Sleepless Detective

"Boom"'s page

334 posts. Alias of Vuvu.


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Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Start local. Then everywhere. Maybe start w his vegan nonsense


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

I was thinking of becoming a food critic.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 20 ⇒ (6) + 20 = 26 fort

Boom manages to shut his eyes just before his retinas are burned out.

Yeah...kind of sad he didn't bother to monologue or anything.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (7) + 19 + 1 - 2 + 2 + 1 = 28 for 9d6 + 1 + 9 ⇒ (5, 6, 2, 1, 4, 3, 4, 6, 4) + 1 + 9 = 45 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (14) + 19 + 1 - 2 + 2 + 1 = 35 for 9d6 + 1 + 9 ⇒ (1, 2, 2, 2, 5, 3, 5, 5, 3) + 1 + 9 = 38 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 2 + 1 ⇒ (14) + 14 + 1 - 2 + 2 + 1 = 30 for 9d6 + 1 + 9 ⇒ (1, 6, 6, 5, 4, 5, 6, 3, 3) + 1 + 9 = 49 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 2 + 1 ⇒ (14) + 9 + 1 - 2 + 2 + 1 = 25 for 9d6 + 1 + 9 ⇒ (5, 2, 4, 4, 5, 2, 6, 5, 1) + 1 + 9 = 44 splash 10

haste Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (11) + 19 + 1 - 2 + 2 + 1 = 32 for 9d6 + 1 + 9 ⇒ (6, 6, 5, 5, 3, 1, 4, 3, 4) + 1 + 9 = 47 splash 10

Boom bombs away


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (5) + 19 + 1 - 2 + 2 + 1 = 26 for dispel: 1d20 + 18 ⇒ (14) + 18 = 32
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (12) + 19 + 1 - 2 + 2 + 1 = 33 for dispel: 1d20 + 18 ⇒ (10) + 18 = 28
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 2 + 1 ⇒ (13) + 14 + 1 - 2 + 2 + 1 = 29 for for dispel: 1d20 + 18 ⇒ (17) + 18 = 35
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 2 + 1 ⇒ (12) + 9 + 1 - 2 + 2 + 1 = 23for dispel: 1d20 + 18 ⇒ (9) + 18 = 27

haste Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (18) + 19 + 1 - 2 + 2 + 1 = 39 for dispel: 1d20 + 18 ⇒ (11) + 18 = 29

Boom unloads dynomite attempting to dispel as many defenses as he can


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

k, just got to a computer


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

If you wanna bot that dm that’s cool. Or it can wait till late tonight

W haste it’s 5 bombs all +18 on dispel

Sorry it’s too tough to monkey w the numbers on the phone


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Won’t be able to post for a bit, but want to unload with dispel bombs


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Take a CMW pot to heal up to full


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Fun. Boom goes invisible again.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 29 ⇒ (17) + 29 = 46 arcana

what do we need? how long does it usually last


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

friggin A, terrible rolls


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Ok, attacking once I know where he is

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (20) + 19 + 1 - 2 + 1 + 2 = 41
1d20 + 18 ⇒ (3) + 18 = 21 1d100 ⇒ 68
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (11) + 19 + 1 - 2 + 1 + 2 = 32
1d20 + 18 ⇒ (13) + 18 = 31 1d100 ⇒ 2
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 1 + 2 ⇒ (10) + 14 + 1 - 2 + 1 + 2 = 26
1d20 + 18 ⇒ (2) + 18 = 20 1d100 ⇒ 17
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 1 + 2 ⇒ (6) + 9 + 1 - 2 + 1 + 2 = 17
1d20 + 18 ⇒ (18) + 18 = 361d100 ⇒ 34

Haste Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (5) + 19 + 1 - 2 + 1 + 2 = 26
1d20 + 18 ⇒ (19) + 18 = 371d100 ⇒ 43

Dispelling things, try to get his wall then keep on debuffing him


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

DM did I knock off anymore spells with the barrage above?


