Lord Glorio Arkona

Bolt's page

104 posts. Alias of OberonViking.


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No, sorry I'm not. Busy work schedule, family, and real life gaming are taking up all my energies. You go on without me....


"Phwoa! Check this out."


"I spent several years with Duellee. Once Desh made me look at the holovid again I realised how deliberate it was. Or at least, it seemed deliberate to me."


Gather Info 1d20 + 6 ⇒ (16) + 6 = 22
Use Computer 1d20 + 2 ⇒ (17) + 2 = 19
Perception 1d20 + 7 ⇒ (10) + 7 = 17

"Oh my! I think I get it. I don't know what it means but...
You see, the way he showed us the label was very deliberate. Then he threw he bottle away and it smashed but look..."
skipping the holovid back, "dang, too far. Wait.
"Wait.
"Here it comes.... There! See where it goes? Yes, off camera, very funny and so useful. You're really a helpfully... person.
"It smashed on the safe, right? See where he is in this cabin, it goes from here to there - smash!
"And then, and this is the wierd bit, "Coruscant Black Label" has 21 characters. The safe's key code has 21 characters.
"Anyway, enough talking, I'm gonna go try "Coruscant Black Label" on the safe."


1d20 - 1 ⇒ (2) - 1 = 1 lol, so very bright
"What feels odd? What are you on about? What about the bottle?"


1d20 - 1 ⇒ (1) - 1 = 0 Lol, lucky to know where his litter tray is...

Bolt sheds a silent tear, and raises an imaginary glass to his former captain and friend.

"Let's rename this bucket The Duellee," he purrs quietly, "This is, of course, if it ever gets off the ground."

The cathar then shyly retreats from the captain's cabin, and finds some cleaning and maintanence to keep himself busy.


"Hey guys, look at this!"

You can touch a hidden switch on the left side of the ships models rack to reveal a scan shielded rack of blasters.
A hidden switch on the right reveals the ships safe in the far corner, a complex looking code lock blinking multicolored buttons on the front.


Bolt is absolutely not smart enough to keep secrets from friends successfully.


Seems to be way of most online games. I've forgotten the details too, I guess I'll spend some time reading back.


I hope it's a gaming conference for you.


Lol, too true. And they don't know us yet.


"Though maybe Duellee chose BOLT because he loathed me. That'd be hard to forget. I don't know. I don't understand humans? Do you?"


"Don't you see it, Five-point-five? Dran Duellee was alone for a long time before I stowed away on this old bucket. I guess I was the biggest change to his life in decades."

Bolt flicks is tail menacingly at the Vet, "Midly irritating?! You should know that all cats ignore those that they like, and pester those that they don't. What's erratic about that?"


"I've got it!"
Bolt jumps up, knocking his saucer and spilling milk over the table.
"Bolt! It was B O L T!"

He races to the cabin, leaping some of the junk still lying round, "Dang that was a good jump. I hope some one saw that." and quickly punches in the code to the captain's quarters. It takes him four attempts as his excited fingers flay about.

Public description please.


Jeriko wrote:

... unimaginable wealth...

... the ugliest wreck of a ship I've ever seen ..."[/b]

"You know, the old captain Dran Duellee and I spent a lot of time in, well... Piracy, but almost not time spending the credits. I suppose he has a stash in his cabin somewhere.

I wish I could remember the combination..."
Int check to remember the combination (DC 20): 1d20 - 1 ⇒ (1) - 1 = 0
Maybe tomorrow...

"You know, the ship was never pretty, and the name is stupid, but she's a good beast really."


"Here's an original thought: It's time to get off this dirt-ball."

Bolt laughs at his own joke as he scratches at the fur on the back of his neck. He then resumes a tidy up of the area.


"Oh, sounds important then..."
Bolt does the buttons on his shirt up and, eventually, stops dancing.


Darth Camris wrote:

And, last but not least, there is the Captain's cabin.

It is securely sealed against intrusion, requiring either the code or a Mechanic with a security kit and/or high explosives.
Such a Mechanic would need a DC30 roll, or Bolt could remember the code with an Intelligence check DC20 (he can make one check in a day).

1d20 - 1 ⇒ (5) - 1 = 4

"Ah yes, the code. That's easy, I wrote it here on my hand.
.
.
Oh.
That was a while ago."


Purring with delight, "I'd wondered where that had got to ...
He undoes the top four buttons of his shirt, and begins dancing his way across the floor, a thick gold chain now visible swaying across his (very) hairy chest (he is a cathar after all).

"Work hard," he calls over the music, "and play even harder!"


