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Organized Play Member. 568 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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I've been wanting to create a Necromancer for a long time, and it's been a shtick that all Necromancers are evil. So I've come up with an idea for a Metacreative Psion that creates ectoplasmic facsimiles of skeletons, zombies, etc... with the Astral Construct power. Now I doubt I'll be able to make an epic-scale army, but after leveling enough, I could fall into Thrallherd and build an army of believers that excel in theatrics, and construction.

I'm not actually a bad guy, and I do it all for appearance. In a pinch I can conjure up constructs that appear as I need them, spreading fear in my wake. #BFCFTW. Like a moving house of horrors, I travel to give people a fright for fun and make coin from it. I could literally design adventures for common folk to be 'heroes' for a bit. Something to brighten their world-weary lives.

Do you guys think it could work? I would definitely build the character for BFC, but have this in mind for the build as well. So I don't want to tank Charisma, use Int for Craft (Sculptures), and round out my Wis, Dex, and Con, for reasonable saves. Str is my dump stat 100%


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Came up with an idea for a Tiefling Arcanist.
When training with her professor, she was caught in the backfire of a failed polymorph spell and transformed into an anthropomorphic sheep. Since the accident, she has doubled her efforts in study with hopes that she might end this rather embarrassing condition. She's currently in pursuit of artifacts to channel her magic and reverse the effect. She's quite an adept caster, but her sheepish instincts tend to hurt her efforts. Can she gather enough arcane prowess to undo her teacher's magical faux pas?

The premise is that she's studying into artifacts that could effectively reverse this her condition, but her primary course of study involves conjuration and battlefield control.

As for stats, I imagine this might work;
Str 10 Int 18
Dex 16 Wis 14
Con 14 Cha 8

Though I'm still deciding on if I should go with School Savant, or attempt a vanilla arcanist. Whatdo you guys think?


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To start; both Vampires and Liches are intelligent undead, and thus can take measures to maintain a life-like appearance, for the sake of traveling.

Vampires are undead that draw sustenance on the living. They require blood to continue functioning, and in some versions, will fall into a coma-like sleep until someone feeds them blood.

Liches, on the other hand, are undead and will gradually decompose regardless of what they do (Check out the Demilich). They can take measures to preserve their body, magically, or alchemically, but it won't last forever. Illusory magic helps too, but anybody with true-seeing, detect evil, or a well-placed dispel magic will notice on the spot. Your player's character will become nothing more than a floating magical skull after a few thousand years, but until then, he'll have to depend on his magic and/or alchemy to preserve that 'living' complexion.

A friend of mind holds that not all Liches are originally evil, but with taking that step into undeath their morals turn to dust and the longer they live, the more apparent their negative personality traits become. He had an NPC that disliked elves in life. When that NPC became a lich, his dislike grew into racism and then into kill-on-sight hatred. Otherwise he was a very polite and hospitable wizard.


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Melkiador wrote:
Technically fire wouldn’t stop your druid’s regen, but it’s maybe intended to work that way.

You're both beautiful and correct! If we're following RAW, the Giant Form spells give Regen 5 if the form you assume would have it. It also mentions that I have vulnerability to an element if the creature would have it as well, but acid and fire just halt most trolls regen, and aren't classified as vulnerabilities.


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Thank you very much! I need this just in case my GM decides alignment matters in this situation. My first hope is that I can channel and spontaneously cast cure spells for the party. A fallback is the EVA+AA idea, and the final idea would be the Conversion Channel at 13th level.

With this all planned out I'm happy! Now I can work on preferred spells.

Also, dealing with my skills, I'm choosing Knowledge (planes), Knowledge (religion), Profession (barrister), Sense Motive, and Spellcraft. I'll be split-training Appraise and Linguistics.

I'm going to try to be the Cyril Figgis of the group (Not the best example). This character is the one who's trying to figure out why the Merc Company doesn't receive a cut of the spoils the party returns with. So he joins up with the group to play Loss Prevention.

Now there's just the issue of pricing a Ruby Dagger.


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I might not take the heart of the fields thing though, so I can use those extra ranks from "Skilled" To boost my Linguistics. Extra languages are always helpful. Or split the bonus between Arcana, History, Nobility, and Linguistics.

Knowledge (arcana) +7
Knowledge (history) +7
Knowledge (nobility) +7
Knowledge (planes) +13
Knowledge (religion) +13
Linguistics +7 (+11 vs forgeries)
Profession (barrister) +21
Sense Motive +17
Spellcraft +13

Miscounted my profession earlier should've been a +25. But this way, I've got knowledges that my party lacks (My GM has had us make these checks before), a new language every other level, which should be fun; a +21 to Bluff and Diplomacy through my Profession; a strong talent in reading people and spellcraft to aid in anything involving magic.


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Yeah it's not that hard, Liches survive on force of personality, so being psionic isn't above the believable sources. Could use a Psicrystal as a phylactery, and abhors intelligent creatures that are unwilling to pursue higher learning.

Though now that I think about it, it's kinda weird that there are more liches that use Int or Wis as their casting stat, when Cha is a major stat for undead constitution.


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So here's my situation, I've made a Thrallherd, which is a 3rd party prestige class from Dreamscarred Press.

I've decided to theme it off The Hatter from Alice in Wonderland. The Thrallherd is known as The Hatter, the believers are known as the Tea Party, and the Thralls will be known as the March Hare and the Dormouse. I get one when I start the prestige class, and a second when I max out levels in Thrallherd.

My only issue is that I'd like to be able to host a random tea party, using a magic item to create the table, chairs, candles, etc...

I've weaseled the magic down to Mage's Magnificent Mansion which covers all the bases I need, but it's going to be wherever we are at the time. My character would simply pull out a pocket watch, and shout "TEA TIME!" and out springs a vast table decorated to the brim with foods teas, cups, everything that is part of a tea party.

My only issue is that 39 10-ft. cubes is a bit excessive in length for a table, even for the Mad Hatter. So is there a way to reduce this table size to something more reasonable, or must the minimum caster level for creation be 13?


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Alright friends and foes. I have come together with an idea, though the idea is rather complex.

I wish to use at least one of three feats when creating this character. Sacred Geometry, Calculating Mind, and Arithmancy. All three can be found in the Occult Mysteries campaign setting.

This is heavy math and I've been getting rather effective at doing it in my head. That said, I'm inquiring if it's feasible, or would it only hold merit as character flavor.

Also, I imagine a Wizard would be a good choice for this, but there's also Arcanist, and could an Alchemist even benefit from the feats?