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

well that sucks


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

for your reference DM I have FoM also

Boom continues his dispelling barrage

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (5) + 19 + 1 - 2 + 1 + 2 = 26
Dispel: 1d20 + 18 ⇒ (4) + 18 = 22 miss: 1d100 ⇒ 11

haste Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (5) + 19 + 1 - 2 + 1 + 2 = 26
Dispel: 1d20 + 18 ⇒ (13) + 18 = 31 miss: 1d100 ⇒ 64

Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (12) + 19 + 1 - 2 + 1 + 2 = 33
Dispel: 1d20 + 18 ⇒ (18) + 18 = 36 miss: 1d100 ⇒ 33

Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 1 + 2 ⇒ (15) + 14 + 1 - 2 + 1 + 2 = 31
Dispel: 1d20 + 18 ⇒ (13) + 18 = 31 miss: 1d100 ⇒ 47

Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 1 + 2 ⇒ (16) + 9 + 1 - 2 + 1 + 2 = 27
Dispel: 1d20 + 18 ⇒ (14) + 18 = 32 miss: 1d100 ⇒ 22


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 + 2 + 1 ⇒ (2) + 19 + 1 + 2 + 1 = 25

dispel: 1d20 + 18 ⇒ (19) + 18 = 37


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

I’ll use my movement to move the direction that I last “saw” him. Move 60 feet, if I spot him I’ll stop


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 20 ⇒ (12) + 20 = 32 saved

DM, does Mindblank kleep him out of my echolocation detection? I assumed it did, but worth checking before I putter around more


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Dm I have SR 28 in case that spell qualifies


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

he told me its because he's a "mean gm" lol


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Hmm. Didn’t know that...think it’s a change. Anyhow def trying to dispel


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 20 ⇒ (9) + 20 = 29 fort

Still rounds to 1 though.

Boom will throw a bomb down to dispel the cloud

1d20 ⇒ 16 haste attack, can only miss on a 1 to dispel the cloud
1d20 + 18 ⇒ (20) + 18 = 38

I assume that gets it.

Then he sends more dispelling bombs, first where Karzoug was, if that seems to get somethign he stays on the area, if it fails he throws 10 feet to the west, then 10 feet to the east of where he was. If it seems to hit the 3rd and fourth bomb go to hit karzoug again. all dispel bombs, all DC 24 ref for half on splash

1d20 + 19 + 1 + 2 - 2 ⇒ (6) + 19 + 1 + 2 - 2 = 26 for 9d6 + 1 + 9 ⇒ (4, 1, 2, 5, 3, 2, 5, 4, 2) + 1 + 9 = 38
1d20 + 18 ⇒ (12) + 18 = 30 dispel

1d20 + 14 + 1 + 2 - 2 ⇒ (4) + 14 + 1 + 2 - 2 = 19 for 9d6 + 1 + 9 ⇒ (4, 4, 5, 6, 2, 2, 5, 3, 1) + 1 + 9 = 42
1d20 + 18 ⇒ (7) + 18 = 25 dispel

1d20 + 9 + 1 + 2 - 2 ⇒ (12) + 9 + 1 + 2 - 2 = 22 for 9d6 + 1 + 9 ⇒ (2, 4, 6, 5, 3, 4, 3, 2, 6) + 1 + 9 = 45
1d20 + 18 ⇒ (6) + 18 = 24 dispel


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

got it


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

DM, a couple different options here, depending on what got dispelled

If he is now visible:

Full attack, with haste and heroism as well. DC is 27 listing saves with each attack, if an attack misses the splash damage is 11 fire w reflex for half. My understanding is the splash of the dispel bomb still works.

Dispel Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (2) + 19 + 1 - 2 + 2 + 1 = 23 for 9d6 + 1 + 9 ⇒ (6, 1, 3, 2, 1, 3, 4, 3, 3) + 1 + 9 = 36 splash 11
Dispel: 1d20 + 18 ⇒ (11) + 18 = 29
concussive Fort save or deafenedMutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 22 + 1 ⇒ (16) + 19 + 1 - 22 + 1 = 15 for 9d4 + 1 + 9 ⇒ (1, 3, 1, 3, 2, 1, 4, 3, 2) + 1 + 9 = 30 splash 11
blinding fort save or blindMutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 22 + 1 ⇒ (4) + 14 + 1 - 22 + 1 = -2 for 9d6 + 1 + 9 ⇒ (1, 1, 3, 4, 3, 5, 5, 3, 3) + 1 + 9 = 38 splash 11
DispelMutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 22 + 1 ⇒ (11) + 9 + 1 - 22 + 1 = 0 for 9d6 + 1 + 9 ⇒ (1, 5, 1, 5, 2, 5, 6, 4, 5) + 1 + 9 = 44 splash 11
dispel: 1d20 + 18 ⇒ (18) + 18 = 36

