Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
Blu looks long and hard at the still ship. Every ounce of his training compels him to go there and finish the job. Protect the innocent by ensuring these scoundrels cannot harm another soul. But he also knew they'd be no match. "Mark our cordinates. As much as it pains me we don't have the manpower to take on the crew to a ship that size. When we make it back home I'll hail the Stewards and relay the information." Unless i can transfer the info quicker now i'll sit on it until later. And thanks for this. It's been a lot of fun.
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
Blu stands with Zaya, watching the targeting screen as intensly as her, yet unable to make sense as things changed to quickly for him to focus. He hangs back rather than give zaya poor advice. gunnery encouragement DC 19: 1d20 + 7 ⇒ (3) + 7 = 10
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
"I already offered them terms before this all started and thry ignored them. Its up to them now." Blu said with a stern voice. His words may have been a bluff but he did wish it didn't come to this. If they really did surrender though he'd actually have to hail the stewards. "lets finish this," Blu said to Zaya gunnery encouragement DC 19: 1d20 + 7 ⇒ (19) + 7 = 26
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
"Nice hit! A few more like that and they'll be done for." Blu says and pats 'Zaya on her shoulder. Though he's unsure if she could hear him over the chaos of the gunnery quarters during combat. gunnery encouragement DC 19: 1d20 + 7 ⇒ (1) + 7 = 8
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
Gunnery phase After closing the chanel with the Lawblight Blu makes he way back to the gunnery where 'zaya stills sits taking aim. "Lets hope they fell for it. Their guards will probably be down a bit so let them have it," Blu says. encouragement DC 19: 1d20 + 7 ⇒ (15) + 7 = 22
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
Gunnery phase Blu rocks as thr ship shakes from the hit. He moves up to the captain's chair to hail the opposing ship. "Cease all further aggression. The stewards have already been called and will be here in moments. Surrender now, you have no chance." Blu says careful not to show his bluff. taunt, bluff. DC 15+2(baddie's ship teir): 1d20 + 7 ⇒ (20) + 7 = 27
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
Round 2: gunnery Seeing the first shot go well, Blu continues working with Zaya in hopes of taking the pirates down quickly. "Good job, keep at it," He says, knowing the vesk needs nothing more. encouragement DC 19: 1d20 + 7 ⇒ (12) + 7 = 19
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
Blu carefully made his way down and walked towards 'zaya. "It's me, Zaya" He announced so she wouldn't be surprised. He had seen a vesk in a battle frenzy before and knew that they coukd sometimes lash out at friends as well as foes. "You good?" he asked with a safe distance between the two of them. -Posted with Wayfinder
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
My bonus is until my turn in which case I'd just use it again. Once I get a nice spot I try to not move so i can just spam it each turn. Feeling confident in himself Blu continues keeping everyone focused on the beast, ensuring that they can do their best as well in killing it before it hurt one of them. attack: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
+1 atk
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
Blu keeps the focus on thr beast, calling out different strategies ti try to bring it down faster before taking a shot himself. attack: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18 +1 atk rolls again -Posted with Wayfinder
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
Unsure what to make of the creature, Blu walks forward a bit and waits for the xreature to resurface. ready action. When the thing resurfaces, i ise get 'em to give everyone +1 atk -Posted with Wayfinder
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
i think its how many feet up from ground level? Is there some bonis for having the high ground? Seeing the creature was too far to orginize a group effort against it, Blu took a few steps back while taking a shot at the thing. attack vs EAC: 1d20 + 1 ⇒ (20) + 1 = 21
crit confirm: 1d20 + 1 ⇒ (7) + 1 = 8
-Posted with Wayfinder
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
actually it's guarded step, not Cautious Step. but at the end of the day it's just a renamed 5 foot step i think. Feeling overwhelmed by the oncoming undead horde, Blu takes a careful step back, guarding his mild retreat before returning focus to the undead crew. Focused so much on protecting himself he only has time to fire his pistol. hopefully i'm not provoking since i'm technically still next to green attack vs. blue[/dice: 1d20 + 1 ⇒ (17) + 1 = 18
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
Blu singles out the first skeleton, wanting to focus on the threat in front of them before moving towards others. move action = get 'em, standard = attack attack: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
oi these rolls
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
good, he's in range. Move action to use get 'em (+1 morale atk), standard attack. "all right guys, it's alone. Lets make quick work of it before more show up." blu says before taking a shot of the walking skeleton. attack: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
"No," he says simply as he stands from his seat to ready hinself. "standard security measures will be enough. If any of those Eoxians are still... alive, we need everyone on hand to deal with the threat." Suit prepped and pistol fully loaded, he waited for the others to begin the boarding.
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
I agree, at a table this probably would have taken 5 minutes, tops, but we've been working on this one battle for days. I just think that this scenario was most likely not made with pbp in mind so I don't feel there's really much we can do now other than cut combat short. which we'll now know is because of bucket of hp = no fun for pcs at this point. I know you got that other table going so maybe to help them since i think they're behind us is when you feel they've got a good grip on how starship combat works maybe flavor it up with a good shot pierced a fuel cell and the ship exploded or something. Especially if they manage to roll a crit. Gotta make sure it's long enough that they can feel the threat of the ship at full strength but not too long that they get bored. that all being said, and i hate to say this, the only solution I see for us here is to either finish the combat or easy button it over since, baring some miracle for the Eoxians (is that what they're called?), we've won.
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
So now i'm having phone problems (it's where I do most of my posting from) so I likely won't be posting much over the weekend. I think I may have burned it. Gotta find my wireless charger pad and see if that'll work with it.
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
i'll try, gonna be tough cause stupid me didn't put a rank in intimidate. "Carefull, pull to much and you'll expose our flank to these bastards. Go easier on the controls and keep behind the b+$**," Blu said with frustration in his voice as he moved back to the captain's chair. Once seated his eyes never wavered from the battle. intimidate DC 19?: 1d20 + 3 ⇒ (7) + 3 = 10 and that went about as well as i thought. But i woulda failed even if i was trained so... silver linning?
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
I'm alive! Thanks for all the kind thoughts. My in-laws lost power but my mom's place was pretty much fine. Same with the rest of my family and friends. Irma actually downgraded to a cat 1 and moved a bit east so we never got the eye of the storm like origionallu thought. My work is even fine despite being in a major flood zone. I'll try to get a post in tonight if possible or tomorrow as i'm still getting my life back in order.
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
So Irma is heading strait for me now. This will be my last post until everything is over. No hard feelings about botting or even booting me. I'll post again with news after all this, assuming i have power or whenever power returns.
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
GM 8574 - SFS wrote:
There's really nowhere to go. My whole state is going to get hit to one degree or another. I'd have to go to Tennessee to get away and with evacuation traffic that can take days. I have a good solid house and it should only be a category 2 when it reaches me so I'm just going to stay put and be safe. And hopefully I won't lose any power because I don't have a generator.
Male Human Icon Envoy 1 [EAC 12; KAC 13] [SP 7/7, HP 11/11, RP 4/4] [F +1, R +3, W +2]
taunt only works during the declared phase. So our gunnery diplomacy, encouragement, gunnery: 1d20 + 7 ⇒ (14) + 7 = 21 "you got this," Blu said to 'Zaya, knowing no more was needed to help the Vesk with her task. woooo! That +2 to gunnery will help negate some of the debuff
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