fort vs Poison : 1d20 + 9 ⇒ (1) + 9 = 10

Botamo continues to choke on the gases even more and continues to look obliquely hoping it doesn't affect his accuracies.

Fort vs Gaze: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22

Then he slashes at his foe twice!

Full attack fire vs KAC : 1d20 + 18 + 2 - 3 ⇒ (15) + 18 + 2 - 3 = 325d6 + 29 ⇒ (2, 3, 5, 1, 6) + 29 = 46
Concealment 21+ : 1d100 ⇒ 2

Full attack fire vs KAC : 1d20 + 18 + 2 - 3 ⇒ (15) + 18 + 2 - 3 = 325d6 + 29 ⇒ (3, 2, 2, 5, 2) + 29 = 43
Concealment 21+ : 1d100 ⇒ 12

but not looking directly at his target seems be affecting him more that he thought it would,"So who the hells are you anyway? you dont seem like the usual undeady hoser we've rekilled" he says in Eoxian.


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CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

The concealment is to get the bonus against the gaze attack so idk if that will work?


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Fort vs Poison : 1d20 + 9 ⇒ (6) + 9 = 15
Fort vs Gaze : 1d20 + 9 + 4 ⇒ (13) + 9 + 4 = 26

Botama chokes on the poison but looks obliquely at the undead slender man before taking a safe step up and slashing with his sword,

Fire vs KAC : 1d20 + 18 ⇒ (7) + 18 = 255d6 + 29 ⇒ (2, 3, 4, 3, 4) + 29 = 45
concealment 21+ : 1d100 ⇒ 50


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo steps inside and hears something above. He ignites his weapon in fire and says aloud, "For Petesake we can hear ye banging around like a hoser in there, come out before I cut you out myself eh?"

If it comes out, and has a mind:

Botamo waves his hand and says "you want to come down and tell us what you are doing and who you are."

Botamo uses Hypnotic glow DC 20 will: .

As a standard action, you can convince one living creature that you are to be trusted. This functions as charm person (see page 342), but with a duration of 1 round per solarian level you have. When the effect ends, if you are out of line of sight and the target is not engaged in an activity it wouldn’t have begun without being charmed, the target does not realize it was charmed or has acted unusually unless someone else points it out. You can’t use this revelation again while you currently have a creature charmed via this ability, and once you’ve attempted to charm a creature, whether or not the attempt was successful, you can’t charm the same creature again for 24 hours. Your influence over the creature ends once the duration has expired, and at that time the target likely ceases doing anything you’ve requested of it. At 9th level, hypnotic glow functions as charm monster (see page 342).

and if it shoots at me I'll use deflect projectiles,

1d20 + 18 + 5 ⇒ (13) + 18 + 5 = 36 vs attack roll of shot.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo opens the door, ever trustful to his loyal crew.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo follows Thryms lead and heads to the next door, "Ardee is this door safe to open?"


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botama takes a few deep breaths but, not wanting to show weakness to the crew, continues on without a break,"Lets go eh? theres others rooms to clear out and plenty of dead hosers to kill yet!"


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

"This fight is getting old ya slimy hoser, I aim to end it!" Botamo roars as he slashes away at the ooze,

Full Attack Fire vs KAC : 1d20 + 18 - 3 ⇒ (15) + 18 - 3 = 305d6 + 29 ⇒ (5, 1, 2, 2, 4) + 29 = 43

Full Attack Fire vs KAC : 1d20 + 18 - 3 ⇒ (2) + 18 - 3 = 175d6 + 29 ⇒ (1, 1, 1, 4, 2) + 29 = 38