"I am not sure, Juce, if I even like this ship. I've spent a lot of time aboard her, and had some significant moments, Juce, god memories and narrow escapes. But I hate her too. Drifting past hyperspace bouys as I patched transparisteel portholes in a jumpsuit made for a wookie, that what a truly Hutt-slime of a trip. Three trips actually, three times that happened." Bolt's fingers drift across the equipment nearby, and he seems to unconsciously tweak things. Without realizing he is wrenching on a hydro-spanner repairing a power-coupling.
"I wouldn't be sad if we sold her for scrap." He flicks a nearby switch on, off, on, off, on, rapidly. He grunts a little as the switch appears dead. Bolt quickly twists the cover sheath off and pushes his hand in though a thick jumble of wires. With casual familiarity he explores behind the panel, his arm in up to his elbow. He pulls out a dead scale-covered rodent-like creature, about the size of a thermal-detonator, and casually tosses it over his shoulder straight out the door. "Happens whenever she spends a few days on a warm planet. We'd often have to make a stop-over on an ice planet to help kill them off. And you," he purrs wistfully, "I think this old ship enjoyed the cold too."

The cathar has returned the switch to its place and gingerly turns it on. The switch glows green and a gentle thrum can be heard from the floor beneath him.
"Don't know what it does, but I do like to see that everything works.
"Yeah, as I was saying, shouldn't take too much to get her going again."

1d20 + 6 ⇒ (10) + 6 = 16


Darth Camris wrote:

** spoiler omitted **

And yes, I did change the ship a little. This is a ship class I had deck plans for. Those of you who remember the old Space Opera game may remember it.

Sorry for the delay. I think I left him behind, his dying words were telling me to take the ship as my own.


I'm not a trained pilot but I am prof with Heavy Weapons.


Baniss wrote:
Upgrading your starship is one of the fun things about the SW setting.

Agreed!

Not that we want to start with a land speeder. Shields and a gunner's seat tend to add to the excitement.


What would we LIKE?
or
What would we EXPECT?


"I don't think that they mean to protect him, Baniss, if they are willing to pay over a million credits. And they said Hand the Jedi over to us , Baniss, which doesn't sound good either. It sounds too good to be true, don't you think Jeriko? "

Bolt scratches nervously at the fur on his thigh.

"let's get outta here, Baniss, I wouldn't be surprised if here is now bugged too. "


"Sorry, Juce, I don't get it. Is this a line of jokes, Juce? like the ones about the binary load lifters falling from trees, Juce? Or is it a pun on eyes peeling, Juce?"


...!


"Fun?!," the sarcasm is clear enough through the low growl, "I get hives all through my fur when I'm stressed like this. Or maybe it's fleas again..
"Hey Vet, perhaps you shove some more of those pills down the back of my throat..."


Darth Camris wrote:

Sorry I haven't been more active lately. I'll see if I can kick things forward tonight.

By the way, The Old Republic is almost as good as it's hype!

I can just see Desh turning that autocannon on you; "Hold still; looks like you need a little healing..." ;)

Yay! I'm enjoying the setting I this game, the players and their interactions, and the descriptions from the GM - I can wait for it to move on again.


Pulling rank on us newbies in this game, hey Juce? =)

"Oh, of course, Juce. That is a good idea, Juce. Here are the coordinates." He pulls out a burnt scrap of paper with the coordinates scrawled on them in large clumsy letters.

"I was really stressed, you see Juce, from the crash landing. My heart was thumping and I couldn't help but have my claws out. It made it hard to write.

The cathar hands the scrap to Juce, "We will go via the vet's place and meet you all there immediately. Hang on," he snatched the paper back, "Let me get a copy of that before we part."


Bolt will have grabbed all that was on the nearest sniper. All, that is, except what Baniss wants.
.
Let's hit the Truck to lie low and figure out what that Hutt is up to.


"Wait, Baniss, don't leave without me. Did you mean for Jeriko to hurry up, Baniss, or did you want both of us to jump on your bike?
And could you please stop revving it like that when I am asking you important matters? This is urgent, Baniss!"


"Hmmm, I'll go with Baniss and Jeriko to pick up his things, then we'll meet by The Twi'lik! Twi'lik! Twi'lik! holovid store, so that then I can lead to way to The Truck"
He asks this as a question, scratching the fur on his chest as he does so.


Bolt shakes his head slowly, dust falling from his mane, "I was hoping to never see that heap again. It needs some repairs on the hull and the engines and the computers. And it needs parts on all of those. We had the transparisteel window fallout once - fortunately we were in atmosphere at the time... Maybe we can sell it for scrap and just by passenger tickets to get off this dirtbowl."

Looking forlornly at the ground, he scratches at his mane to shake more dust out.


Juce Koran wrote:
"ehh.. Baniss's clinic is to obvious, my place is failry well out of sight but I'm afraid nothing gets past the Hutt. I don't know where Jeriko and Bolt are holed up but I think it's fair to say the Hutt knows where too..." Juce mutters, raking his brain for a suitable hide-out. "Hey Bolt..." he says, getting an idea. "Didn't you say you had a crashed freighter nearby? The Yellow Truck right? Does anyone know about it? It must be pretty well hidden to have escaped the Jawas and the Hutt's thugs."

