Colonist

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* Starfinder Society GM. 8 posts. 1 review. No lists. No wishlists. 11 Organized Play characters.




What is the range increment for the "Vine Snap" ability of the felivines? The stat block doesn't say.


Is it just me, or is the destruction in this scenario a bit unreasonable? I mean, the only way those "explosives" make any kind of sense is if they are literally metric tons of antimatter. It seems like a faction with that much destructive power at their disposal could have used that a lot better than killing a few Starfinders, considering even a single one of those bomb deposits would probably be enough to fully destroy Absalom station.


The stats for the enemy spaceships don't seem to be correct. In the 5-6 version of the Corsair, the shadow bolt projector has a range of 20 hexes, but in the Starship Operations Manual it is listed as a weapon with medium (10 hexes) range. Similarily, the 5-6 version of the Linovae should have a TL of 20 (10 medium, 4 piloting, 6 defenses), but is listed as having a TL of 19. Is it better to use the correct stats or the ones from the scenario?


After the crash, there is supposed to be a hole in the PCs starship marked by "A6", but I can't find an "A6" marking on the maps on page 8 and 9. Where is the best point to position those hull breaches?

Also, Encounter C and Encounter D use the exactly same map, which is kinda strange to me. Is it possible to use the other side of this flip map for Encounter D, since that map would actually have ruins and so on like the description says?