Blood Vol Cultist

Blodgett Lomax's page

70 posts. Organized Play character for thunderspirit.


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Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

PFS #: 3601-14
Faction: Grand Lodge
Day job: N/A

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett moves to the edge of the flames and uses the wand he released last round on the assistant again.
magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

He then releases a second wand from its spring-loaded wrist sheath, hoping he can use it to heal some of his companions' wounds next round.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |
Your GM, Plasma Rifle Chocobo wrote:
Assuming at the assistant, but let me know if otherwise.

Yes, sorry, on the assistant was my plan.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett moves behind the Instrument and lets fly with a magic missile.

2d4 + 2 ⇒ (3, 2) + 2 = 7

He then releases a wand from his spring-loaded wrist sheath.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett hears the instrument mention the spices, and turns to the spice vendors who have the selected goods for sale. Friends! We will be only too happy to partake of your spicy wares, but we need you to demonstrate their efficacy! To do so, we ask that you liberally spread them about the water here! Please, I entreat you, we know it sounds bizarre, but we are trying to apprehend a lawbreaker, one who will surely break the law again if left to their own devices! He holds forth his coin pouch. I shall reimburse you for your aid!

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Without any other options, Blodgett tries to shove a submersible!
Strength: 1d20 - 1 ⇒ (8) - 1 = 7

But he pulls his glaven instead.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett tries to speak Dolphin to the aquatic mammals, in hopes they will lend a fin!

Linguistics, because why the heck not?: 1d20 + 9 ⇒ (11) + 9 = 20

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett thinks back into his learning...
Kn (nature): 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

While it's not really his forte, Blodgett quickly deduces that his best chance is to try to keep up via Acrobatics.
Acrobatics: 1d20 + 1 ⇒ (5) + 1 = 6
His best chance is not very successful, however.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Ok, Blodgett will give it a go. DC 15 Refl save.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Does it look like an entangle spell might catch our quarry? It has long range and is nonlethal so no overriding effect on the innocents nearby.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett hurries with Darvik to Location 5.
Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett is aghast at the idea of splitting up — No no no, it clearly says right here in the How to Be a Pathfinder handbook that travelling with 3-5 close friends is the safest way to go... but eventually relents and hurries after Darvik.
Perception: 1d20 + 11 ⇒ (15) + 11 = 26

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett casts his last glitterdust on both 1 and 2, catching both and the unfortunate bird in its area of effect! DC 16 Will save

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett can see #2 now as it flails at the bird, and moves up for a clear shot with his wand.
magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

In that case, Blodgett will give foot behind Siival and drop a glitterdust on the two baddies. It should be able to miss Ord. DC 16 Will.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Does that trigger Blodgett's readied action?

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Aroden? Isn't he dead? Blodgett says, thoroughly oblivious to the idea that such a comment might be offensive. He nods in gratitude, however.

He readies an action to let a missile from his wand fly at the first for he sees.

readied action:
1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett holds in his spleen as he moves nearer the fight. If he can see #1 from where he is, he will glitterdust that one (DC 16 Will). If not, he will retrieve a wand from his haversack.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Take care, both of you. Real Life Comes First [tm].

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

As a free action, Blodgett coughs up blood. A lot of it.

As a standard, Blodgett lets fly a pair of force bolts at the caster.
magic missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4

As a move, he puts several crates between the bedazzled archer and himself.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett single moves into the warehouse.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett will procure the scrolls, then hand them to Ordvåben as the party returns to the warehouse. He helpfully suggests to the Instrument that he try proselyting again. You might get a different mix of persons this time, more susceptible to the story of your dead god.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

I don't mind spending the coin. However, the spells aren't on Blodgett's spell list. Don't believe they're on the Instrument's list either.

Invisibility and silence are on Ordvåben's list, if we want to go that route. Otherwise, we can just take our chances.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Invisibility and/or silence would be good here. Blodgett has neither, but maybe we can buy scrolls?

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Clearly he either doesn't know about, or has no faith in, the full power and protection of the Pathfinder Society. LOL

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett is the same +10 on Diplo. So since Ord can auto-assist...

My good man! Blodgett says reassuringly. I can give you my word as a scholar and potential customer that we will ensure the full power and protection of the Pathfinder Society can be brought to bear in this delicate matter!

Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Ironflame powder? Blodgett asks. What is that? What is it used for?

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

If The Instrument is fine locking and continuing, I'm fine with the same. Heaven knows I have enough PCs from which to choose for Gen Con. LOL

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Wonderful to hear it! Blodgett says magnanimously, moving toward the nearest submersible display. Sounds like there's no reason to be nervous at all, then!

