It used to be that, when someone incorrectly logged something for PFS, I could email email@example.com to get it corrected. Now, however, these emails get ignored. Does anyone know how reporting errors can now be corrected?
With new tier design, I'd really like to see an end to the "stronger teams get weaker tiers" problem. For example, If four players with levels 5,6,8,9 want to play a tier 5-9 scenario, they have to play the low subtier. If a level 5 character joins them, they now have to play the high subtier. Add another level 5 character, and they're back to the low subtier.
This is weird. Adding to your team should never reduce the subtier difficulty and losing a team member should never increase the subtier difficulty. The reason for this is average party level. Since a level 7 character is (by CR/XP guidelines) as powerful as two level 5 characters, they should be treated as such.
My suggested solution is to use relative powers based on the XP system. If you're the minimum level needed for a scenario, you're 2 points. One level higher is 3 points, a level after that is 4, the next is 6, then 8. Then, set thresholds based on total party points: 4-player low tier for up to 12 points, 6-player low tier for 13 to 22 points, 4-player high tier for 23 to 32 points, and 6-player high tier for 33+ points. The above example (levels 5,6,8,9) is a 2+3+6+8=19-point party, so it gets you the low tier for 6 players. Adding a 5th-level player (21 points) now just keeps you at the low subtier, but adding a final 5th-level player (23 points) now pushes your party into the 4-player high subtier.
Most parties remain unchanged under this system, but you never get a tougher subtier for losing a party member.