Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 Boran will lag behind during the day, checkig to see if anyone ends up tailing the group. Survival: 1d20 + 10 ⇒ (17) + 10 = 27 +1 if his Savage trait applies.
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 Boran sets down on one of the giant corpses, propping his guisarme up within reach. "Never really been a save the day type, but this isn't exactly how I pictured it looking." he says, surveying the ruined city. At mention of Sandpoint he chuckles darkly. "That would figure, wouldn't it? I was headed that way myself before these lugs up and killed my employer. If you lot do head that way, mind if I share the road? There's a tavern keeper there expecting a shipment, and the least I can do is tell 'er why it ain't comin'. Name's Boran, by the way."
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 No worries, glad to see you back.
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 Just went quiet for a bit, was wodering if we lost people.
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 Everything ok?
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 "This one appreciates the healing, priest." Boran says to Garrosh. "As fer the interrogation...I might be able to help with that..." He says before creeping up on the giants, looking for the most wounded looking one out of the group, and coming in behind it with the intent to brain it with the butt of his polearm. mechanics: Swift Action: Studied Targt on one of the giants. Move Action: Stealthfully move up to within range, trying to use the rubble and smoke to provide cover as much as possible. Stealth: 1d20 + 17 ⇒ (8) + 17 = 25 Standard Action: Attack for nonlethal damage. Attack: 1d20 + 11 + 5 + 1 + 3 - 4 - 3 ⇒ (8) + 11 + 5 + 1 + 3 - 4 - 3 = 21 BAB +11, STR +5, Enhancement +1, Studdied Target +3, Nonlethal -4, Power Attack -3. Nonlethal Damage: 2d4 + 7 + 1 + 3 + 9 ⇒ (4, 1) + 7 + 1 + 3 + 9 = 25 STR +7, Enhancement +1, Studdied Target +3, Power Attack Sneak Attack: 3d6 ⇒ (3, 2, 6) = 11 Realized I was forgetting to add 1/2 strength mod to damage for using a two handed weapon in previous attacks, but I will do so going forward. Not sure how th he GM feels about Power Attacking on a Sneak Attack, so I rolled SA dice separate incase it isn't kosher.
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 Hearing the white haired woman's plea, and seeing the dragon land, Boran rushes in silently to stab the wyrm.
Mechanics: Reflex: 1d20 + 15 ⇒ (12) + 15 = 27 Charge Dragon: 1d20 + 11 + 5 + 1 - 3 ⇒ (6) + 11 + 5 + 1 - 3 = 20 BAB (+11), STR (+5), enhancement (+1), Power Attack (-3) Damage: 2d4 + 5 + 1 + 9 ⇒ (2, 4) + 5 + 1 + 9 = 21 STR (+5), enhancement (+1), Power Attack (+9)
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 DM Mathpro wrote: Forgot takets attacks...yeah...he's dead. Well done guys you killed the leader of the giant army. He doesn't call for retreat so the stone giants are still pillaging the village. Not sure if that's good or bad... Unsure of the giant's importance, only that he took more of a beating than the others to bring down, Boran turns away from the corpse and surveys the battle.
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 "Knight? Hah! Ye should get to know me a bit more lass, I'm a scoundrel, threw an' threw!" Boran shouts back to the woman, slashing and hacking away at the giant. Mechanics: Full Attack Attack 1: 1d20 + 11 + 5 + 1 - 3 ⇒ (9) + 11 + 5 + 1 - 3 = 23 BAB (+11), STR (+5), enhancement (+1), Power Attack (-3) Damage 1: 2d4 + 5 + 1 + 9 ⇒ (3, 2) + 5 + 1 + 9 = 20 STR (+5), enhancement (+1), Power Attack (+9) Attack 2: 1d20 + 6 + 5 + 1 - 3 ⇒ (12) + 6 + 5 + 1 - 3 = 21
Attack 3: 1d20 + 1 + 5 + 1 - 3 ⇒ (15) + 1 + 5 + 1 - 3 = 19
Know local: 1d20 + 8 ⇒ (6) + 8 = 14
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 Boran sends a shower of blood to either side as he shakes his head. He takes a second to survey the devistation, mostly looking for immediate threats. "Ye got that lizard alright girl?" he calls up to the wi in ged archer while moving in to engage the next closest giant, trying to work his way in behind the behemoth. Mechanics: Moving to the next opponent, but I'm going to try and move so other party members can flank. If necessary I'll do a full move, but here's an attack incase. Attack: 1d20 + 11 + 5 + 1 - 3 ⇒ (11) + 11 + 5 + 1 - 3 = 25
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 Hah, no doubt. Confirmed it with another 20 too. Here's hoping we see plenty more!