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Sense Motive: 1d20 + 4 ⇒ (19) + 4 = 23
Take 10 on Perception for 21

Blodgett nods amiably as his eye catches Ordvåben trying to get a look at the logbook. And, he adds, with a slight smile, for your trouble, I should be only too happy to learn the level of comfort your fine submersibles contain. It all depends on how comfortable "comfortable" is, now doesn't it?

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett is about to launch into an extended treatise.on the nature of keeping water out and air in (most of it probably wrong) when Ordvåben mentions time being short. Oh, yes, quite right, quite right. Time is busy and you are a short m...er. I mean, what can you tell is about your observations regarding the occurrence with the caravan?

Diplomacy auto-aid with +10.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

motive-sense tingling: 1d20 + 4 ⇒ (17) + 4 = 21

We shall be only too happy to clear the name of Razethka from any negative connotations. It should only be associated with success and glory, after all!

Blodgett pauses a brief moment, then continues as he considers the dragon's words. Was there another reason you are willing to fund the return excursion? Pointless philanthropy is surely not your motivation, your dragonship.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett nods. Clearly you would know more than we on this subject, as with most subjects. This is why we seek your counsel.
Diplo auto-aid with +10.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

It would only be polite to wait, Blodgett agrees. Let's see now. Let me explai— no there is too much. Let me sum up. Honoke has agreed to help heal the reef, and Quorra is out doing...whatever it is that Quorra does when he is out.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Oh, but Blodgett can be!

Oh my yes! We wouldn't take up much of his precious time, and then we'll be on our way, allowing you to get back to...well, whatever it is that you do!
Diplomacy auto aid another with +10.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Take 10 on Perception for 21.

Blodgett nudges Ordvåben and points out the cage with the shark, evidently oblivious that he's speaking aloud. Goodness gracious me! Did you see that?

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Linguistics, assuming Siival shares his findings: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett pontificates almost as soon as Zahra pauses for a breath. Studies show that expeditions fail for any number of reasons. Failure to adequately prepare; insufficient preparation; and of course the omnipresent lack of preparedness on the part of those involved. He studies her face a moment, then continues. I can tell that you do not see these issues as a cause of its failure, however. Very well! We shall endeavor to investigate!

Quietly, to the Instrument, Blodgett says, I wonder if she suspects foul play?

Ready to move on, now that we can actually access the site. :-)

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |
Siival Skyreaper wrote:
warpriest?

My standard answer: play the PC who's most fun for you to play.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett bows low. You are generous, my lady, he says to Lileone. We shall put these to good use.

Blodgett will trade in a favor for an additional potion of water breathing before heading off to meet Zahra.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

A scrawny fellow sighs as he shuts a large book called Broken Promises: The History of Politics in the Outer Planes. Your experience with him thus far has shown him to be a man of many words and a fair amount of bluster (typically without much reason).

The slight fellow looks about, taking in the boundless sea about them. I wonder whether we are the correct choice to be conducting such an investigation, he says, seeing as none of us can long survive outside these walls. Yet it seems we should seek out this reef. We will need to procure magics which allow us to do so.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Or, y'know, never mind. LMAO

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Eh...why yes, of course! I know just the thing! Blodgett says with certitude, with no knowledge whatsoever of what just the thing might be.

Kn (history), Kn (local), Kn (nature)8, Kn (planes), or Kn (religion): 1d20 + 8 ⇒ (1) + 8 = 9
If Spellcraft will work, that's +10 so add 2 to the result; if it's just a Heal check, that's untrained at +4.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett next digs into his haversack retrieving another wand. He uses it to send a froce bolt at the werebat!
magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Blodgett nods in satisfaction as his spell wreaks its havoc. He triggers his spring-loaded wrist sheath, producing a wand, and activates it!

Bless in effect. Blodgett will not consider the elves to be allies for this effect, considering how that one reacted to Mirilani's action.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Kn (history): 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

Should I still roll the Kn (history), or wait until after the battle?

Blodgett's eyes widen as he sees the bat-thing. Werebat? There! There bat! As he moves into the room, he slowly realizes that's not what Mirilani meant. Oh...you meant...oh, never mind then...

Cast glitterdust centered on the X. DC 16 Will.

Grand Lodge

Male human Sha4 | hp 18/33 | Init +1 | AC 16, T 11, FF 15 | CMB +2, CMD 13 | F +3 R +3 W +8 | Prcptn +11 |

DC 12 Fort: 1d20 + 3 ⇒ (9) + 3 = 12 Whew! Too close for comfort!