"If the Jawas haven't taken The Yellow Truck away piece by piece, then I guess it would be a good place lie low for a while. It is half buried from the crash, you know. I guess that can be called 'well-hidden.',"


"We are gonna have to do that soon enough, Juce, anyway, right? We need to bunker down for a little while. With this trando."
The cathar scratches his mane.


Desh wrote:


As he tosses his old pulse-wave away,

...a Jawa springs from the shadows and scoops up the discarded pulse-wave before the dust has settled from it's impact with the ground.


Bolt will strip the sniper's body if everything useful or valuable, particularly interested in his weapons, scope, armour and comlink equipment. And Credit Chip of course.
The he will go looking for the other sniper to do the same.

"Come Baniss, no point leaving this gear for the Jawas (filthy scum that they are!)"


I just noticed, thanks to Baniss' post, that I didn't include Precise Shot in my post. I have Precise Shot.


From his position of cover, Bolt takes a moment to Aim at Heav Merc 1.
Point Blank Range, Blaster Rifle (0-30 squares), 1d20 + 8 ⇒ (19) + 8 = 27,
damage 3d8 + 4 ⇒ (4, 1, 5) + 4 = 14


"Baniss, look here on the road, at what our new friends have got themselves into. Although we have achieved our objectives, I feel that these foolhardy fellows need a hand, and, Baniss, frankly, the friends of these snipers are not going to be our friends, if you take my meaning Baniss, and those friends are not going to be friends with... us. Or is it them. I've lost my freighter of thought...
"Let's both just shoot the big guy on the left, Baniss."

Move Action - take cover vs those on the ground.
Point Blank Range, Blaster Rifle (0-30 squares), attacking Heavy Merc 1
1d20 + 8 ⇒ (7) + 8 = 15,
damage 3d8 + 4 ⇒ (2, 4, 4) + 4 = 14


Bolt scratches behind his ear, looks at and Jeriko and shrugs.


Bolt idly kicks at the dust and the sand on the roof, and scratches at the fur on his left elbow. He looks to the sky expectantly.


We said we'd deal with the snipers. How's your end of the job going? :p


Point Blank Range, Blaster Rifle (0-30 squares),
1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30, damage 3d8 + 4 ⇒ (6, 8, 5) + 4 = 23

So that's a natural 20 critical, meaning 46 points of damage, apparently to his head.


"Sure, thing Baniss. Should I hit him in the chest, in your surgical opinion, or hit one of his limbs?"


Bolt’s Mini Stats:

Initiative: +6 Perception: +4
Fort: 17
Reflex: 21 (14 Flat-footed / 16 Touch) 
Will: 18
Current HP: 47/47 remaining 
Current in Hand: Blaster Rifle +8 (3d8 +4 dmg)
Conditions in effect: n/a 
Abilities: Point Blank Shot, Precise Shot, Autofire, Brace, Lucky Shot, Battle Strike, Negate Energy.
Shots used /50: *
Force Points used: *


Perception: 1d20 + 7 + 5 + 10 + 1 ⇒ (7) + 7 + 5 + 10 + 1 = 30
Skill bonus, Fool's Luck, GM bonus, Inspire Confidence
I can't believe I've rolled another 7!!!

Swift action
Use the Force 1d20 + 16 + 5 + 1 ⇒ (10) + 16 + 5 + 1 = 32
with Force Point for further +2d6

Assuming that he can see the second sniper,
Short Range, Blaster Rifle (31-60 squares), 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27 CRIT!
damage 3d8 + 3 + 5d6 ⇒ (3, 1, 8) + 3 + (5, 2, 4, 3, 4) = 33
I can't remember, but I think that is double the damage in SW


With those rolls I should turn the rifle on myself.


I am not a scardy-cat. I am not a scardy-cat, Bolt reminds himself.

He tells Baniss, "I can't find see that other sniper, Baniss. See if you can't work out where he is from that headset."

The Cathar breaks cover to have a good look about for the other sniper, shouldering his rifle in readiness.

Move action: Perception (Fool's Luck) 1d20 + 7 + 5 ⇒ (10) + 7 + 5 = 22

Swift Action: Battle Strike with Force Point, UtF (Fool's Luck) 1d20 + 16 + 5 ⇒ (6) + 16 + 5 = 27

Ready Action, shoot the other sniper.(Anticipating Short Range.)
Short Range, Blaster Rifle (31-60 squares), 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13,
Lucky Shot 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
damage 3d8 + 3 + 5d6 ⇒ (3, 6, 7) + 3 + (6, 1, 1, 4, 3) = 34

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