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* Starfinder Society GM. 8 posts. 1 review. No lists. No wishlists. 11 Organized Play characters.



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Great despite flaws

5/5

I had written a really long review, but this website managed to delete it when I pressed preview, so here is the short version.

The stats of NPCs and spaceships often do not follow the actual rules for building them, or even basic logic. A spaceship with 120 total shields should not have 24 shield in each quadrant, mystics can't cast entropic grasp, and mystics with a negative wisdom modifier can't cast at all. The internal logic is also flawed at points - at one point NPCs get slaughtered in a scripted fight they really should have won by their stats.

The encounters are interesting, but a bit too easy.

All of that is meaningless compared to how great NPCs and story progression are. The choices the players make feel interesting and meaningful, the setting is awesome, and the NPCs hit the perfect spot of being memorable, but not annoying, sympathetic but flawed enough to create conflict, and most importantly fun both to play and interact with.

Great scenario, could have been better if the easily fixable mechanical problems had been resolved before publishing.