Full Name

Mordenaar

Race

Human (Kellid)

Classes/Levels

Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Size

Medium

Age

19

Special Abilities

+1 to hit and damage during Surprise Round

Alignment

Chaotic Good

Location

Taldane, Kellid, Giantish, Draconic

Strength 19
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 12
Charisma 8

About Mordenaar

Agent 1824-17

Initiative: +7 (+2 DEX, +4 Improved Initiative, +1 Ambusher)
Perception: +11
Fame: Prestige:
Vanities: -

Languages:
Taldane, Kellid, Giantish, Draconic

Description:

An obsidian-haired man of Kellid blood grabs a stout at the bar. His comportment is easy going. He's relaxed in manner, and quick to smile. He keeps half of his hair tied back and his beard with a day of stubble. While the other patrons find him to be friendly and harmless, adventurers can see otherwise. The tops of his scabbards are worn, indicating that he draws steel frequently. The scabbards hold a pair of gladii, a weapon you don't choose out of convenience, only through training. Though lean, the man is muscular. His large deltoid muscles bulge like corded rope. While his eyes linger over the buxom lasses, they also dart to every weapon and spell pouch in the room.

Defense:

  • Armor Class: 21, Touch: 13, Flat-foot: 19 (Armor +7, Ring +1, Two-Weapon Defense +1, Dexterity +2)
  • HP: 67
  • Fort: +8 Ref: +8 Will: +4

Offense:
  • Speed: 30' (6 Squares)
  • +1 to hit and damage during a surprise round (traits)
  • Studied Target Bonus +2 to Hit & DMG and Dodge to AC
  • Sneak Attack +2d6
  • Ranged: +9/4 (Mighty MW Longbow) 1d8+3)
  • Melee: +1 Gladius +13 (1d6+5)
  • Two-Weapon: No Studied Target
    [dice=Sinister]d20+11[/dice] for [dice=DMG]d6+5[/dice]
    [dice=Dexter]d20+11[/dice] for [dice=DMG]d6+5[/dice]
    [dice=Sinister]d20+6[/dice] for [dice=DMG]d6+5[/dice]
  • Two-Weapon: Sneak Attack!
    [dice=Sinister]d20+11+2[/dice] for [dice=DMG]d6+5+2d6+2[/dice]
    [dice=Dexter]d20+11+2[/dice] for [dice=DMG]d6+5+2d6+2[/dice]
    [dice=Sinister]d20+6+2[/dice] for [dice=DMG]d6+5+2d6+2[/dice]

    [spoiler=Statistics] [list]

  • BAB: +7
  • CMB: +11
  • CMD: 23
  • Class Abilities: Studied Target (x2, +2), Tracking, Studied Defense (q.v.)

Feats:

  • Trait Ambush Training
  • Trait Freedom Fighter
  • Improved Initiative(Human)
  • Toughness(Level 1)
  • Two Weapon Fighting (Level 2 Slayer Talent)
  • Double Slice (Level 3)
  • Weapon Focus: Gladius (Level 5)
  • Improved Two-Weapon Fighting (Level 6 Slayer Talent)
  • Two Weapon Defense (Level 7)

Skills:

  • Acrobatics +11
  • Appraise +2
  • Bluff +3
  • Climb +7
  • Craft (Untrained)
  • Diplomacy
  • Disable Device
  • Disguise +3
  • Escape Artist +1
  • Fly
  • Handle Animal
  • Heal +5
  • Intimidate +3
  • Knowledge (Arcana)
  • Knowledge (Dungeoneering) +12
  • Knowledge (Engineering)
  • Knowledge (Geography) +8
  • Knowledge (History)
  • Knowledge (Local) +12
  • Knowledge (Nature)
  • Knowledge (Nobility)
  • Knowledge (Planes)
  • Knowledge (Religion)
  • Linguistics +6
  • Perception +11
  • Perform (Untrained)
  • Ride +4
  • Sense Motive +11
  • Sleight of Hand
  • Stealth +16
  • Survival +11
  • Survival (Tracking) +14
  • Swim +7
  • Use Magic Device

Important Gear:

Head: None
Headband: None
Eyes: None
Neck: None
Shoulders: Cloak of Resistance +1
Chest: None
Body: None
Armor: Shadowed Mithral Agile Breastplate +1
Belt: Belt of Giant Strength +2
Wrist: None
Hands: None
Left Ring: Ring of Protection +1
Right Ring: None
Feet: None
Slotless: None
Consumable:
  • Wand of CLW 50/50
  • Wand of Infernal Healing
  • Bang Grenade