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 Adjusting his grip on the guisarme, Boran moves from a defensive stance to an offensive one, "You an' your ladz shoulda stayed up in the hills....what the hell'll you gonna get out of raiding Galduria?" he shouts up at the giant before slashing and jabbing the big bastard. Mechanics: Full Attack Attack 1: 1d20 + 11 + 5 + 1 - 3 ⇒ (20) + 11 + 5 + 1 - 3 = 34 Confirmation: 1d20 + 14 ⇒ (20) + 14 = 34 BAB (+11), STR (+5), enhancement (+1), Power Attack (-3) Damage 1: 2d4 + 5 + 1 + 9 ⇒ (4, 1) + 5 + 1 + 9 = 20 Crit: 4d4 + 30 ⇒ (4, 2, 2, 4) + 30 = 42 STR (+5), enhancement (+1), Power Attack (+9) Attack 2: 1d20 + 6 + 5 + 1 - 3 ⇒ (10) + 6 + 5 + 1 - 3 = 19
Attack 3: 1d20 + 1 + 5 + 1 - 3 ⇒ (2) + 1 + 5 + 1 - 3 = 6
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 Sure, no problem.
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 I'm so sorry. I made a post last night when I finished and it apparently got lost...was having a hell of a time with things loading slow or just not loading on the site. Still haven't been able to download the player's guide. But yes, I'm all done and ready to go. For the campaign trait I'd like to take Monster Hunter, though without the guide I can't recal the e ex act specifics...but the trait where you're trying to make a name for yourself by going after the famous monsters of the area.
Male Human Woodsman|HP: 72/85|AC: 19; TCH: 13; FLT: 16 | F: +14; R: +15; W: +7|
Skills: x50 arrows, x10 smoke arrows | 15 javelins, wand of Moment of Greatness (50), wand of Ironskin (50), Wand of Cure Light Wounds (50) | guisarme, bow|Wealth: 100 gp gem x28, 36 gold pieces
Climb +13, Disable Device +16, Intimidate +14, Know geography +8, Know local +8, Perception +15, Stealth +17, Survival +10, Swim +13 "As luck would have it, I'm passable at locating and disabling traps. If yer just wanting 'em sprung, mayhap the lady Chavali could conjure up some squirrel from the hells and I'll toss it..." Aye, thanks for the selection. Gear will be done in an hour or so, dependig on how easily my daughter gets to sleep.
Ended up going a different class route with Boran, but the hit dice are the same. I noticed a lack of roguish type in the listed characters, so used some slayer talents to try and fill that hole, but he's otherwise the same idea as I originally posted. Does damage at range or in melee, prefering to use reach. For background he has spent a lot of time in the Mindspin Mountains working as a guard for tradesmen heading out of Janderhoff, though lately he hired on with a caravan heading further west, possibly a brewer sending a shipment to the Rusty Dragon. Still finalizing mundane purchases, but all the big ticket items and details are there.
Rorek beat me to the bomber alchemist idea, one of my favorite character types. Once I get home from work in a couple hours I'm going to make this profile a switch hitter ranger. I'm fairly familiar with the first three books as I've ran it twice up through the second, and I normally read one book ahead...but I'm pretty unfamiliar with the last three. Would we still be in Sandpoint or somewhere else in Varisia? hitpoints: 10d10 ⇒ (5, 4, 1, 8, 1, 7, 2, 3, 4, 5) = 40 so 63 if I'm understanding right. |