The first product we created for the Righteous Crusade AP Plug-Ins was a packet of pregenerated characters by Neil Spicer, Righteous Heroes. Coming soon, it’s the bad guys’ turn, as Legendary Games proudly brings you Unrighteous Villains! Carved from the deepest recesses of blighted hatred, insensate evil, and irrepressible caprice, these villains are richly detailed in personality and motivation, designed to connect with the existing Adventure Path and its primary plotlines but easily portable to any campaign where you need a villain that is over the top and out of the ordinary. These malevolent menaces are brought to you by the fervid imaginations of Todd Stewart, Clinton J. Boomer, and the newest addition to the Legendary team, that estimable emissary of evil himself, Mr. Nick Logue!
We have two new products out from our Gothic Adventure Path Plugs-Ins.
Both of these will be included in the Gothic Campaign Compendium. However, you can buy them separately as well both here on Paizo and on our site.
What You Will Find Inside the Mutant Manifesto
Within these pages you will find a dozen sinister spells dealing with the corruption and transfiguration of the flesh, along with feats and alchemical discoveries that take mutation to a whole new level. The Deviant wizard archetype is a master of the fearful science of warping the bodies of others, while the Xenocidist ranger archetype embodies every impulse–both rational and paranoid–to cull the mutant problem from the pure strain of society lest it spread and destroy all. All of these terrible secrets are explored in another classic grimoire, Omnia Mutandis, penned by a family of deranged genegineers who pioneered their depraved art and left their terrible secrets behind them to rise up in again and again in a twisted legacy.
The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it.
Feasting at Lanterngeist is a short adventure written by Greg A. Vaughan designed to be set in any isolated fishing village where 9th– to 10th-level PCs may find themselves investigating the rumors of missing persons. The adventure provides several challenges and rewards.
Here is a little taste of the Oozes you’ll find:
Mythic black pudding
CR 8/MR 3
Acid (Ex) A black pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a black pudding’s acid, its clothing and armor take the same amount of damage from the acid. A DC 21 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage unless the weapon’s wielder succeeds on a DC 21 Reflex save. If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object. The save DCs are Constitution-based.
Suction (Ex) A black pudding can create powerful suction against any surface as it climbs, allowing it to cling to inverted surfaces with ease. The pudding can establish or release suction as a swift action, and as long as it is using suction, it moves at half speed. Because of the suction, a black pudding’s CMD score gets a +10 circumstance bonus to resist bull rush, awesome blows, and other attacks and effects that attempt to physically move it from its location.
We launched a Kickstarter... yeah I know what you all are thinking, we must be crazy with all the other Kickstarters up and running. But we had it planned long before the awesome Bones II was launched so what is a small 3PP to do? Well this is what we are going to do, we are going to spread the news like wildfire and get this thing funded. We are only running for 2 weeks so help us out. You can back the LG Kickstarter and then share share share!!! Like as in everyday, okay maybe not that much but every few days would be great. Or simply email your friends directly and tell them that our products rock and we need their help to make this happen. So what do you say? http://www.kickstarter.com/projects/legendarygames/legendary-games-pathfind er-books-in-print
Something is rotten at Legendary Games or, to be more precise, maybe I should’ve said something is GOING TO BE rotten in your mythic campaign, once you get your hands on the latest from Legendary Games: Mythic Monsters: Molds, Slimes, and Fungi! It’s in layout now and should be available next week! A table of contents will be coming your way soon, but as a quick foretaste, I thought I’d share Chris McFann’s delightful cover illustration, which might give you a few clues http://www.makeyourgamelegendary.com/wp-content/uploads/2013/09/mythicfungu s-musporepygmy.jpg
New Hero Lab files are available now!
To purchase the files simply click here and select the ones you would
A Treasury of Nautical Lore: Dead Man's Chest
The Lost Lands: Stoneheart Valley
Hex Crawl Chronicles: 7 - The Golden Meadows
In a windswept valley of scrub and sand there is a pleasant meadow fed by a bubbling spring. Here the wandering folk have made their home, a fort of adobe under the blazing sun. From this place in the middle of nowhere one might join the prospectors in the mountains searching for silver, race against the mountain men in their search for the fabled Caverns of the Old Ones or just explore the many secrets and dangers hiding beneath the burning sands.
