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Billy Mann's page

99 posts. Alias of VinGoodman.


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M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

My thoughts and prayers are with you and all those close to him. Take care.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Ooh, good one! Billy walked into that one :P

The dashing ranger opens his mouth to retort, and it stays gaping as no sound comes out of the poor tongue-tied man...


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

The ranger offers helpfully. "Isn't there some robe-wearing person around? Usually there's one wandering around taking orders. Might be behind the fighters, though. It's the robed folks' favorite position."


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

To the door! Or do both directions have a door at the end of it? In which case...to EITHER door!

(Billy votes South, since it's listed first, which is, in Billy's mind, as good reason as any).


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

"Oh great. Now what. Thinking you can find how to shut this down with that keen dwarven sense of yours?" The ranger looks to Ballar, hoping he has the answer to this one.

"Wait, what is that strange thing up ahead? And who is laughing?" Billy peers ahead, wondering as he does if he's just imagining things with all that racket around him.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

"No objections here." The ranger tugs at his bowstring to make sure it's still properly taut as he waits to follow the south-seeking Jim.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy watches the die land on a 4, and scratches his head at the result. "So what does this mean?"


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy perceives Jim looking for secret treasures to "share" with the group, while looking for more treasures of his own. To "share" with the group, of course.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Meanwhile, Fluffy just chills, and watches the weird human behavior while secretly wishing for more nachos.

Intuition: 1d20 + 2 ⇒ (11) + 2 = 13
Intuition: 1d20 + 2 ⇒ (20) + 2 = 22
Intuition: 1d20 + 2 ⇒ (4) + 2 = 6


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

There are Rules? I thought you were just making all this up as you go along :P


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

"This way, nacho man." Billy follows Jim with the turnaround, and continues on while waiting for their leader to give them another turnabout. The ranger finds himself almost disappointed when they stopped instead. He stands, shifting his weight as he waits for Teirist's recon.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

That's for sure. Billy was just waiting for the DM to drop a boot on Jim the leader. Wait, Jim the leader...

Quick check to make sure Billy is not wearing red.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

"Was the person drunk when he designed this place? I think I can do a better just if I just randomly threw up on the parchment and called it a blueprint." Billy criticizes the strange complexity of the place, fully ignoring the fact he hasn't the slightest idea how to design a dungeon.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy sighs in relief at the Butcher's suggestion. "After you, Jim."


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Jim Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Fluffy Intuition: 1d20 + 2 ⇒ (16) + 2 = 18

"Yeah, Ballar. Why do you ask?" Billy looks about confidently uneasily, realizing as he stepped up that he much preferred to be behind the more brutish of the party...which appears to be sorely lacking in this group he is traveling with.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Did somebody do the rolls? We really could use a little program that populates this for us. Too bad I only know VBA(Excel) and SAS. Hmm, may be I can build an macros driven spreadsheet for this - I'll take a look this weekend.

Billy struts forward, and pauses by the door. Do we have light? "C'mon Fluffy. Looks like it's you and me giving the orders around here." With bow in hand, the ranger waits for his companion before stepping in right behind her.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy stands straight up, and stares at the door as he scratches his head. "Strange. That always worked in the stories. Hmm."

"What about this ring? Is it for pulling or knocking?" The ranger reaches for the ring and gives it a questioning tug as he ponders.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy watches the elf envelop himself in darkness. "Why is he doing that?"

Turning his attention to the door, he flexes as he approaches it. "Need a hand?"

STR check?: 1d20 + 2 ⇒ (18) + 2 = 20


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

"South it is!" Billy stands and follows the card carrying member of many things, clapping and leaving a slight trail of nacho crumbs as he does.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Break! Pass the nachos.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

"Thanks!" Without thinking, the ranger grabs a handful and starts in on one.

What was the FORT save again?


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

"Nice, Ballar! That is some fine dwarvy skill!"


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Wow, thread explosion. Doesn't happen to me often :)

Billy watches the entire encounter come and go, and quietly repeats after the dwarf's repetition of the construct's request. "Kitty Laverne's Boom Boom Club..."

The ranger of suaveness shakes his head to clear the idle thoughts as he ponders. "So, what were we doing before all...that? Something about searching the walls?" He resumes searching the walls as he waits to see what the rest of the party members have in mind.


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M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy listens to the conversations, and realizes there is some back story the party is withholding from him. Seeing the new wizard joining in speaking gibberish like he's involved and not wanting to feel left out, the ranger turns to the dwarf and speaks in nacho-man's native tongue as well...

Dwarven:
I have no idea what's going on here. What's going on?

And, there seems to be something WILL savey going on.

WILL: 1d20 + 3 ⇒ (18) + 3 = 21


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy looks at the amazing...figure, his jaws dropping and his eyes a clearly ogling stare. Realizing his poor form, the suave straightens himself and coughs to clear his throat and buy himself some time to compose a thought. He opens his mouth...and realizes he doesn't have anything to say. So he shuts it, and stands there looking like a fool.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

How bad could it be? o.O


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

"Ooh, a lady!" Billy quickly fixes up his hair with some spit and straightens his outfit. "Did you say something Fluffy?" Billy peers over to his pet cat, and tries to flatten some spiked spots with more of his spit-gel.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Hmm...should I be scared? A little or a lot?