If he is not visible:

Perception 1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38

If I know where he is attack him there, if I am not sure attack the same place as before

Dispel Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 2 + 1 ⇒ (12) + 19 + 1 - 2 + 2 + 1 = 33 for 9d6 + 1 + 9 ⇒ (1, 4, 1, 3, 1, 2, 3, 6, 6) + 1 + 9 = 37 splash 11
Dispel: 1d20 + 18 ⇒ (8) + 18 = 26


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

just want to target him once I see him. Basically I ann trying to knock out his defenses, so I would have thrown before he acted.

Found him. He’s in the area my dynamite hit!


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

ill do both, use the move and then ready

1d20 + 21 ⇒ (13) + 21 = 34 percep


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Just re-readying if Karzoug shows up, let me know if you want me to reroll the earlier roll


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Readied attack 1d20 + 19 + 1 + 2 ⇒ (20) + 19 + 1 + 2 = 42 for 9d6 + 1 + 9 ⇒ (5, 1, 2, 4, 5, 4, 4, 5, 2) + 1 + 9 = 42
Confirm 1d20 + 19 + 1 + 2 ⇒ (15) + 19 + 1 + 2 = 37 for 1d6 + 1 + 9 ⇒ (5) + 1 + 9 = 15
Dispel 1d20 + 18 ⇒ (15) + 18 = 33


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom will ready a dispel bomb to target Karzoug when he appears. note my bomb increment Ian 40 feet not 20


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 26 ⇒ (19) + 26 = 45 ref

My res elec takes care of most of that


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

DAMMIT FORGOT TO SAY I USED MY FLIGHT ARMOR #$@#%#$%#$%

Boom clicks his heels to fly and moves


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 12 ⇒ (15) + 12 = 27 init

also aftr the last disaster, I chose to resist elec...cause you told us we were dumb to do fire

any box text or chatting coming, or just start murder hoboing?


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Traveling for 24 hours please bot


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

To kill us


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

You we’re trying toniillnis


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 16 ⇒ (16) + 16 = 32

Delay till the others act


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom downs a CMW extract after moving back 30 feet

2d8 + 10 ⇒ (8, 3) + 10 = 21


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

that was just a filet post to show I’m still around. Traveling at the moment


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom wipes the blood off his face

whelp that was exciting.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

YEa I just figured the dynamite was plenty and a non firearm backup might be nice...as well


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Facepalm!


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (3) + 18 + 1 - 2 = 20 for 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Haste Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (15) + 18 + 1 - 2 = 32 for 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 ⇒ (6) + 18 + 1 - 2 = 23 for 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Mutagen, PB/Rapid Shot Bow: 1d20 + 13 + 1 - 2 ⇒ (13) + 13 + 1 - 2 = 25 for 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Mutagen, PB/Rapid Shot Bow: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 18 for 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Boom sends a barrage of arrows at the giant


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

1d20 + 20 ⇒ (18) + 20 = 38


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom uses another dragons breath for either a cone or line, to hit both with acid dc 23

12d6 ⇒ (3, 2, 1, 2, 6, 4, 2, 4, 4, 6, 3, 1) = 38


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Post coming today. Gonna wait and see if my allies can take one out


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Acid.


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

Boom clicks his heals and takes flight with his armor, then he takes a dragons breath extract and sprays the two giants with a cone (or line, which ever works...I Think the map is not accurate ATM)

DC 24 Ref for half 12d6 ⇒ (6, 5, 5, 4, 2, 1, 2, 1, 2, 1, 6, 1) = 36


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

apologies. Was the last week of school so my schedule has been weird. posting now


Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3

After the healing that is