The Golden Meadows is a hex-crawl, referring to the hex-shaped units that divide the map. Just as dungeon adventures take place on a gridded map, wilderness adventures can be conducted on a hex map, allowing players the freedom to decide where their characters roam and giving them the thrill of discovering the many places and people that have been placed on the map. This map represents a large area filled with numerous places to discover and explore, and can be used as a campaign area in its own right, or dropped into an existing campaign. Released in separate editions for both Swords and Wizardry and Pathfinder.
Page count: 50 PF, 29 SW
Author: John M. Stater
Pre-order your print copies or buy the PDF today at
The PDF for Tome of Horrors 4 is now available. If you have already purchased this pre-order you can login and download the PDF now.
If you have not ordered it, what are you waiting for?! The price goes up on August 1st so get it at a discount now! Buy It Now
This book will also be available at Gen Con.
Tome of Horrors 4, in full color! Planned for a Gencon release, this massive tome of never before seen monsters will be done in our characteristic textbook bound hardcover style, but this time in FULL COLOR! Featuring over 300 new monsters from our design team led by Scott Greene and illustrated by Chris McFann, it provides new fiends to terrorize your players with for years to come. Both Swords & Wizardry and Pathfinder versions will be available.
CENTER STAGE MINIATURES SIGNS CONTRACT WITH FROG GOD GAMES
FOR IMMEDIATE RELEASE
Poulsbo, WA, (April 21st 2013) – Center Stage Miniatures signed contracts with Frog God Games, LLC this week to produce a range of 28mm heroic scale miniatures based on Frog God Games’ Razor Coast campaign setting. Razor Coast, created by Nicholas Logue, is a dark fantasy pirate campaign setting laced in gothic horror and nautical nightmares.
“Center Stage has been looking into options to create pirate miniatures for years,” said Matthew Solarz, president of CSM, “and Mr. Logue has been one of my favorite contemporary RPG writers since his Crown of the Kobold King (by Paizo Publishing). Being able to produce miniatures for a pirate setting – and one created by Nick in particular – is a dream come true.”
Rachel Ventura, VP of Sales & Marketing for Frog God Games, said “several fans have asked for more miniatures for Razor Coast. Some backers were equally disappointed we weren’t able to add on more miniatures during the Razor Coast Kickstarter. Center Stage Miniatures presents us with a solution to offering high quality miniatures for this mega-campaign”.
Legendary fantasy artist Jennell Jaquays will be penciling concept sketches of all forthcoming Razor Coast miniatures, Solarz said. The first two miniatures in the Razor Coast range will be available at GenCon 2013.
About Center Stage Miniatures
About Frog God Games
For More information please contact
Friday, October 19, 2012
New York & Washington — Nicolas Logue’s Razor Coast — Today online, Frog God Games announced the imminent launch of a Kickstarter Project, Nicolas Logue’s Razor Coast.
About Razor Coast
“Razor Coast isn’t just an adventure,” according to Agresta, Razor Coast Project Manager, “it’s part setting, part adventure path, and part toolkit to build your own unique campaign. It’s non-linear. It’ll never play the same way twice.”
“We filled it with corrupt municipal Dragoons, dastardly smuggling rings, weresharks – lots of weresharks, desperate naval battles, oppressed tribes craving heroes, witches, cursed islands, legendary treasure troves, an impending apocalypse or two, demon pirates, retired assassins, undead worms, gator men, failed heroes waiting to be redeemed, dark conspiracies brewing in the oceans depths, vengeful ghosts…oh – and mutating cannibal pygmies. Who doesn’t like those?”
Razor Coast Availability
“We decided to take what we learned from Kickstarting Rappan Athuk and crowdsource Razor Coast, because it allows us to unleash a complete experience for both Pathfinder and Swords and Wizardry fans,” said Bill Webb, Frog God Games CEO.
“We plan to compile the campaign articles into their own book, create a player’s guide, develop and include an independent system for ship-to-ship combat, have treasure chests of unique pirate items, and offer a Tallship Cruise with the creator, Nicholas Logue,” stated Ventura. “We’re also planning stretch goals that include expanded art and cartography from the same artists the fans have already approved, as well as from new artists of similar style and talent, poster-sized printed maps, custom character sheets, and more.”
Frog God Games Razor Coast Kickstarter starts December 25th 2012 at midnight and will run for 30 days.
“After the Kickstarter gets funded, Frog God Games has pledged to fulfill not only the pledges from the backers but all remaining pre-orders, national and international” said Agresta, speaking on behalf of Logue. “As of October 19th, 2012, I finished honoring every refund request Nick received. Making good on Nick’s past obligations cleared the way for Frog God Games to step in and finally bring this to print.”
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