I'd say we're more like 3.5. So, would that be a paper golem? Someone bring me matches.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Don't they have some automap feature where they automatically know layouts of anything under surface level?

Billy does his best to mimic what the dwarf does. "Er, what am I looking for, exactly?"


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy looks on with great interest. Will the imp take the job offer, or won't he? The dashing ranger suddenly feels an urge to get snacks, drinks and a seat. "Anyone have nachos?"


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy looks on as the two trapsmiths get to work, and his jaw drops at the efficiency with which they took care of the trap. "You're a...butcher? Let me see that card again."


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Either that, or he just booted our trapper, or he thinks our trapper is gonna leave for good. I am confused.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Congratulations!


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

"Gotta feel the music, nacho man." Billy nods at Ballar's nodding, ignoring the little bit of elven shaking going on.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

trick or trap: 1d20 ⇒ 18

A CR DL+1 trap!

Go card-carrying trapper!


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy nods, glad to see everyone agrees with the decision. "Ok, Teirist, go open the door and tell me what you see on the other side of that door, and I'll tell you what it is."

"May be."


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

mystery roll: 1d20 ⇒ 12

Let's see if I do this right. It's a...room!

room size: 1d20 ⇒ 9

And it's 20x20.

content: 1d20 ⇒ 1

A trick or a trap!
Do you take over from here, or do I keep rolling?
Or do you roll all these followups?


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

We...go back to the door that lead to our shower? That's Billy's mental vote, which of course wins by virtue of being the only vote unless someone else speaks up.

Woah, I already have a spell prepared. I can't wait to see when I'll try that Gravity Bow. May swap it out though, it seems more fun to shoot an arrow(or two) than to wait a turn before shooting an arrow(or two)...even if it's heavier arrows.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

If I have to guess, it's that number by Location.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Did we make level? Level 5 is big since we can get level 3 spells. If we made level, it may be worth heading back up and do some handwavery training.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Fluffy 15/18, Billy 45/46

"Thanks Ballar. I feel much better now." The ranger shakes the water off him as he looks over Fluffy. "I've never seen an auto-washing room. Have some bugs to work out still, though."

"I say let's go back and see what's behind that door."


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Ref(Billy): 1d20 + 7 ⇒ (14) + 7 = 21
Ref(Fluffy): 1d20 + 8 ⇒ (17) + 8 = 25

"Run for your lives! The dungeon is sinking!" Billy screams as he races out of the chamber.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy stands aside, and let the card carrying elf do his thing, while muttering to hiimself. "I wish I have an iFlail..."


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy shakes his head at the clearly incoherent ramblings of the elven wizard. "Please, allow me." He stands before the two doors, stares at them for a moment while muttering to himself, "een, mee, mine, mo...er...een, mee, mine..." The brilliant decision maker then straightens, and points to the door on the right. "This one first." He looks to the resident dwarf. "Are you our trap tripper?"


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy sighs in relief. "Glad I didn't miss the wine tasting. Did you see any recommendation boxes? I noticed you didn't mention any beer, ale and mead tasting in that brochure."

The dashing archer frowns at the elf wizard for interrupting such an important conversation as any involving alcoholic beverages. "Does it matter? I assume we'll open both anyway. That is so like an elf, being indecisive about little things like that."


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

We need a program, or a spreadsheet, that does these things...

Door A
Type: 1d20 ⇒ 16
Lock: 1d20 ⇒ 8
Trap: 1d20 ⇒ 3

Door B
Type: 1d20 ⇒ 20
Lock: 1d20 ⇒ 18
Trap: 1d20 ⇒ 14

Door A: Good wooden, locked and trapped
Door B: Simple wooden, unlocked and untrapped


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Ok, let's try this:

VC: 1d20 ⇒ 12 (2 exits)

VC1A: 1d20 ⇒ 13 VC2A: 1d20 ⇒ 18
VC1B: 1d20 ⇒ 9 VC2B: 1d20 ⇒ 20

Er, both on the left wall, both doors?


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy only knows this level. He votes we check a few more chambers. How does the exit thing work exactly?


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

"Ooh, an electrum. You know, someone might pay more than actual coin value for such an antique coin." The ranger looks about and makes sure they did not overlook anything, and then hefts his backpack as he echoes the elves, "Carry on, carry on."


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy puffs up at Jim's compliment. "That's right! I am all those things in the eyes...HEY!" The beaming look turns to a frown as the ranger worked out what the monkman said. He gives the sorcbear body a kick, and then realizes no one has checked the bodies yet.

So he does. Check the bodies of the recently deceased, that is.


M Human Ranger 4 | HP: 45/46 | AC: 17, T: 13, FF: 14 | Fort: +6, Ref: +7, Will: +3 | Melee: +6, Ranged: +7 | BAB: +4, CMB: +6, CMD: 19 | Init: +5, Intuition: +2, Perception: +10

Billy looks back at the elf wizard innocently. "Why, the bearguy must have noticed my dash and charm and selectively avoided marring me."

You've got me going all Sun Tzu and drawing burning hands boxes. I think he misses me, or he'd have to miss some of you and get the one who tried to attack me.

Ooh, if he had taken 5' south, I think he could've included me too with a westward blast! Good think it was a sorcbear and not a wizbear. All charm, no brains.

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